Farming Simulator 25 mods

79,169 results
2,006 / 5,278
FS25 Automatic Weight Station V2.0.7.7
placeables

FS25 Automatic Weight Station V2.0.7.7

FS25 Automatic Weight Station V2.0.7.7 More than a scale — an automated checkpoint built for AutoDrive. The BXR Automatic Weight Station detects approaching AutoDrive combinations, slows them smoothly, stops them at the red signal and guides them across the platform at controlled speed. Grain trailers are positioned one by one beneath the animated sampling probe, while compatible covers open and close automatically before the convoy is released. Features: Two-way AutoDrive traffic control with dedicated approach triggers Smooth braking, timed signals and controlled platform speed Automatic grain-only sampling for multiple trailers Automatic trailer-cover handling before and after sampling Animated sampling probe and illuminated traffic signals Live weight displays in kilograms and pounds Manual vehicles receive a temporary green signal without starting the automatic sequence Drive in, follow the lights, and let the station handle the rest. V2.0.7.7 – Silenced excessive diagnostic log output. – Removed repetitive developer information from the game log. – No changes to the mod’s functionality. – This update prepares the mod for upcoming new features. – Warnings and error messages remain fully functional. Required mods: Autodrive Credits:B O X E R

Shader Color Fix
other

Shader Color Fix

Dieser Mod stellt die Farbanpassungsfunktion für Fahrzeuge mit LS22Support-Shader wieder her. In der neuen Engine werden Shader-Parameter wie Colormat0, Colormat1 usw. nicht mehr unterstützt – dieser Mod bringt sie zurück. Eine aktualisierte vehicleShader.xml mit Fehlerkorrekturen liegt bei und kann in eigene Mods integriert werden. Das XML-Schema für Farb- und Designkonfigurationen entspricht dem aus früheren Versionen und ermöglicht weiterhin ein flexibles Lackieren der Fahrzeuge.

Oshkosh M978 HEMTT und das Raketensystem David's Sling V1.0.0.0
other

Oshkosh M978 HEMTT und das Raketensystem David's Sling V1.0.0.0

Oshkosh M978 HEMTT und das Raketensystem David's Sling V1.0.0.0 Das Oshkosh M978 HEMTT und das Raketensystem David's Sling sind unterschiedliche Systeme ohne direkte operative oder physische Verbindung. Begriffsklärung Oshkosh M978 HEMTT: Dies ist ein spezialisierter Tankwagen für die Treibstoffversorgung. Er gehört zur HEMTT-Familie (Heavy Expanded Mobility Tactical Truck) und wurde speziell für Logistik und Treibstofftransport entwickelt. Davids Schleuder: Dies ist ein Luft- und Raketenabwehrsystem mittlerer bis großer Reichweite. Es nutzt einen auf einem Anhänger montierten Vertikalstarter, der bis zu zwölf „Stunner“-Abfangraketen aufnehmen kann. Es handelt sich nicht um ein fahrzeugintegriertes System wie beispielsweise manche Selbstfahrlafetten, und der Tankwagen M978 dient weder als Start- noch als Unterstützungsfahrzeug. HEMTT-Varianten in der Raketenabwehr Während der M978 ein Treibstofftanker ist, werden andere Mitglieder der HEMTT-Familie häufig zur Unterstützung verschiedener Raketen- und Luftverteidigungssysteme eingesetzt: M983 Patriot-Zugmaschine: Diese Variante dient als primäre Zugmaschine für das MIM-104 Patriot-Raketensystem und zieht die Anhänger für Radar und Startrampe. Lenkwaffentransporter (GMT): Oshkosh produziert spezielle HEMTT GMT-Konfigurationen, die für den Transport und das Nachladen von Raketenbehältern für verschiedene Plattformen ausgelegt sind. THAAD-Integration: Die HEMTT-Plattform wurde auch in das Terminal High Altitude Area Defense (THAAD)-System integriert. Wenn Sie in einem Modding-Kontext (z. B. Farming Simulator) auf eine Kombination aus „M978“ und „David's Sling“ stoßen, handelt es sich wahrscheinlich um eine inoffizielle Konfiguration oder eine „Kitbash“-Modifikation, die diese beiden Elemente für Gameplay-Zwecke kombiniert, und nicht um eine Abbildung realer Militärdoktrinen oder Ausrüstungspaarungen. Tags: Davids Schleuder DiesFarming SimulatorRaketensystem DavidWenn Sie

Zier-Thuja
maps

Zier-Thuja

Eine detailreich gestaltete Zier-Thuja (Lebensbaum) zur Dekoration deiner Farm und Map. Die Thuja lässt sich platzieren und sorgt für eine naturnahe Begrünung rund um Hof, Feld und Garten.

