Farming Simulator 25 mods

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Údolíčko Brewery and Hop Greenhouse V1.3.1
packs

Údolíčko Brewery and Hop Greenhouse V1.3.1

Build your own drinks production chain. Grow hops and produce Údolíčko Lager, Blanche wheat beer and Mead. The pack includes: • A custom brewery with an accessible interior, brewing equipment, an opening entrance door and garage door. • A polycarbonate greenhouse with custom hop plants. Automatic double doors open inwards, respond only to players and close 2.5 seconds after they leave. • Hop pallets and branded wooden casks with Údolíčko labels. • Separate raw material intake and pallet output areas. Brewery — €50,000 Each recipe produces 250 L: • Lager: 100 L barley + 2 L hops + 300 L water. • Blanche: 100 L wheat + 2 L hops + 300 L water. • Mead: 50 L honey + 2 L hops + 300 L water. The brewery shares a total capacity of 1 cycle/hour between all active recipes. Total output over 24 operating hours is 6,000 L. With all three recipes active, each produces 2,000 L. Upkeep: €100/day. Operating cost: €20 per active recipe/hour. Hop Greenhouse — €20,000 40 L water + 0.8 L solid fertilizer → 2 L hops per cycle. Production speed: 1 cycle/hour; 48 L over 24 operating hours. One greenhouse supplies the brewery at full shared capacity. Upkeep: €5/day. Operating cost: €3/active hour. Hops: eight 6 L packets per pallet. Drinks: 1,000 L per pallet. Reference selling prices on normal economic difficulty: • Lager and Blanche: €4,000/1,000 L. • Mead: €4,500/1,000 L. Actual selling prices may vary. Construction menu: Production → Factories / Greenhouses. Standalone PC mod. No additional mods required. Selling the new products requires a compatible selling point. Multiplayer is enabled in the mod; dedicated-server and multiplayer sessions have not been separately playtested. Languages: English, Russian, German and Czech. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

DF Bunker X M31 – large multi-fruit silo FS25
placeables

DF Bunker X M31 – large multi-fruit silo FS25

As mod number 31, I present to you the DF Bunker X M31 – the ultimate logistics monster for your farm, packaged in an idyllic guise. Anyone who operates massive production facilities like the Global Cereal empire, or simply needs to temporarily store the harvest of entire German states, knows the problem: huge concrete silos often ruin the beautiful, traditional farmyard landscape. Bunker X solves this problem with pure understatement! From the outside, the building looks like a cozy, traditional wooden shelter with a beautiful half-timbered appearance. However, a state-of-the-art bunker complex is concealed at the rear. The highlights of the DF Bunker X M31: Gigantic capacity: A fabulous 130 million liters of storage space! True multi-fruit silo: Supports all standard bulk goods (BULK) of LS25 – including the new fruit types such as rice, spinach, peas and beans! (No liquids). High-speed logistics: An enormous loading speed of 2,000 liters per second ensures that even the largest departure trains are full in no time. Atmospheric night lighting: Fully illuminated courtyard area thanks to beautiful, warm shade lamps and integrated streetlights. Additional income: Integrated solar roof configuration in the store is optionally selectable for a small hourly side income. Absolutely clean: The mod is fully optimized, Giants TestRunner-tested, and leaves a 100% error-free log! Technical specifications: - Price: €58,000 - Maintenance costs: €15/day - Category: SilosSlots - (Console): approx. 3–11 slots Bring this logistics masterpiece to your farm and store your harvest until the peak price alarm sounds! - Logistics upgrade (entrance): The entire entrance area has been completely redesigned and significantly expanded. - Maneuvering with long vehicles and large trucks now works absolutely smoothly. - New bale trigger: A fully functional BaleUnloadTrigger has been integrated into the model and the XML. Straw, silage, and grass bales can now be delivered directly to the depot and automatically collected (eliminating all previous log warnings!). - Optimized unloading trigger: The normal trigger for tipping with trailers has been reconfigured and optimized for maximum efficiency when unloading. - Custom branding: A second, illuminated DF Industries custom icon was installed directly on the building to increase industrial brand recognition. - Courtyard decoration renewed: Some of the decorative elements on the grounds were removed, tidied up, and modernized to create space and prevent collisions. - Clean log: 100% error-free and optimized for the current FS25 engine.

