Farming Simulator 25 mods

77,002 results
1,385 / 5,134
Cowshed 3+0 v1.1.0.0
placeables

Cowshed 3+0 v1.1.0.0

Free-stall barn for 80 cows. Changelog 1.1: - Added concrete walls - Added a version with fence Feeding and adding straw can be done in the middle. Animals can be delivered using the doors at the front of the building. Category: Animal Pens Price: $160,000 Monthly upkeep: $300 Configurations: Color selection, walls, Fence

Farm Building With Cows v1.0.0.0
maps

Farm Building With Cows v1.0.0.0

Farm Building With Cows. Cowshed: Price: $25,000 Daily maintenance: $25 Capacity: 15 cows

ModNest Pro Mods without the ads No ads, no pop-up tabs, no download gate - straight to the file. Go Pro →
Confining Cows v1.0.0.0
other

Confining Cows v1.0.0.0

Confining Cows - Price: $60,000 - Maintenance: $70 per day - Features 6 doors for easy access - Maximum capacity of 200 cows - Automated water supply system - Feed storage capacity: 65,000 liters - Manure storage capacity: 250,000 liters - Liquid manure capacity: 150,000 liters - Straw storage capacity: 50,000 liters

Cow Barn With Garages v1.0.0.1
placeables

Cow Barn With Garages v1.0.0.1

Cow Barn With Garages V1.0.0.1 - Improved windows Barn in the Polish style. Capacity: 22 Cows Price: €75,000 Upkeep: €45 per day

UK Indoor Sheep Barn v1.0.0.0
placeables

UK Indoor Sheep Barn v1.0.0.0

Enclosed UK sheep barn. - Custom animated gate - Water automatically fills - Price: £51,000 - Daily upkeep: £50 - Animals: 50 Sheep

Bee Hive Pack 1.2.0.0
other

Bee Hive Pack 1.2.0.0

Bee Hive Pack includes five different sizes of beehives for your farm: - Price: $1,100 - Price: $4,400 - Price: $6,600 - Price: $12,500 - Price: $19,000 Changelog 1.2.0.0: Updated the mod description.

Ivoy Chicken Coop v1.0.0.0
other

Ivoy Chicken Coop v1.0.0.0

Ivoy Chicken Coop Animals: 60 Chickens Price: $23,000 Daily upkeep: $13

Realistic Livestock v1.0.0.4
other

Realistic Livestock v1.0.0.4

Please note that due to the complexity of the mod (it is several tens of thousands of lines of code), it does not currently support MP but this is planned. Version 1.0.0.4 Ported over settings menu from Realistic Weather. Added the following settings options: - Enable/disable removal from pregnancy, age, health, and accidents - Change chance of removal from random accidents Ear tag names now update when changing the name through the menu. Fixed an issue causing children not to be born. Fixed an issue causing newborns’ age to be displayed as higher than 0. Fixed animal ages sometimes increasing when they shouldn’t (some animals may age an extra month when loading for the first time with this fix). Fixed female animals saying there is no male animal in the pen when there is. Fixed visual animals not updating when moving animals between pens with a trailer. Fixed non-owned animals dying. Fixed goats not lactating when giving birth. Changes to the saving/loading system for better first-time installation and uninstallation compatibility. Version 1.0.0.3 Added a way to buy/sell/move animals in bulk. Fixed trailers charging a transportation fee. Features: - Male Animals: higher value, required for reproduction, no male models (not a 3D artist). - Visual Animals: increased limit from 25 to 200 animals per husbandry, adjustable with a slider. - Individual Animals: all animals are now 100% individual; the archaic cluster system has been removed, allowing for more variety. - Each animal has a unique identifier based on the UK’s cattle identification system. - Every animal has a birthday and country of origin. - Animals can be named. - Supported animals have ear tags on both ears with details like country, farm ID, animal ID, name, and birthday, plus a partial identifier on their behind. - Supported animals have nose rings. Enhanced Pregnancy System: - Different species have varying potential offspring per pregnancy (e.g., cows can have 0-3 calves). - Offspring are created inside the mother during impregnation. - View expected number of offspring and due dates. - Reproduction duration varies per animal. Genetics System: - New genetics system with multiple modifiers: health, fertility, metabolism, productivity, and meat quality. - Genetics influence pregnancy, sale value, and other traits. Weight System: - Each animal has a unique weight that gravitates towards its ideal weight based on metabolism, diet, and hydration. - Weight impacts sale value and health; unhealthy weight can lead to death, especially in young animals. Enhanced UI: - Family tree visible in the animal screen. - Additional information displayed about each animal. Enhanced Production: - Production depends on various factors. - Cows produce milk only when lactating, with yields affected by previous pregnancies. - Sheep produce wool only in warm months. Death and Aging: - Animal aging is no longer limited to 5 years. - Each species has an expected lifespan; animals can die of old age or other causes but may live longer. - Causes of death include health issues, accidents, and pregnancies. Enhanced Animal Dealer: - Overhauled system. - Each supported country has several farms producing up to 3 animal types. - Farms send animals daily to the dealer. - Animals are unique, generated based on farm quality, no longer templates. - Animals sent to the dealer eventually disappear and are replaced. - Most animals are local, some imported. - Dealer animals can be pregnant, with unique genetics affecting price and utility. Planned Features: - Illnesses - Genetic diseases

