Farming Simulator 25 mods
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Crop Rotation Calendar BETA 3 v0.2.7
Crop Rotation Calendar BETA 3 v0.2.7 I created this mod to make planning field operations in Farming Simulator more logical and realistic. Each step of the process is presented with its specific purpose, the appropriate equipment, and a sensible sequence—including necessary waiting periods and various cultivation methods. For this reason, I have set a minimum of 7 in-game days per month, providing a playable compromise that allows for multiple work days. If you wish to have more time to manage several fields, I recommend setting the duration to 15–28 days. Plan the next crop and the corresponding tasks for each of your fields—from post-harvest stubble cultivation all the way to the final harvest. The mod integrates crop rotation assessment, a field calendar, an annual overview, equipment recommendations, and automatic progress tracking. Evaluate crop rotation: Earn up to 100 points based on plant families, cultivation intervals, and the known harvest history of each field. Utilize map-specific crops: The mod detects available crops, including supported winter and summer varieties. Follow the cultivation calendar: Sowing and harvest windows are based on your active in-game calendar, including any adjustments made via the “Regional Crop Calendar” mod. Select cultivation profiles: Filter for suitable follow-up crops or choose freely from the entire list. Define cultivation methods: Choose between mulch tillage, plowing, direct seeding, or reduced tillage. Account for periodic plowing: Automatic scheduling based on your game settings and detected requirements; specific, manually selected plowing methods remain available. Plan field operations: Stubble cultivation, volunteer crop management, soil tillage, stone picking, sowing, fertilization, crop care, and harvesting. Incorporate crop protection: Includes weed control and field monitoring (note: does not include a dedicated pest treatment system). Recommended playstyle: A minimum of 7–28 days per month; 15–28 days are recommended for a more relaxed pace. Flexible work windows: 3, 5, 7, or 10 days, depending on the month length, with adjusted waiting periods and buffer times. Track progress: Automatically detect completed field operations or mark them off manually. Optional steps can be flagged as “not applicable.” Visualize volunteer crop growth: Small, randomly distributed patches of crops and weeds, with target coverage increasing from 10% to 40%. Progress is preserved even if the month length setting is changed. Configure fertilization: Choose between combined mineral fertilizer or separate N/P/K applications, plus lime and optional organic fertilizer. No mandatory quantity calculations. Equipment lookup: Access explanations for specific tasks and relevant shop categories directly from the calendar. Comprehensive overviews: View field calendars, annual summaries, and multi-year crop rotations, all color-coded for clarity. Estimate working time: Input field area (in hectares), working width, speed, and efficiency for each individual task. Daily task display: A movable window showing pending tasks for all your planned fields. Instant saving: Mod settings and planning progress are saved automatically. The game save itself is managed through the standard in-game save system. Dedicated tab featuring a 15-step guide on how to use the mod. Multiplayer support: Collaborative planning with server-side synchronization. Available in 18 languages, featuring 350 randomly rotating agricultural facts. Installation: Place the ZIP file into your mods folder and activate it within your save game. This mod does not alter yield parameters or actual fertilization values. The visible volunteer crop growth places crops and weeds directly onto the field. BETA 3 Update 0.2.7.0 Planning adjusted for all month lengths from 7 to 28 game days. Work windows depending on the month length: 7–9 month days → 3 days; 10–14 → 3 or 5 days; 15–28 → 3, 5, 7 or 10 days. Preparation buffer for short months adjusted. The waiting time for volunteer growth remains unchanged and is two game days for seven month days. Changes to the active month length automatically adjust open plans and crop rotation forecasts. Started and completed work, as well as growth progress, are retained. Sowing and harvesting months continue to follow the game calendar. The required machine hours per operation remain unchanged. Manual, description and translations updated. Required mods: Realistic Soil &Fertilizer Regional Crop Calendar Author: Enton1991 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