Altes und neues Haus
maps

Altes und neues Haus

Ein vielseitiges Platzierbares Gebäude im Stil eines alten und neuen Hauses. Bietet deinem Hof eine charmante Ergänzung mit funktionalem Charakter. Kaufpreis: 100.000 €Wartungskosten: 15 € pro Tag

Dickeres Soja
other

Dickeres Soja

Dieser Mod passt die Eigenschaften der Sojabohne an. Das Heu besitzt nun die Konsistenz einer dichteren Sojabohne, da die ursprüngliche Sojabohne selten ausgesät wird. Zusätzlich wurde der Kalender angepasst: Sojabohnen werden nun im April/Mai gesät und im September/Oktober geerntet.

FS25 Crop Diseases V1.0.6.0
other

FS25 Crop Diseases V1.0.6.0

FS25 Crop Diseases V1.0.6.0 Crop Diseases adds a complete system of diseases and pests for crops to the game. Fields can now become infested depending on crop condition, soil management, moisture, weeds, stubble and growth stage. Threats develop in levels: low, medium and high. If the field is neglected, the disease or pests will begin to spread more and reduce the potential yield. The mod has a separate tab on the map, a threat layer on the minimap, HUD information on the field, saving infected zones and multiplayer support. What’s added: System of diseases and pests for fields. 6 diseases: powdery mildew, rust, septoria, root rot, snow mold, late blight. 3 pests: aphids, caterpillars, wireworms. New liquids: fungicide and insecticide. Threat map in the map menu: general overview, diseases, pests and infestation level. Threat layer on the minimap. Real spread of infection spots across the field. With severe infection, partial death of the crop is possible. Multiplayer support.(BETA) Diseases and cultures: – Powdery mildew: grapes, sunflowers, soybeans, cotton, olives, rapeseed, peas, spinach, rice and other crops. – Rust: wheat, barley, rye, oats, corn, sorghum, sunflower, rapeseed. – Septoria: wheat, barley, oats, rye. – Root rot: potatoes, sugar beets, soybeans, beets, carrots, parsnips. – Snow mold: wheat, barley, rye, grass, oats. – Late blight: potatoes. Pests: Aphids: grains, corn, sunflowers, soybeans, potatoes, vegetables and other crops. Caterpillars: corn, soybeans, sunflowers, cotton, peas, rapeseed and green crops. Wireworm: potatoes, beets, carrots, parsnips, corn. How to fight: – The fungicide helps against most leaf diseases: rust, septoria, powdery mildew, snow mold and late blight. – The insecticide is used against pests. – Root rot is best eliminated by soil cultivation: cultivation or plowing. (or fungicide) – Wireworm can also be treated by cultivation or plowing. )or insecticide) – Some threats can be mitigated by field maintenance: weeding, mulching, rolling and tillage. Management: The threat layer on the minimap is switched using the Left Alt + keys. V1.0.6.0 Added layers for displaying protection from pests and diseases in the PDA. Also added display of this layer in the minimap Credits:BMProd Tags: cottonHUDLeft AltPDA

