Farming Simulator 25 mods
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Agro Brasil UV Shirt V1.0
Agro Brasil UV Shirt V1.0 UV Agro Brazil Shirt – AverageVianas Long-sleeved shirt featuring a tractor, Nelore cattle and the Brazilian flag, for those who want to bring the countryside and Brazilian pride into the game. Features Version for male and female characters Fixed design (the color does not change in the wardrobe) Multiplayer compatible Requirement You must install the Wardrobe Clothing Addon (FS25_WardrobeClothingAddon_BMP) by BMProd. Without it, the shirt will not appear. After loading the save, if you do not see the item, switch tabs in the wardrobe or wait about 30 seconds before starting. Author: AverageVianas, U_BMP Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Map Flood BETA 2 v1.0
Map Flood BETA 2 v1.0 MapFlood – Dynamic flooding for Farming Simulator 25! 🌧️ Rain with real consequences! Experience dynamic flooding on every map, with rising water levels caused by heavy rain and snowmelt, terrain-dependent water accumulation and flooded roads. BETA version: The project is continuously being optimized and expanded through future updates. Your feedback helps! Rain finally has real consequences! MapFlood introduces a completely new feature to Farming Simulator 25: dynamic flooding that adapts to the terrain, natural drainage routes and weather conditions. A harmless rain shower can quickly become a real challenge for your farm! WHAT TO EXPECT For every map: MapFlood analyzes the terrain when the map loads, calculates drainage directions and identifies places where water can accumulate. Dynamic flooding: During heavy rain and with sufficient soil moisture, water accumulates in depressions, valleys and lower-lying sections of roads. Snowmelt is also taken into account. Individually adjustable: Adjust the intensity of the flooding and the other available settings to suit your playstyle. Pumping out water: Fight floods with suitable pumps, hoses, as well as supported vehicles and equipment such as fire trucks, tank trailers and anything else that can transport liquids. (All fire trucks are detected automatically, regardless of whether they come from Giants’ official free Emergency DLC or from a mod, and are equipped with a pump—as are all liquid containers, vehicles and trailers.) This lets you freely choose how you want to fight the flood: with a fire truck or, for example, with a 20-year-old manure spreader and a tractor … Flood missions: Help with floods and earn money by successfully completing missions. Visible effects: Rising water can flood roads, fields and lower-lying areas and affect traffic when the water is deep enough. Rain and snowmelt: When the soil moisture of the fields exceeds 70%, the corresponding precipitation and meltwater can contribute to flooding. A new challenge for your farm! Because sometimes even the best tractor can’t help—then it’s time for the pump! IMPORTANT: BETA VERSION MapFlood is still in development. This first beta is the beginning of a larger project! BETA 2 Water in trailers, barrels and tanks now looks like floodwater (rice field water), sits exactly within the container’s fill area and sloshes when starting, braking and turning — without spilling over the edge. Pumping capacity by difficulty: Very Hard 2,000 l, Hard 4,000 l, Medium 8,000 l, Easy 16,000 l per game second (fire department/pumps); tanks 500 / 1,000 / 2,000 / 4,000 l/s. Reverse pumping direction (Right Shift + Ö, freely rebindable): fire department vehicles and pumps supply unlimited water, while tanks discharge their water. It collects in the next depression. Self-supplied water is not paid for when pumped out; contract fields are excluded. Pumps n’ Hoses, water tanker and mods: Every water intake from the floodwater now lowers the water level (the game detects the floodwater through its water collision). Author: MrHunter0815 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Crop Converter V1.1
Crop Converter V1.1 Your fields. Your rules. Your harvest. Want to change the crops on your map quickly and easily? No problem! With this mod, you can transform fields whenever you like – from one crop to another, clear them completely, replant them or even redistribute them randomly. Choose PC Games Whether it’s all fields, only your own fields or the current field – you decide! Map and mod crops are also detected automatically. Live preview Easy controls directly in the game No additional mod or dependencies required Field states such as fertilization, liming and plowing status are preserved Fields with active contracts are automatically protected One press of a button – and your entire field landscape can change! Only in single-player or as the host. A savegame backup is recommended before making major changes. Author: MrHunter0815 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Water in deep wheel tracks v0.9.1.5
