Farming Simulator 25 mods

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142 / 4,536
Felsbrunn FS25
maps

Felsbrunn FS25

Welcome to Felsbrunn! This is a map from Farming Simulator 19 converted and modernized for Farming Simulator 25. The map includes: - Main Farm - Animals - 36 fields - Production and selling points - Biogas Plants You will see more after downloading map! - Added a new German-style town - Replaced all houses - Added compatibility with the Highlands Fishing DLC - Fixed visual bugs - Restored all road models - Restored the waterfall effect - Added new license plates - Added the old train from Felsbrunn - Added more ground textures for landscaping/painting - Added a new bale sell trigger - Added missing collisions on roads (bridges) - Added missing collision in the castle - Added the missing starting vehicle (car) - Removed the duplicate trigger at the railway sell point - Changed the layout of buildings at the shop - Set aside new farmlands for both ports - Adjusted the height of the lampposts - Fixed the location of forestry missions - Fixed most issues with road signs - Fixed visual bugs

Wooden Garages And Workshops FS25
placeables

Wooden Garages And Workshops FS25

This package includes dozens of building options for storing vehicles, equipment, bales, pallets, and fuel. Garages with different door configurations in two sizes. Four garages with a workshop where you can modify and maintain your vehicles and store not only machinery but also hand tools. Open shlters in four different sizes, which you can also equip with sliding or tarp doors if you wish. You can also expand your sheds with the included additional shelter that can be attached to the side of another building. The wall color of all buildings is freely selectable. In addition to these, the package includes sheds with fuel tanks, as well as object storage that fits perfectly into the included open shelters. Decorative objects include, for example, farm signs, stored dual wheels, various culvert pipes, wells and manholes. Additional shelters must be placed in a free-mode, and levelling and painting the terrain must be done beforehand. Connecting buildings perfectly can be a bit tricky, especially with a controller. To ensure perfect placement, I recommend that you enable snapping mode and use rotation in 90 degree steps relative to the map when placing both the main building and the additional shelter. With special care, other orientations are also possible. Garages Category: Sheds Price: $25,000 - 42,000 Daily upkeep: $28 - 30 Configurations: Color and doors Garages with workshop Category: Sheds Price: $42,000 - 60,000 Daily upkeep: $50 - 65 Configurations: Color Shelters Category: Sheds Price: $4,000 - 26,000 Daily upkeep: $5 - 22 Configurations: Color and doors Fuel storage sheds Category: Containers Price: $6,000 - 15,000 Daily upkeep: $30 - 80 Configurations: Color and doors Object storage Category: Silos Price: $100 Capacity: 90 Decorative Objects Category: Decoration Price: Varies Dozens of options. - New fuel storage sheds. - Added object storage. - Multiple decorative placeables. - Tip collisions adjusted. - Texture updates. - New buildings added. - Fixed missing window textures. - Enlarged the triggers for garage lights.

Forester FS25
other

Forester FS25

Forester for FS25 - a complete forest editing tool. Please save your game before using this tool. Press Ctrl + T to open the editor. MODES - Zone: draw a polygon on the terrain and generate, replace, or delete trees inside it. - Plant brush: paint new trees within the brush radius. - Replace brush: swap existing trees for another species within the brush radius. - Delete brush: remove trees within the brush radius. FEATURES - Choose a specific species, weighted-random, or uniform-random selection. - Configure per-species probabilities for weighted selection. - Control density, growth stage, clustering, and trunk tilt. - Delete stumps (Only in Zone mode). - Live tree counter with an optional map-wide tree limit. - Undo the last editor action. - Multiplayer supported (Only available to Admins). - Global tree cutting for Chainsaws and machinery (Needs to be activated by admins online). ZONE EDITOR - Left-click terrain to place polygon points (up to 32). - Right-click to remove the last point. - Full species, density, appearance and placement controls in the side panel. NOTES - Restart the game to reset tree LOD after large edits. - Zone Mode cannot plant on fields. - Replacing or deleting trees before Deadwood missions spawn can in some cases break the mission. - Major rewrite. Adds the full zone editor, plant / replace / delete brushes, a native settings panel, per-species probability configuration, growth-stage and clustering controls. - Removed the separate delete-brush toggle keybind; the delete brush is selected from the Forester menu. - Renamed the open-menu keybind to "Open Forester Menu". - Added an options toggle to show or hide the Forester keybind hints in the on-screen help. - Menu remembers settings in the current session. - Tree Replacer rejects trees with only a single growth stage (prevents transport logs and most modded transport logs; unfortunately most modded trees will also be rejected). - Mod rebuilds/remaps weights so they survive map/mod changes (where indices often shift). - Added override setting for Tree Replacer when the targeted tree is near or inside an object.