Rainwater for Greenhouses FS25
placeables

Rainwater for Greenhouses FS25

Let rainy weather refill your greenhouse water tanks automatically. Rainwater for Greenhouses adds water to farm-owned greenhouses and compatible fruit orchards, without requiring extra buildings or production recipes. Features: - Collection scales with rain intensity, the estimated collection area and game time speed. - The default maximum collection rate is 80 litres per square metre per in-game hour at full rain intensity. - Supports standard greenhouses and compatible modded greenhouses or orchards that consume WATER and use the game's standard production storage. - No water is collected from snow or hail. - Full tanks do not overflow or store excess rainfall for later. - Water is saved through the normal production storage system. - Collection is calculated on the server and uses standard storage synchronization. - No additional mods are required. Languages: English, Russian, German and French. Version: 1.0.0.0 Author: Kot Obormot, PilotUFO Multiplayer has not been tested.

Steyr Multi Series V1.1.0.0
tractors

Steyr Multi Series V1.1.0.0

Steyr Multi Series V1.1.0.0 V1.1.0.0 Erhöhte modDesc-Version Farbkorrigiert Steyr Multi-Serie Preis: 70.500 $ Leistung: 99-114 PS Höchstgeschwindigkeit: 40 km/h Konfigurationen: – Hauptfarbe (Rot, Orange) – Leuchtfeuer (Links, Rechts) – Großes Dreieck – Seitenschutz – Frontgewicht/3-Punkt-Befestigung

Lizard 1050 kg - front and rear weight FS25
implements

Lizard 1050 kg - front and rear weight FS25

Lizard 1050 KG front and rear weight Shop information: Shop category: Weights Price: 850€ Capacity: 1000 L Stones Mass: 1050 KG Configurations: - Additional lights - Front attachments - Main color (weight) - Design color (stone basket, if configured) The configurable stone basket can be filled with stones. ========================================================= CAUTION! If the basket is filled with stones, the tractor will be harder to drive, as stones are heavy.:D ========================================================= Other: - The weight is completely based on FS25 standards. ie: material system + raindrops + color choice. - It is based on the Suer 1000 KG from the Ls19 (Giants Standard!) model but was partly rebuilt - New Vmask for the full weight + stone basket - Weight model rebuilt -> more curves = more polygons ^^ - Weight material adjusted (now always fits) - Tow hitch has a different material than the rest - Configurable lights now finally work when you turn on the front work light. Version 1.1.1.0 - DescVersion to 104 (Patch 1.14 is required!) - Weight shines more Version 1.0.0.1 Hotfix: Palette should no longer glitch

Volvo L90 dual tires FS25
implements

Volvo L90 dual tires FS25

here with Volvo L90 twin tires This Volvo release is for the 20 people on Discord! Be sure to join it https://discord.gg/4n8rjCNf6 -lights and much more! enjoy!

