Farming Simulator 25 mods
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FS25 Biardzki P329/3 V1.0.0.0
FS25 Biardzki P329/3 V1.0.0.0 A small, inexpensive sprayer, perfect for small-scale farms. Capacity: 600L Width: 12m Price: $5,200 Credits:Shark09, KoPi
FS25 John Deere Air Seeder 50M – Tuning Edition V1.0.3.0
FS25 John Deere Air Seeder 50M – Tuning Edition V1.0.3.0 Here is the John Deere Air Seeder 50M in the exclusive “Tuning” edition for the FS25! The device has been completely optimized and passed the official GIANTS ModCheck test without any errors. Perfect for all large operations seeking maximum efficiency. Installation instructions: Simply move the downloaded ZIP file into your FS25 ‘mods’ folder and activate it in the game. Here is the John Deere Air Seeder 50M in the exclusive “Tuning” edition for LS25! The implementation has been fully optimized and has passed the official GIANTS ModCheck test without errors. Perfect for large-scale operations seeking maximum efficiency. Features & Tuning Details: Working width: A massive 50 meters for maximum area throughput Elite working speed: Increased to 38 km/h (optimal compromise between speed and driving stability) Power requirement: Optimized so that even medium-sized tractors can pull the machine Design: Brand logo, store icon, and mod icon completely redesigned Log: Completely error-free (ModCheck passed!) Crops sown: Wheat, barley, oats, rapeseed, sunflower, corn, potato, sugar beet, soybean, oilseed radish, cotton, sorghum, grass, long grain rice V1.0.3.0 Working speed increased to 40 km/h Store images revised Credits:SG_Mods Tags: cottonFS25Log CompletelyZIP
FS25 MAN TGL 12.220 V1.0.0.0
FS25 MAN TGL 12.220 V1.0.0.0 Price: $40.000 Rim Color Configurations Body Color Configurations Cabin Color Configurations Fix Dashboard RealGPS suport V1.0.0.0 ModDesc changes DescVersion changed Version changed Added LedBar Added Variable Tire Pressure mod support Required mods: RealGPS Interactive Control Universal Autoload Variable Tire Pressure Credits:BullES, LesiTheDogg Tags: Body Color ConfigurationsInteractive ControlRim Color ConfigurationsUniversal Autoload
FS25 Silver Car / Vanara SRC 313 V1.1.0.0
FS25 Silver Car / Vanara SRC 313 V1.1.0.0 This is an Italian 3-axle trailer Price: €28,000 Capacity: 31,000 / 35,000 liters (Customizable) 4 types of tires Configurable in 2 brands, “Silver Car” and “Vanara” Colorable The ladder, drawers, PTO and headlights are customizable. V1.1.0.0 ModDesc changes DescVersion changed Version changed Added trailers sound Credits:BullES, Az agr FeA Tags: PTO
Kundenspezifischer Fällgreifer V1.0.0.2
Kundenspezifischer Fällgreifer V1.0.0.2 Diese Mod basiert auf der FDR-Plattform. Ich brauchte ältere Forstmaschinen und habe mich kurzerhand selbst welche zusammengestellt. Sie ist nicht perfekt, aber sie funktioniert und ist für mich geeignet. V1.0.0.2 Fest installierte, verkehrt herum montierte Innenkamera. hinzugefügte Streckenoptionen zusätzliche Optionen für Frontscheibenschutz
Alt History of Piper Town V Beta
AltHistory PiperTown** is a large, high-detail 4x Farming Simulator 25 map inspired by real terrain and rural farming layouts from the local Missouri area. This map is built for players who enjoy larger, more realistic fields, heavier equipment, custom traffic, detailed towns, and long-term farm progression. It is not designed as a lightweight or low-end PC map. ## Map Size and Performance Notice – **Map size:** 4x – **Terrain:** 4096 x 4096 realistic terrain base – **Tree count:** 126,000+ trees – **Traffic:** Custom stand-alone traffic system – **Detail level:** High-detail rural/town environment with custom roads, farms, fields, and scenery ### Important Performance Notice Farming Simulator loads a large amount of map data globally, whether the player is looking at a specific area or not. Because of that, performance depends heavily on CPU, GPU, RAM, storage speed, graphics settings, and active mods. Low-end PCs may struggle. For best results, use a mid-to-high-end gaming PC and reduce graphics settings such as object draw distance, foliage draw distance, and shadow quality if needed. AltHistory PiperTown does not use a simple generic land-price formula where every hectare is priced the same. Field and farm pricing has been adjusted intentionally based on what the player is actually buying. Fields with no buildings or farm infrastructure are priced lower because the player is mainly purchasing productive land. ### Established Farms Properties with established farms, buildings, yards, animal areas, storage, or other infrastructure are priced higher. This means a farm property may cost significantly more than a bare field of similar size because it includes more than just land. The highest-priced property is the large dairy farm, priced around **$5,966,741**, because it includes the dairy operation, buildings, cow-related infrastructure, and land. This is intended to give players long-term progression goals instead of making every field feel like the same generic purchase. ## Progression Philosophy The map is balanced around a practical farm-growth loop: 1. Harvest your current land. 2. Cover operating costs. 