Farming Simulator 25 mods
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Massey Ferguson 8200 V1.0
Massey Ferguson 8200 V1.0 Only 1 model out of the 2 tractors in this pack has been modified. Added: Strobe lights Air horns with sound GPS receiver Sounds changed to open pipe I made it for my own use; if it isn’t suitable for someone, please do not download it Power: 145–215 Price: 98600 Max. speed: 45 Author: Nares55 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
TÜMOSAN 5155 V1.0
TÜMOSAN 5155 V1.0 Tümosan 5155 is now available for Farming Simulator 25 FEATURES Canopy Configuration Canopy / sunshade option Classic Turkish tractor appearance Cab Options Available with cab Available without cab Drive Configuration 4WD / four-wheel drive option 2WD / two-wheel drive option Customization Multiple configuration options Choose the setup that best suits your farm Enjoy the mod and happy farming! AncesTM Modding Mod Team Required mods: Interactive Control Author: AncesTM, Mert İdev Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Zetor Crystal 4 Pack Edit V1.0
Zetor Crystal 4 Pack Edit V1.0 A series of tractors designed at the Polish Czechoslovak Research and Development Centre for Tractors in Brno, produced between 1970 and 1990 8011: Price: 30000 $ Power: 80 HP Max. speed: 28 km/h 8045: Price: 40000 $ Power: 80 HP Max. speed: 28 km/h 10011: Price: 34000 $ Power: 95 HP Max. speed: 28 km/h 10045: Price: 44000 $ Power: 95 HP Max. speed: 28 km/h 8111: Price: 32500 $ Power: 80 HP Max. speed: 28 km/h 8145: Price: 42500 $ Power: 80 HP Max. speed: 28 km/h 10111: Price: 36500 $ Power: 95 HP Max. speed: 28 km/h 10145: Price: 46500 $ Power: 95 HP Max. speed: 28 km/h Configurations: Tires Transmission Decals Front weight Wheel weight Rear fenders Front fenders Fenders Cab Front lights Grille Rear hitch Exhaust Steering wheel Hood Front loader console Animations: Ic/Mc Color configurations: Engine Hood Fenders Cab Grille Rims Front weight Wheel weights RAMIĘ GR_MOKRZY JADŁA CHCNAV GANICA FILTER Required mods: Interactive Control RealGPS Author: DAWID BORUTA, kasztan18m Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Nodet 4m Sämaschine V1.0.1.0
Nodet 4m Sämaschine V1.0.1.0 Klassische 4-Meter-Nodet-Sämaschine Leistung: 70 PS Preis: 10000€ V1.0.1.0 Die Sämaschine, die auch nach dem Anheben weitergesät hatte, wurde repariert. Die Aussaat funktioniert jetzt nur noch, wenn die Sämaschine abgesenkt ist und sich bewegt. Tags: Die AussaatPS
Kettengestütztes Mehrfachraketen-Luftverteidigungssystem V1.0.0.0
Kettengestütztes Mehrfachraketen-Luftverteidigungssystem V1.0.0.0 Kettengestütztes Mehrfachraketen-Luftverteidigungssystem (Farming Simulator Mod): Technische und operative Analyse Technische Merkmale Kettenfahrwerkarchitektur: Basierend auf einem schweren Kettenfahrwerk für Kampffahrzeuge mit mehrrädrigen Drehgestellen und durchgehenden Metall- oder Gummiketten für extreme Geländegängigkeit. Massiver Mehrfachschienenwerfer: Ausgestattet mit einem umfangreichen, hochgelegenen Mehrfachschienenwerferturm, der eine dichte Anordnung von taktischen Raketen oder Boden-Luft-Raketen unterstützt. Taktisches Design: Mit einheitlicher militärgrüner Beschichtung, Frontscheinwerfern und einem robusten Turmbefestigungsring zur Anhebung des großen Raketenstapels. Dienstprogramm Schwere mobile Luftverteidigung: Konzipiert für die Bereitstellung von umfangreicher Flugabwehr- oder Raketenabwehrunterstützung in umkämpften virtuellen Zonen. Benutzerdefinierte Mod-Integration: Hebt die Hinzufügung spezialisierter militärischer Ausrüstung in Open-World-Simulationsumgebungen hervor und erweitert die Vielfalt der in benutzerdefinierten Spielkarten verfügbaren schweren Kampfmittel. Bedeutung Mod-Portfolio-Vielfalt: Veranschaulicht die kreative Bandbreite von benutzerdefinierten Fahrzeugumbauten und bringt komplexe, schwere Kettenraketenplattformen in unkonventionelle Simulationsgenres ein. Objektiv Bereitstellung von starker Gebietsverweigerung und -verteidigung: Seine Hauptaufgabe besteht darin, Raketenfeuerunterstützung mit hoher Kapazität und robuste Luftverteidigungsfähigkeiten in anspruchsvollem virtuellem Gelände bereitzustellen. Tags: Technische Merkmale
