Farming Simulator 25 mods

68,497 results
189 / 4,567
Protein Products Factory FS25
other

Protein Products Factory FS25

Category: Placeable Production Price: $60,000 Diversify your farm with the Protein Products Factory! Produce new high-value products: - Protein Powder: made from milk. - Protein Bars: made with soybeans, oats, and honey. - Chocolate Milk: a delicious blend made from milk and chocolate. - Strawberry Milk: a fruity drink made from milk and strawberries from your greenhouses. Included in this pack: - The production factory. - An invisible selling point (simple trigger without a building). This allows you to place it easily next to an existing selling point on your map for convenient deliveries.

Double Shop Prices FS25
other

Double Shop Prices FS25

Take your farm management to the limit! This script mod completely changes the economy of Farming Simulator 25, doubling the purchase price of absolutely everything for sale. What changes? - Vehicles and Tools: All tractors, harvesters, trailers, and implements cost twice as much. - Workshop Configurations: Powerful engines, tire brands, and extra attachments also have doubled prices. - Build Mode: All animal barns, silos, factories, greenhouses, and decorations cost twice as much to build.

Configurable Sales FS25
other

Configurable Sales FS25

This mod for Farming Simulator 25 unlocks a large number of used vehicles and machines in the store menu. All settings can be configured directly in-game via the pause menu > Settings > Configurable Sales section.

Configure Placeables Again FS25
placeables

Configure Placeables Again FS25

This mod allows you to reconfigure already built placeables without having to sell and rebuild them. In build mode, click on one of your buildings. There is now a "Configure" button that allows you to change its color and solar panels as often as you want. - You see every change on the building straight away, and only pay when you press Apply. - The price is the same as in the shop and you pay it only once per building. After that you can switch back and forth for free. - For the colour, click the bar to open the usual colour selection.

Wood And Weight Info FS25
implements

Wood And Weight Info FS25

A lightweight HUD overlay built for wood/forestry data and weight information - shows your strapped wood volume/piece count, as well as any strapped pallets/machinery and bulk materials at a glance while driving, so you always know exactly what you're hauling, and how much it weighs. Primary display function (wood): - Wood pieces: live count of physically strapped logs - Wood volume (L): total volume of strapped wood As an added feature, the HUD also includes full cargo weight information for all vehicles: - Total Weight: Weight of the bare vehicle and attached implements + Load mass. - Load: Current "load/cargo" mass across the entire current vehicle chain: (Fill units, and all strapped down vehicle attachments, wood, pallets, vehicles, and more!) - Weight shown in metric (kg) or imperial (lbs), plus short tons (t) available in imperial! - You can choose any size and any position! Use the keybinds (unbound by default) to resize and reposition the display, and switch it between vertical and horizontal in the settings menu! Completely customizable! Any mass data (non fill-unit, i.e. wood logs, bales, pallets, vehicles, etc) are only displayed when cargo is strapped down with tension belts. Fill unit mass is calculated automatically. The entire HUD hides automatically when on foot, and can be toggled on and off when in a vehicle with a keybind. Settings: Open the in-game Settings menu and look for the "Wood and Weight Info" section under General Settings: - Orientation: Show the HUD boxes stacked vertically, or side by side horizontally. - Mass Units: Metric (kg) or Imperial (lbs and short tons). Keybinds: - Toggle HUD: Show or hide the overlay - Reposition HUD: Move the HUD display using the mouse cursor - Increase HUD Size: Make the HUD larger - Decrease HUD Size: Make the HUD smaller All keybinds are unbound by default. Assign them in the in-game Controls menu under "Wood and Weight Info". HUD Reposition: Press the Reposition HUD key to enter reposition mode. The mouse cursor appears automatically, with the reposition box. Move the mouse to place the HUD, then LEFT-CLICK to save. Note: Total mass numbers may differ with the readout from any in-game scalehouse due to the math giant's uses to calculate the mass on the scales. This issue is only apparent in very specific cases (multi-vehicle and fillunit chains loaded onto the back of a trailer), and should not be a problem otherwise. Note: The wood information box will not display for some autoload trailers. Autoload trailers in general may not be fully compatible with this mod, and may not provide results as accurate as using base game equipment. ANY ISSUES WITH THE MOD CAN BE REPORTED BY OPENING AN ISSUE AT https://github.com/mike1000195/FS25-Wood-And-Weight-Info - HUD labels now display in your game language (English, German, French) - Reposition mode text is now localized as well - The wood volume and piece count box now appears for logs that are not strapped down, including logs simply resting on a trailer - Note: wood weight still requires the load to be secured with tension belts, just like pallets, vehicles, etc. - Note: autoload trailers may provide inaccurate or unexpected results, and the wood information box will not be displayed for some autoload trailers.

