Farming Simulator 25 mods
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Pig Pen V1.4
Building Type: Animal Pen Price: £85,000 Upkeep: £0 Category: Animals > Pigs Holds up to 250 pigsV1.4.0.0Collision issue fixed
Realistic Livestock RM V1.1.4
Replaces FS25's simple animal clusters with individually tracked animals — each with unique genetics, breeding, diseases, and production traits. A maintained version of Arrow-kb’s Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal’s individual traits. This is a maintained version of the original Realistic Livestock mod by Arrow-kb, who has discontinued development. The goal is to keep the mod working, fix bugs, and make improvements where needed. **Features** - Individual animal tracking with unique identity - Genetics system with heritable traits that affect production output - Genetics display in animal names with configurable detail level (average score or full trait breakdown) - Breeding and reproduction with pregnancy mechanics and genetic inheritance - AI insemination system with semen dewars - Disease simulation with infection, treatment, and immunity - Animal monitoring to track individual animals over time - Weight system tied to genetics and feeding - Animal marking and castration - Move tab for transferring animals between husbandries - Daily summary mode for message log - In-game help pages - Highland cattle bull support - Animal pack system: third-party mods can add new breeds or adjust animal balance - Map support: Hof Bergmann (ducks, geese, cats, rabbits, alpacas, quail) with automatic version-aware compatibility - Simple support for butchers using Extended Production Point (EPP) mod - Multiplayer support **Supported Maps & Packs** Maps: Hof Bergmann — ducks, geese, cats, rabbits, alpacas, quail with full breeding support Animal Packs: Cow Breeds Pack for RLRM by ConGan98 — additional cattle breeds **Notes** - Based on Arrow-kb’s Realistic Livestock mod (v1.2.0.5), released under GPL-3 license - Savegame data from Arrow-kb’s original version is automatically migrated on first load - Font Library mod is no longer required - Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem **Limitations** - Multiplayer: Dewars (AI semen canisters) cannot be physically picked up by clients. Works in singleplayer. **Installation** Place FS25_RealisticLivestockRM.zip in your mods folder. Migrating from Arrow-kb’s version: Remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip. Back up your savegame first, then load it — data migrates automatically. **V1.1.4.0** Hof Bergmann 1.4 support and bug fixes: - Fixed horse breed visuals on Hof Bergmann: adult horses no longer display as foals, breed colors now match correctly, foal-to-adult model transition now works - Fixed horse riding and equipment on Hof Bergmann v1.4: saddles, carriages, and tools from the Horse Addon Pack now attach correctly - Disabled four horse breeds not natively supported by Hof Bergmann (Pinto, Chestnut, Bay, Dun) from the dealer — existing savegame horses of those breeds are unaffected - Fixed dealer generating sale animals for breeds marked as not purchasable on the current map - Fixed wool and chicken eggs not spawning on Hof Bergmann v1.4: bridge now remaps fillTypes to match HB’s husbandry buildings - Fixed Hof Bergmann egg incubator failing to add hatched chicks to husbandry when RLRM is active - Fixed crash when animal output curve returns nil, which could silently stop all production in a building - Added diagnostic logging for fillType mismatches in pallet and milk output
Animal Food Calculator V1.1
The Animal Food Calculator (AFC) enhances animal husbandry in FS25 by providing significantly greater clarity and control. In the animal menu, the mod not only displays estimated daily and annual consumption but can also, depending on the settings, adjust the actual in-game values to the selected reference and scaling. It supports food, water, and straw, as well as output values such as milk, manure, slurry, and pallet output. In the EnhancedAnimalSystem, AFC takes lactation factors into account for supported animals so that the display and calculations better align with the enhanced animal systems. **AFC can read its values from various sources:** – from the base game, – from the map, if a custom animals.xml is built in, – from the FS25_AnimalPackage_vanillaEdition by BavarianRedneck – from a custom animals.xml within the mod. Easily switch modes in-game in the game settings under Animal Food Calculator. **The modes explained:** 1. Reference Source The reference source determines which animal data AFC uses as a basis. So the question is: Which values should apply? – Basegame: AFC uses the animal values from the base game. Good for players who want to stay as close as possible to the standard LS. – Map: AFC uses the animal values from the currently selected map, provided the map includes its own animals.xml file. Good for mod maps with their own animal balancing. – AnimalPackage: AFC uses the values from the installed FS25_AnimalPackage_vanillaEdition. If the mod is active, it takes precedence and may override other sources. – Custom: AFC uses the mod’s own animals.xml as a reference. This is the right choice for custom balancing or adjusted values. **2. Scaling Mode** The scaling mode determines how much the input and output are additionally adjusted. So the question is: Should the values simply be adopted, or should they be scaled as well? – Basegame: Scaling is off. AFC displays values and operates without additional scaling. The multiplier is effectively set to 1.0, and the number of days is not factored in separately. – Auto: AFC scales automatically based on the set number of days per month, but without an additional multiplier. Useful if you want the values to grow automatically with your time system. – Manual: AFC scales only using your set multiplier. The number of days per month is not automatically factored in here. Good if you want full manual control. – Hybrid: AFC combines both, scaling based on days per month plus an additional custom multiplier. This is the most flexible mode for balancing and gameplay. **3. Multiplier** The multiplier is an additional factor for AFC scaling. The menu offers fixed levels ranging from 0.25x to 10.00x. It is only active in Manual and Hybrid modes. **V1.1.0.0** – All animal barn inputs and outputs are now displayed – New modes for selecting the data source – Consumption values can now be read and set from different sources depending on the mode – Improved support for additional animal subtypes from mods.