Employees FS25
other

Employees FS25

The "Employees" mod expands the game with a comprehensive personnel system. Employees can be hired, assigned to different work areas, and developed through training. They also take care of tasks such as animal husbandry and machine maintenance. Contract types, salaries, illnesses, retirement, and temporary workers ensure more realistic personnel planning. - Employee Management: Up to 10 fixed employee profiles with their own name, age, and assigned AI helper. - Four contract types: Casual for €600/month and 40 in-game hours, part-time for €1,600/month and 80 hours, full-time for €3,200/month and 160 hours, and temporary workers for €120 per assignment. - Temporary Workers: Available for 8 in-game hours from the time of request and then automatically leave the farm. They receive no further training and work at full performance level. - Job Categories: Each employee can be assigned fieldwork, transport, animal husbandry, or machinery operation. New employees start with "Unassigned." - AI Helper Linking: Fieldwork is only assigned to employees with fieldwork skills; GoTo, Delivery, Conveyor Belt, and Transport jobs require Transport. - Employee Selection in Single Player: When starting a suitable AI job, a selection of available employees appears. - Automatic Selection in Multiplayer: A suitable employee is automatically selected. The employee with the lowest percentage of their allocated hours is given priority. - Real employee names: Instead of "AI Helper A/B/C…", the employee's name is displayed for managed jobs. - Working hours: Regular employees use up their monthly hour allowance while performing AI tasks. Once this allowance is exhausted, the job is terminated. - Monthly salaries: Salaries are deducted at the end of the month; at the same time, the hour allowance of regular employees is reset. - Terminations: An employee can be terminated. Termination occurs after three month-ends; the termination can be withdrawn beforehand. - Aging: Employees age over the course of the game. - Retirement: Employees retire at age 65. A warning is issued three months in advance. The vacated position can then be rehired with the employee's original starting age. - Illnesses: Regular employees have a 3% monthly chance of becoming ill. - Four illnesses: colds, gastroenteritis, flu, and back problems with varying recovery times. - Recovery in game time: Illness expires after in-game hours. Sick employees cannot be deployed or trained; ongoing work and maintenance are terminated. - Training: Fieldwork, transport, animal husbandry, and machine technology each have 3 levels. - Training costs: Level 1 costs €750, Level 2 €1,500, Level 3 €2,250. - Training duration: The three levels take 2, 5, and 8 in-game hours, respectively. - Performance levels: Without training, a normal employee works at 25%, then at 50%, 75%, and 100%. - Fieldwork and Transport: The training level affects the actual AI driving speed and the vehicle's speed limit. - Animal Husbandry and Machinery: Higher training reduces the required working time. - Automatic Animal Checks: An animal caretaker automatically checks the herds at 8:00 AM and 5:00 PM. - Occupied Sheds Only: Empty barns and pastures are skipped. - 20% Threshold: Feed, water, and bedding are only replenished when the respective stock level falls below 20%. - 95% Target: The animal caretaker then attempts to raise the stock level to 95%. - Fair Feed Distribution: If there isn't enough feed available, herds in need are considered together, instead of the first barn found receiving all the feed. - Feed from Farm Stores: The mod searches for usable feed in various locations, including regular silos, silo extensions, bale storage, pallet storage, big bags, and object storage facilities. - Hof Bergmann Support: The storage logic takes into account the special Hof Bergmann pallets and ObjectStorages. - Pet Food: Special fill types such as dog/cat food can also be accommodated. - Water: The animal caretaker fills suitable water troughs directly and free of charge; no water is taken from a farm storage area. - Bedding: The mod recognizes both straw and wood shavings, depending on what the respective barn actually supports. - Wood Shavings on Hof Bergmann: Even stored wood shavings pallets in the ObjectStorage can be recognized as stock and removed. - Stock Protection: If feed or bedding is not accepted by the barn, the mod attempts to return the reserved stock instead of simply making it disappear. - Manure: Existing manure is moved to the nearest accessible manure slab on the farm. - Farm Separation: The automatic supply only accesses stocks and holdings to which the respective farm has access. - Mechanical Technician: Works automatically between 8:00 AM and 5:00 PM. - Repair Threshold: Vehicles are selected for maintenance when they reach approximately 20% damage. - Vehicle Selection: Preference is given to a damaged vehicle belonging to the operator that is not currently being driven, is not in motion, and is not performing an active AI job. - Maintenance Duration: This depends on the Mechanical Technician's training level and only continues during working hours from 8:00 AM to 5:00 PM. - Vehicle Lockout During Maintenance: The vehicle cannot be entered, tabbed through, used, or normally attached during maintenance. - Repair Display: The remaining repair time is displayed in the vehicle information. - Repair costs: Before and upon completion, the system checks whether the farm can afford the repair. - Staff overview: The employee menu displays employees by contract type and job description, as well as status, age, available hours, and other contract information. - Status indicators: These include "Available," "On Duty," "Training," "Sick," "Hours quota reached," "Maintenance task," and "Assign job description." - Multiplayer: The actual employee logic runs server-side. - Multiplayer synchronization: Employees, contracts, working hours, age, roles, training, illnesses, active AI jobs, and maintenance are transferred to the clients. - Farm security in multiplayer: A client may only perform administrative actions for employees on their own farm. - Synchronized actions: Hiring, changing job descriptions, starting training, resigning, and retracting resignations are sent to the server. - Multiple farms: Animal care and machinery maintenance are managed separately for each farm in multiplayer. - Savegame support: Employees, development, illnesses, training, maintenance, and animal check times are saved in a separate employees.xml file. Repair start adjustable in the general game settings (10–90%) Courseplay did not include the staff quota in its calculations. 2.4.0.0 : Dedicated server storage fixed Employee quota linked to days per month (thanks smartys 1809, I hope I can accommodate you a little with the update) Starting salary added: Employees without further training now receive lower pay; this increases again with each training course. Reduced training costs: Employees receive a higher salary after successful further training. Don't be surprised that the moderator's statistics, for example, show a quota of 5.71 hours for 1 day per month for full-time work. This is due to the "day per month" conversion. With 28 days per month, it would show 160 hours. I've left it like this for clarity. 2.3.0.0 : Added vehicle assignment for employees (thanks Creck) 2.2.0.0 : Compatible with AutoDrive version 3.0.1.4 No changes to the RC version The field worker now drives to the field and starts his work. (Previously, this was only possible with a transport employee.) Here's how to activate the system: You get into a vehicle with an attachment While seated in the vehicle, press H for Helper (this opens the Giants job window). There you select a field on the map (don't even think about sending the helper somewhere else, that won't work) Select a helper from the Employees Mod (and he should drive off) The vehicle must not be parked inside a building or anything like that; it must be parked outdoors. I have no idea why the Giants helper can't find his way inside a building. -The training course only starts the next day at 8 a.m. -The employee can continue working until then. -The ongoing work will be interrupted at the start of the training course. -Training hours are from 8 a.m. to 5 p.m. (no longer at night) 1.9.0.0 Small fix for the farm miner: -The zookeeper automatically lets the chickens, ducks and geese out of the barn at 8 a.m. and locks them back in at 5 p.m. 1.8.0.0: -Seasonal workers added (thanks @Lenni-zockt) -Seasonal workers were added in version 1.8.0.0. They can be hired in March and must be employed until the end of October. -Seasonal workers receive €200 less per month, but they also only work at 80% speed. 1.7.0.0: -Employees can be transferred to another job (thanks Dvexx) -from casual to part-time and to full-time -from part-time to full-time -Please note: Switching from full-time to part-time or casual employment is not possible. The employee must be given notice of termination beforehand. - Spanish translation added (thanks, Merlu7) - Remaining translation entries from the script added to the translation files (thanks, Merlu7) Attention: All AutoDrive users (version 3.0.1.3.RC) must download the FS25_EmployeesRC.zip file; otherwise, it will not work. - English translation fixed (thx @Sauge) - French translation added - AutodriveFix.lua inserted Version 1.4.0.0 CourseplayFix.lua added Change only to the driver's appearance. No change to Courseplay logic Version 1.3.0.0 English language added