Claas Torion 1511 Edit v1.1
implements

Claas Torion 1511 Edit v1.1

– Price: 180.500$ – Power: 167 hp – Max. speed: 40 kph – Color configurations – Toplights Confiqurations – Horns Confiqurations – Company name Confiqurations – Interior deco Confiqurations

AVA Mod Manager BETA 2 v1.0
other

AVA Mod Manager BETA 2 v1.0

A mod manager for Farming Simulator 25. It installs and removes mods, keeps your mods folder tidy, finds conflicts before they stop the game from loading, reads the game log, edits savegames, and shows you exactly what every mod adds to the in-game shop. Free, no ads, no bundled third-party software. Why you would want it Anyone running more than twenty mods knows the stories. The game stopped loading and there is no telling which mod did it. Two mods added the same fill type and now the shop is a mess. You updated a mod, the old one was better, and the old one is gone. You want to switch half your mods off for one savegame and switch them all back afterwards. The manager solves this by reading the same files the game reads and telling you what is in them in plain language. General features – Installing mods. Drop an archive on the window or pick a file. It handles zip, 7z and rar, and works out where the mod belongs on its own. – Enable and disable. Disabled mods are not deleted. They move to a separate folder and come back with one click. The game does not see them, you do not lose them. – Mod profiles. Named sets of mods you can switch between. One set for multiplayer, another for singleplayer, another for a specific map. Switching swaps the contents of the mods folder as a whole. – Version archive. When you update a mod, the old version is kept rather than overwritten. If the new one turns out worse, rolling back takes two clicks, and the version you are replacing is archived too, so the rollback is itself reversible. – History. What was installed, enabled, disabled or removed, and when. When the game suddenly breaks, the first question is always “what did I change yesterday”, and now there is an answer. – One-click install from ModsFire. Press the button on the site and the mod arrives in the manager. For now, several authors are supported, but going forward it’ll be easy to auto-install almost any mods from this file-sharing service. – Seven interface languages: English, Russian, Ukrainian, German, French, Spanish and Portuguese. – Several games in one window. Besides FS25 it supports FS22, FS19, BeamNG.drive, Euro Truck Simulator 2 and American Truck Simulator, each with its own folder and its own settings. What it does specifically for FS25 This is where most of the work went. Everything below reads the game’s real files rather than guessing. 1) Conflict detection Finds the things that make mods fight each other, and explains what each one will actually break: – The same fill type (`fillType`) declared by two different mods – The same vehicle type (`vehicleType`) registered twice, where the second registration overrides the first and the displaced mod’s vehicles fail to load – Two shop items with the same name, which leaves you two near-identical entries in the store – Key binding clashes, with the exact list of which mod bound which action to that key – The same script file loaded by more than one mod – Duplicates and older copies of the same mod 2) Mod health checks Separately, it finds mods that are broken on their own: – An archive inside an archive, which the game cannot unpack – A missing or corrupt `modDesc.xml` – Files wrapped in an extra folder, so the game never sees the mod at all – DescVersion problems, including mods built for a newer game version – Internal paths too long to extract, which is why vehicles or textures later go missing in game – Corrupt archives and leftover junk files 3) Log analysis Reads the game’s log.txt and turns it into a readable list: what the error is, which mod caused it, and what to do about it. Repeated errors collapse into a single entry with a counter, so one message repeated two hundred times does not bury everything else. It recognises missing files and textures, Lua errors with their call stacks, missing translations, uncompressed textures, vehicles that fell through the map, and rejected mod filenames. 4) Shop browser Shows everything your installed mods add to the in-game store, in one list. Search, filters by brand, category and type, eight sort orders and a tile view. Each item shows its price, specifications, capacity, engine power, working width, attacher types, wheel sets and which mod it came from. It will also tell you what buying one of everything would cost. 4) 3D preview. Spin the model right inside the manager, with the textures and factory colours from the mod itself. It reads the native `.i3d` format directly, so there is nothing to convert. 5) Savegame editor Edits a savegame directly, without launching the game: – Money and loan, per farm – Difficulty and time scale – Autosave interval, fuel usage, growth mode and period length – Game rules: stones, weeds, lime, snow, plowing, crop destruction, traffic, automatic motor start – Helpers: whether they buy their own fuel, seeds and fertiliser 6) Vehicles in the savegame. A separate screen listing every vehicle you own, with its position on the map and its operating hours, each one editable. Useful when a tractor has ended up outside the map and there is no way to reach it in game. A backup is written before any change, and the manager tells you where it put it. 7) Savegame mod check Compares the mods recorded in a savegame against what is actually installed. It separates the ones the save genuinely needs to load from the ones that are merely listed and do not matter. Installation – Download AVAModManager-v0.9.1-setup.exe and run it. No administrator rights are needed, it installs into your own user folder. – Both the installer and the application are code-signed, so Windows shows a real publisher rather than “unknown”. – It does not touch the game itself. It only works with your mods folder and with the savegames you point it at. BETA 2 – Fixed the bugs that were found – Globally expanded the ETS 2 and ATS categories: 3D model preview, logs, mod conflicts, health check, changed mod installation logic (mods are now embedded into the save), save management, load order, and many other features – Improved the auto-detection logic for folders – Improved the mod installation logic for most games

