Farming Simulator 25 mods
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Fendt 700 mit Agribumper
Der Fendt 700 mit Agribumper ist eine erweiterte Version des beliebten Fendt 700 Traktors mit integriertem Agribumper und umfangreichen Individualisierungsmöglichkeiten.Funktionen:- Agribumper Gewicht: Einstellbar von 400 bis 1800 kg- Farbanpassung: Individuelle Farben für Traktor und Agribumper- Felgenfarben: Anpassbare Felgenfarben- Beleuchtung: Speedkamera-Funktion und Frontscheinwerfer- Frontlader: Konfigurierbar mit Hauer oder Quicke, mit oder ohne Haubenschutz- Interaktive Steuerung: Türen, Schiebedach und Heckfenster per Maus bedienbar- Weitere Features: CB-Funk mit Antennenanimation, Hella-Zusatzscheinwerfer, Rundumkennleuchte mit Licht/Blinklicht-Auswahl und vieles mehr
FS25 SAVEGAME PGR Solek
FS25 SAVEGAME PGR Solek Hello, I’m uploading my first savegame for release. It’s in an older PGR style. I hope you like it. If you have any problems, please let me know.
FS25 Polish Village Savegame - by lenzon10
FS25 Polish Village Savegame - by lenzon10 The savegame appears on the SOLEK map. The farm is located on field 64. Non-MH mods are in the file.
Fliegl Timber Runner Limited Edition
Der Fliegl Timber Runner Limited Edition ist ein speziell für den Holztransport konzipierter Anhänger mit umfangreicher Autoload-Konfiguration. Mit ihm lassen sich bis zu vier Holzstapel laden, die je nach Stammgröße flexibel auf 1 bis 4 Stapel verteilt werden können. Dank des überarbeiteten Autoload-Skripts werden die Stämme automatisch sortiert und sauber auf die Stapel verteilt. Highlights: Zugmaul für Anhängerbetrieb und Untenanhängung an allen AnhängernZusätzliche Rungen zum Ein- und Ausklappen bei kurzen Stämmen (15- und 20-Meter-Anhänger)Wählbare Anzahl der Holzstapel von 1 bis 4Manuelles Wechseln zwischen den Stapeln möglichAnzeige des Entlade- und Ladebereichs direkt im SpielAnzahl und Gesamtgewicht der geladenen Stämme im F1-Menü einsehbarUmfangreiche Farbauswahl für Hauptfarbe, Designfarbe, Unterfahrschutz, Rungen, Felgen und Schriftzüge Der Anhänger ist mit dem TestRunner public 0.9.18 getestet und bietet vollen Modsupport über forbidden-mods.de.
Spielstand PGR Solek
Hallo zusammen! Ich stelle euch meinen ersten Spielstand zum Download bereit. Er ist im klassischen, älteren PGR-Stil gehalten und wurde mit viel Liebe erstellt. Ich wünsche euch viel Spaß damit. Solltet ihr auf Probleme stoßen, schreibt mir gerne! Hallo zusammen! Ich stelle euch meinen ersten Spielstand zum Download bereit. Er ist im klassischen, älteren PGR-Stil gehalten und wurde mit viel Liebe erstellt. Ich wünsche euch viel Spaß damit. Solltet ihr auf Probleme stoßen, schreibt mir gerne!
Polnisches Dorf-Spielstand – von lenzon10
Der Spielstand befindet sich auf der SOLEK-Karte. Der Bauernhof liegt auf Feld 64. Nicht-MH-Mods sind in der Datei enthalten. Der Spielstand befindet sich auf der SOLEK-Karte. Der Bauernhof liegt auf Feld 64. Nicht-MH-Mods sind in der Datei enthalten.