3. Replant or prepare for the next crop. 4. Save profit. 5. Buy the next field or farm property. 6. Expand equipment and operations over time. The goal is for players to be able to progress naturally without feeling like the map gives money away too easily or punishes them unfairly. The map has been tested with the idea that even on harder economy settings, a player should be able to harvest, replant, cover costs, and still put some money in the bank. ## Starting Equipment PiperTown starts players with serious equipment because the map uses larger, more realistic fields. Starting equipment includes **big red equipment, if it aint red leave it in the shed**. The fields are not tiny base-game fields, so the starting horsepower is intentional. This map is designed around bigger equipment and larger-scale farming. – Large realistic field layouts – 52 fields total – Fields vary widely in size, price, and purpose – Some fields are bare agricultural land – Some fields are part of established farms or farm properties – Field pricing reflects land, buildings, and infrastructure where applicable Fields were tested through a full working loop: – Harvesting crops – Cutting hay – Turning soil over – Checking AI worker behavior – Testing field progression and income – Verifying that players can advance by purchasing additional fields over time A custom field creation workflow was used to correct field definitions and reset baked ground states so Giants AI properly recognizes field work. ## AI Worker and Field State Notes During development, some fields were originally traced from plowed terrain. This caused Giants AI to sometimes detect the field but incorrectly report that the work had already been done. A field rebuild process was used to correct this: 1. Trace plowed field shape 2. Rebuild field polygon definitions 3. Reset ground state from plowed back to grass/default This allows the game to generate and read field states more correctly during fresh saves. If you encounter any field where AI refuses to work despite the field appearing valid, please report the field number and include your log file. AltHistory PiperTown uses a custom stand-alone traffic setup rather than relying only on basic map traffic behavior. Traffic has been designed around the map’s road layout and rural/town environment. Please report any traffic issues such as: – Vehicles stopping permanently – Vehicles clipping objects – Traffic entering farm yards incorrectly – Traffic using roads it should not use – Traffic bunching up or blocking intersections The map uses realistic terrain inspired by the local area. Roads and landforms were designed to feel more natural and less like a flat generic map. Some areas are intentionally shaped around realistic rural features, including: – Town roads – Farm access points – Rural roads – Large field entrances – Off-map visual detail – Realistic elevation changes ## Recommended Play Style This map is best suited for players who enjoy: – Large equipment – Long-term progression – Realistic field sizes – High-detail maps – Larger farms – Custom traffic and town layouts – Building up from starter land into a larger operation This is not intended to be a tiny-equipment, tiny-field starter map. ## Testing Recommendations When testing or reporting bugs, please start a fresh save and check the following: 1. Start a brand-new save. 2. Test the starting field. 3. Test hired AI workers. 4. Test Field 1, Field 2, Field 30, and several large fields. 5. Check for missing textures. 6. Check for log errors. 7. Test sell points. 8. Test traffic behavior. 9. Save and reload. 10. Recheck field states after reload. If reporting a bug, please include: – Field number or location – What you were doing – Whether it was single player or multiplayer – Active mods – PC specs if performance related – `log.txt` if the map crashes or shows errors ## Known Performance Expectations Because the map contains 126,000+ trees and a large amount of scenery, some areas may be heavier than others. Performance may vary depending on: – Graphics settings – Tree/object draw distance – Number of active mods – Script mods – Traffic density – Hardware specs – Savegame progression – Multiplayer activity If performance is low, try lowering: – Object draw distance – Foliage draw distance – Shadow quality – Mirror quality – Texture filtering – Anti-aliasing – Number of active mods Most standard equipment and gameplay mods should work, but large maps with custom traffic and high object counts may expose issues with poorly optimized mods. If you experience problems, test with only the map active first, then add mods back gradually. Map creator: **Johnny / PiperTown Team** Special thanks to long-time testers and Farming Simulator veterans who have helped test map behavior, field progression, AI workers, and general gameplay across multiple Farming Simulator generations. AltHistory PiperTown is built for players who want a detailed, larger-scale farming experience. It is heavy, detailed, and intentionally designed around realistic field progression, serious equipment, and long-term farming goals. Big fields. Big equipment. Big patience.