Krone Ultima isoBUS Screen v1.0.0.1
scripts

Krone Ultima isoBUS Screen v1.0.0.1

– I hereby provide you with my Krone Ultima isoBUS Screen. It displays all the important information for a baler-wrapper combination. – The screen is of course intended for a Krone Ultima, but it can also be used with other balers. However, changes to the XML will probably be necessary, as the fill types differ from one baler to another. – For the installation itself, I have included instructions as well as the corresponding entry for the implement’s XML. – If you notice any bugs, I would be very grateful if you let me know so that I can fix them. V1.0.0.1 – added English translation to the instructions Required: – Dashboard Live

Ursus 6cyl Pack v1.6
tractors

Ursus 6cyl Pack v1.6

– Models: 1201, 1204, 1214, 1222, 1224, 1604, 1614 – Ursus 6-cylinder Pack: these are 100% functional 6-cylinder models with a clean log (0 errors, 0 warnings). – Stickers – Tires – Gearbox – Markings – Front weight – Wheel weights – Rear fenders – Front fenders – Mud flaps – Cab – Front lights – Grille – Rear hitch – Exhaust system – Steering wheel – Hood – Front loader console – Animations: IC Color configurations: – Engine – Hood – Fenders – Cab – Grille – Rims – Front weight – Wheel weights – Roof V1.6.0.0 – sound errors fixed – added turbo whistle to 1614 and 1604 Required: – Interactive Control

Separate Driving Controls by Individual Machine BETA v1.0
other

Separate Driving Controls by Individual Machine BETA v1.0

Custom Input Controls adds selectable control profiles to drivable vehicles in Farming Simulator 25. Choose between the standard game controls, a H Pattern, or a ISO Pattern directly from the vehicle configuration menu. Each purchased vehicle can use its own control setup, allowing identical machines to have different control layouts. This is useful when running dual joysticks, you can run a skid steer on left stick, then seamlessly enter an excavator/crane controls vehicle, and have left joystick run that and not the driving axis. The mod provides custom driving, steering, boom, and bucket input routing designed for equipment such as skid steers and loaders. ISO controls can include preset keyboard and Xbox controller bindings, while all custom inputs can still be changed through the normal FS25 Controls menu. You will need to setup your bindings in control settings for this to work. Features include: – Standard, H Pattern, and ISO control profiles – Per-vehicle control configuration – Independent left/right drive controls for H Pattern – ISO forward/reverse and left/right steering – Boom raise/lower controls – Bucket curl/dump controls – Keyboard, Xbox controller, and joystick-compatible input actions – Works with base-game and modded drivable vehicles – Does not alter vehicles when Standard Controls are selected This is a standalone mod that add functionality to all drivable vehicles, selected by a menu option in the shop. Tested on keyboard/mouse, Thrustmaster T16000M, and Xbox One controller. If you find an error with another control device, please reach out so I can fix it.

