Farming Simulator 25 mods
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Fruehauf Semi Trailer Edited V2.0
This is edited version of the original Fruehauf Semi Trailer by Terra Conception. Edited and improved by SafariMods85 for better performance, stability and economy. What was changed in Edit Version: CAPACITY CONFIGURATIONS (NEW): – Standard 40000L (Default, +0€) – Logistics 55000L (+3500€) – Sport 70000L (+7500€) Selectable in shop under CAPACITY PERFORMANCE IMPROVEMENTS: – Brake Force: 0.7 -> 1.2, Max Force 1.8 -> 2.8 (better braking with full load) – Stability: Lowered center of mass 0.45 -> 0.35, mass 4500 -> 5500 kg – Max Mass: 25000 -> 40000 kg (handles 70k liters) – Tipping: Empty speed 4000 -> 6000, animation speed 1.0 -> 1.2x faster – Solver Iteration: 10 -> 15 (more stable physics) VISUALS: – 12 Design Colors: Default Red, White, Black, Orange, Green, Blue, Light Grey, Dark Grey, Forest Green, Navy Blue, Yellow, Mercedes Orange OTHER: – Price: 33500€ -> 42500€ base (50000€ fully upgraded) To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
Advanced Farm Manager v1.1.0.0
Advanced Farm Manager is a toggle-able GUI that will allow you to quickly manage your vehicles, implements, fields, and placeables. – Jump into, park, sell, clean, repair, repaint, and refuel (diesel, electricity, methane and DEF) enterable vehicles. – Warp near, sell, clean, repair, and repaint implements. Never lose an implement again. – Warp near, tag, and sell placeables. – Warp directly to or tag fields (pre-defined only) – Pricing for Sales, Repair, and Repainting is the same as any mobile shop. – Pricing for cleaning is based on how dirty the vehicle or implement is. – Set hotkeys on vehicles using 1-9 keyboard or number pad keys in the menu – Set nicknames on enterable, motorized vehicles. – Set vehicle switching (tabbing) to be all enterable vehicles, or just hotkey vehicles – Parking, number assignments, and nicknames are saved per player and per vehicle in single player and multiplayer. Only your own settings affect your view and vehicle switching. Key Bindings: Left_Shift + Key_Slash (/) – Open Menu Mouse Button 4 – Open Menu Right_Alt + Number Pad 0 – Toggle between limited vehicle switching and all vehicle switching Right_Alt + Number Pad 1-9 – Jump to hotkey marked vehicle # Changelog 1.1.0.0 – Parking, number assignments, and nicknames now persist per player across saved sessions and multiplayer reconnects. – Personal vehicle settings are independent of other players and synchronized only to their owner. – Fixed out of sequence vehicle tabbing. – Fixed animal sell values to match in game with fee. – Fixed hotkeys in multiplayer.
Dynamic Market v1.3.2.0
Dynamic Market makes selling prices change over time, on top of the normal seasonal swings from the base game. Each product group develops differently, so the best time to sell keeps changing. Prices – Additional monthly market swing on top of base game prices – Every product group (crop farming, forage crops, animal products, livestock, processed goods, building materials, map-specific goods) follows its own price curve – Optional yearly average mode: replaces the base game’s seasonal peaks with one stable yearly value, so you don’t have to wait for a specific month – Sales pressure at selling stations: selling large quantities at once temporarily lowers the price there, which then recovers over time (threshold and strength adjustable) Stock & Notifications – Shows your actual stock per product: in storage, trailers/implements, and the output storage of production buildings and animal barns – In-game notification when a good you have in stock rises notably in price – Show an item’s storage locations at the press of a button, including map markers for the storage location and the best sell point Overview – Dedicated market screen with base game price, adjusted price, percentage difference, selling location and best selling month – Search, storage filter and sortable columns for fast navigation Favorites – Mark goods as favorites directly in the market overview – Filter the overview to show only favorites, and sort by favorite – Favorites are saved with your savegame Automatic detection – Automatically detects sellable goods from any map or mod, without manual setup – Goods that don’t fit an existing group but can genuinely be sold end up in their own “Map-specific” group instead of being ignored – Manual group assignment available for special cases Multiplayer – All market calculations run server-side, so every player sees the same prices Feedback and issues on GitHub: https://github.com/Nalathan01/FS_Dynamic_Market/issues Changelog 1.3.2.0: – Hotfix: the game no longer stops responding to input when a new month starts. The Market