My CUMA V1.0
My CUMA: found your agricultural machinery cooperative, just like in real life! Share equipment with other farmers, buy together and borrow machines by the hour. FEATURES – Found your own CUMA (€10,000) and choose its logo from 8 options. – Join one or more CUMAs (up to 4) by paying an entry fee based on the value of the equipment fleet. – Automatically calculated monthly fee: the more members there are, the less each person pays. – Neighboring farmers gradually join your CUMA. – Purchases are decided by a vote among the members. – Borrow a machine from the CUMA: it arrives at the store’s delivery point and you are charged by the hour of use. – 3 starting CUMAs with suitable equipment and members. – Single-player and multiplayer. HOW TO BUY EQUIPMENT FOR THE CUMA 1. Open the “My CUMA” tab in the store, choose your CUMA from the list on the left and click “Join” (or found your own with “Create”). 2. Simply go to the store and choose the vehicle or tool, with its options just like a normal purchase (machines on sale also work). 3. Next to the “Buy” button, click “Propose to CUMA” and confirm. 4. Members vote in the “My CUMA” tab, under the “Purchases up for vote” button: “Vote for” or “Vote against”. 5. If the majority votes in favor, the machine automatically becomes part of the CUMA’s fleet. It is paid for from the shared funds, not from your personal money. HOW TO BORROW A MACHINE In the “My CUMA” tab, choose a machine from the fleet and then select “Borrow”. It appears at the store’s delivery point. When you are finished, select it and click “Return”: you will be charged for the hours of use. Inspired by the “Cuma_partage” mod (CUMA – Shared Equipment) by FarmTV. Code, interface, images and icon completely rewritten. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
Präzisionsbürste v1.0.0.0
Präzisionsbürste v1.0.0.0 PRÄZISIONSBÜRSTE Kleinere Bürstengrößen für die Landschaftsbauwerkzeuge KURZFASSUNG Fügt den Mal-, Modellier- und Laubwerkzeugen des Landwirtschafts-Simulators 25 zusätzliche, kleinere Pinselgrößen hinzu, um eine viel feinere Landschaftsgestaltung zu ermöglichen. BESCHREIBUNG Wollten Sie schon immer, dass der Landschaftspinsel kleiner wird? Mit dem Präzisionspinsel erhalten Sie zwei zusätzliche Pinselgrößen unterhalb des bisherigen Minimums für die Landschaftswerkzeuge im Baumenü. So können Sie Bodentexturen malen, Gelände formen und Pflanzen mit deutlich mehr Kontrolle platzieren. WAS SIE BEKOMMEN Farbe (Bodenanstrich): zwei neue, kleinere Schritte, 0,125 und 0,25 (der ursprünglich kleinste Schritt war 0,5) Geländemodellierung: zwei neue, kleinere Stufen, 0,5 und 1 (die ursprünglich kleinste Stufe war 2) Laub (Pflanzen): zwei neue kleinere Schritte, 0,125 und 0,25 (der ursprünglich kleinste Schritt war 0,5) Funktioniert mit den normalen Pinselgrößenreglern, sonst ändert sich nichts im Spiel. ANWENDUNG Öffne das Konstruktionsmenü, wähle „Malen“, „Modellieren“ oder „Laub“ und verringere die Pinselgröße schrittweise. Die neuen Schritte folgen direkt auf die bisherigen Mindesteinstellungen. INSTALLATION Kopieren Sie FS25_PrecisionBrush.zip (nicht entpacken) in Ihren Mods-Ordner: Dokumente/Meine Spiele/FarmingSimulator2025/mods Aktiviere anschließend die Mod für deinen Spielstand. Tags: ANWENDUNGBESCHREIBUNGKURZFASSUNGLaub Pflanzen
John Deere 5705 with cab (rice farming) FS25
- Brand: John Deere - Model: 5705 Cabinado - Power: 63 kW / 85 HP - Fuel capacity: 265 L - Maximum speed: 42 km/h - Weight: 7.1 tonnes 💰 PRICES - Total price: €25,000 Mod converted from FS19 to FS25 by JGGAMEPLAYAGRO Credits to Tailan - Agro Mods (Tractor), Agro Mods (Tires) and Guilhermy (rice edition).