FS25 Mud System Physics V1.2.7.0
other

FS25 Mud System Physics V1.2.7.0

FS25 Mud System Physics V1.2.7.0 Mud System Physics is an advanced physics mod for Farming Simulator 25 that completely rethinks how equipment interacts with the soil during rainy weather. What does the mod do? The mod adds a dynamic dirt system that affects: – Wheel behavior – Surface grip – Visual effects – Vehicle cross-country ability – Condition of fields and soil Every trip in the rain or on a damp field is a risk of getting stuck, and not just a pretty picture… Key features!!! “Real” mud physics Dirt is calculated from humidity in real time! Wheels can: – slip – Lose grip – Get stuck in the mud The heavier the equipment, the higher the risk of getting stuck Interaction with fields Mud behaves differently on different types of field soil, for example, plowed fields are the most viscous! Possibility of removing vegetation in deep mud (optional) Flexible settings! The mod is fully customizable through the game menu: – turn on/off the mud system – strength of the viscosity effect – influence of rain – visual effects – removal of vegetation – And much more. (there are more than 20 different knobs and switches) All parameters can be changed on the fly, without restarting the game. Have a nice game! I prohibit using the mod code without my permission. As well as distribution to other sites, not via the author’s link! All rights reserved! V1.2.7.0 – Added tire puncture mode. (you can turn it off in the mod settings if you don’t need it) With a punctured wheel, the vehicle drives slower and pulls towards the punctured wheel. The wheel can be replaced manually by going to the broken wheel, pressing R, putting the wheel on the ground, sealing it, picking it up and putting it back. – A technically new rule has been introduced. A physical coordinator so that possible modes of the mod do not multiply the transmitted data by themselves and the like. (technical part) – The speed limit in mud has been improved, now mud has become a stronger brake on vehicles. – Various minor edits. Tire puncture Each vehicle wheel has a 2% chance of getting a puncture. That is, the mechanics will not be too aggressive. Perhaps, if the majority wishes, later I will make this chance a separate setting or simply increase/lower it. On average, a puncture should occur approximately once every 50 km. But chance is an insidious thing These same 2% may work immediately, or they may not appear for a very long time. Everything is completely random. What happens during a puncture? The equipment begins to slow down. The steering wheel pulls towards the broken wheel. Repair process Get out of the tractor. Take the jack (R – all actions are performed with the R key). Install the jack (R). Approach him and press R again. HUD opens: raise / lower. Raise the equipment to the desired height (minimum) and click Done Removing the wheel Find the broken tire and press R. The wheel is picked up, and a projection of the place where it can be placed appears. Repair Press R – the wheel is placed on the ground. Approach it and press R again – the repair process begins. Installation back After the repair, press R again and pick up the wheel. Bring it to the installation location on the tractor and press R again. That’s it! The wheel is installed, fully repaired and inflated. You can continue working. Credits:BMProd Tags: Farming Simulator 25HUD

IRIS‑T SLM V1.0.0.0
other

IRIS‑T SLM V1.0.0.0

IRIS‑T SLM V1.0.0.0 Die IRIS-T SLM ist ein deutsches Mittelstrecken-Boden-Luft-Raketensystem, das von Diehl Defence entwickelt wurde. Sie gehört zur IRIS-T-Familie, zu der die Luft-Luft-Rakete (IRIS-T AAM), die Kurzstreckenversion mit Bodenstart (SLS), die Mittelstreckenversion (SLM) und die Version mit erweiterter Reichweite (SLX) gehören. Die SLM-Variante ist für das Abfangen von Flugzeugen, Hubschraubern, Drohnen, Marschflugkörpern und gelenkter Munition auf mittlere Entfernungen mit sehr hoher Präzision ausgelegt. Systemkomponenten Startfahrzeug: Typischerweise ein MAN 8×8-Lkw, der acht Raketenbehälter für den Vertikalstart transportiert. Rakete: IRIS-T SLM, eine modifizierte Version der IRIS-T mit größerem Raketenmotor, Datenlink-Lenkung und erweiterter Reichweite. Radar: HENSOLDT TRML‐4D AESA-Radar, das eine 360-Grad-Abdeckung und die gleichzeitige Verfolgung von Hunderten von Zielen ermöglicht. Führungs- und Kontrolleinheit: Koordiniert Einsatzplanung, Zielzuweisung und Kommunikation mit anderen Luftverteidigungseinheiten. Leistung und Fähigkeiten Maximale Reichweite: Ungefähr 40 km. Maximale Einsatzhöhe: Ungefähr 20 km. Anleitung: Infrarot-Suchkopf mit Bildgebung in Kombination mit Datenlink-Aktualisierungen während des Fluges. Reaktionszeit: Sehr kurz, geeignet für Bedrohungen mit hoher Geschwindigkeit. Fähigkeit zur Bekämpfung mehrerer Ziele: Kann mehrere Ziele gleichzeitig angreifen. Kampfeffektivität: Berichte aus der Ukraine weisen auf extrem hohe Abfangraten gegen Drohnen und Marschflugkörper hin. Bedrohungen, denen es begegnen kann Kampfflugzeuge Kampfhubschrauber Unbemannte Luftfahrzeuge (UAVs) Marschflugkörper Präzisionsgelenkte Munition Betreiber Ukraine (erster Kampfeinsatz) Deutschland Ägypten Mehrere europäische Länder über die European Sky Shield Initiative (ESSI), darunter Estland, Lettland, Dänemark, Schweden, die Schweiz, Bulgarien und Slowenien. Zukünftige Entwicklung Diehl Defence entwickelt die IRIS-T SLX, eine Langstreckenrakete mit einer Reichweite von etwa 80 km. Der neue SLM/X-Werfer kann sowohl SLM- als auch SLX-Raketen abfeuern, ohne dass die Systemarchitektur geändert werden muss. Tags: MANUkraine