Sowjetische Militär-LKW-Flotte V1.0.0.0
Sowjetische Militär-LKW-Flotte V1.0.0.0 Militär-LKW-Flotte aus der Sowjetzeit (Farming Simulator Mod): Technische und operative Analyse Technische Merkmale Robustes konventionelles Fahrgestell: Verfügt über robuste, mit einer Motorhaube versehene Mehrachs-LKW-Plattformen, die mit robusten Geländereifen, hoher Bodenfreiheit und robusten Allradantriebs-Federungssystemen ausgestattet sind. Diverse taktische Konfigurationen: Präsentiert eine Reihe spezialisierter Varianten, darunter schwere Anhänger-Transporteinheiten, Mehrfachraketenwerfersysteme (MRL) und taktische Raketen- oder Schutzraumtransporter. Militärisches Design und Details: Lackierung in standardmäßigem taktischem Olivgrün, komplett mit Warnleuchten am Frontstoßfänger, individuellen Kühlergrills und speziell für Feldeinsätze entwickelten Heckaufbauten. Dienstprogramm Unterstützung im Mehrrollen-Kampf: Fungiert als vielseitige Flotte, die in der Lage ist, Logistiktransporte, Unterstützung durch schwere Artillerie oder Raketenfeuer sowie den Einsatz spezialisierter Ausrüstung in virtuellen Terrains durchzuführen. Custom Mod Showcase: Präsentiert eine umfangreiche Modding-Sammlung, die diverse historische Militärlogistik- und taktische Fahrzeuge aus der Sowjetzeit in Open-World-Simulationsumgebungen integriert. Taktisches Rollenspiel: Verbessert benutzerdefinierte Karten und Konvoioperationen durch die Bereitstellung eines kompletten Fuhrparks spezialisierter Unterstützungsfahrzeuge. Bedeutung Logistische Tiefe: Veranschaulicht, wie militärische Doktrinen auf standardisierten schweren Fahrgestellplattformen basieren, die in der Lage sind, sich in mehrere spezialisierte Rollen zu verzweigen, vom Nachschubtransport bis zur Feuerunterstützung. Modding-Portfolio-Vielfalt: Zeigt die kreative Bandbreite der Entwicklung von benutzerdefinierten Fahrzeugen und bringt einen umfassenden Fuhrpark historischer taktischer Systeme in unkonventionelle Simulatortitel ein. Objektiv Umfassende Flottenunterstützung bieten: Hauptzweck ist die Bereitstellung einer kompletten, hochgradig anpassungsfähigen Palette taktischer Transport- und Unterstützungsfahrzeuge, die in der Lage sind, komplexe Operationen in jedem Gelände durchzuführen. Tags: Details LackierungFahrgestell VerfKonfigurationen PrTechnische Merkmale
Grassmen JCB Edit FS25
This is a grassmen style edit of a jcb fastrac 4000 icon These are all custom made stickers If you would like to see more join my discord on my itch.io or my king mods profile Hope you enjoy and problems let me know in my discord 🙂 Grassmen JCB Fastrac 4000 Edit Base Mod: JCB Fastrac 4000 iCON by RossN Mods Brand: JCB Models: 4160 iCON / 4190 iCON / 4220 iCON Power: 178 HP / 210 HP / 235 HP Price: $218,500 Configurations: Beacon options Marker options Engine configurations Colour options Animated dashboard Opening doors and windows Passenger support Edit Features: Grassmen branding Monster can Jbl muisc box Credits: Original JCB Fastrac 4000 iCON by RossN Mods Grassmen edit by Myself
Fertilizer Depot V1.0.4