Bodenverformung speichern v1.0.0.0
Bodenverformung speichern v1.0.0.0 Radspuren, Reifenprofilabdrücke und Pflugfurchen verschwinden nicht mehr beim Speichern und Neuladen: Sie bleiben auf Ihren Feldern erhalten, bis der Boden erneut bearbeitet wird. Normalerweise werden beim Speichern und Laden Radspuren, Reifenprofilabdrücke und Pflugfurchen gelöscht. Die Bodenverformungsspeicherung erhält sie: Die Spuren bleiben genau dort auf Ihren Feldern, wo Sie sie hinterlassen haben. WAS ES BEFEHLT Speichert die Spuren jedes Rades auf dem Boden: Traktoren, Anbaugeräte (Scheibeneggen, Walzen, …), Anhänger, Erntemaschinen – sowohl Basisspiel- als auch Mod-Fahrzeuge. Speichert die Tiefe, in die die Räder eingesunken sind, als reale Geländeverformung und rekonstruiert sie beim Beladen im Boden. Die Reifenspuren und die vom Pflug gezogenen Furchen werden ebenfalls erhalten und wiederhergestellt. Keine zeitliche Begrenzung: Die Markierungen bleiben so lange bestehen, bis der Boden erneut bearbeitet wird. WIE MARKEN VERSCHWINDEN (wie in der Realität) Pflug, Grubber, Scheibenegge, Tiefenlockerer, Walzenwalze, Dammformer und Sämaschinen ebnen den Boden an der jeweiligen Stelle. Ein Pflug vergräbt die Furchen früherer Pflüge. Direktsaatgeräte bearbeiten den Boden nicht, daher ebnen sie die Fahrspuren nicht ein (sie entfernen lediglich alte Furchen). INSTALLATION UND VERWENDUNG Kopieren Sie die ZIP-Datei, ohne sie zu entpacken, in den Mods-Ordner des Spiels und aktivieren Sie sie in Ihrem Spielstand. Keine Einstellungen, keine Menüs, keine Meldungen auf dem Bildschirm – es läuft im Hintergrund. Sie können es zu einem bestehenden Spielstand hinzufügen, aber es berücksichtigt keine Markierungen, die vor der Installation vorgenommen wurden: Es zeichnet ab dem Zeitpunkt auf, an dem Sie es aktivieren. Beim Laden der Karte beginnen die Markierungen einige Sekunden nach deren Wiederherstellung, beginnend mit denjenigen, die der Kamera am nächsten sind. Die Daten werden in der Datei soilDeformationSave.xml in Ihrem Speicherordner gespeichert. GUT ZU WISSEN Markierungen werden nur auf Ackerland, nicht auf Straßen, erfasst. Furchen werden nicht wiederhergestellt, wenn seitdem Saatgut angebaut wurde. Die wiederhergestellten Dellen können subtiler und flacher sein als die frischen Spurrillen des Spiels, insbesondere auf Karten mit einem groben Geländeraster (z. B. 1 m). Funktioniert im Einzelspielermodus und auf dem Server/Host. Spieler, die einem Mehrspielerspiel als Clients beitreten, sehen die wiederhergestellten Markierungen nicht. Für den Mehrspielermodus muss die Mod als ZIP-Datei verwendet werden. Bei einer extrem hohen Anzahl von Markierungen werden die ältesten zuerst geglättet (Speicherbegrenzung). Tags: Beim LadenIhrem SpielstandIhren FeldernKopieren Sie
Rabe Sturbock V1.0
Rabe Sturbock V1.0 Price: €6,700 Weight: 1.4T Category: cultivator Width: 3.2m Rear configuration: tube roller, disc or nothing Official Rabe color configuration Author: AGRITARN AMF, Mateusz41, RoroFarming 22 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
NLM Strands FOR9T Orbi 800651 (Prefab) FS25
NLM Strands FOR9T Orbi 800651 A rear lamp combining red tail lighting, red brake lighting and an amber turn signal. A compact option for the rear lighting of custom vehicle builds. Tail, brake and turn functions connect to their corresponding vehicle controls. Select the correct left or right indicator connection during installation. The supplied XML connects the functions to the vehicle's normal lighting system. No additional Lua script is required. The model includes two detail levels. Dirt masks have been updated using GIANTS data. Models, matching XML and installation guides in English and Swedish are included. This is a Farming Simulator 25 prefab for vehicle modders, requiring installation and configuration using GIANTS Editor and XML. Placing the ZIP in the mods folder does not create a shop item. Author and original model: NorthernLight Modding Product reference: Strands. An independent FS25 interpretation; product names and trademarks belong to their respective owners.
Autodrive Castlereagh FS25
318 Waypoints covering Fields, Farms, Productions and Sell Points. Due to the small layout of farms, no triggers have been mapped. Make note that almost all the points are behind a gate. Course has been made using small tractor and single axle trailer. I've tested small tractor and single axle trailer and mostly routes are working fine. Anything bigger than that, you will probably need to drive it yourself or babysit. Please let me know if you find anything wrong or doesn't work and I will try and get a fix done and new version uploaded.