FS25 Tractor Terrain Dynamics V1.0.3.2
tractors

FS25 Tractor Terrain Dynamics V1.0.3.2

FS25 Tractor Terrain Dynamics V1.0.3.2 TTD – Tractor Terrain Dynamics Equipment physics, not dirt mods. No settings – everything works automatically. What is it? TTD modifies equipment behavior depending on weather, soil type, humidity, tire wear and tire pressure. The earth is not a goal, it is a condition. The tractor is the main character. Wet field – less grip. Plowed soil means more resistance. Asphalt – everything is easy. Just like in real life. What you get: The weather affects your work: rain – the field becomes soft, dry – everything is stable Physics of changing land type: 17 types from asphalt to plowed field. The equipment feels different: tracks, double tires, wide tires – everything makes a difference. Transmission works realistically: holds gears under load HUD shows moisture, grip and resistance Multiplayer: synchronization in code It is important to understand: TTD does not add slip on demand. Wheel spin is the result of conditions such as wet fields, worn tires (if UYT is installed), sudden starts or too high a speed. If the tractor is new, the tires are new, the weather is dry, you won’t notice the difference. TTD simply makes physics fair and predictable. What TTD DOESN’T do: No visual clutter Not only slows you down No random punishments Compatibility: Tire Pressure – tire pressure control in automatic mode. UseYourTyres – tire wear affects traction. More realistic – for maximum hardcore fun Everything that happens is the result of your decisions, weather and soil. The mod archive includes a complete manual with a description of physics and contacts of the author. V1.0.3.2 Moisture: Global moisture is map-wide, saved separately Wetting/drying rates vary by ground type Plowed soil dries slowly, asphalt dries fast Two-point hitch: Drawbar raises/lowers in sync with wheel sink Potholes: Generated when driving onto a field Depth depends on terrain (low spots = deeper) Grow faster on wet ground Optimization: Idle vehicles no longer calculated 50+ vehicles = 50 FPS Saving: Global moisture saved separately from vehicles Old saves are compatible Compatibility: Removed Variable Tire Pressure – was conflicting with TTD Removed duplicate configs Credits:WDMods Tags: FPSHUDmodsTTD

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FS25 Impact Tree Feller V1.0.0.2
other

FS25 Impact Tree Feller V1.0.0.2

FS25 Impact Tree Feller V1.0.0.2 This mod allows the player to resolve the long-standing issue of AI workers getting stuck in trees while working. Featuring four toggleable options, the mod ensures that a tree is felled upon impact with a vehicle or attached implement. Optionally, the tree including the stump—can be removed and sold, or alternatively, converted into a woodchip pallet. At the player’s discretion, any vehicle involved in the impact can also sustain 5% damage. V1.0.0.2 Added an optional feature to create wood chip pallets when felling a tree. Credits:Max Games Tags: AI

FS25 Fendt Rotana mit Camera V1.1.3.0
implements

FS25 Fendt Rotana mit Camera V1.1.3.0

FS25 Fendt Rotana mit Camera V1.1.3.0 It’s basically the Fendt Rotana/MF Baler from the standard game. I’ve only added a camera function, which is compatible with the Fendt Xylon from the same modder Price : 121.250€ Required power : 140hp Bale size : 125 – 150cm V1.1.3.0 Multiplayer support established. (The error with the camera in the MP was not caused by the mod but is partly due to the “quality” of the server connection, so I can’t do anything about it :S) Required mods: Fendt Xylon 524 Credits:Guner348 Tags: Fendt XylonMP

FS25 Range Rover Evoque Coupe V1.0.0.5
other

FS25 Range Rover Evoque Coupe V1.0.0.5

FS25 Range Rover Evoque Coupe V1.0.0.5 Price : 54.000 $ Engine :240 H.p Speed : 125 / 240 km/h Selectable Colors Trailer Hitch V1.0.0.5 Passenger seat hands placement corrected Back passenger seat position corrected Required mods: Interactive Control Credits:Starlexs, Sheriff Robert, Lezzy Tags: Interactive ControlSelectable ColorsTrailer Hitch