Fertilizer Depot V1.0.4 IM AWARE OF THE TEXTURE BUG WILL FIX SOON !!! A placeable Fertilizer Depot where you can buy, store, and sell all fertilizer types at seasonally-adjusted prices. Drive up with your trailer or tank, browse the full selection of fertilizers, and fill up directly from depot storage. QUICK START: 1. Place the Fertilizer Depot building on your farm (Production → Factories) 2. Place the Fertilizer Silo nearby 3. Walk into the Depot — press E to open the purchase dialog 4. Select a fill type and set an amount 5. Vehicle parked within 60 m? → fills immediately 6. No vehicle? → place a pre-order, drive your sprayer to the Silo, dismount, walk up, press E to collect 7. Sell surplus: drive into the Depot unload zone, dismount, press E 8. Adjust prices and capacity: press Shift+D anywhere V1.0.4.0 What’s fixed The delivery HUD input labels (hide/show HUD, edit HUD position) now show properly translated French and German text No save migration needed. Drop-in replacement for v1.0.3.59. Required mods: Realistic Soil & Fertilizer Farm Tablet Author: tisonK, 82Studio Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Gleaner R 65/75 Serie V1.4.0.0
Gleaner R 65/75 Serie V1.4.0.0 FS25-Version! ENDLICH! Hier ist meine Konvertierung der beliebten FS19/FS22-Versionen. Neues verzinktes Metallhautmaterial Neue Innenmaterialien Realistische Geräusche Realistischer Strohhalmzerkleinerer und -auswurfmechanismus an der linken Seite des Hecks. Preis: 183.874 $ – 264.374 $ Leistung: R65 (351 PS) / R75 (451 PS) Fassungsvermögen: 10.571 – 14.095 l Kraftstoff: 945 Komplett mit funktionierendem Auspuff, Getreiderauch, Sprudeldüse und Spiegeln. V1.4.0.0 Realistischere, gedämpfte Geräusche in der Fahrerkabine Hellere galvanisierte Hautstruktur FuelFillTrigger angepasst
DDR Kiosk V2.0
DDR Kiosk V2.0 Hi, here is a converted mod from FS17 by the lovely DerRobi66. Buy Moto Zeitung, just like in the GDR. In FS25, the kiosk can be found under Deco and then Deco. The rear door is animated. V2.0.0.0 Fixed a few errors from the Giants Test Runner Author: HMS HenModing, DerRobi66, Women-Jpili Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Dynamic PTO speed FS25
This mod finally brings realistic dynamics to the PTO. Instead of a fixed PTO speed, the working speed of all attached implements adapts directly to the tractor’s current engine speed. The higher the engine revs, the faster mowers, forage harvesters, balers or conveyor belts operate. Main features The PTO speed is no longer fixed but is calculated live from the engine speed. Implements react noticeably differently to low, medium or high engine speeds. A multiplier for each implement allows individual settings for every implement. Realistic working speeds: Low engine speed → slower operation Medium engine speed → normal operation High engine speed → faster operation Technical implementation The mod is fully LS25-compatible and uses its own scripts to link engine speed, PTO speed and implement behavior. Animations, effects and working speed are adjusted dynamically. Both vehicles and implements are extended via hooks in their update functions. Implement behavior Mowers spin faster and respond more directly to the throttle. Forage harvesters operate more powerfully at high engine speeds. Balers work faster and process material more quickly. Conveyor belts transport material depending on the engine speed. Each implement can be finely adjusted using its own factor. Mod contents Complete mod structure with modDesc and Lua scripts Example implement XML with dynamic PTO configuration Optional overlay displaying the current PTO RPM Mod objective “Dynamic PTO Speed” provides a noticeably more realistic gameplay experience. PTO performance finally depends on engine speed – rev higher and work faster. As a result, all implements operate more naturally, variably and closer to real-world farming.