Water in deep wheel tracks v0.9.1.5 Finally, wet tracks instead of dry physics! Heads up: This mod contains water. Wet feet aren’t a bug they’re a feature! Does your 900 HP tractor leave deep ruts behind? Now they’ll actually look the part! With this mod, deep tracks in waterlogged fields visibly fill with water—dynamically and terrain-adaptively, without any artificial-looking, angular puddles. Almost like a rice paddy—except you can still grow corn, wheat, or whatever else you like. HOW IT WORKS A groundwater level that follows the terrain Beneath the field lies a seamless groundwater level that conforms to the shape of the terrain—even on slopes. The water becomes visible wherever the ground dips lower, such as in your tractor tracks. These tracks fill up like small basins until the water reaches the edges of the rut. No blocky puddles, and no floating sheets of water! Soil moisture, rain, and snowmelt Once soil moisture hits 10%, the water level rises based on local ground conditions. Rain and snowmelt contribute to further increases in water levels. During frost, the water level freezes solid. Integration with RWSM If “Realistic Water & Soil Management” (RWSM) is installed, the mod utilizes its local soil moisture data, allowing water accumulation to respond to existing ground conditions. Water that reacts to you The native “ShallowWaterSimulation” ensures that the water reacts to wheels and your in-game character. Your character will also move in harmony with the environment: instead of hovering magically above the surface, they’ll step right into the rut—wet boots included! SAVEGAMES & MULTIPLAYER Savegame: The current state is stored within your savegame. Multiplayer: Supported. Visuals only: Water effects are calculated locally on each client. All vehicles included: Calculations account for tire tracks, regardless of which vehicle created them. BETA 0.9.1.5 – YOUR FIELD, YOUR TESTING GROUND The mod is still in development and needs to be tested across various maps and soil conditions. That’s why it’s in BETA—you’re officially invited to help with the testing! Notice any unusual water behavior, visual glitches, or other oddities? Please let me know! Providing a screenshot along with your `log.txt` file is the most helpful way to share your feedback. The better the feedback, the more effectively we can track down bugs and further refine the water effects. DEBUG & TEST CONSOLE The following console commands are available for testing and troubleshooting: witDebug · witFill · witMargin · witShader · witFlip · witClear · witProbe · witRwsmDump Happy testing—and remember: not every deep tire track is a bug. Some are just… thirsty! Author: MrHunter0815 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Fahrzeugverriegelung v0.11.0
Fahrzeugverriegelung v0.11.0 Bestimmen Sie selbst, welche Fahrzeugmodelle in Ihrem Spiel verfügbar sind. Mit der Fahrzeugsperre können Sie Traktoren, Lkw, Mähdrescher und andere Maschinen einzeln oder nach Kategorie für Kauf und Miete sperren. Perfekt für Nostalgie- und Ostalgie-Karten Merkmale: Modelle direkt in der Fahrzeugansicht des Shops sperren und entsperren. Übersichtliches Auswahlmenü mit Aktion, Kategorie und zugehörigen Modellen. Ganze Kategorien oder alle Fahrzeugmodelle gleichzeitig sperren und entsperren. Gesperrte Modelle bleiben im Shop sichtbar. Verträge mit gesperrten Modellen im jeweiligen Leihfahrzeugpaket werden ausgeblendet. Gegenstände und Werkzeuge sind von der Sperre ausgenommen. Die Sperrliste wird für jeden Spielstand separat gespeichert. Unterstützt geladene Fahrzeuge aus dem Basisspiel, DLCs und Mods. Bedienung: Öffnen Sie das Auswahlmenü mit Strg + Alt + B oder verwenden Sie die Schaltfläche "Modell sperren/entsperren" in der Fahrzeugansicht des Shops. Bereits im Besitz befindliche Fahrzeuge bleiben nutzbar. Abgeschlossene Verträge bleiben gültig. Für alle Konfigurationen des jeweiligen Modells gilt eine Sperre. Spielmodus: Einzelspieler Version: 0.11.0.0 Beta Testversion, keine Mehrspielerunterstützung. Tags: Ganze KategorienIhrem SpielMaschinenSie Traktoren
Realistic Footprints v1.0