Podhradie V2.0.0.6 FS25
maps

Podhradie V2.0.0.6 FS25

Farming Simulator 22 Mods · July 21, 2026 V2.0.0.6 Added multiple language translations (ES FI FR HU IT NL NO PL PT RU) Fixed collectibles V2.0.0.5 Removed trees from fields due to possible AI collision Added pallets to pallet purchase V2.0.0.4 hot fix fixed texture paths to spawn point fixed farmland 46 Does not require a new save Map from the Slovak environment where everyone gets their own from small fields to large hilly map New crops: alfalfa hay/silage rye silage peas two stages of maturity green/dry for the combine, the logo displays a warning flax rope straw for making ropes and fabrics mustard buckwheat spelt rye for iron silage/also grain poppy lentils cover crop – serves similarly to radish apple tree – orchard plum – orchard cherry tree – orchard blueberries – orchard raspberry – orchard currant – orchard Grass for seed (replaced vetch-rye), it can be harvested in the classic way (combine direct harvest, cutter with flat adapter), or mown into a row and harvested only with a grain combine with a McDon adapter The output from the combine is grain and grass hay Alfalfa, like grass for seed, has two stages of maturity, the first green for hay, in the next stage it can be harvested by a grain combine similar to grass seed, the output from the combine is like grass seed grain and alfalfa hay, it can be harvested by a combine even in a withered state Rye changed to two stages of harvest, in the spring mow for green (hay) or let it ripen and harvest with a classic grain combine Peas, also has two methods of harvest, with a classic combine for green peas, or for more realistic gameplay, the texture changes from green to ripe and it can be harvested with a grain combine Products: Rope straw – processing and production of fabric and ropes Rape straw – after harvesting with a grain combine in rape and mustard Stale bread – can be used for feeding pigs, produced by shops Heat – produced by boiler house, sold automatically organic waste / compost / saturation sludge / whey / molasses crushed corn grain / fermented corn grain CCM added to feed / mod by Kastor [D-S-Agrarservice] https://farmingsimulator25mods.com/ccm-production-pack-v1-0-1/ Pallets: packaged bag of buckwheat packaged bag of lentils packaged box of lentils mustard in a glass linseed oil red wine white wine sparkling wine blueberry wine currant wine plum wine apple wine cherry wine mead rapeseed fermented cherries fermented apples fermented plums white yogurt chocolate yogurt strawberry yogurt cherry yogurt plum yogurt blueberry yogurt preserved cherries blueberry jam currant jam apple puree plum jam Stale pastries Stale rolls Quarry cheese Round bread Crust pastry Christmas cake Poppy seed strudel Fruit strudel Cheese strudel Oatmeal Popcorn Packaged poppy seed Balky: alfalfa hay/silage rye silage Grass CCM New productions: mustard production Wine production BGA – adapted for new crops 3 types of silage – rye alfalfa and classic Dairy Mill Oil production Distillery Vegetable processing Quarry – cemetery Various small factories for added crops Distillery Kvass production Large-scale kvass production Brewery – hop cones are purchased in shop modified fermentation silo – needs to be replenished with preservative organic acid boiler room – processes wood, wood chips, straw and rapeseed straw, converts it into heat and electricity seed production – processes grass seed and alfalfa seed into seed by adding organic acid grain dryer – serves to dry corn (better selling price than the classic one, feeding, production chains) septic tank – produces slurry from the start of the game, which can be collected for your own use old bread – produces pallets from the start of the game at the shops bakery – new products added grain mill – new mill (replaced the original one), new products added dairy also produces whey as a waste that is created during milk processing, in the game it will be possible to feed pigs with it poppy seed cleaner potato washer stationary beet cleaner silage pits – silage/CCM/compost production fermentation silo – silage/CCM/compost production new technology and new store items special crops – fruit others – juicers / composters / beet cleaner carrot, parsnip, spinach, cotton missions are prohibited on the map support for dlc Straw Harvest Pack, Highlands Fishing Expansion Added: transport beer production – brewery yeast – purchase of pallets – needed for bakery and brewery hop cones – purchase of pallets, bigbag – needed for brewery changed breadcrumb production – spawning of old rolls/rolls in front of shops – breadcrumb production changed and added recipes in production chains – bga / cement plant / sugar factory / bakery / laundry / … mobile service diesel tanker billboards can be removed in construction mode – field 32 flax/flax straw – laundry processing – rope and fabric production potato washer/potato washer – washed potatoes/washed potatoes – intended for pig fattening and direct sales – two variants free / pallets poppy seed cleaner – cleaned poppy – intended for production for further processing and direct sales – more favorable price new grass textures added land near the train station – pouring and reloading piles into the train / construction modified collectors January 16, 2026 January 22, 2025 November 26, 2025

FS25 Range Rover Vogue V1.0.0.5
other

FS25 Range Rover Vogue V1.0.0.5

FS25 Range Rover Vogue V1.0.0.5 Price : 70.000 $ Engine :240 H.p Speed : 240 km/h 10 type rims Selectable Colors Trailer Hitch V1.0.0.5 Passenger seat hands placement corrected Required mods: Interactive Control Credits:Starlexs, Sheriff Robert, Lezzy Tags: Interactive ControlSelectable ColorsTrailer Hitch

2,006 / 5,278

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