Farming Simulator 25 mods

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2,239 / 5,291
FS25 Personnel Management V1.0.3.0
other

FS25 Personnel Management V1.0.3.0

FS25 Personnel Management V1.0.3.0 Personnel Management for Farming Simulator 25 adds an employee system with applicants, salaries, loyalty, experience, specializations, training, resignations and helper assignment, including savegame configuration and multiplayer sync. The overview of personnel management extends the AI-powered assistants to include named employees, applicants, and long-term personnel development. Employees possess experience, reliability, loyalty, salary, sick days, and specializations. These values ​​influence assistant work, transport orders, fuel and material consumption, wear and tear, salary demands, and terminations. Menu and Settings: Open the ESC menu and select Personnel Management. The page contains Overview, Employee Management, and the Applicant Market. Entries are selected with the mouse. ENTER executes the main action, T toggles the transport assignment, G approves an outstanding salary request, N rejects it, S starts a training session if permitted, and ESC returns to the Overview. Work and Transport: When a normal AI helper task is started, the mod opens a staff selection window instead of launching an anonymous helper. Transport orders are managed via the staff management: Assign a transport worker before an A-to-B transport order by pressing T. Salaries, Dismissals, and Terminations: Employees receive monthly salaries. These are based on the number of days worked per month, the economic situation, and the employee’s performance. Dismissed employees remain available during their notice period and are only removed from the company after their salary has been paid at the appropriate month-end. Low loyalty can trigger warnings, salary demands, and termination. Experience and reliability: Employees gain experience after completing tasks. Extensive experience is now a long-term goal; very high levels should be rare. Inexperienced employees may work more slowly and cause additional wear and tear or moderately higher consumption of fuel, seeds, fertilizer, liquid fertilizer, herbicide, slurry, digestate, and manure. Reliability impacts short-term dips in performance and sick days. Specializations and Training: Employees can progress in multiple specializations simultaneously. The highest amount of progress is displayed. When a specialization reaches 100%, it is considered learned. Training is a strategic decision: one training session per employee per year, only on the first day of each month. For training on one day per month, it must begin by 12:00 PM. The trained employee is unavailable for the remainder of the month. The cost depends on the monthly salary and specialization; training typically yields approximately 30% progress. Configuration and Multiplayer: The toggleable gameplay effects can now be changed in the game settings via the ESC menu. The savegame configuration file remains available and retains the same values. The mod is multiplayer-ready; employee data, applicants, assignments, salaries, and key status values ​​are synchronized across farms. In a completely new and unsaved game, the ESC menu entry will only appear after saving and reloading. Overview Personnel Management expands the AI ​​helper system with named employees, applicants and long-term staff development. Employees have experience, reliability, loyalty, wages, sick days and specializations. These values ​​influence helper work, transport assignments, fuel and material consumption, wear, wage demands and resignations. Menu and hiring Open the ESC menu and choose Personnel Management. The page contains an overview, employee management and the applicant market. Employee and applicant entries are selected with the mouse. ENTER performs the main action, T toggles transport duty, G grants an open raise request, N declines it, S starts training when it is allowed, and ESC returns to the overview. Work and transport When normal AI helper work is started, the mod opens an employee selection window instead of starting an anonymous helper. Transport jobs are controlled through employee management: assign transport duty with T before starting an A-to-B transport job. Wages, dismissal and resignations Employees receive monthly wages. Wages depend on days per month, economy difficulty and employee quality. Dismissed employees remain available during the notice period and are removed only after payroll at the correct monthly change. Low loyalty can cause warnings, wage demands and resignations. Experience and reliability Employees gain experience after completed work. High experience is now a long-term goal and very high values ​​should be rare. Inexperienced employees can work more slowly and can cause additional wear or moderate additional consumption of fuel, seeds, fertilizer, liquid fertilizer,herbicide, slurry, digestate and manure. Reliability affects short performance drops and sick days. Specializations and training Employees can develop progress in several specialization areas at the same time. The highest open progress is shown in the employee entry. When one progress reaches 100%, the specialization is learned. Training is a strategic decision: one training per employee and year, only on the first day of a month. With one day per month, training must start at 12:00. A trained employee is unavailable for the rest of the month. Training costs are based on the monthly wage and the trained specialization and usually add about 30% progress. Configuration and multiplayer The configurable gameplay effects can now be changed in the game settings in the ESC menu. The savegame configuration file remains available and keeps the same values. The mod is prepared for multiplayer; employee data, applicants, assignments, wages and important status values ​​are synchronized per farm. In a completely new and unsaved savegame, the ESC menu entry may appear only after saving and reloading the savegame. V1.0.3.0 Added and stabilized FollowMe integration. FollowMe jobs now open the Personnel Management employee selection. The selected employee is correctly assigned to the FollowMe vehicle. FollowMe job messages now use the name of the assigned employee. FollowMe jobs are shown as active work in the employee menu. Pure FollowMe driving without a trailer or implement now displays a suitable activity, for example “FollowMe with â€. FollowMe jobs with an attached implement try to detect the matching activity, such as tillage, sowing, fertilizing, plant protection, harvesting or transport. Field display in the employee menu has been improved for FollowMe jobs. Non-field-related FollowMe driving is now shown accordingly as not field-related. FollowMe working time now contributes to the assigned employee’s experience. FollowMe jobs now contribute to the matching specialization. Start and stop handling for FollowMe jobs has been made more robust. Internal cleanup after completed FollowMe jobs has been improved. Temporary diagnostic output from the test versions has been removed or disabled. Internal code structure has been cleaned up and clearly redundant duplicate functions have been reduced. ReadMe documentation updated to version 1.0.3.0 Mod version increased to 1.0.3.0 Credits:Dude23 Tags: AIENTERESCPersonnel Management