Lizard Lift Trailer – Mod pour Farming Simulator 25
trailers

Lizard Lift Trailer – Mod pour Farming Simulator 25

Lizard Lift Trailer – Mod pour Farming Simulator 25

Automatic Bale Storage FS25
other

Automatic Bale Storage FS25

Changes how bale and pallet storage placeables unload their contents. Instead of spawning all objects at once, an unload request from the storage UI is queued and dispatched in batches every 5 seconds. If the output area is full the mod waits and retries automatically, so you never lose queued items. The pending count is saved to the savegame and survives a reload. The vanilla unload-amount cap is also removed, so the UI slider goes up to the actual number of objects currently stored rather than the vanilla hard limit. Compatible with all base-game and modded placeables that use the GIANTS object storage specialization. - Fixed: Selling or deleting a storage while an unloading operation was still pending could cause the mod to continue working on the removed placeable. - Fixed: Pending unload queue now correctly survives a game save and reload. - Fixed: The selected bale type is respected.

Althimasse Pack FS25
other

Althimasse Pack FS25

Althimasse mass pack The implement weight is designed to hold a semi-mounted or trailed implement. It gives the tractor better grip when working in the field. Models available (price: from 2,800 $ to 4,900 $): - 900 kg - 1,200 kg - 1,500 kg - 2,220 kg Possible configurations : - Red and white warning paint - Attacher category (2 or 3) - Choice of weight and part colors Evolving weight allows additional weight to be added or removed quickly. Model available (price: 1,730 $ to 2,000 $ + 420 $+ 620 $): - 900 kg - 1000 kg - 500 kg additional weight - 700 kg additional weight Possible configurations : - Choice of weight and part colors Weights are mouse-controllable to adapt to any tool Category: Weights - Added scalable GM 1000 mass 3D Mass Update MO 1200 1500 2200 Adding mass MO 900 Adding mass GM 700 Textures correction

Pöttinger ALPHA MOTION MASTER Pack – Mod pour Farming Simulator 25
other

Pöttinger ALPHA MOTION MASTER Pack – Mod pour Farming Simulator 25

Pöttinger ALPHA MOTION MASTER Pack – Mod pour Farming Simulator 25

Felsbrunn FS25
maps

Felsbrunn FS25

Welcome to Felsbrunn! This is a map from Farming Simulator 19 converted and modernized for Farming Simulator 25. The map includes: - Main Farm - Animals - 36 fields - Production and selling points - Biogas Plants You will see more after downloading map! - Added a new German-style town - Replaced all houses - Added compatibility with the Highlands Fishing DLC - Fixed visual bugs - Restored all road models - Restored the waterfall effect - Added new license plates - Added the old train from Felsbrunn - Added more ground textures for landscaping/painting - Added a new bale sell trigger - Added missing collisions on roads (bridges) - Added missing collision in the castle - Added the missing starting vehicle (car) - Removed the duplicate trigger at the railway sell point - Changed the layout of buildings at the shop - Set aside new farmlands for both ports - Adjusted the height of the lampposts - Fixed the location of forestry missions - Fixed most issues with road signs - Fixed visual bugs