FS25 New Holland CX 5.80 Edit V1.0.0.0
FS25 New Holland CX 5.80 Edit V1.0.0.0 New Holland CX 5.80 Edit Price: 155,000 $ Power: 258 hp Max. speed: 32 kph Capacity: 8300 l Configurations:AirHonk-warning sticker- Michelin Man- Beacon Lights – Triangle – Steering Wheel The left door and the folding seat are animated New Holland VariFeed Headers Models from 16ft to 20ft Working width: 4.8m – 5.5m – 6.1m Category: Cutters Prices: 28000$ , 31000$ , 35000$ Required mods: Interactive Control Credits:Wyp777nY Tags: Interactive Control
FS25 Renault 180-94 TZ V1.0.0.5
FS25 Renault 180-94 TZ V1.0.0.5 The Renault 180-94 TZ was the flagship of Renault’s range of large tractors before the Ares, produced from 1991 to 1997. Replacing the 175-74 TZ which had introduced Renault to the over 160 horsepower segment in 1989, the 180-94 TZ represented a fundamental overhaul of the large tractor concept at Renault. Instead of relying on Steyr drivetrain components like its predecessor, it was built around a nine-speed powershift box sourced from the Same Titan, which gave it one of the most sophisticated transmissions of European agriculture at the time. A total of 352 units were produced during its manufacturing period. Price: €70,285 Power: 170 hp Fuel capacity: 225 liters This Renault was taken over from scratch by me. I redid all the textures using the 25 shader, and not the 22 shader as many do to avoid having to redo the textures. So this model gets wet when it rains or when you wash it in a karcher. I particularly thank Thomas79 who gave me authorization to take back this tractor and share it with the community. All the lights have also been redone according to Giants rules. I animated as many elements as possible (pedals, indicator switch, front loader handling lever, range lever, gear lever, forward/reverse reverser, etc.), either through the XML or via the Interactive Control mod which I advise you to download to play more realistically. I also added a fuel light on the right console which lights up when the remaining diesel level reaches 22 liters In the blind, here are the possible configurations: – choice of different wheel mounts and basic brands offered and addition of the simple rear somac for narrow treatment wheels, somac rear treatment pairing, somac front/rear pairing treatment wheels and somac front/rear pairing standard wheels – choice without mudguard, front mudguard, rear mudguard or front/rear – choice of a front weight of 500kg, front weight of 1000kg, a front lift alone, or a front lift combined with an agribumper of 400/700/900/1200/1400/1600/1800 kg. – choice of decor with the curette alone, grease pump alone, or both. – choice of putting a Renault sticker on the side cover under the tractor version number. – choice of hitch for an MX loader. This Renault has not been tested in multiplayer so I have a reservation on that. Good game everyone. V1.0.0.5 Moddesc 110 Moved ic button to open rear window with “Cab view” mod Required mods: Interactive Control Credits:Alex57, Thomas79, 3dMolier Tags: Interactive ControlXML
Silbernes Auto / Vanara SRC 313 V1.1.0.0
Silbernes Auto / Vanara SRC 313 V1.1.0.0 Dies ist ein italienischer 3-Achs-Anhänger Preis: 28.000 € Kapazität: 31.000 / 35.000 Liter (anpassbar) 4 Reifentypen Konfigurierbar in 2 Marken, „Silver Car“ und „Vanara“ Farbig Leiter, Schubladen, Zapfwelle und Scheinwerfer sind individuell anpassbar. V1.1.0.0 ModDesc-Änderungen DescVersion geändert Version geändert Trailer-Sound hinzugefügt
FS25 New Holland TR6S Fuar Edition V1.0.0.0
FS25 New Holland TR6S Fuar Edition V1.0.0.0 MY OWN TR6S FAIR MOTOR IS ON AIR Price: $100,000 MODIFIED CAN BE RIDED ANYWHERE IT IS FREE TO BUY PARTS Required mods: Interactive Control Credits:GGEZINELI Tags: Interactive Control
FS25 Massey Ferguson 7400 Edit V1.0.0.0
FS25 Massey Ferguson 7400 Edit V1.0.0.0 Power: 180-270 HP Configurations: (7480, 7485, 7490, 7495, 7499) Price: 172000e Credits:Original mod: Kizz, Edit: maslanka
New Holland CX 5.80 EditV1.0