FS25 Deutz-Fahr 4014 V1.0.0.0
implements

FS25 Deutz-Fahr 4014 V1.0.0.0

FS25 Deutz-Fahr 4014 V1.0.0.0 Deutz-Fahr 4014 Wrapper – FS25 Add a unique touch to your farm with this Deutz-Fahr 4014, completely redesigned for Farming Simulator 25! This wrapper benefits from complete customization to perfectly adapt to the style of your farm. Choose from several Deutz-Fahr colors for the machine as well as a wide choice of plastic film colors to personalize your silage bales according to your wishes. Features: Price: €54,000 Several Deutz-Fahr colors available. Large selection of plastic film colors. Neat and completely reworked design. Farming Simulator 25 compatible. Whether you are looking for a classic or more original style, this Deutz-Fahr 4014 will find its place in your operation. Benefit from reliable, customizable equipment ready to support all your wrapping projects. Good game everyone and have fun! Credits:AGRITARN AGmodding, GIANTS Software Tags: Farming Simulator 25

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FS25 MVU-8 V1.0.0.4
implements

FS25 MVU-8 V1.0.0.4

FS25 MVU-8 V1.0.0.4 Price: €7,350 Capacity: 11,000-15,900L Spreading width: 20m This mod is converted from FS22 to FS25. If you find any errors, please write. V1.0.0.4 Added missed useDefaultColors now enabled in designColorConfiguration Credits:samuraju1, FSSA Modding Team Tags: FS22FS25

FS25 Amazone D9 Pack V1.0.0.2
implements

FS25 Amazone D9 Pack V1.0.0.2

FS25 Amazone D9 Pack V1.0.0.2 D9 3000: Price: $13,500 Working Width: 3 meters Required Power: 70 HP Weight: 850 kg D9 4000: Price: $17,500 Working Width: 4 meters Required Power: 90 HP Weight: 1180 kg V1.0.0.2 Updated to FS25 materials Corrected tires issue Credits:Starlexs, VertexDezign Tags: FS25HPRequired PowerWorking Width

FS25 Windrower & Stone Picker Pack V1.0.0.0
implements

FS25 Windrower & Stone Picker Pack V1.0.0.0

FS25 Windrower & Stone Picker Pack V1.0.0.0 Windrower & Stone Picker Pack – FS25 Optimize the cleaning of your plots with this pack including a stone windrower and a stone picker, ideal for preparing your fields quickly and efficiently. Contents of the pack Stone windrower Price: €6,000 Multiple color configurations Multiple wheel configurations Perfect for grouping stones into windrows to make them easier to collect. Important: to create the stone windrows, use the shortcut Ctrl + I. Stone picker Price: €81,000 Multiple color configurations Multiple wheel configurations Ideal for efficiently collecting stones and leaving your fields perfectly clean. Features Many color choices Multiple wheel configurations Models optimized for Farming Simulator 25 Single and multiplayer compatible Prepare your fields quickly with the windrower, then collect the stones easily with the pick-up machine. A complete, efficient and fully customizable pack for all virtual farmers. Good game everyone! Credits:AGRITARN AGmodding, GIANTS Software Tags: Farming Simulator 25