Wooden Garages And Workshops FS25
placeables

Wooden Garages And Workshops FS25

This package includes dozens of building options for storing vehicles, equipment, bales, pallets, and fuel. Garages with different door configurations in two sizes. Four garages with a workshop where you can modify and maintain your vehicles and store not only machinery but also hand tools. Open shlters in four different sizes, which you can also equip with sliding or tarp doors if you wish. You can also expand your sheds with the included additional shelter that can be attached to the side of another building. The wall color of all buildings is freely selectable. In addition to these, the package includes sheds with fuel tanks, as well as object storage that fits perfectly into the included open shelters. Decorative objects include, for example, farm signs, stored dual wheels, various culvert pipes, wells and manholes. Additional shelters must be placed in a free-mode, and levelling and painting the terrain must be done beforehand. Connecting buildings perfectly can be a bit tricky, especially with a controller. To ensure perfect placement, I recommend that you enable snapping mode and use rotation in 90 degree steps relative to the map when placing both the main building and the additional shelter. With special care, other orientations are also possible. Garages Category: Sheds Price: $25,000 - 42,000 Daily upkeep: $28 - 30 Configurations: Color and doors Garages with workshop Category: Sheds Price: $42,000 - 60,000 Daily upkeep: $50 - 65 Configurations: Color Shelters Category: Sheds Price: $4,000 - 26,000 Daily upkeep: $5 - 22 Configurations: Color and doors Fuel storage sheds Category: Containers Price: $6,000 - 15,000 Daily upkeep: $30 - 80 Configurations: Color and doors Object storage Category: Silos Price: $100 Capacity: 90 Decorative Objects Category: Decoration Price: Varies Dozens of options. - New fuel storage sheds. - Added object storage. - Multiple decorative placeables. - Tip collisions adjusted. - Texture updates. - New buildings added. - Fixed missing window textures. - Enlarged the triggers for garage lights.

Forester FS25
other

Forester FS25

Forester for FS25 - a complete forest editing tool. Please save your game before using this tool. Press Ctrl + T to open the editor. MODES - Zone: draw a polygon on the terrain and generate, replace, or delete trees inside it. - Plant brush: paint new trees within the brush radius. - Replace brush: swap existing trees for another species within the brush radius. - Delete brush: remove trees within the brush radius. FEATURES - Choose a specific species, weighted-random, or uniform-random selection. - Configure per-species probabilities for weighted selection. - Control density, growth stage, clustering, and trunk tilt. - Delete stumps (Only in Zone mode). - Live tree counter with an optional map-wide tree limit. - Undo the last editor action. - Multiplayer supported (Only available to Admins). - Global tree cutting for Chainsaws and machinery (Needs to be activated by admins online). ZONE EDITOR - Left-click terrain to place polygon points (up to 32). - Right-click to remove the last point. - Full species, density, appearance and placement controls in the side panel. NOTES - Restart the game to reset tree LOD after large edits. - Zone Mode cannot plant on fields. - Replacing or deleting trees before Deadwood missions spawn can in some cases break the mission. - Major rewrite. Adds the full zone editor, plant / replace / delete brushes, a native settings panel, per-species probability configuration, growth-stage and clustering controls. - Removed the separate delete-brush toggle keybind; the delete brush is selected from the Forester menu. - Renamed the open-menu keybind to "Open Forester Menu". - Added an options toggle to show or hide the Forester keybind hints in the on-screen help. - Menu remembers settings in the current session. - Tree Replacer rejects trees with only a single growth stage (prevents transport logs and most modded transport logs; unfortunately most modded trees will also be rejected). - Mod rebuilds/remaps weights so they survive map/mod changes (where indices often shift). - Added override setting for Tree Replacer when the targeted tree is near or inside an object.

Claas Torion 1511 Edit v1.1
implements

Claas Torion 1511 Edit v1.1

– Price: 180.500$ – Power: 167 hp – Max. speed: 40 kph – Color configurations – Toplights Confiqurations – Horns Confiqurations – Company name Confiqurations – Interior deco Confiqurations

