Farming Simulator 25 mods

79,365 results
2,249 / 5,291
Gülle-Erweiterung Ladepunkt
maps

Gülle-Erweiterung Ladepunkt

Der Gülle-Erweiterung Ladepunkt fügt einen platzierbaren Ladepunkt für Gülle-Erweiterungsspeicher hinzu. Er ist ideal für Höfe, auf denen Gülle, Gärreste oder andere Gülle-Tankfülltypen bereits in nahegelegenen Erweiterungen gelagert sind, jedoch kein separater Ladepunkt für Fahrzeuge oder KI-Helfer vorhanden ist. Platzieren Sie ihn in der Nähe Ihres Güllespeichers und nutzen Sie ihn als einfachen Abholpunkt, ohne zusätzliche Speicherkapazität hinzuzufügen. Der Ladepunkt unterstützt die Kategorie der Gülle-Tankfülltypen, sodass kompatible Fülltypen, die durch Karten oder andere Mods hinzugefügt wurden, über denselben platzierbaren Punkt gehandhabt werden können.Kategorie: SilosPreis: 1.500 $Täglicher Unterhalt: 0 $Multiplayer unterstützt.Probleme melden auf GitHub. Der Gülle-Erweiterung Ladepunkt fügt einen platzierbaren Ladepunkt für Gülle-Erweiterungsspeicher hinzu. Er ist ideal für Höfe, auf denen Gülle, Gärreste oder andere Gülle-Tankfülltypen bereits in nahegelegenen Erweiterungen gelagert sind, jedoch kein separater Ladepunkt für Fahrzeuge oder KI-Helfer vorhanden ist. Platzieren Sie ihn in der Nähe Ihres Güllespeichers und nutzen Sie ihn als einfachen Abholpunkt, ohne zusätzliche Speicherkapazität hinzuzufügen. Der Ladepunkt unterstützt die Kategorie der Gülle-Tankfülltypen, sodass kompatible Fülltypen, die durch Karten oder andere Mods hinzugefügt wurden, über denselben platzierbaren Punkt gehandhabt werden können. Kategorie: SilosPreis: 1.500 $Täglicher Unterhalt: 0 $Multiplayer unterstützt. Probleme melden auf GitHub.

Kalkkaufstation
maps

Kalkkaufstation

Die Kalkkaufstation bietet einen praktischen Ort, um Kalk direkt vor Ort zu kaufen. Dieses Mod bietet eine praktische Lösung für Ihre landwirtschaftlichen Bedürfnisse.Kategorie: VerschiedenesPreis: 45.000 $Täglicher Unterhalt: 100 $ Die Kalkkaufstation bietet einen praktischen Ort, um Kalk direkt vor Ort zu kaufen. Dieses Mod bietet eine praktische Lösung für Ihre landwirtschaftlichen Bedürfnisse.

Sägewerk Estância São Carlos
maps

Sägewerk Estância São Carlos

Sägewerk Estância São CarlosEntdecken Sie das Sägewerk aus der bekannten Estância São Carlos Karte. Dieses Produktionsgebäude ermöglicht es Ihnen, Holz in verschiedene Produkte umzuwandeln und so Ihre landwirtschaftlichen Aktivitäten zu erweitern.Kategorie: ProduktionsgebäudePreis: 300.000 $Tägliche Wartung: 50 $/TagProdukte: Bretter, lange Bretter, Balken, vorgefertigte Holzwände, Hackschnitzel Entdecken Sie das Sägewerk aus der bekannten Estância São Carlos Karte. Dieses Produktionsgebäude ermöglicht es Ihnen, Holz in verschiedene Produkte umzuwandeln und so Ihre landwirtschaftlichen Aktivitäten zu erweitern.

FS25 Honda CG160 Start 2025 V1.0.0.1
other

FS25 Honda CG160 Start 2025 V1.0.0.1

FS25 Honda CG160 Start 2025 V1.0.0.1 My first mod to be posted, I apologize for any bugs found. CG160 Start 2025 is the entry-level version of the best-selling motorcycle in Brazil, with a suggested public price starting at approximately R$19,900. It features a 100% digital dashboard, a 162.7 cc engine that produces 14.4 horsepower, alloy wheels and a front disc brake with CBS system. V1.0.0.1 Adjust internal camera Optional exhaust and color Credits:XcapudaX Tags: BrazilCBS

FS25 Mesko Z-133 V1.0.0.1
implements

FS25 Mesko Z-133 V1.0.0.1

FS25 Mesko Z-133 V1.0.0.1 Mesko Z-133 Price: €2,500 Working width 1400 mm Working speed 15 km/h Min. Power requirement 15 HP color config V1.0.0.1 corrected all errors in the log Credits:BorSuk, Fallout, Agro Kamilos Tags: HP