FS25 Agromet Sleza 1000
FS25 Agromet Sleza 1000 A small Polish sprayer. Specifications: *Price: €5,500 *Capacity: 1000L *Width: 14 m *Needed Power: 30HP *Configurations: -Tires -Colors: -Tank -Lances -Body
FS25 Agromet Sleza 1000 v1.0.0.0
FS25 Agromet Sleza 1000 v1.0.0.0 A small Polish sprayer. Specifications: Price: €5,500 Capacity: 1000L Width: 14 m Needed Power: 30HP Configurations: Tires Colors: Tank Lances Body Credits:KaWa, Banana Joe Modding, Miziuu Tags: Needed Power
FS25 Realistic Water & Soil Management (RWSM) V1.3.3.1
FS25 Realistic Water & Soil Management (RWSM) V1.3.3.1 Realistic Water & Soil Management expands Farming Simulator 25 with a comprehensive simulation of weather, soil water, irrigation, soil compaction, plant roots, weed competition and yield development. The values are calculated locally for individual soil areas. This can create different conditions within a field: one area can be dry and stable, while another has poorer growing conditions due to waterlogging, compaction or repeated passes. Weather and regional climate data RWSM supplements the game weather with regional real climate and precipitation profiles from the last 10 years. It includes 39 countries, several regions per country as well as all 16 German federal states with regional subdivisions. Among other things, the amount of precipitation, monthly distribution, temperature, evaporation, dry phases and different seasons in the northern and southern hemisphere are taken into account. Rain, thunderstorms, snow and hail or their water equivalent are recognized. Precipitation is stored and flows permanently into the soil water balance. Multi-layer soil water balance The floor is calculated in three layers: Topsoil, about 0-10 cm Root zone, about 10-30 cm Underbody, about 30-60 cm The amount of water, water available to plants, saturation, infiltration, drainage, evaporation, seepage and waterlogging are calculated for each layer. Plant available water and physical saturation are separate values. A soil moisture content of over 100 percent does not automatically mean that the soil is completely saturated. Soil types The mod distinguishes: loamy sand sandy loam Clay silty clay Each soil type has its own values for field capacity, wilting point, saturation, infiltration, drainage, compaction sensitivity, mud line and bearing capacity. Light soils dry out more quickly, while heavy soils store more water but are more prone to waterlogging and compaction. Bauer Rainstar T32 The included Rainstar features: up to 220 meter hose length movable sprinkler cart automatic hose retraction automatic parking brake pivoting irrigation sector Realistic water jet and spray visible impact effects on the ground adjustable pump pressure adjustable irrigation radius calculated application rate The pump pressure can be adjusted from 3.5 to 11.0 bar. The radius is between 27 and 38 meters. Pressure and radius influence flow, jet width, strip width, water distribution, application height and motor speed. The pull-in speed is approximately 42 meters per hour. The hose reel remains largely stationary during retraction while the sprinkler carriage moves to the reel. Diesel pump and groundwater The motor pump has a 450 liter diesel tank and consumes approximately 5 liters of diesel per hour under high load. The diesel must be refueled regularly. The water comes from groundwater and is available in unlimited quantities. The internal water level is automatically filled and does not appear as a limited tank. The diesel engine and the water pump are separate operating states. The engine sound starts at idle, increases depending on the pressure when the water pump is switched on and falls back to idle after switching off. The pump only works when the engine is running, the work mode is activated and the Rainstar is connected correctly. A coupling aid shows the actual connection with a green 3D marker, a distance indicator and an on-screen hint. Direct soil input through irrigation The water applied is not just an optical effect. It is distributed on topsoil, root zone and subsoil. Pressure, radius, flow, irrigation time, soil type, saturation and infiltration ability are taken into account. Too much water can cause surface runoff, poor traffic, waterlogging, root damage and mud. Plant dependent calculation RWSM recognizes numerous crops including wheat, barley, oats, corn, canola, sunflower, soybeans, potatoes, sugar beets, grass, alfalfa, sorghum, cotton, sugar cane, rice, peas, beans, spinach, carrots, parsnips and beets. For each crop, the optimal moisture range, sensitivity to drought and waterlogging, root depth, nitrogen requirement, pH range, sensitivity to compaction and temperature limits are used, among other things. Root Health The mod simulates main roots, fine roots and usable root depth. Root damage occurs due to: long-lasting waterlogging Lack of oxygen extreme dryness Top and subsoil compaction deep lanes repeated crossings high wheel load and slip Driving on wet groundFine roots react faster and stronger. Recovery only occurs slowly and with suitable moisture, low compaction, good drainage and appropriate temperatures. No living roots are simulated on uncultivated areas. Soil compaction and vehicle traffic Vehicle traffic is detected at the wheel contact points. Vehicle weight, wheel load, tire width, ground pressure, tire pressure, slip, speed, soil moisture and repeated passes have an influence. The following are calculated: Topsoil compaction Subsoil compaction Track depth Carrying capacity Sink factor Trafficability possible root damage On dry ground the effects remain minimal. On wet or already compacted soil, compaction, sinking and damage increase significantly. Tillage RWSM detects plowing, cultivating, disc harrowing, subsoiling, sowing, rolling, fertilizing and vehicle traffic. Plowing and cultivating can reduce compaction but can cause structural damage if the soil is too wet. Deep loosening only works reliably in a suitable moisture window. Rolling can provide useful reconsolidation after sowing, but can significantly increase compaction on wet soil. Drivability, tire moisture and mud The soil is graded from dry to extremely muddy. The assessment uses local values for moisture, saturation, soil type, bearing capacity, compaction and track depth. Damp ground initially creates a film of moisture or soil on the tire. Heavy mud only occurs when there is high saturation, decreasing