Price: 155,000 $ Power: 258 hp Max. speed: 32 kph Capacity: 8300 l Configurations:AirHonk-warning sticker- Michelin Man- Beacon Lights – Triangle – Steering Wheel The left door and the folding seat are animated New Holland VariFeed Headers Models from 16ft to 20ft Working width: 4.8m – 5.5m – 6.1m Category: Cutters Prices: 28000$ , 31000$ , 35000$ Requires: Interactive Control
Alt History of Piper Town FS25
# FS25 AltHistory PiperTown ## Overview **AltHistory PiperTown** is a large, high-detail 4x Farming Simulator 25 map inspired by real terrain and rural farming layouts from the local Missouri area. This map is built for players who enjoy larger, more realistic fields, heavier equipment, custom traffic, detailed towns, and long-term farm progression. It is not designed as a lightweight or low-end PC map. --- ## Map Size and Performance Notice - **Map size:** 4x - **Terrain:** 4096 x 4096 realistic terrain base - **Tree count:** 126,000+ trees - **Traffic:** Custom stand-alone traffic system - **Detail level:** High-detail rural/town environment with custom roads, farms, fields, and scenery ### Important Performance Notice This is a heavy map. Farming Simulator loads a large amount of map data globally, whether the player is looking at a specific area or not. Because of that, performance depends heavily on CPU, GPU, RAM, storage speed, graphics settings, and active mods. Low-end PCs may struggle. For best results, use a mid-to-high-end gaming PC and reduce graphics settings such as object draw distance, foliage draw distance, and shadow quality if needed. --- ## Economy Design AltHistory PiperTown does not use a simple generic land-price formula where every hectare is priced the same. Field and farm pricing has been adjusted intentionally based on what the player is actually buying. ### Bare Fields Fields with no buildings or farm infrastructure are priced lower because the player is mainly purchasing productive land. ### Established Farms Properties with established farms, buildings, yards, animal areas, storage, or other infrastructure are priced higher. This means a farm property may cost significantly more than a bare field of similar size because it includes more than just land. ### Example The highest-priced property is the large dairy farm, priced around **$5,966,741**, because it includes the dairy operation, buildings, cow-related infrastructure, and land. This is intended to give players long-term progression goals instead of making every field feel like the same generic purchase. --- ## Progression Philosophy The map is balanced around a practical farm-growth loop: 1. Harvest your current land. 2. Cover operating costs. 3. Replant or prepare for the next crop. 4. Save profit. 5. Buy the next field or farm property. 6. Expand equipment and operations over time. The goal is for players to be able to progress naturally without feeling like the map gives money away too easily or punishes them unfairly. The map has been tested with the idea that even on harder economy settings, a player should be able to harvest, replant, cover costs, and still put some money in the bank. --- ## Starting Equipment PiperTown starts players with serious equipment because the map uses larger, more realistic fields. Starting equipment includes **big red equipment, if it aint red leave it in the shed**. The fields are not tiny base-game fields, so the starting horsepower is intentional. This map is designed around bigger equipment and larger-scale farming. --- ## Fields - Large realistic field layouts - 52 fields total - Fields vary widely in size, price, and purpose - Some fields are bare agricultural land - Some fields are part of established farms or farm properties - Field pricing reflects land, buildings, and infrastructure where applicable ### Field Testing Fields were tested through a full working loop: - Harvesting crops - Cutting hay - Turning soil over - Checking AI worker behavior - Testing field progression and income - Verifying that players can advance by purchasing additional fields over time A custom field creation workflow was used to correct field definitions and reset baked ground states so Giants AI properly recognizes field work. --- ## AI Worker and Field State Notes