Fendt 620 / 622 / 626 v1.0.0.3
Fendt 620 / 622 / 626 v1.0.0.3 V1.0.0.3 New Fix IC sounds when opening doors, windows New Fix XML Price: 124600 (depending on the configuration) Clemung: 211 PS (depending on the design configuration) High speed: 39 km/h Configurations for bikes Configurations for Fendt 620 LS Compatible with the ground deformation system; Compatible with AI Worker/GPS NEU configuration Fendt 620 production period: 1978 pieces: 1 Author: SD Team Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
AutoSwitch v1.0.3
AutoSwitch v1.0.3 AutoSwitch automates tire pressure and differential locks and makes traction realistic. It makes Variable Tire Pressure, Enhanced Vehicle, MoreRealistic, Mud System Physics, Tractor Terrain Dynamics and AutoDrive work together without modifying or disabling any of these mods. V1.0.3.0 Built-in tire wear (no tire mod needed anymore), wheel by wheel, for all vehicles, trailers and tracks: grip, radius, worn tread visible, rubber tracks smooth when fully worn HUD: wear in % per wheel, tires of attached tools and trailers shown below the tractor; new tires at the workshop; TTD reads this wear Courseplay jobs resume when the savegame loads, from the waypoint where they stopped Total hectares in the Fields window; mini weather no longer overlaps the clock bar New forage harvester HUD icons (4×4 and 4×2) Objective: make the game more realistic and efficient. Features: Tire pressure: with AutoDrive / Courseplay, deflate in the field and inflate on the road; manual driving in Automatic or Manual mode. Differentials (Enhanced Vehicle): rear locks at 15 % slip, front at 30 % (adjustable), 2WD only on asphalt and concrete, 4WD elsewhere. Plowing: in AUTO mode, a lowered plow locks the rear differential, it unlocks when the plow is raised. AUTO / MANUAL mode (Right Ctrl + Up arrow): in MANUAL you handle diff locks and 2WD / 4WD, an engaged lock is never released and the tractor slides in turns; back to AUTO with AutoDrive / Courseplay. Real drivetrain of each machine: combines, forage harvesters and 2WD machines with their own HUD icon, only the driven axle locks. Steering: 90 % in 4WD; locks released with the wheels turned and refused with a “Straighten the wheels” alert. Grip (MoreRealistic): wet-ground loss with 5 levels, capped VTP field bonus, diff-lock bonus; built-in tire wear taken into account (worn tires grip less in the field, a bit more on dry road). Dual wheels: real width used by Mud System Physics. Mounted only with the rear (BKT 650/65R42) and front (BKT 540/65R30) dual-wheel racks, tire by tire (15 in-game minutes per tire). AutoDrive speed by terrain (field, track, road), in 2 km/h steps. Display: speed range, top view of the tractor and slip of each wheel next to the speedometer, blocks movable with the mouse. Mud: MSP → TTD bridge (no double resistance), wet paths drivable; tire tracks kept with the savegame, muddy tires stay dirty. Weather (Right Ctrl + M): current weather, next 24 hours and following days; mini weather widget next to the clock; visible wind (trees, crops, grass). Register (Right Ctrl + R): AutoDrive Addon weighings, farm sales and totals per month and per product. Finances: bank overdraft with interest, co-ops paid at the end of the month. Opening hours: shop open 8 am to 7 pm, selling points 6 am to 10 pm (adjustable). Traffic: game cars no longer overtake tractors. Sleep for several hours or several days. Mod conflicts arbitrated by AutoSwitch (ModMixer no longer needed). Protected sowing, grass trampled by the wheels, implements stay still when stopped. Racks: place the racks, park the tractor in the rectangle (green = well placed), on foot on the yellow marker press Right Ctrl + I. Unmount with empty racks. Single-player only. Settings: AUTOSWITCH tab in the Settings (required mods listed at the bottom: OK in green, X in red). Required mods: Variable Tire Pressure, Enhanced Vehicle, AutoDrive, Courseplay, MoreRealistic + XML Databank, Mud System Physics 1.3.6, Tractor Terrain Dynamics 1.0.3.7 (only one TTD), DynamicDrive Pro, Realistic Harvesting, Moisture System. Tire wear is built in: no tire mod needed. New in V1.0.3.0: built-in tire wear (all vehicles, trailers and tracks, % per wheel on the HUD, new tires at the workshop), Courseplay jobs resume on load, total hectares in the Fields window, new forage harvester icons. Author: bibifr Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Switchable Sign with IC FS25
GV604 Flexi switchable Sign - prefab for FS25. Features changeable ADplate, Wide Load, Long Load and Heavy Load plates, with animated lid and locks, physical sign storage, and full Interactive Control, IC operation.