Schwarzpappel (Baum) V1.0.0.0
placeables

Schwarzpappel (Baum) V1.0.0.0

Schwarzpappel (Baum) V1.0.0.0 Populus nigra ist eine Pflanze, die zur Dekoration Ihres Bauernhofs verwendet werden kann. Tags: Dekoration Ihres Bauernhofs

Britische Sake-Brauerei V1.0.0.0
other

Britische Sake-Brauerei V1.0.0.0

Britische Sake-Brauerei V1.0.0.0 Dies ist meine Sake-Brauerei im britischen Stil, weil die Leute meine andere auf britischen Landkarten nicht mochten. Man kann Sake, Erdbeer-Sake und japanischen Whisky herstellen.

FS25 Renault G230 FPT V1.0.0.0
other

FS25 Renault G230 FPT V1.0.0.0

FS25 Renault G230 FPT V1.0.0.0 Vehicle Details Type: Fire truck (possibly a “Fourgon Pompe-Tonne” or FPT, common in French and other emergency services). Color: It has a matte dark green finish, suggesting military or rural use. Identification: On the cabin door you can see the “M-1” mark and a flag that appears to be from Cuba, along with a shield that indicates belonging to a “Commando” [Original Image]. Equipment: There is a ladder on the roof and side roller blinds for storing tools and hoses. Credits:karl zu Tags: Color ItFPTType Fire

Erweitertes gemeinschaftliches Servicepaket V1.2.0.0
other

Erweitertes gemeinschaftliches Servicepaket V1.2.0.0

Erweitertes gemeinschaftliches Servicepaket V1.2.0.0 Der erweiterte Gemeinschaftsdienst, ähnlich wie bei normalen Gemeinschaftsmissionen, erlaubt es dir, überall auf der Karte zu mähen, inklusive Ballenpresse und Futterwagen. Im Mähgeräteladen musst du jedoch die Option „Freischneider“ auswählen, um Gemeinschaftsmissionen durchführen und dafür bezahlt werden zu können. Das gesammelte Gras kannst du an deine Tiere verfüttern oder als Silage verkaufen. Die Ballenpresse verfügt über eine integrierte Wickelvorrichtung. Die Standard-Hymach-Maschinen sind im Lieferumfang enthalten, allerdings habe ich die Gemeinschaftsdienste nur auf Rasenmäher eingestellt, da Gras verschwindet und nicht wieder nachwächst, wenn man es mit der Hymach-Maschine mäht. Ich habe auch Anhänger, MF-Kompaktlader und Kompaktlader-Werkzeuge einschließlich der Holzheber-Modifikation mit einbezogen. Ich empfehle, für das Abschleppen des Kompaktladers den Chevy C30 Truck oder den Ford F250 Ranger Mod zu verwenden. Außerdem verfügt der Kompaktlader über einen Lizard-Adapter für die Zapfwelle, sodass Sie bei Bedarf Feldarbeiten oder Mäharbeiten mit dem Kompaktlader durchführen können. Für Anbaugeräte wie Grubber laden Sie den Stufenstuck-Mod oder den 3-Punkt-Dolly-Anhänger herunter – kein Traktor erforderlich, nur der Kompaktlader. Tags: Bedarf FeldarbeitenChevy C30 TruckDie BallenpresseOption Freischneider

FS25 CS/SA5 V1.0.0.0
other

FS25 CS/SA5 V1.0.0.0

FS25 CS/SA5 V1.0.0.0 A special anti-aircraft weapon (SAM) for China of rank VIII At a glance: 30mm rapid fire cannon FB-10A missiles Good top speed Oversized Credits:karl zu Tags: ChinaSAM