Balkan Pig Barn v1.0
Capacity: 20 pigs The barn requires feed, water, and straw. Manure builds up inside and can be removed using a wheelbarrow and shovel. Alternatively, you can use a manure spreader, which is placed in front of the barn door and fills automatically. Price: $37,000 Daily upkeep: $30/day Category: Animal stable
Dutch Sheep Barn V1.0
Enclosed Dutch Sheep Barn. Custom fully customizable sheep barn. Water automatically fills. Small solar panels. This barn has an extra feature: bale storage. Since manure production isn't supported without a script, I added manure generation from straw for sheep and goats. Dutch Sheep Barn Category: Animal Pens Price: $151,000 Daily upkeep: $50 Animals: 240 Sheep Manure Heap Category: Grain Silos Price: $2,000 Daily upkeep: $0 Bale Storage Category: Storages Price: $10,000 Daily upkeep: $0 Production Manure Heap Category: Production Sites Price: $10,000 Daily upkeep: $0
Automated Dairy Farm 700 V1.0.0.1
Experience the next level of dairy farming with the Automated Dairy Farm 700. This modern, high-tech facility is designed for large-scale operations that require maximum efficiency and comfort for their livestock. The farm is fully automated, featuring a high-capacity milking carousel and an integrated feeding robot to streamline your daily routine. With a focus on animal welfare, the barn includes advanced ventilation, wind protection, and adjustable side walls to maintain the perfect climate year-round. **Main Features:** Capacity: 700 cows. Automation: Integrated milking carousel and feeding robot (Lely Juno style). Climate Control: Working fans, wind protection, and functional folding side walls. Storage: Built-in milk cooler and manure storage. Lighting: Custom night lighting system (red light) active from 18:00 to 06:00 for a realistic atmosphere. Visuals: Custom 3D markers on all triggers for a clean and modern look. Technical Specifications: Price: $800,000 Log: 100% Clean (No errors). Category: Animals -> Cows. Credits: Original Authors: Lunchbox FS25 Conversion & Enhancements: DiamondWolf An excellent modern solution for large farms! **V1.0.0.1** Fixed the double manure storage. Minor fixes.
UK Large Beef Unit v1.0
Shed release B – UK Beef/Dairy Farm series. A larger beef unit inspired by UK farms. Capacity: Holds up to 120 cattle! Manure will accumulate inside the shed; you need to clear it out manually. This does not support slurry – so use Straw! Beef cattle should be used. This shed does not support milk.
Dutch Sheep Barn V1.0.0.1
Enclosed Dutch Sheep Barn. Custom sheep barn Water automatically fills Small solar panels This barn features a bale storage module and manure production from straw (since manure is not natively supported for sheep/goats). Because storage and manure production cannot be part of a single building, they are split into modules that must be placed overlapping. I recommend using ‘toggle snapping’ to align all 3 modules in the same space. **Dutch Sheep Barn** Category: Animal Pens Price: $151,000 Daily upkeep: $50 Animals: 240 Sheep **Manure Heap** Category: Grain silos Price: $2,000 Daily upkeep: $0 **Bale Storage** Category: Storages Price: $10,000 Daily upkeep: $0 **Production Manure Heap** Category: Production Sites Price: $10,000 Daily upkeep: $0 **V1.0.0.1** – Visual fix (rotation of 1 gate) – Manure production increased 5x – Manure loading trigger is now invisible and the manure heap is now visible – Increased bale storage capacity from 120 to 180 (visually for 240 bale types) – Updated translation for clearer distinction of bale unloading methods – Updated mod description
Realistic Livestock RM V1.2.3
Replaces FS25's simple animal clusters with individually tracked animals — each with unique genetics, breeding, diseases, and production traits. A maintained version of Arrow-kb's Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal's individual traits. This is a maintained version of the original Realistic Livestock mod by Arrow-kb, who has discontinued development. The goal is to keep the mod working, fix bugs, and make improvements where needed. **Features** - Individual animal tracking with unique identity - Genetics system with heritable traits that affect production output - Genetics display in animal names with configurable detail level (average score or full trait breakdown) - Breeding and reproduction with pregnancy mechanics and genetic inheritance - AI insemination system with semen dewars - Disease simulation with infection, treatment, and immunity - Animal monitoring to track individual animals over time - Weight system tied to genetics and feeding - Animal marking and castration - Move tab for transferring animals between husbandries - Daily summary mode for message log - In-game help pages - Highland cattle bull support - Animal pack system: third-party mods can add new breeds or adjust animal balance - Map support: Hof Bergmann (ducks, geese, cats, rabbits, alpacas, quail) with automatic version-aware compatibility - Simple support for butchers using Extended Production Point (EPP) mod - Multiplayer support **Supported Maps & Packs** **Maps:** - Hof Bergmann ducks, geese, cats, rabbits, alpacas, quail with full breeding support **Animal Packs:** - Cow Breeds Pack for RLRM by ConGan98 (https://github.com/ConGan98/FS25_CowBreedsRLRM) — additional cattle breeds **Notes** - Based on Arrow-kb's Realistic Livestock mod (v1.2.0.5), released under GPL-3 license - Savegame data from Arrow-kb's original version is automatically migrated on first load - Font Library mod is no longer required - Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem **Limitations** - Multiplayer: Dewars (AI semen canisters) cannot be physically picked up by clients. Works in singleplayer. **Installation** Place FS25_RealisticLivestockRM.zip in your mods folder. Migrating from Arrow-kb's version: Remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip. Back up your savegame first, then load it — data migrates automatically. **V1.2.3.0** - Performance: large-herd bulk operations and MP reproduction sync no longer freeze the game; day-change collapses many updates into one. - New: non-blocking startup warning for known-trouble mods + Mod Compatibility reference page (hard-conflict mods unchanged). - Pregnancy consumption capped at 2x baseline (sows previously hit 4-9x); pregnant/lactating cows and goats now drink more water. - MP fixes: pig/horse pregnancies now sync to clients, per-animal trailer load/unload crash fixed, hard-conflict dialog fires on every peer. - Witcombe: Highland and Hereford visuals corrected, Jersey/sheep/pig marker & monitor mesh hidden when off, rabbits now breed properly.
American Cow Stable V1.0
American Cow Stable Capacity: 200 cows / 5,000 cows in OVER Production: MILK / BUFFALO MILK / LIQUID MANURE Configurations: wall material and color Price: $80,000 / $40,000 in OVER
Lenormand rack V1.0.0.1
Hello, here is a Lenormand rack updated for FS25. Features: Price: €550 Category: Miscellaneous If you encounter any bugs, please don't hesitate to let me know. This mod is a reconversion! V1.0.0.1 Updated mod description. Added an image.
Realistic Livestock RM V1.2.4
Replaces FS25's simple animal clusters with individually tracked animals — each with unique genetics, breeding, diseases, and production traits. A maintained version of Arrow-kb’s Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal’s individual traits. This is a maintained version of the original Realistic Livestock mod by Arrow-kb, who has discontinued development. The goal is to keep the mod working, fix bugs, and make improvements where needed. **Features** - Individual animal tracking with unique identity - Genetics system with heritable traits that affect production output - Genetics display in animal names with configurable detail level (average score or full trait breakdown) - Breeding and reproduction with pregnancy mechanics and genetic inheritance - AI insemination system with semen dewars - Disease simulation with infection, treatment, and immunity - Animal monitoring to track individual animals over time - Weight system tied to genetics and feeding - Animal marking and castration - Move tab for transferring animals between husbandries - Daily summary mode for message log - In-game help pages - Highland cattle bull support - Animal pack system: third-party mods can add new breeds or adjust animal balance - Map support: Hof Bergmann (ducks, geese, cats, rabbits, alpacas, quail) with automatic version-aware compatibility - Map support: Witcombe (UK breeds — Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester, plus Hereford heritage profile) with automatic version-aware compatibility - Map support: Le Mechet (French breeds — Charolaise, Montbeliarde, Simmental, Vosgienne) with automatic version-aware compatibility - Simple support for butchers using Extended Production Point (EPP) mod - Mod compatibility checks at startup: hard-block dialog for incompatible mods, plus a dismissible warning tier for mods known to degrade gameplay - Multiplayer support **Supported Maps & Packs** Maps: - Hof Bergmann (https://www.lsfarming-mods.com/) — ducks, geese, cats, rabbits, alpacas, quail with full breeding support - Witcombe (https://oxygendavid.itch.io/witcombe-park-farm) — UK breeds (Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester) with full breeding support; Hereford heritage profile - Le Mechet (https://farming-simulator.com/mod.php?mod_id=357964) — French breeds (Charolaise, Montbeliarde, Simmental, Vosgienne) with full breeding support (NOT compatible with Cow Breeds Pack unless you use the latest development version — both replace the cow husbandry config) Animal Packs: - Cow Breeds Pack for RLRM by ConGan98 — additional cattle breeds **Notes** - Based on Arrow-kb’s Realistic Livestock mod (v1.2.0.5), released under GPL-3 license - Savegame data from Arrow-kb’s original version is automatically migrated on first load - Font Library mod is no longer required - Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem **Installation** Place FS25_RealisticLivestockRM.zip in your mods folder. Migrating from Arrow-kb’s version: Remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip. Back up your savegame first, then load it — data migrates automatically. **V1.2.4.0** Added: - Map support: Le Mechet by MA7Studio (https://farming-simulator.com/mod.php?mod_id=357964) — four French cow breeds with bull variants; full breeding, genetics, and reproduction; per-breed pricing, milk curves, and reproduction signatures preserved from the map’s source XML. - In-game warning when two map bridges or animal packs replace the same animal type’s husbandry. The second one wins, and the first one’s animals can become invisible (ghost animals); RLRM now shows a dismissible warning at mission start. - Witcombe Park Farm 1.3.0.0 (v4) now loads cleanly with the existing map bridge. Improved: - Hereford adult cow and bull skin updated to a more breed-accurate red-and-white coat. Texture contributed by BavarianRedneck. - French translation refreshed by community contributor @squall39: corrections to existing strings and translations for new RL Tabbed Menu strings. - User guide cattle milk chart now aligns with the breed-range table; footnotes clarify the factors influencing the table range. Fixed: - Finance overview now shows “Medicine” for animal medicine costs instead of the fallback message. **Compatibility:** - Le Mechet is NOT compatible with the Cow Breeds Pack for RLRM unless using the latest dev version. - When Le Mechet is active, Hereford is removed from the dealer. **RL Menu (preview — work in progress):** - Added saveable animal filters based on multiple criteria; filters persist across sessions. - Cycling through filters with F on Info / Buy / Sell / Move tabs. - Multiplayer sync for filter creation, update, and deletion. - Settings tab with general settings and saved filters. - Reference page for manual filter creation in the user guide.
Seasonal Milk Production V1.0
Adds realistic seasonal milk production to Farming Simulator 25, based on natural dairy farming cycles observed worldwide. Works with cows, water buffalo, and goats — each animal type can be individually enabled or disabled in the settings. **Seasonal Pattern:** Spring Peak: 200%+ production Autumn Decline: Gradual reduction Winter Dry Period: 10-20% minimal production Late Winter Calving: Production begins rising **Features:** Automatic hemisphere detection — works correctly on both Southern Hemisphere and Northern Hemisphere maps Spring peak in September/October (Southern Hemisphere) or March/April (Northern Hemisphere) Health impact: Poor animal health reduces milk production Customisable notifications for season changes, peak season, dry period and health warnings Annual production matches vanilla total, distributed seasonally for realistic dairy farm management Settings: Options ? General Settings ? Seasonal Milk Production
Kohl's v1.0.0.0
Placeable Kohls Income Generator Specifications: - Price: $27,000 - Monthly income: $2,500
WobbyTec Drive-In v1.0.0.3
2 buildings as a PACK: Drive-in distribution center serving as a central unloading point for the harvest, with distribution to production facilities, a silo for storage, bale and pallet unloading, and a fuel pump. v1.0.0.3 Leveling adjusted, ground adjustments optimized Missing collisions added Downpipes at the drive-in optimized, material adjusted LOG error after the last GIANTS update fixed (distance texture) Goat milk correctly implemented Area for selling/demolishing buildings optimized Description expanded Drive-in distribution center acts as a central hub for harvest unloading, facilitating distribution to production facilities or direct sales, and includes a drive-in silo for storing bulk goods, bales, and pallets. NOTE: 2 buildings – a distribution center and a silo, sold as a PACK! Distribution Center (found under "Production > Factories"): - THE CENTRAL COLLECTION POINT FOR HARVEST AND PRODUCTION - 2 unloading ramps for bulk goods Pallet storage for up to 350 pallets with retrieval function Fuel pump for silage additives, diesel, and AdBlue vehicle refueling Storage, sale, and distribution of raw materials from harvest and production to production - DISTRIBUTION CENTER - Supports liquids as well Bale trigger for round and square bales, including cotton Direct sales can be configured! Silo (found under "Silos"): Pallet storage for up to 350 pallets with retrieval function MultiFruit (bulk) 2 covered unloading points, unloading also possible with Meiller tippers! Bale unloading point for round and square bales Liquid unloading point Indoor loading point in the hall!
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