Realistic Footprints v1.0 Every step tells the story of where you’ve been—and just how deep you’ve waded into the mud! No more farmers walking across the land as if their boots just came straight out of the shoe store! “Realistic Footsteps” brings visible, dynamic footprints to FS25. Whether it’s soft soil, cultivated fields, wet grass, mud, manure, or snow—your tracks adapt to the terrain, your footwear, your movement, and the current weather conditions. And the best part: if you trudge through water or muddy tire ruts, you won’t just carry an infinite amount of dirt along with you. Eventually, your boots will reach their limit! FEATURES AT A GLANCE Five sole patterns, various terrain types Depending on your footwear, the mod generates five distinct sole patterns, leaving corresponding impressions on soft soil, cultivated fields, grass, mud, manure, and snow. Detection of water and water-filled tire ruts The mod identifies bodies of water and typical water-filled tire ruts in fields. No footprints are left when walking on water. As you move through it, any mud clinging to your soles is quickly washed away—ensuring more natural behavior when transitioning between mud and water. Soil color matched to the terrain The color of the tracks is based on the detected hue of the ground. For example, if you move from dark cultivated soil onto a lighter surface, the color of the dirt you’re carrying will shift gradually over the course of several steps. Once your soles are clean again, the footprints will cease to appear on hard surfaces. Visible sinking into soft ground On soft terrain, your character will visibly sink into the ground—by approximately 2 to 10 cm, depending on the conditions. This does not permanently alter the actual elevation of the map. Mud, moisture, and snow in the vehicle cab When entering a vehicle, you may leave up to eight imprints of mud, moisture, or snow on the cab floor. With the standard “wash” function, these marks remain until the vehicle is washed or they are otherwise removed. After all, a hard day’s work shouldn’t end with clean boots on a spotless cab floor! Optimized rendering and multiplayer Weather-dependent fading and the reuse of imprint objects help maintain stable performance. Footprints are generated locally and do not require additional network events for every single mark—multiplayer is fully supported. CONTROLS Toggle footprints on/off: Ctrl + Shift + F This key combination can be changed in the controls menu. CONSOLE & DEBUG The following console commands are available for testing, configuration, and troubleshooting: fsFootsteps fsFootstepsClear fsFootstepsDebug fsFootstepsInfo fsFootstepsSet fsFootstepsReload fsFootstepsWaterScan Configuration file: modSettings/FS25_realistic_footsteps.xml DEVELOPED BY MR.HUNTER Realistic Footsteps adds a small but noticeable detail to your daily farm work: your steps leave marks that correspond to the ground surface and current environmental conditions. Let’s be honest: a farmer without mud on their boots either hasn’t been out in the fields yet—or has been doing something wrong! Enjoy the game—and keep an eye on your boots. The mud certainly will! Author: MrHunter0815 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Launch Control v1.0
Launch Control v1.0 Launch Control – More boost. More torque. More power off the line! Put an end to ordinary take-offs! With Launch Control, you can extract maximum performance when pulling away—whether using diesel or gasoline engines in the base game or compatible mods. Keep the engine at the rev limiter, build up boost pressure, and launch with up to 40% more torque! If a turbocharger is detected and the appropriate setting is selected, you’ll get a spectacular show complete with flames and sharp backfires. From controlled power delivery to an aggressive launch: you define the settings right in the workshop! HOW TO LAUNCH 1. Get ready Bring the vehicle to a complete stop, start the engine, and turn off the cruise control. If using a manual transmission, ensure the vehicle is in a forward gear. 2. Build boost Press and hold both the brake and the accelerator pedal all the way down. 3. Wait for the launch signal Once Launch Control is ready and the boost pressure gauge turns green, you’re good to go. The time required to build boost depends on the specific engine. 