During development, some fields were originally traced from plowed terrain. This caused Giants AI to sometimes detect the field but incorrectly report that the work had already been done. A field rebuild process was used to correct this: 1. Trace plowed field shape 2. Rebuild field polygon definitions 3. Reset ground state from plowed back to grass/default This allows the game to generate and read field states more correctly during fresh saves. If you encounter any field where AI refuses to work despite the field appearing valid, please report the field number and include your log file. --- ## Custom Traffic AltHistory PiperTown uses a custom stand-alone traffic setup rather than relying only on basic map traffic behavior. Traffic has been designed around the map's road layout and rural/town environment. Please report any traffic issues such as: - Vehicles stopping permanently - Vehicles clipping objects - Traffic entering farm yards incorrectly - Traffic using roads it should not use - Traffic bunching up or blocking intersections --- ## Terrain and Roads The map uses realistic terrain inspired by the local area. Roads and landforms were designed to feel more natural and less like a flat generic map. Some areas are intentionally shaped around realistic rural features, including: - Town roads - Farm access points - Rural roads - Large field entrances - Off-map visual detail - Realistic elevation changes --- ## Recommended Play Style This map is best suited for players who enjoy: - Large equipment - Long-term progression - Realistic field sizes - High-detail maps - Larger farms - Custom traffic and town layouts - Building up from starter land into a larger operation This is not intended to be a tiny-equipment, tiny-field starter map. --- ## Testing Recommendations When testing or reporting bugs, please start a fresh save and check the following: 1. Start a brand-new save. 2. Test the starting field. 3. Test hired AI workers. 4. Test Field 1, Field 2, Field 30, and several large fields. 5. Check for missing textures. 6. Check for log errors. 7. Test sell points. 8. Test traffic behavior. 9. Save and reload. 10. Recheck field states after reload. If reporting a bug, please include: - Field number or location - What you were doing - Whether it was single player or multiplayer - Active mods - PC specs if performance related - `log.txt` if the map crashes or shows errors --- ## Known Performance Expectations Because the map contains 126,000+ trees and a large amount of scenery, some areas may be heavier than others. Performance may vary depending on: - Graphics settings - Tree/object draw distance - Number of active mods - Script mods - Traffic density - Hardware specs - Savegame progression - Multiplayer activity If performance is low, try lowering: - Object draw distance - Foliage draw distance - Shadow quality - Mirror quality - Texture filtering - Anti-aliasing - Number of active mods --- ## Mod Compatibility Most standard equipment and gameplay mods should work, but large maps with custom traffic and high object counts may expose issues with poorly optimized mods. If you experience problems, test with only the map active first, then add mods back gradually. --- ## Credits Map creator: **Johnny / PiperTown Team** Special thanks to long-time testers and Farming Simulator veterans who have helped test map behavior, field progression, AI workers, and general gameplay across multiple Farming Simulator generations. --- ## Final Note AltHistory PiperTown is built for players who want a detailed, larger-scale farming experience. It is heavy, detailed, and intentionally designed around realistic field progression, serious equipment, and long-term farming goals. Big fields. Big equipment. Big patience. Enjoy the map.
FS25 King Kutter 400 v1.0.0.0
FS25 King Kutter 400 v1.0.0.0 King Kutter 400 Spreader for FS25! Let me know about any issues! Credits:Outpost Dairy
Zabek's store FS25
This is a Żabka store where you can sell various products -Price: 40,000 -The name of the purchase is in Polish, English and German
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