News window now only opens automatically after loading a savegame, afterwards you can open it anytime from the market tab in the pause menu Changelog 1.3.1.0: – New: “Market News” window opens automatically at the start of each month and lists all product groups sorted, with change, reason and the affected goods in your storage. Can also be opened anytime from the market tab – New: processed goods now follow the prices of their raw materials and never drop below the value of the raw materials used, also for map and mod productions – Fix: goods that a map hides from the price table (e.g. animal sale workarounds) no longer show up with absurd prices – Compatibility with the current game version Changelog 1.3.0.0: – New: market notices now show an event that explains the price change (e.g. “A wholesaler bought large quantities”) – just for flavor, does not change the actual prices – New: “GIANTS Prices Only” setting – fully turns off Dynamic Market’s own prices, you just get the game’s original prices, overview and search still work – Hotfix: search field in the market overview reworked – more consistent look, own Clear button, Esc now clears the search first and only closes the menu on a second press – Hotfix: “Best selling station” could show a station that isn’t actually paying the best price right now – Hotfix: several notices used to appear at once on a period/day change – now you get one bundled notice – Hotfix: with daily recalculation on, the notice no longer appears every day, only on a real month change Changelog 1.2.0.0: – New: get an in-game notification when a good you have in stock rises notably in price – New: show an item’s storage locations at the press of a button, including map tagging for the storage location and the best sell point – New: the “Sale value” column now shows stock x current price instead of just the price difference to base price – New: goods in trailers/implements and production building outputs now count towards the shown stock – New: manure, liquid manure and digestate are now tracked as sellable animal products – New: unclassified but genuinely sellable goods now get their own “Map-specific” price group instead of being ignored – Fixed: market prices were recalculated every 5 seconds even when the period had not changed – Fixed: “Normal” price-base mode now keeps the original seasonal curve instead of flattening it – Fixed: group names and market notices now consistently use the shipped translations – Fixed: crop farming and other merged categories had lost their seasonal price influence – Only actually unloadable and sellable products are now shown for production buildings, animal barns and attached implements – New: sales pressure at selling stations: selling large quantities at once temporarily lowers the price there, which then recovers over time. Two new settings control the threshold and the price drop per step – Simplified how the mod’s menu tab registers itself, to be more robust for gamepad/controller navigation Changelog 1.1.0.0: – New option: daily market recalculation, for savegames with multiple days per month – Product groups simplified from 14 to 6 more realistic categories, for more frequent market swings – Market overview reworked: added group and stock columns, sortable column headers Changelog 1.0.2.0: – added italian language (thx to FirenzeIT) Changelog 1.0.1.0: – UI adjustments for better text readability – Revised French translations
Lizard LogFlex 8HM v1.0.0.0
Meet the Lizard LogFlex 8HM Forestry Harvester, a powerful and reliable machine built to handle tough forestry work. With excellent reach, stability, and a modern design, it’s ready to tackle any job. Whether you’re clearing a forest or processing timber, the LogFlex 8HM won’t let you down. Specs: Lizard LogFlex 8HM Category: Harvesters Price: $445,000 Power: 270 – 370 hp Max. speed: 20 kph Capacity: 410 L Many wheel and track options Color options Lizard HS Winch Category: Winches Price: $5,500
Broadcast Seeding v1.0.0.0
This mod allows existing fertilizer and lime spreaders to accept seeds and sow crops, while retaining their normal fertilizer and lime spreading functions. Inspired by the real-world practice of broadcasting cover crops with a spreader.
FS25 Aston Martin Valiant 2025
FS25 Aston Martin Valiant 2025 Aston Martin Valiant 2025 Characteristics: -Selectable body color. -Selectable rim color. -Selectable Caliper color. -Selectable Interior color. -Selectable Interior Details color. -Selectable Seats color. -Selectable Stripes color. -Supports license plates. -Interactive Control support. -Real Gps support. -Reverse Camera (Mercedes DLC). -Price: $2.000.000. -Engine: -5.2L V12 745HP 6-SPEED. Custom Sound.
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