4. Release the brake and take off! Release the brake while keeping the accelerator pedal fully depressed. Depending on the amount of boost pressure built up, you’ll have up to 40% more torque available at launch. This extra “launch” effect tapers off over the course of about 15 seconds. Aborting: Before the launch, simply release the accelerator pedal. After the launch has begun, lifting off the accelerator will end the effect. If a turbocharger is detected, you may hear the blow-off valve hiss. YOUR SETTINGS – DIRECTLY IN THE APP Customize Launch Control to suit your vehicle and driving style: Launch Control: Enable or disable Launch RPM: 1,000 to 4,500 RPM for diesel engines; 2,500 to 7,500 RPM for gasoline engines (subject to the engine’s actual maximum RPM limit) Hardcut Sounds: Customize the sound of the rev limiter to your preference Flames & Backfires: Activate and adjust these effects Flame Size & Frequency: From subtle flashes to more pronounced bursts of fire Boost Pressure Gauge: Toggle the display on/off and choose your preferred design FLAMES, POPS, AND WHEELIES Flames and Backfires For the full spectacle, the “Popcorn + Flames” setting must be enabled. Additionally, the vehicle must have a detected turbocharger and be under at least 75% boost pressure. Flame effects only occur at speeds up to approximately 1 km/h. Not every hit against the rev limiter will produce a flame—so, you may hear a pop without a visible burst of fire. Typically, the flames appear as brief flashes, though in rare cases, they can last up to 2.5 seconds. Front wheels lifting? It’s possible! High-performance vehicles with rear-wheel or all-wheel drive may lift their front end during a launch. Whether your vehicle actually performs a “wheelie” depends on factors such as power, weight, wheelbase, traction, and any attached trailer load. There is no guarantee—after all, physics is always along for the ride! Safety Features for Your Vehicle If the brakes cannot hold the vehicle securely, the Launch Control sequence will be aborted. Furthermore, a clutch and overheating protection system will engage if the engine remains at the rev limiter for 30 seconds. ⏱️ TIMING & OPERATION F1: Displays concise operating and usage instructions. 0–50 km/h and 0–100 km/h: Timing is displayed once you start moving. Multiplayer: The mod is compatible with multiplayer. COMPATIBILITY Launch Control supports diesel and gasoline engines in the base game as well as in compatible mods. Electric, CNG/LNG, biogas, and hydrogen powertrains are not supported. Depending on the specific vehicle configuration, LPG/autogas vehicles may be identified as gasoline-powered Available features and effects depend on the detected engine data and the specific vehicle configuration. Sound sources: Pixabay – further information and details can be found in SOUND_CREDITS.txt. Get the engine up to speed. Boost pressure in the green zone. Release the brake. And then: let it rip! Author: MrHunter0815 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Finanz-Dashboard v1.0.0.0
Finanz-Dashboard v1.0.0.0 Das Finanz-Dashboard integriert eine spezielle Finanzübersicht direkt in das Spielmenü des Landwirtschafts-Simulators 25 und ermöglicht es Ihnen, die finanzielle Leistungsfähigkeit Ihres landwirtschaftlichen Betriebs über eine übersichtliche und leicht lesbare Benutzeroberfläche zu überwachen. Egal, ob Sie einen kleinen Familienbetrieb oder einen großen Agrarbetrieb führen, Financial Dashboard hilft Ihnen dabei, zu visualisieren, wie sich Ihr Geld im Laufe der Zeit verändert. Merkmale Live-Finanzgrafik: Verfolgen Sie die Bilanzbewegungen Ihres landwirtschaftlichen Betriebs mit einer visuellen Grafik, die auf Gewinne und Verluste reagiert. Nullbasierte Erfassung: Ihr Anfangssaldo dient als Basiswert, sodass vorhandenes Geld nicht fälschlicherweise als Gewinn angerechnet wird. Farbcodierte Performance: Cyan/Grün kennzeichnet positive Finanzbewegungen, Rosa/Rot hingegen negative. 30/60-Tage-Ansicht: Wechseln Sie zwischen zwei auswählbaren Verlaufsfenstern. Aktueller Kontostand: Sehen Sie die verfügbaren Gelder Ihres landwirtschaftlichen Betriebs direkt im Dashboard ein. Geschätzte Zu- und Abflüsse: Überwachung der erfassten Geldeinnahmen und -ausgaben. Größte Transaktionen: Sehen Sie die größten erkannten Kontostanderhöhungen und -senkungen. Integriertes Menü: Sie können über einen eigenen Tab im FS25-Pausenmenü auf das Dashboard zugreifen. Wichtige Informationen Das Finanz-Dashboard erfasst Kontostandsänderungen während der aktuellen Spielsitzung. Historische Diagrammdaten werden nicht zwischen den Spielsitzungen gespeichert. Das Dashboard erfasst Veränderungen im Kontostand Ihres landwirtschaftlichen Betriebs, anstatt einzelne Transaktionen zu kategorisieren. Die Angaben zu Zu- und Abflüssen sind Schätzungen, die auf den erfassten Kontostandsbewegungen basieren. Die anfängliche finanzielle Ausgangslage wird beim ersten Öffnen des Dashboards festgelegt. Kompatibilität: Farming Simulator 25 (PC). Entwickelt und getestet für Einzelspieler. Kompatibilität mit Mehrspieler- und dedizierten Servern wurde nicht geprüft. Version: 1.0.0.0 Entwickler: Panton (Factory Development Team) Erforderliche Mods: Dynamischer Markt Tags: Erforderliche ModsFarming SimulatorIhr GeldWichtige Informationen