load-bearing capacity and measurable sinking. Through the public Water-Soil API, RWSM can work with compatible mods such as Visual Mud Tracks. RWSM provides ground condition while the other mod can handle tire optics and particles. This avoids double traffic calculations. Weed competition Living weeds take away water and compete for nutrients. The effect depends on weed strength, area covered, crop type, growth phase and soil moisture. Young crops such as corn, potatoes, beets and vegetables are particularly sensitive. After successful treatment with a harrow, hoe or herbicide, the additional water consumption ends automatically. The normal weed yield deduction from the base game or precision farming is also retained. Realistic yield calculation The actual yield is influenced on the server side. To be taken into account: Soil moisture and saturation Drought and waterlogging stress Root and fine root health Compaction and track depth Weed competition Nitrogen and pH Temperature and evaporation requirements Plant type and growth phase long-term soil history The RWSM yield factor is approximately between 28 and 103 percent. Only the amount of harvest is changed; the physically harvested area remains unchanged. Precision farming compatibility Precision farming is automatically detected. Nitrogen, pH, soil information and yield potential can be adopted. To ensure that nitrogen and pH are not penalized twice, RWSM reduces their additional weighting when precision farming is active. Simplified: Basic game or PF yield × RWSM soil factor = actual yield Visible plant development RWSM can use existing LS25 growth stages to reveal local differences. Water stress, root damage, compaction and yield potential can cause plants to appear smaller or less developed in individual areas. Stocks that are ready for harvest remain fully harvestable. Savegame and multiplayer The following are saved and synchronized, among other things: Soil water of all layers Rainfall and irrigation history Compaction and track depth Root health and stress levels Weed pressure Earning potential Edit history Traffic crossings Pump pressure, radius and hose position selected weather region The calculation is server authoritative and designed for multiplayer. Water-Soil API RWSM provides a versioned interface. Other mods can query soil type, moisture, saturation, trafficability, load capacity, sink factor, compaction, track depth, root health, tire moisture, mud intensity and recommended tire pressure, among other things. Current state of the user interface In version 1.33.1, the additional RWSM map category, the map overlay, the additional field info window and the FieldPhone are disabled for the time being. The complete weather, soil, root, weed, irrigation and yield calculations continue to run in the background. JD Power and da-hopfuck Many thanks to JD Power and da-hoffick for providing the 3D model of the Rainstar. The credits refer exclusively to the Rainstar. Required mods: Precision Farming Visual Mud Tracks Credits:Sherman200 Tags: Farming Simulator 25modsRWSMWeather
FS25 Realistic Diesel Start V1.0.4.1
FS25 Realistic Diesel Start V1.0.4.1 Realistic Diesel Start — Advanced Engine Start System Tired of starting an engine with a single key press? This mod turns ignition into a realistic sequence, just like a real diesel. MULTI-STAGE STARTING Short press of the engine key: ignition ON (the dashboard powers up). Glow plug pre-heating with a HUD indicator next to the speedometer that changes color as it heats up. Pre-heat time depends on temperature: in deep winter it can take up to 25 seconds; with a warm engine or in summer it’s nearly instant. Hold the key to crank. Crank before the glow plugs are ready and the engine may cough, fail to start, and take slight damage. After a cold start the engine idles for a few seconds before responding to the throttle. COMPRESSED AIR SYSTEM (trucks) HUD pressure gauge showing tank pressure. The compressor builds air while the engine runs (timings calibrated with real truck data). Pressure bleeds off while parked: leave the truck sitting and you’ll need to build air back up before leaving. Realistic air brakes: run out of pressure and the **spring brakes** engage, locking the truck in place — just like real life, you don’t lose your brakes, you get stuck! Audible low-pressure warning buzzer. FEATURES Keyboard and gamepad compatible. Uses the vanilla engine key, no new keybindings. Multiplayer and dedicated server support. Sounds: low-pressure buzzer, failed-start cough, air release. Configurable via console (`rdsConfig` command): toggle damage, air system, and adjust timings. Repositionable HUD (`rdsHudPos` command). Translated to Spanish, English and German. 2AI workers are not affected. Made with passion for realistic farming simulation. V1.0.4.1 Critical multiplayer fix Fixed a serious bug that could freeze or force-close the game for connected players (never on the host). A function in the air system was missing from the code, causing a constant error on every client. Hardened the air system’s network sync for better overall multiplayer stability. Update is strongly recommended if you play multiplayer. Thanks to the community for the detailed bug reports that helped track this down fast! I’m continuing to improve this mod and already have more projects coming under GN Realism. Credits:GonzaaNegro Tags: FEATURESHUD
FS25 Auto Center Camera V1.0.0.0
FS25 Auto Center Camera V1.0.0.0 Ever turn your camera to check an implement, admire your perfectly straight fieldwork, or stare dramatically into the distance—then forget which way the tractor is actually going? Auto Center Camera returns your vehicle camera to the forward position after you stop looking around. No snapping, no wrestling with the mouse, and no accidentally driving into a tree because your camera was still watching the baler. The delay, centering speed, minimum vehicle speed, interior and exterior camera behavior, reverse centering, and vertical centering can all be adjusted through the in-game settings menu. Features Smooth automatic camera centering Adjustable delay and centering speed Interior and exterior camera support Optional centering while reversing Page Up toggles the mod on or off (can be configured) Helps you look forward, even when your farming decisions are questionable Credits:FkDmKds Tags: Auto Center Camera
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