Geschwindigkeitsradar V1.1.0.0
other

Geschwindigkeitsradar V1.1.0.0

Geschwindigkeitsradar V1.1.0.0 Blitzersystem für Ihren Server oder Spielstand. Platzieren Sie Kameras entlang der Straßen und ahnden Sie automatisch Geschwindigkeitsübertretungen. Die Bußgelder werden vom Konto des Verkehrssünders abgezogen und direkt an den Betreiber der Kameras überwiesen – wie bei einem echten Verkehrsüberwachungssystem. Merkmale Automatische Bußgelder Wenn ein Fahrzeug die zulässige Höchstgeschwindigkeit überschreitet, wird die Strafe automatisch vom Konto des Verkehrssünders abgebucht und an den Halter überwiesen. Keine Menüs, vollautomatisch. Verhältnismäßige, realistische Geldstrafen Die Geldstrafe steigt mit der Geschwindigkeit, wie im wirklichen Leben. 10% Toleranz: Eine Überschreitung der zulässigen Höchstgeschwindigkeit um bis zu 10% führt NICHT zu einer Geldstrafe (z.B. Limit 100 → frei bis 110 km/h). Überschreitung der Toleranzgrenze: Die Strafe beträgt 25 US-Dollar pro km/h über der Toleranzgrenze. Exklusives Eigentum (Bauernhof in Alleinbesitz) Der erste Bauernhof, der eine Kamera platziert, wird dessen Besitzer. Nur dieser Bauernhof kann weitere Kameras platzieren; versucht ein anderer Bauernhof dies, wird die Platzierung blockiert und das Geld zurückerstattet. Alle Strafen gehen an den Besitzerbauernhof. 4 Kameratypen je nach Straßentyp Kamerabegrenzung Kosten/km/h Preis Ländlich 40 km/h 25 $ 1.000 $ Stadt 60 km/h 25 $ 1.000 $ Autobahn 80 km/h 25 $ 1.000 $ Schnellstraße 100 km/h 25 $ 1.500 $ Individuelle Konfiguration (R-Taste) Gehen Sie zu einer beliebigen Kamera (als deren Besitzer) und drücken Sie R, um die Geschwindigkeitsbegrenzung und die Kosten pro km/h für diese Kamera festzulegen. Wichtig – R-Taste auf dedizierten Servern Die Konfiguration pro Kamera über die R-Taste funktioniert im Einzelspielermodus und auf einem Server auf dem eigenen PC zuverlässig. Auf einem dedizierten Server werden die mit der R-Taste vorgenommenen Änderungen nach einem Neustart möglicherweise nicht beibehalten. Für dedizierte Server empfehlen wir daher, die XML-Dateien direkt zu bearbeiten (siehe oben), um die Werte zu fixieren. ÄNDERUNGSPROTOKOLL (v1.1.0.0) Speed ​​​​Camera BR v1.1.0.0 – Automatischer Einzug der Bußgelder (das Geld geht an den landwirtschaftlichen Betrieb, dem der Betrieb gehört) – Verhältnismäßige Strafe: 10 % Toleranz + 25 $ pro km/h über dem Tempolimit – Exklusives Eigentum: Nur der erste Bauernhof darf Geschwindigkeitskameras aufstellen. – 4 Kameratypen basierend auf Geschwindigkeitsbegrenzungen (40/60/80/100 km/h) – Individuelle Konfiguration pro Kamera (R-Taste) – Nachrichten auf Portugiesisch – Unterstützung für Mehrspieler HINWEIS: Die Konfiguration über die R-Taste bleibt auf einem dedizierten System möglicherweise nicht erhalten. Server; in diesem Fall müssen die Kamera-XML-Dateien manuell bearbeitet werden. Tags: Gehen SieHINWEISNICHTPC