Realistic Livestock v1.0.0.6
other

Realistic Livestock v1.0.0.6

Please note that due to its complexity (several tens of thousands of lines of code), the mod currently does not support multiplayer play, but this feature is planned for future updates. Version 1.0.0.6 - Fixed an issue where animal enclosures were overcrowded for pregnancy. - Fixed an issue where riding, cleanliness, etc., were displayed for animals without horses. - Animals now eat more depending on how many calves they are caring for. - Reduced the probability of animal death. - Added new settings options: - Change feed scale - Ukrainian and Czech translations added. Version 1.0.0.5 - Fixed a problem where pregnancy did not work in version 1.0.0.4. Version 1.0.0.4 - Integrated the settings menu of realistic Weather. - Added new settings options: - Activate/deactivate distance after pregnancy, age, health, and accidents - Change the chance of distance after random accidents - Ear brand names now update when changed via the menu. - Fixed an issue where children were not born. - Fixed a display issue where the age of newborns was shown as higher than 0. - Fixed a bug where animal age sometimes increased unexpectedly. - Female animals reported no male in the stable despite there being one. - Visual animal presentation was not updated when animals were moved between stables with a trailer. - Fixed the issue of animals dying when not owned. - Resolved the problem where goats did not produce milk after calving. - Improved memory/charging system for better compatibility with initial installation and veneering. Features: - Male animals with higher value required for reproduction. - No male models (not a 3D artist). - Visual animals: increased maximum visual animals per stance from 25 to 200, adjustable via slider. - Each animal is now 100% individual, replacing the outdated cluster system, allowing more variety. - Each animal has a unique identifier based on the UK Cattle Identification System. - Animals have a birthday and country of origin. - Animals can be named. - Supported animals have ear tags indicating country, farm ID, animal ID, name, birthday, and a partial rump identifier. - Supported animals have nose rings. Improved Pregnancy System: - Different species have varying numbers of offspring per pregnancy (e.g., cows can have 0–3 calves). - Offspring are conceived when the mother is fertilized, not at birth. - Expected number of offspring and due dates can be displayed. - Reproductive periods are now individual per animal; not all same species require the same time to give birth. Genetic System: - New genetic modifiers are fully individual for each animal. - Current factors include health, fertility, metabolism, productivity, and meat quality. - Genetics influence pregnancy, sale value, and other traits. Weight System: - Each animal has an individual weight that moves towards or away from an ideal weight daily, based on food and water intake. - Weight affects sale value, health, and mortality risk. User Interface Improvements: - New pedigree information visible in the animal screen. - Additional details available for each animal. Production Improvements: - Milk production occurs only during lactation, influenced by previous pregnancies. - Wool production occurs only in warmer months. Death and Aging: - Animal aging is no longer capped at five years. - Each species has an expected lifespan; animals can die of old age, disease, accidents, or miscarriages. - Animals may live longer than their typical lifespan. Animal Trader Overhaul: - Completely redesigned interface. - Each supported country has multiple farms producing up to three types of animals. - Farms send animals daily to the Trader. - Animals are now unique, generated based on farm quality, not templates. - Animals sent to the Trader eventually disappear and are replaced. - Most animals are native, some are imported. - Animals can be pregnant and possess unique genetic traits affecting their value and utility. Planned Features: - Diseases - Genetic diseases

Big Cow Barn v1.1.0.0
placeables

Big Cow Barn v1.1.0.0

A spacious white barn designed for cows. The building draws inspiration from a real Eastern European farm. Changelog 1.1.0.0 - Added straw bale bedding functionality Maximum number of animals: 72 (48 adults plus up to 24 young calves) Price: $82,000 Maintenance cost: $500 per day

Fish Farming v1.0.0.1
other

Fish Farming v1.0.0.1

ChangeLog 1.0.0.1 - Added a pallet trigger for food Start your fish farming by placing the number of tanks you want. The more ponds you set up, the higher your production. Feed the fish with wheat, soy, corn, and mineral supplements. The sales point you place on the map allows you to sell the crates of fish produced. - Price per pond: $20,000 - 7 maize + 6 soybean + 4 wheat + 8 mineral feeds = 10 fish - Daily maintenance: $50 - Cycle per hour: 5 - Cold fish storage (in the blue container): 47 crates (1 crate = 100L) - Production buffer storage: 200L - Sales point price: $500

Home Made Chicken Coop v1.0.0.1
other

Home Made Chicken Coop v1.0.0.1

Changelog: 1.0.0.1 - Adjusted animal loading marker to align with loadingTrigger Category: Animal Pens Price: $9,000 Daily upkeep: $100 Animals: 150 Chickens

Old sheepfold v1.1.0.0
other

Old sheepfold v1.1.0.0

Old shepherd with 300 goals. V1.1.0.0 Adapted to patch 1.8 - Food: 300,000 liters of hay or grass, requires bales; - Water: 200,000 liters; - Price: $110,000.

Old trailer with beehives v1.0.0.0
trailers

Old trailer with beehives v1.0.0.0

A trailer equipped with beehives. Fully operational. - Honey accumulates and can be unloaded at the standard bee pallet point by bringing the trailer within 10 meters. - A minimum of 100 units of honey is required to unload. - It also influences yields within an 85-meter radius. Overall, it's the same hosted hive, but in trailer form.

Old Tin Pigsty v1.0.0.0
other

Old Tin Pigsty v1.0.0.0

A small, vintage tin pigpen. This old tin pigpen can accommodate 85 pigs and costs $45,888. Daily maintenance costs €45. The pigpen is accessible by tractor, allowing easy entry. You can turn on the hall lighting for nighttime work. Your pigs will be automatically supplied with water via a water pipe. Enjoy!

1,385 / 5,134

We use essential cookies to keep you signed in and remember your theme. With your consent we also use functional storage (to remember preferences like downloaded mods, kept on your device) and ad cookies that help keep ModNest free. Pro members never see ads. Privacy & cookies.