Automatische Gewinnsteuer V1.0.0.0
Automatische Gewinnsteuer V1.0.0.0 Diese einfache Modifikation besteuert Ihre Gewinne automatisch zu Beginn jedes Monats oder Quartals, je nach Ihren Einstellungen. Steuern werden nur auf Gewinne aus Ernteerträgen, Produkten und Immobilieneinkünften erhoben. Der Verkauf von Fahrzeugen, Ausrüstung, Gebäuden oder Grundstücken ist steuerfrei. Auch Verluste werden nicht besteuert. Unter „Allgemeine Einstellungen“ können Sie zwischen folgenden Steuersätzen wählen: 5 %, 10 %, 15 %, 20 %, 25 %, 30 % und 50 %. Sie können außerdem zwischen monatlicher und vierteljährlicher Zahlung wählen. Vierteljährliche Zahlungen erfolgen jeweils Anfang Januar, April, Juli und Oktober und decken das vorherige Quartal ab. Diese Mod richtet sich an Spieler, die mehr Realismus oder eine anspruchsvollere Wirtschaft wünschen. Ich habe sie ursprünglich für den Eigengebrauch entwickelt, möchte sie aber mit der Community teilen, falls sie jemandem weiterhilft. Bitte lass mich wissen, falls du auf Probleme stößt. Viel Spaß! Tags: Der VerkaufDiese ModIhre GewinneIhren Einstellungen
Ural-43202 AC-40 v1.0
Ural-43202 AC-40 v1.0 Ural-43202 AC-40 for Farming Simulator 25 The legendary Ural-43202 off-road vehicle in the AC-40 configuration (firefighting water tanker) is now available on the FS25 fields! Thanks to its 6×6 wheel configuration and huge ground clearance, this vehicle can deliver water or liquid fertilizer to any point on the map, regardless of mud, terrain or bad weather. Main features: Price: €45,000 (or specify your price) Engine power: 210–240 hp (YaMZ-238 / YaMZ-236) Maximum speed: 85 km/h Tank capacity: 4,000 liters Configuration type: Transporting water, liquid fertilizers and herbicides. Shop functionality and customization: Color selection: The cab, tank and wheel rims can be painted (classic red-and-white fire department scheme or farming variants). Engine configuration: Choose between several YaMZ engine sound and power variants with authentic sound. Wheel design: Choice of tread (mud tires, standard road tires). Lights and animation: Fully functional lighting, illuminated dashboard, animated gauges, pedals and gear lever. Special effects: Working flashing beacons and siren (activated with a separate button). FS25 mod features: New physics: The mod is fully adapted to the updated Farming Simulator 25 physics (interaction with mud, tire deformation). Textures: UDIM texture support (full wear, rust and realistic dirt buildup on the vehicle during operation). Interactive features: Doors, hood and tank compartments can be opened using Interactive Control (if installed) or the mouse. Clean log: The mod has been tested and there are no errors in the console. For now, the vehicle can only transport water to the farm. It can be filled from water towers and any bodies of water on the map. Author: superwowa Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Launch Control V Beta
🚀 Launch Control – More boost. More torque. More power off the line! Put an end to ordinary take-offs! With Launch Control, you can extract maximum performance when pulling away—whether using diesel or gasoline engines in the base game or compatible mods. Keep the engine at the rev limiter, build up boost pressure, and launch with up to 40% more torque! If a turbocharger is detected and the appropriate setting is selected, you’ll get a spectacular show complete with flames and sharp backfires. 🔥 From controlled power delivery to an aggressive launch: you define the settings right in the workshop! 🏁 HOW TO LAUNCH 1. Get ready Bring the vehicle to a complete stop, start the engine, and turn off the cruise control. If using a manual transmission, ensure the vehicle is in a forward gear. 2. Build boost Press and hold both the brake and the accelerator pedal all the way down. 3. Wait for the launch signal Once Launch Control is ready and the boost pressure gauge turns green, you’re good to go. The time required to build boost depends on the specific engine. 