FS25 S10 Bed Trailer v1.0.0.0
trailers

FS25 S10 Bed Trailer v1.0.0.0

FS25 S10 Bed Trailer v1.0.0.0 This was a quick backyard built bed trailer i did last year, nothing special. just sharing if anyone wants to use it, my grandpa would approve lol! Brand: Chevy Model: S10 (Bed) Price: $800 Release date: 7/7/26 Configurations: Exterior color Wheel color Wheel options Bumper options Hitch option Plate option Animated Toolbox Strap support Animations: Tailgate Straps Toolbox Jack Needed Mods: Store category Interactive Control Credits:Hashy Tags: Brand ChevyInteractive ControlNeeded ModsRelease date

Mercedes-AMG E63 S 2023 версия 1.8 для American Truck Simulator (v1.60.x)
cars
FS25 New Holland TR5 Series V1.0.0.0
tractors

FS25 New Holland TR5 Series V1.0.0.0

FS25 New Holland TR5 Series V1.0.0.0 engine option 90-100-110-140 hp written tire option weight pto option glass film Required mods: Interactive Control Credits:EFESsS Tags: Interactive Control

FS25 1800kg Massey Ferguson weight V1.0.0.0
tractors

FS25 1800kg Massey Ferguson weight V1.0.0.0

FS25 1800kg Massey Ferguson weight V1.0.0.0 I share with you the mass MF 1800kg it costs 3000 euros it has several color choices, possibility of hanging trailers behind the mass have fun Credits:AGRITARN AGmodding, GIANTS Software Tags: FS25Massey FergusonMF

FS25 Lightning Shock V1.1.1.6
other

FS25 Lightning Shock V1.1.1.6

FS25 Lightning Shock V1.1.1.6 What if the storm were no longer just a visual effect? Lightning tears across the sky and thunder shakes the countryside—but this time, something else is happening. This mod goes beyond lights and sounds: the storm actively interferes with the gameplay, forcing you to adapt. GIANTS once rejected one of my ideas simply because I dared to create something unusual. This time, I’m not going to explain myself. I’ll let the storm answer for me. Read readme from file… I created this mod for my own enjoyment and according to my personal vision. I aim to recreate realistic situations. Regular updates are planned, as I still have plenty of ideas. Let’s push the limits of the GIANTS Engine… FS25_BXRLightningShock adds a dynamic lightning system to Farming Simulator 25. Automatic lightning only runs from the beginning of March to the end of October, and only when any rain or hail is detected. The first strike is prepared shortly after suitable weather begins; later strikes arrive at randomized intervals while preserving the three-minute rule. Each event may also create a separately delayed second strike. The lightning is not a simple straight line. The main channel grows downward quickly, with dense direction changes and many control points. The wandering/secondary main channel can search for a separate target, strike with a delay, and trigger its own flash, thunder, particles, vehicle shutdown or power outage. The main and side branches emit bluish-white light, glow and channel illumination. During the dark part of the final flicker, the channel disappears instead of turning black. Target selection first looks for environmental objects. Streetlight and power poles, water towers, silos, storage structures, factories, taller buildings and other elevated constructed objects are preferred. Trees and ground are fallback targets, and ground strikes are heavily reduced under the current rules. Recent impact positions are remembered, and an exclusion radius prevents repeated strikes at the same location. For vehicle targeting, AI vehicles are last in the targeting order. An AI vehicle in the active view and another AI vehicle both have a unified 15% strike chance. The player’s active vehicle without AI has a 5% chance. Vehicle strikes aim for the cab, and covered vehicles are excluded. The mod handles the full consist: tractor, attached implements and further connected implements are stopped and restored together. When a vehicle is struck, the mod saves its state: controller type, active work/job, motor state, light state, cruise-control state, speed data and active-view status. Controller types are never mixed: CP stays CP, AutoDrive stays AutoDrive, and GIANTS AI stays GIANTS AI. CP only uses freezeCp/cpHold, then unfreezeCp/cpHold(0,false). AutoDrive only uses pause/unpause/release. GIANTS AI only resumes the saved GIANTS job. If safe restoration is not possible, the mod logs the issue and does not start another AI system. During vehicle power loss, the whole consist’s lights turn off and the motor is forcibly stopped. Recovery keeps the current sequence: low beam slowly brightens, fades out, brightens again, waits half a second, flashes twice, then the motor restarts. If multiple AI vehicles are affected, their restarts receive a random 1-15 second stagger. Work resumes only through the original controller’s own path. If lightning hits a non-vehicle target, it causes a power outage within 300 metres. Building lights, outdoor lamps, streetlights, advertising and information lights, LED/digital display characters, light cones, ground-light pools, emissive surfaces and other non-standard light solutions are turned off where the cache can find them. The outage also covers industrial barriers, electric gates, site entrance gates and compatible railroad-crossing controllers: their lights and control logic stop or pause, then return according to the restoration rules. Physical lamp housings, gates and barrier models remain visible. Productions, factories and compatible processing facilities stop. The sky, Sun, Moon, stars, clouds and vehicle lights are not affected by regional power outages. Recovery timing differs by object type. BXR LED/InfoBoard-style panels are exempt from long outages and return around 10 seconds later. Other objects may recover after variable outage durations, with the two quick restoration flashes preserved. The world light cache is built once when the map loads, avoiding full scene scans right before impact. The thunder system uses multiple thunder samples, including the two most recently added sounds. Each has a normal and enclosed-cabin/muffled version. Sounds rotate through a shuffled pool, and the mod avoids playing the same thunder sample twice in a row. The mod also uses its own environment override. It includes Hungary/Central Europe-style day-night transitions, a darker night sky, stronger moonlit surroundings, moon-phase-style scaling and darker night cloud undersides. The underside brightness of night clouds is reduced through targeted cloudGroundAlbedo values, without globally darkening the entire night exposure. These sky, moonlight, night-lighting and cloud changes are fully effective only when no other active graphics, weather, sky or lighting mod overrides the same environment values. V1.1.1.6 – The sun and moon paths were moved deeper below the horizon so they no longer disappear above it. – The sun/moon handover still follows the game’s native primary/secondary lighting system. – Sunrise and sunset lighting transitions were smoothed, removing the instant light switch. – Sunlight, moonlight, and sky scattering curves were refined. – Fixed the issue where the sky became completely pitch black when the sun or moon moved below the horizon. – A very subtle bluish night-sky floor was added so the stars remain visible. – This is not intended to strongly illuminate the ground, only to prevent the sky and starfield from vanishing. Credits:B O X E R Tags: AICPFarming Simulator 25GIANTS