Speed ​​Radar V1.1.0.0
other

Speed ​​Radar V1.1.0.0

Speed ​​Radar V1.1.0.0 Speed camera system for your server or save. Place cameras along the roads and automatically fine anyone driving over the limit. Fines are deducted from the offender and sent straight to the farm that owns the cameras — like a real traffic enforcement system. Features Automatic fines When a vehicle passes over the limit, the fine is automatically deducted from the offender and sent to the owner farm. No menus, fully automatic. Proportional, realistic fines The fine grows with speed, like in real life. 10% tolerance: driving up to 10% over the limit does NOT trigger a fine (e.g. limit 100 → free up to 110 km/h). Above tolerance: the fine is $25 per km/h over the tolerance band. Exclusive ownership (one owner farm) The first farm to place a camera becomes the owner. Only that farm can place more cameras; if another farm tries, placement is blocked and the money refunded. All fines go to the owner farm. 4 camera types by road type CameraLimit Cost/ km/h Price Rural 40 km/h $25 $1,000 Urban60 km/h $25 $1,000 Highway 80 km/h $25 $1,000 Expressway 100 km/h $25 $1,500 Individual setup (R key) Walk up to any camera (as the owner) and press R to set that camera’s speed limit and cost per km/h. Important — R key on dedicated servers The per-camera configuration via the R key works reliably in single player and on a server hosted on your own PC. On a dedicated server, changes made with the R key may not persist after a restart. For dedicated servers, we recommend editing the XML files directly (see above) so the values are fixed. CHANGELOG (v1.1.0.0) Speed ​​Camera BR v1.1.0.0 – Automatic fine collection (money goes to the owning farm) – Proportional fine: 10% tolerance + $25 per km/h over the limit – Exclusive ownership: only the 1st farm can place speed cameras – 4 camera types based on speed limits (40/60/80/100 km/h) – Individual configuration per camera (R key) – Messages in Portuguese – Multiplayer support NOTE: Configuration via the R key may not persist on a dedicated server; in that case, edit the camera XML files manually.

Realistischer Seeder V2.0.0.0
implements

Realistischer Seeder V2.0.0.0

Realistischer Seeder V2.0.0.0 Ich bin nicht der ursprüngliche Ersteller dieser Mod, ich habe sie lediglich von FS22 konvertiert. Diese Modifikation wendet kulturspezifisches Saatgut universell auf alle Sä- und Pflanzmaschinen an. Universelles Saatgut ist weiterhin erhältlich und funktioniert, aber Sie können nun pro Saatgutart nur noch eine Kulturpflanze kaufen und anbauen. Die Modifikation ist mit der FS25 Seeds Addon-Mod kompatibel, sodass alle dort verwendeten Samen weiterhin wie vorgesehen funktionieren. Die FS25 Seeds Addon-Mod ist jedoch nicht zwingend erforderlich. Das bearbeitete Saatgut der Marke Pioneer ist nun in die Modifikation integriert und muss nicht separat installiert werden. Änderungsprotokoll: Das Problem, dass sich die Big Bags im Shop nicht öffnen ließen, wurde behoben. Pioneer-Markensaatgut ist bereits enthalten, eine separate Aussaat ist nicht mehr nötig. Tags: Big BagsDas ProblemDie ModifikationDiese Modifikation

FS25 Fendt Favorit 900 Vario V2.0.0.1
tractors

FS25 Fendt Favorit 900 Vario V2.0.0.1

FS25 Fendt Favorit 900 Vario V2.0.0.1 Manufacturer: Fendt Model: Favorit 900 Vario Production: 1993 – 1999 Standard engine: MAN D 0826 LE six cylinder turbo, 6,87 litres Powershift gear: Vario Max speed: 50 km/h Configurations: Engine Tires brand Tires configuration Rims color FrontLoader FrontAttacher Gps dashboard Grills standart/chrome Black beauty Rear mudguards Front fenders Gameplay mods support: realGPS Precision Farming Vehicle Years Interactive Control Variable Tire Pressure V2.0.0.1 Windows glass texture/material changed to clear Required mods: Vehicle Years Interactive Control RealGPS Dashboard Live Precision Farming Variable Tire Pressure Credits:Starlexs, z7Cola, Smety Tags: Interactive ControlPrecision FarmingVariable Tire PressureVehicle Years

Maisüberarbeitung V1.0.0.0
other

Maisüberarbeitung V1.0.0.0

Maisüberarbeitung V1.0.0.0 Nachdem jemand meine Texturen gestohlen und kostenlos weiterverbreitet hat, sehe ich es als meine Pflicht an, den korrekten Link anzugeben und mich bei allen Käufern zu entschuldigen. Ich werde euch auf anderem Wege erreichen. Viel Spaß!

2,239 / 5,291

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