Realistic Weather FS25
other

Realistic Weather FS25

Realistic Weather enhances the atmospheric experience in Farming Simulator 25 by introducing additional weather effects and customizable settings, creating a more immersive and natural farming environment. Experience a more dynamic atmosphere with improved fog effects, snow-related visual enhancements, and greater control over the weather experience. Main Features: - Realistic Fog Effects: Enhances the atmosphere with more natural and immersive fog effects. - Snow Effects: Provides additional snow-related visual effects for a more realistic winter atmosphere. - Customizable Weather Settings: Easily enable or disable the mod, fog effects, and snow effects directly from the in-game settings menu. - Individual Player Settings: In multiplayer, each player can customize their own visual weather preferences without changing those of other players. - Multiplayer Support: Designed for both single-player and multiplayer gameplay, including dedicated servers. - Immersive Atmosphere: Adds visual variety to different weather conditions, making the farming environment feel more natural. Available Settings: 1. Enable / Disable Realistic Weather 2. Enable / Disable Fog Effects 3. Enable / Disable Snow Effects Multiplayer Information: Each player can independently customize the available visual effects. Disabling fog or snow-related visual enhancements locally does not change other players' preferences. The game's shared weather simulation and snow accumulation remain controlled by the server. Compatibility: - Farming Simulator 25 - Single Player - Multiplayer - Dedicated Servers Created by Barba Albă