FS25 CAT G22 (6.6 meters) V1.0.0.0
harvesters

FS25 CAT G22 (6.6 meters) V1.0.0.0

FS25 CAT G22 (6.6 meters) V1.0.0.0 The cat g22 is a cheaper variant to the vario 660. Edit of C450-C600 Pack by Wojtasik Port to fs25 done by agro seby (who didnt credit wojtasik) CAT G22 Price 12,250 Working width 6.6 Meters Credits:daz m, Wojtasik, SarankoModding

FS25 New Holland TD5 Series V1.0.0.0
tractors

FS25 New Holland TD5 Series V1.0.0.0

FS25 New Holland TD5 Series V1.0.0.0 engine option 80-90-100-110 weight options tire options Credits:EFESsS

FS25 GS store V1.0.0.0
placeables

FS25 GS store V1.0.0.0

FS25 GS store V1.0.0.0 category other cost 4000 Credits:WSM - MODDING, Agro Kamilos

ModNest Pro Mods without the ads No ads, no pop-up tabs, no download gate - straight to the file. Go Pro →
FS25 TN Fab Store Categories V5.0.0.0
other

FS25 TN Fab Store Categories V5.0.0.0

FS25 TN Fab Store Categories V5.0.0.0 TN Fab Store Categories Withersoul Modding Store Categories Is a Mod where you download and it add more categories In the shop for you to take a look at such as Boats, Vehicles, And much more! THIS MOD MAY BE REQUIRED FOR MOST OF MY FUTURE MODS UPDATE 2.0.0.0 added more categories UPDATE 3.0.0.0 added more categories UPDATE 4.0.0.0 added Boat Categories Made Icons more appealing. V5.0.0.0 Added TN Fab Beds Category Credits:TN Fabrication Tags: UPDATE

New Holland TR5 Serie V1.0.0.0
tractors

New Holland TR5 Serie V1.0.0.0

New Holland TR5 Serie V1.0.0.0 Motorisierung mit 90-100-110-140 PS schriftliche Reifenoption Gewichtsoption für Zapfwelle Glasfolie Erforderliche Mods: Interaktive Steuerung Tags: Erforderliche ModsInteraktive Steuerung

2,249 / 5,291

We use essential cookies to keep you signed in and remember your theme. With your consent we also use functional storage (to remember preferences like downloaded mods, kept on your device) and ad cookies that help keep ModNest free. Pro members never see ads. Privacy & cookies.