AVA Mod Manager BETA 2 v1.0
other

AVA Mod Manager BETA 2 v1.0

A mod manager for Farming Simulator 25. It installs and removes mods, keeps your mods folder tidy, finds conflicts before they stop the game from loading, reads the game log, edits savegames, and shows you exactly what every mod adds to the in-game shop. Free, no ads, no bundled third-party software. Why you would want it Anyone running more than twenty mods knows the stories. The game stopped loading and there is no telling which mod did it. Two mods added the same fill type and now the shop is a mess. You updated a mod, the old one was better, and the old one is gone. You want to switch half your mods off for one savegame and switch them all back afterwards. The manager solves this by reading the same files the game reads and telling you what is in them in plain language. General features – Installing mods. Drop an archive on the window or pick a file. It handles zip, 7z and rar, and works out where the mod belongs on its own. – Enable and disable. Disabled mods are not deleted. They move to a separate folder and come back with one click. The game does not see them, you do not lose them. – Mod profiles. Named sets of mods you can switch between. One set for multiplayer, another for singleplayer, another for a specific map. Switching swaps the contents of the mods folder as a whole. – Version archive. When you update a mod, the old version is kept rather than overwritten. If the new one turns out worse, rolling back takes two clicks, and the version you are replacing is archived too, so the rollback is itself reversible. – History. What was installed, enabled, disabled or removed, and when. When the game suddenly breaks, the first question is always “what did I change yesterday”, and now there is an answer. – One-click install from ModsFire. Press the button on the site and the mod arrives in the manager. For now, several authors are supported, but going forward it’ll be easy to auto-install almost any mods from this file-sharing service. – Seven interface languages: English, Russian, Ukrainian, German, French, Spanish and Portuguese. – Several games in one window. Besides FS25 it supports FS22, FS19, BeamNG.drive, Euro Truck Simulator 2 and American Truck Simulator, each with its own folder and its own settings. What it does specifically for FS25 This is where most of the work went. Everything below reads the game’s real files rather than guessing. 1) Conflict detection Finds the things that make mods fight each other, and explains what each one will actually break: – The same fill type (`fillType`) declared by two different mods – The same vehicle type (`vehicleType`) registered twice, where the second registration overrides the first and the displaced mod’s vehicles fail to load – Two shop items with the same name, which leaves you two near-identical entries in the store – Key binding clashes, with the exact list of which mod bound which action to that key – The same script file loaded by more than one mod – Duplicates and older copies of the same mod 2) Mod health checks Separately, it finds mods that are broken on their own: – An archive inside an archive, which the game cannot unpack – A missing or corrupt `modDesc.xml` – Files wrapped in an extra folder, so the game never sees the mod at all – DescVersion problems, including mods built for a newer game version – Internal paths too long to extract, which is why vehicles or textures later go missing in game – Corrupt archives and leftover junk files 3) Log analysis Reads the game’s log.txt and turns it into a readable list: what the error is, which mod caused it, and what to do about it. Repeated errors collapse into a single entry with a counter, so one message repeated two hundred times does not bury everything else. It recognises missing files and textures, Lua errors with their call stacks, missing translations, uncompressed textures, vehicles that fell through the map, and rejected mod filenames. 4) Shop browser Shows everything your installed mods add to the in-game store, in one list. Search, filters by brand, category and type, eight sort orders and a tile view. Each item shows its price, specifications, capacity, engine power, working width, attacher types, wheel sets and which mod it came from. It will also tell you what buying one of everything would cost. 4) 3D preview. Spin the model right inside the manager, with the textures and factory colours from the mod itself. It reads the native `.i3d` format directly, so there is nothing to convert. 5) Savegame editor Edits a savegame directly, without launching the game: – Money and loan, per farm – Difficulty and time scale – Autosave interval, fuel usage, growth mode and period length – Game rules: stones, weeds, lime, snow, plowing, crop destruction, traffic, automatic motor start – Helpers: whether they buy their own fuel, seeds and fertiliser 6) Vehicles in the savegame. A separate screen listing every vehicle you own, with its position on the map and its operating hours, each one editable. Useful when a tractor has ended up outside the map and there is no way to reach it in game. A backup is written before any change, and the manager tells you where it put it. 7) Savegame mod check Compares the mods recorded in a savegame against what is actually installed. It separates the ones the save genuinely needs to load from the ones that are merely listed and do not matter. Installation – Download AVAModManager-v0.9.1-setup.exe and run it. No administrator rights are needed, it installs into your own user folder. – Both the installer and the application are code-signed, so Windows shows a real publisher rather than “unknown”. – It does not touch the game itself. It only works with your mods folder and with the savegames you point it at. BETA 2 – Fixed the bugs that were found – Globally expanded the ETS 2 and ATS categories: 3D model preview, logs, mod conflicts, health check, changed mod installation logic (mods are now embedded into the save), save management, load order, and many other features – Improved the auto-detection logic for folders – Improved the mod installation logic for most games

Krone Ultima isoBUS Screen v1.0.0.1
scripts

Krone Ultima isoBUS Screen v1.0.0.1

– I hereby provide you with my Krone Ultima isoBUS Screen. It displays all the important information for a baler-wrapper combination. – The screen is of course intended for a Krone Ultima, but it can also be used with other balers. However, changes to the XML will probably be necessary, as the fill types differ from one baler to another. – For the installation itself, I have included instructions as well as the corresponding entry for the implement’s XML. – If you notice any bugs, I would be very grateful if you let me know so that I can fix them. V1.0.0.1 – added English translation to the instructions Required: – Dashboard Live

189 / 4,567

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