4. Release the brake and take off! Release the brake while keeping the accelerator pedal fully depressed. Depending on the amount of boost pressure built up, you’ll have up to 40% more torque available at launch. This extra “launch” effect tapers off over the course of about 15 seconds. Aborting: Before the launch, simply release the accelerator pedal. After the launch has begun, lifting off the accelerator will end the effect. If a turbocharger is detected, you may hear the blow-off valve hiss. ⚙️ YOUR SETTINGS – DIRECTLY IN THE APP Customize Launch Control to suit your vehicle and driving style: Launch Control: Enable or disable Launch RPM: 1,000 to 4,500 RPM for diesel engines; 2,500 to 7,500 RPM for gasoline engines (subject to the engine’s actual maximum RPM limit) Hardcut Sounds: Customize the sound of the rev limiter to your preference Flames & Backfires: Activate and adjust these effects Flame Size & Frequency: From subtle flashes to more pronounced bursts of fire Boost Pressure Gauge: Toggle the display on/off and choose your preferred design 🔥 FLAMES, POPS, AND WHEELIES Flames and Backfires For the full spectacle, the “Popcorn + Flames” setting must be enabled. Additionally, the vehicle must have a detected turbocharger and be under at least 75% boost pressure. Flame effects only occur at speeds up to approximately 1 km/h. Not every hit against the rev limiter will produce a flame—so, you may hear a pop without a visible burst of fire. Typically, the flames appear as brief flashes, though in rare cases, they can last up to 2.5 seconds. Front wheels lifting? It’s possible! High-performance vehicles with rear-wheel or all-wheel drive may lift their front end during a launch. Whether your vehicle actually performs a “wheelie” depends on factors such as power, weight, wheelbase, traction, and any attached trailer load. There is no guarantee—after all, physics is always along for the ride! 😉 Safety Features for Your Vehicle If the brakes cannot hold the vehicle securely, the Launch Control sequence will be aborted. Furthermore, a clutch and overheating protection system will engage if the engine remains at the rev limiter for 30 seconds. ⏱️ TIMING & OPERATION F1: Displays concise operating and usage instructions. 0–50 km/h and 0–100 km/h: Timing is displayed once you start moving. Multiplayer: The mod is compatible with multiplayer. ⚠️ COMPATIBILITY Launch Control supports diesel and gasoline engines in the base game as well as in compatible mods. Electric, CNG/LNG, biogas, and hydrogen powertrains are not supported. Depending on the specific vehicle configuration, LPG/autogas vehicles may be identified as gasoline-powered. Available features and effects depend on the detected engine data and the specific vehicle configuration. Sound sources: Pixabay – further information and details can be found in SOUND_CREDITS.txt. Get the engine up to speed. Boost pressure in the green zone. Release the brake. And then: let it rip! 🚀🔥 To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
Claas Mercator Series Sound (Prefab) V1.0
Claas Mercator Series Sound (Prefab) V1.0 Advanced realistic sound of Claas Mercator combine series Required mods: Claas Matador / Mercator Author: Gatix Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Rain Vision Dynamic v1.0
Rain Vision Dynamic v1.0 This mod adds a touch of realism to your gameplay. It is now possible for rain to interact with vehicle windows with this mod. I hope you like it. I will soon try to add other effects such as snow and fogging. The main feature I have not managed to implement so far is the interaction between the windshield wipers and the water on the windshield, but I will keep trying. I hope you like it, and please report any compatibility issues in the comments. Author: Dub4u Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Vehicle Lock v0.11
Vehicle Lock v0.11 Decide for yourself which vehicle models are available in your game. With the Vehicle Lock, you can block tractors, trucks, harvesters and other machines individually or by category for purchase and rental. Perfect for nostalgia and Ostalgie maps Features: Lock and unlock models directly in the vehicle view of the shop. Clear selection menu with action, category and associated models. Lock and unlock entire categories or all vehicle models at once. Locked models remain visible in the shop. Contracts with locked models in the designated loan vehicle package are hidden. Objects and tools are excluded from the lock. The lock list is saved separately for each savegame. Supports loaded vehicles from the base game, DLCs and mods. Controls: Open the selection menu with Ctrl + Alt + B or use the “Lock / unlock model” button in the vehicle view of the shop. Vehicles already owned remain usable. Accepted contracts remain available. A lock applies to all configurations of the respective model. Game mode: Single-player Version: 0.11.0.0 Beta Test version, no multiplayer support. Author: Chris FS Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Launch Control FS25