Workplace Triggers V1.1.2
Workplace Triggers V1.1.2 Turn any location on any map into a legitimate workplace. Open the Workplace Manager, add a trigger, give it a name and a wage, place it anywhere on the map — then walk in and clock in. Perfect for roleplayers who want their farmer to have a side job, or anyone looking to supplement farm income with off-farm work. FEATURES Placeable trigger zones — invisible zones you drop anywhere, indoors or outdoors Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate Shift tracking HUD — live workplace name, time elapsed, and current earnings; drag and resize it anywhere on screen Workplace Manager (F4) — view, edit, and delete all your triggers from one screen Shift history log — last 50 completed shifts saved with name, duration, payout, and in-game day Persistent saves — all triggers, names, wages, and schedules survive reloads; each savegame has its own set Multiplayer — each player tracks their own shifts; earnings go to the shared farm account Optional FS25_NPCFavor integration — completing shifts builds NPC relationships Optional FS25_WorkerCosts integration — off-farm income tracked alongside AI worker wages HOW TO USE 1. Press F4 to open the Workplace Manager and click Add 2. Name the workplace, set a wage, choose a pay schedule, then confirm 3. Place the trigger at any location on the map 4. Walk into the zone and press E to start your shift 5. Press E again to end your shift and collect your wages CONTROLS E – Start / end shift (when inside a trigger zone) F4 – Open / close Workplace Manager Settings > General Settings > Workplace Triggers: Show Shift HUD HUD Scale Show Notifications Wage Multiplier (global modifier on top of per-trigger wages) End Shift on Leave (auto-end shift when leaving the zone) Show Earnings in HUD Debug Mode Languages: EN / DE / FR / IT / NL / PL Multiplayer: Yes V1.1.2.0 What’s fixed Ending a shift no longer pays the earned money twice What’s new Workplace HUD show/hide toggle is now available from the suite Control Center (with Settings Hub installed) The workplace interact action now has a default E key binding No save migration needed. Drop-in replacement for v1.1.1.2. Author: tisonK Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Market Dynamics V1.3.1
Market Dynamics V1.3.1 FS25 Market Dynamics – Dynamic Crop Pricing Real-world inspired crop pricing for Farming Simulator 25. Prices rise and fall daily and intraday on world events, supply, and demand, so no two playthroughs feel the same. Lock in futures contracts, ride out market shocks, and watch it all on a live market screen. Markets stay volatile but never absurd, clamped between 50% and 200% of base. Features Dynamic Pricing Engine Ten World Events Futures Contracts Live Market Screen Configurable Events Multiplayer Sync Mod Integrations 26 Languages Controls Open New Contract dialog: N (or click “New Contract” on the Market screen) Note that everything is server-authoritative in multiplayer, and you can safely remove the mod mid-save, it simply ignores its data on next load! Works great with: FS25_FuturesMission and FS25_UsedPlus (integrations activate automatically when detected). V1.3.1.0 What’s fixed – Price history no longer disappears from the market graph when you rejoin a multiplayer session – The market graph axis labels no longer overlap, so prices stay readable – The create-contract hint now shows the key you actually have bound, instead of a fixed label No save migration needed. Drop-in replacement for v1.3.0.56. Required mods: Better Contracts Author: tisonK, LeGrizzly Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Krone Ultima isoBUS Screen (Prefab) V1.0.0.1
Krone Ultima isoBUS Screen (Prefab) V1.0.0.1 Krone Ultima isoBUS Screen – Prefab I hereby provide you with my Krone Ultima isoBUS Screen. It displays all the important information for a baler-wrapper combination. The screen is of course intended for a Krone Ultima, but it can also be used with other balers. However, changes to the XML will probably be necessary, as the fill types differ from one baler to another. For the installation itself, I have included instructions as well as the corresponding entry for the implement’s XML. If you notice any bugs, I would be very grateful if you let me know so that I can fix them. I hope you have fun with my Krone Ultima Screen! V1.0.0.1 Added English translation to the instructions Required mods: Dashboard Live Author: DerFinn Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Nodet 4m Seeder V1.0.1
Nodet 4m Seeder V1.0.1 Classic 4-meter Nodet seeder Power: 70 hp Price: 10000€ V1.0.1.0 Fixed the seeder that continued sowing when it was lifted. Sowing now only works when the seeder is lowered and moving Author: Flouner Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
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