My CUMA FS25
My CUMA: found your agricultural machinery cooperative, just like in real life! Share equipment with other farmers, buy together and borrow machines by the hour. FEATURES - Found your own CUMA (€10,000) and choose its logo from 8 options. - Join one or more CUMAs (up to 4) by paying an entry fee based on the value of the equipment fleet. - Automatically calculated monthly fee: the more members there are, the less each person pays. - Neighboring farmers gradually join your CUMA. - Purchases are decided by a vote among the members. - Borrow a machine from the CUMA: it arrives at the store's delivery point and you are charged by the hour of use. - 3 starting CUMAs with suitable equipment and members. - Single-player and multiplayer. HOW TO BUY EQUIPMENT FOR THE CUMA 1. Open the “My CUMA” tab in the store, choose your CUMA from the list on the left and click “Join” (or found your own with “Create”). 2. Simply go to the store and choose the vehicle or tool, with its options just like a normal purchase (machines on sale also work). 3. Next to the “Buy” button, click “Propose to CUMA” and confirm. 4. Members vote in the “My CUMA” tab, under the “Purchases up for vote” button: “Vote for” or “Vote against”. 5. If the majority votes in favor, the machine automatically becomes part of the CUMA's fleet. It is paid for from the shared funds, not from your personal money. HOW TO BORROW A MACHINE In the “My CUMA” tab, choose a machine from the fleet and then select “Borrow”. It appears at the store's delivery point. When you are finished, select it and click “Return”: you will be charged for the hours of use. Author: _Nono85_ Inspired by the “Cuma_partage” mod (CUMA - Shared Equipment) by FarmTV. Code, interface, images and icon completely rewritten.
Volvo F Series Edit FS25
Just a little edit on a Volvo F series. Added Decal on back Window (Eriksson) Added Blitz bar on roof (Not working!)
ScriptHubModding Construction Category FS25
ScriptHub Modding Building Category for FS25 With this mod, ScriptHub Modding gets its own main category in the build mode of Farming Simulator 25 Suitable decorations, traffic lights, signs and other construction objects are sorted there centrally and clearly The category offers five sections Traffic lights and traffic Decoration Signs Buildings Miscellaneous Suitable mods are automatically recognized based on the author ScriptHub Modding or a suitable mod name The Fire Station Exit Traffic Light is already automatically assigned to the Traffic Lights and Traffic section Additional own mods can be added via the included configuration file The custom ScriptHub Modding logo and matching symbols identify the category and its sections The mod is used for sorting in build mode The respective object mods must be installed separately and activated in the savegame For installation, copy the unopened ZIP file into the Mods folder and activate it together with the matching object mods Remove existing older versions of the building category beforehand For FS25 on PC and Mac Created by ScriptHub Modding
Saskia Kross Real Estate Agency FS25
Hi there 📖, 🏢 Saskia Kross Real Estate Agency With this mod, you receive the office of real estate agent and interior designer Saskia Kross for your map. The building is perfect for expanding your community with a suitable real estate office. Whether for brokering houses, apartments or plots of land, or for designing stylish interiors – the office fits ideally into a rural or urban environment. 📍 General Information Building: Saskia Kross Real Estate Agency Category: Business Activities: Real Estate Agent & Interior Designer Required additional mod: You can find Stani's Building Category here: Stani's Building Category • Seating option can be switched on and off with the “F” key 💰 Purchase price: €85,000 per building 🔧 Functions & Features •💺 Seating option Using the “F” key, you can easily switch the seating option at the building on or off. This allows you to customize the office according to your preferences. 🪧 Additional Decorative Objects Under “Decoration” you will find the matching objects for your real estate office and your community: 📍 Street sign “Siegstraße” 💰 Purchase price: €100 📢 Advertising sign 💰 Purchase price: €200 🏡 For-sale sign 💰 Purchase price: €50 The decorative objects are perfect for appropriately decorating the real estate office, drawing attention to property listings, and realistically marking streets and plots of land. ⚠️ Important Notes & Terms of Use ❌ Editing, redistributing or uploading the mod to other websites is not permitted. ❗ Please respect the work and rights of the creator. Feel free to subscribe: https://www.youtube.com/@bauhofstaniholzwurmmanni9691
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