Kleines litauisches Dorf v1.1.0.0
other

Kleines litauisches Dorf v1.1.0.0

Kleines litauisches Dorf v1.1.0.0 Hinweis: Falls Sie die BETA-Version dieser Karte gespielt haben, müssen Sie ein neues Spiel beginnen. Gute Ernte und gutes Wetter, wir sehen uns auf dem Feld. V1.1.0.0 Texturen für einige Objekte korrigiert Ein Problem mit der kleinen Schweinefarm wurde behoben; die Schweine waren nicht sichtbar. Weniger NPC-Fahrzeuge auf den Straßen Der Zug ist jetzt sichtbar Probleme mit den Texturen ausgetrockneter Leichen behoben Feste Kennzeichen für Traktoren Habe einige Bäume befestigt, die in der Luft schwebten. Die Grastexturen, die im Inneren von Gebäuden sichtbar waren, wurden korrigiert. Die getrockneten Ernteprodukte sind vollständig fixiert, haben nun aber eine andere Textur. Feste Kuhfarm, die Kühe befanden sich im Boden und im Silo, während der Traktor darüber fuhr. Korrigierte Shader für die Gebäude Die platzierten Objekte wurden repariert, einige von ihnen ebneten den Boden jedoch nicht korrekt. Die Texturen wurden korrigiert und angepasst, was die Stabilität auf leistungsschwachen PCs und das Laden der Karte verbessern sollte. Hallo, ich präsentiere Ihnen meine Karte, die sich in Osteuropa befindet. Die Karte enthält: Objekte, deren Sichtbarkeit von Wetter und Jahreszeit abhängt 54 Felder Wälder 11 Bauernhöfe mit Tiergehegen für Schweine, Pferde, Hühner, Kühe und Schafe. Wirtschaftsgebäude, kleine Produktionsstätten. Hauptstraßen und kleinere Wege führen zu den Feldern, auf denen sich tiefe Pfützen befinden. Produktionspunkte zur Aufbesserung Ihres Bankkontos BGA Sichtbare Feldüberschwemmungen zu bestimmten Jahreszeiten Mehrfrucht (Roggen, Dinkel, Triticale, Grünroggen, Senf, Humusaktiver Mais, Silomais, Blühmais, Winterweizen, Sommerweizen, Wintergerste, Sommergerste, Luzerne, Klee) Gelände mit mehreren Blickwinkeln Individuell gestaltete NPC-Fahrzeuge auf der Straße. Das Log ist fehlerfrei, enthält lediglich einige Warnungen, die das Gameplay nicht beeinträchtigen. Stoppelvernichtung Produktionsstätten für die Trocknung von Erntegut Und andere coole Dinge, die das litauische Flair widerspiegeln. Ich hoffe, es gefällt euch. Tags: BGADas LogDie KarteMehrfrucht Roggen

Hand Lock 1.0.0
other

Hand Lock 1.0.0

Hand Lock - Improves the stability of hand-carried objects by keeping them firmly in the player's hands, reducing accidental drops and unwanted physics movement while walking. Supports singleplayer, multiplayer and dedicated servers.

True AI Tracks 2.2.0.1
other

True AI Tracks 2.2.0.1

True AI Tracks - Description: AI vehicles leave tracks and deform the ground Credits: KCHARRO

Adjustable Engine Brake Force 1.0
other

Adjustable Engine Brake Force 1.0

Adjustable Engine Brake Force - Description: Many vehicles behave very differently when it comes to engine braking—as soon as you take your foot off the throttle, some vehicles brake very hard, while others only brake very slightly. With this mod, you can adjust the engine braking force...

SmartLights 1.0
other

SmartLights 1.0

SmartLights - Description: SmartLights automates driving lights, work lights and beacons depending on visibility, weather, vehicle size and work situation. Driving lights react to darkness, rain, snow and fog. Work lights are used in suitable work situations, while beaco...

Crop-Dependent Rolling 2.0
other

Crop-Dependent Rolling 2.0

Crop-Dependent Rolling - Changelog 2.0.0.0 - Major rework: - Every seedable crop on the map is detected automatically, including modded crops - Configurable directly in an in-game menu instead of the Lua script - Defaults to the values given by the game/map - Settings are saved per sav...

Mow Grass Anytime 1.0
other

Mow Grass Anytime 1.0

Mow Grass Anytime - Description: Allows crop grass and meadow grass to be mowed from the first visible growth stage. The three visible growth stages yield 25%, 50%, and 100%. Harvested and rolled grass states remain unaffected. Credits: Dude23

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