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Jelcz C417 FS25
other

Jelcz C417 FS25

Jelcz C417 converted from LS19. Short and long side protection Features: - Price: 20400 - Power: 200 HP - 550 HP

Realistic barley texture FS25
other

Realistic barley texture FS25

The barley texture in the game is far from realistic. So I decided to fix it by making the texture of ripe barley more realistic and adding tire tracks to the texture of cut barley.

CAT 962 Next Gen Edit FS25
implements

CAT 962 Next Gen Edit FS25

This is edited version of the Original CAT 962 Next Gen Wheel Loader by FS Miner. Edited and improved by SafariMods for better performance, stability and economy. What was changed in Edit Version: MAIN MACHINE (962.xml): - Power: 55 HP -> 255 HP (fixed unrealistic stock value, real CAT 962 is ~250HP) - Max Speed: 40 kph -> 50 kph - Weight & Stability: 11250 kg -> 14500 kg, lowered center of mass 0.922 -> 0.822 and moved -0.1 back - Articulation: 25° -> 38° max angle, rotSpeed 20 -> 32 (much more maneuverable in tight yards) - Suspension: Travel 0.11 -> 0.15, Spring 280 -> 320, Damper 200 -> 240, Wheel mass 0.75 -> 0.85 - Tire Friction: 2.0 -> 2.2 (less slipping with full bucket) - Price: 325500€ -> 295000€ (balanced) - Solver Iteration: 20 -> 30 (more stable physics) LEVELER ATTACHMENT: - Capacity: 3500L -> 5500L, hidden buffer 8000L -> 12000L - Working Width: 3.4m -> 4.2m, max drop width 3.4m -> 4.5m - Empty Speed: 3000 -> 5500, maxFillPerMS 25 -> 45 (faster leveling) - Mass: 120kg -> 220kg, more stable FORKS ATTACHMENT: - Mass: 450kg -> 550kg - Solver Iteration: 10 -> 15 - Opening Speed: 0.25 -> 0.35 (faster fork width adjustment)

Einsatzgruppe Hektar Flag (Prefab) FS25
other
Trioliet U-165 FS25
other

Trioliet U-165 FS25

cost 2.500 Capacity 4.5M3 Weight 450KG Required power: 30 hp

Valmet 1380 S V1.1
tractors

Valmet 1380 S V1.1

Valmet 1380 S V1.1 V1.1.0.0 new model Specifications: Price: 27.800 Power: 125 – 135 hp Optional wheel and front weights Front coupler with blade, bucket, fork and winch Speed: 35 KM/H Author: Bomb1991, Simulator Raiz Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Indoor Reversing Camera FS25
other

Indoor Reversing Camera FS25

through the side window. This allows you to look alongside your vehicle and trailer, just as you would in real life! No more hassle of constantly switching to the third-person camera to see where you are driving. 🔧 Features ✅ Realistically look through the side window from first-person view. ✅ Smooth camera movement, similar to ETS2. ✅ Much better visibility when reversing and manoeuvring. ✅ Works automatically when you look far enough to the side. ✅ Optional support for the right window. ✅ Adjustable distance for how far you lean your head out. ✅ Designed for use with various vehicles. 🎮 Controls Mouse to the left: Automatically look out of the window. Ctrl + Numpad 0: Toggle feature on/off. Ctrl + Numpad Enter: Toggle right window on/off. Ctrl + Numpad + / -: Adjust distance. 🧡 Credits DBG Community – FS25 adaptation kenny456 – Original FS19 concept A small addition that makes a big difference for players who enjoy driving realistically from the cab! Enjoy driving on behalf of DBG Community! 🚛🧡

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