🚀 Launch Control – More boost. More torque. More power off the line! Put an end to ordinary take-offs! With Launch Control, you can extract maximum performance when pulling away—whether using diesel or gasoline engines in the base game or compatible mods. Keep the engine at the rev limiter, build up boost pressure, and launch with up to 40% more torque! If a turbocharger is detected and the appropriate setting is selected, you’ll get a spectacular show complete with flames and sharp backfires. 🔥 From controlled power delivery to an aggressive launch: you define the settings right in the workshop! 🏁 HOW TO LAUNCH 1. Get ready Bring the vehicle to a complete stop, start the engine, and turn off the cruise control. If using a manual transmission, ensure the vehicle is in a forward gear. 2. Build boost Press and hold both the brake and the accelerator pedal all the way down. 3. Wait for the launch signal Once Launch Control is ready and the boost pressure gauge turns green, you’re good to go. The time required to build boost depends on the specific engine. 4. Release the brake and take off! Release the brake while keeping the accelerator pedal fully depressed. Depending on the amount of boost pressure built up, you’ll have up to 40% more torque available at launch. This extra "launch" effect tapers off over the course of about 15 seconds. Aborting: Before the launch, simply release the accelerator pedal. After the launch has begun, lifting off the accelerator will end the effect. If a turbocharger is detected, you may hear the blow-off valve hiss. ⚙️ YOUR SETTINGS – DIRECTLY IN THE APP Customize Launch Control to suit your vehicle and driving style: Launch Control: Enable or disable Launch RPM: 1,000 to 4,500 RPM for diesel engines; 2,500 to 7,500 RPM for gasoline engines (subject to the engine's actual maximum RPM limit) Hardcut Sounds: Customize the sound of the rev limiter to your preference Flames & Backfires: Activate and adjust these effects Flame Size & Frequency: From subtle flashes to more pronounced bursts of fire Boost Pressure Gauge: Toggle the display on/off and choose your preferred design 🔥 FLAMES, POPS, AND WHEELIES Flames and Backfires For the full spectacle, the "Popcorn + Flames" setting must be enabled. Additionally, the vehicle must have a detected turbocharger and be under at least 75% boost pressure. Flame effects only occur at speeds up to approximately 1 km/h. Not every hit against the rev limiter will produce a flame—so, you may hear a pop without a visible burst of fire. Typically, the flames appear as brief flashes, though in rare cases, they can last up to 2.5 seconds. Front wheels lifting? It’s possible! High-performance vehicles with rear-wheel or all-wheel drive may lift their front end during a launch. Whether your vehicle actually performs a "wheelie" depends on factors such as power, weight, wheelbase, traction, and any attached trailer load. There is no guarantee—after all, physics is always along for the ride! 😉 Safety Features for Your Vehicle If the brakes cannot hold the vehicle securely, the Launch Control sequence will be aborted. Furthermore, a clutch and overheating protection system will engage if the engine remains at the rev limiter for 30 seconds. ⏱️ TIMING & OPERATION F1: Displays concise operating and usage instructions. 0–50 km/h and 0–100 km/h: Timing is displayed once you start moving. Multiplayer: The mod is compatible with multiplayer. ⚠️ COMPATIBILITY Launch Control supports diesel and gasoline engines in the base game as well as in compatible mods. Electric, CNG/LNG, biogas, and hydrogen powertrains are not supported. Depending on the specific vehicle configuration, LPG/autogas vehicles may be identified as gasoline-powered. Available features and effects depend on the detected engine data and the specific vehicle configuration. Sound sources: Pixabay – further information and details can be found in SOUND_CREDITS.txt. Enjoy! ♥ Get the engine up to speed. Boost pressure in the green zone. Release the brake. And then: let it rip! 🚀🔥
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