Farming Simulator 25 mods

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FS25 Renault Ares 600 V1.9.0.7
tractors

FS25 Renault Ares 600 V1.9.0.7

FS25 Renault Ares 600 V1.9.0.7 Price: 57.000€ Power: 100 – 194 hp Max. speed: 40 kph Configurations: Tyres Front mudguards Rear mudguards Beacons Work lights Warning triangle Front weight/attacher Front Loaders Engine configuration: 610 – 100 hp 620 – 110 hp 630 – 120 hp 640 – 130 hp 610 Tuned – 134 hp 620 Tuned – 152 hp 630 Tuned – 175 hp 640 Tuned – 194 hp 1.1 Fixed outdoor camera Fixed camera errors Fixed attacher problems Fixed rest of the log problems it had Fixed hireworker/GPS Roof opening added for mouse control V1.9.0.7 Wheels configuration reworked Required mods: RealGPS Vehicle Years Interactive Control Precision Farming Dashboard Live Variable Tire Pressure Credits:Starlexs, Johndeere9450RT, X3D, BulletBill, HardCore2137 Tags: Dashboard LiveGPSInteractive ControlPrecision Farming

Landwirtschaftlicher Anhänger V1.2.0.0
trailers

Landwirtschaftlicher Anhänger V1.2.0.0

Landwirtschaftlicher Anhänger V1.2.0.0 Selbstgebauter Anhänger Kapazität: 28500 Preis: 11247 Farbkonfigurationen und Abdeckung Radkonfiguration V1.2.0.0 – ModDesc-Änderungen – DescVersion geändert – Version geändert Tags: Landwirtschaftlicher Anh

FS25 CLAAS / Renault Ares 836 RZ (Rust Edition) V1.0.1.0
tractors

FS25 CLAAS / Renault Ares 836 RZ (Rust Edition) V1.0.1.0

FS25 CLAAS / Renault Ares 836 RZ (Rust Edition) V1.0.1.0 Configurations Tires brand Wheels setup Rims color Brand: Claas/Renault Power:194 hp Max speed: 43 km/h Interactive control for doors/back window (With sound modifier ) Rust shader for wear effect V1.0.1.0 Wheels configuration reworked Required mods: Interactive Control RealGPS Precision Farming Vehicle Years Variable Tire Pressure Credits:Starlexs, mika28112, ToitoineModding Tags: Brand Claas RenaultInteractive ControlPrecision FarmingVehicle Years

FS25 CLAAS / Renault Ares 836 RZ V1.0.1.2
tractors

FS25 CLAAS / Renault Ares 836 RZ V1.0.1.2

FS25 CLAAS / Renault Ares 836 RZ V1.0.1.2 Configurations Tires brand Wheels setup Rims color Brand: Claas/Renault Power:194 hp Max speed: 43 km/h Interactive control for doors/back window (With sound modifier ) V1.0.1.2 Wheels configuration reworked Required mods: Interactive Control RealGPS Precision Farming Variable Tip Height Credits:Starlexs, ToitoineModding, mika28112 Tags: Brand Claas RenaultInteractive ControlPrecision Farming

New Holland Paket V1.1.0.0
harvesters

New Holland Paket V1.1.0.0

New Holland Paket V1.1.0.0 Dieses Paket enthält einen New Holland CX 7.70, einen Varifeed 28ft, einen Varifeed 41ft und ein Maisvorsatz. Das New Holland Paket enthält: Ein New Holland CX7.70 mit vielen realistischen interaktiven Punkten Ein Varifeed 28ft Schneidwerk, das auch IC-Punkte hat Ein Varifeed 41ft, ebenfalls mit IC-Spitzen und einer Corn-Zahnung CX 7.70: IC Außen: Strohhäcksler vorwärts/rückwärts bewegen, Leiter ein-/ausklappen, Zapfwellenschutz auf der linken Seite anbringen/entfernen und vorderen Schutzschild anbringen/entfernen. IC Inside: Leiter ein-/ausklappen, alle Monitore ein-/ausschalten, den Hauptmonitor zwischen 4 Anzeigen umschalten (die ebenfalls IC-Punkte haben), Rundumleuchte ein-/ausschalten, vorderes/hinteres Leuchtrohr ein-/ausschalten, Scheibenwischer einmal wischen lassen, Korntank öffnen/schließen, Motor starten/stoppen, Dreschtrommel (Schneidwerk) ein-/ausschalten, Rohr ein-/ausklappen. Im Shop konfigurierbar: New Holland Logos, Warn-LEDs, zusätzliche LEDs an den Seiten, Anti-Claas-, John Deere- und Case-Aufkleber, DJB-Aufkleber (Preisnachlass), Werbung auf dem Dach (Häckterjäger, DJB Verbotene Modifikation ) oder New Holland, Reifen, Strohhäckselbreite [zwischen 9,15 m und 12 m], Warnschilder, Rohrlänge [klein, mittel, groß], Beifahrersitz, Rundumleuchte, Tiger-Aufkleber, Türaufkleber, Kühlbox, Warn-LEDs am Warnschild und Größe des Korntanks Varifeed28ft: 8,5 Meter Im Shop: Alte und neue Ernteteiler, Rapssiebtische sowie Lackierungen von Claas, Case, Fendt, John Deere, New Holland (mit blauen Logos) und New Holland (mit neuen Logos). LED-DJB-Aufkleber. IC: Alte Stängeltrenner ein- und ausklappen, Messerschutz anbringen/entfernen am Rapstisch. Varifeed41ft 12 Meter Arbeitsbreite Im Laden: Alte Strohtrenner, Rapstisch, neue Strohtrenner & Logos. IC: Alte Stängeltrenner ein- und ausklappen, Messerschutz anbringen/entfernen am Rapstisch. Corn Claw: Standard aus dem Spiel. V1.1.0.0 Version 1.1.0 Neu Neues realistisches Blockierungssystem mit lastabhängiger Auslösung (Meldung erscheint bei Blockierung und verschwindet bei Aufhebung der Blockierung) [Idee von dj-netti] Manuelles Entstopfen über die interaktive Steuerung (erkennbar an einem neuen Symbol auf der Rückseite des Strohhalmzerkleinerers) Neue Warnsymbole und Warnsummer für Verstopfungen Staubeffekt beim Reinigen Warnanzeige für den Korntank bei 85% Füllstand (leuchtet einmal kurz im DBL-Armaturenbrett auf) Neuer Straßenmodus mit einer Höchstgeschwindigkeit von 42 km/h (das Ausklappen oder Starten des Dreschgeräts ist im Straßenmodus nicht möglich. Die Meldung blinkt beim Versuch). Feldmodus mit automatischer Arbeitsgeschwindigkeitsbegrenzung (Im Feldmodus wird die maximale Drehzahl auf 20 km/h reduziert und das Öffnen und Starten des Dreschgeräts ermöglicht) Dreschmechanismus: Um das Schneidwerk einzuschalten, muss zuerst der Dreschmechanismus eingeschaltet sein. Wenn Sie versuchen, das Schneidwerk ohne eingeschalteten Dreschmechanismus zu starten, erhalten Sie die Meldung: Drehzahl zu niedrig. Erweiterte interaktive Steuerungsfunktionen: Umschalten zwischen Feld- und Straßenmodus in der Kabine. Reinigen des Strohhäckslers. Neue Leiter: Ein-/Ausklappen und Drehen. Neue Klapp- und Drehleiter, im Geschäft konfigurierbar. Die Flexdraper FD250 Schneideinheit wurde als Kombination hinzugefügt. Beifahrersitz im Mehrspielermodus hinzugefügt – Kühlbox/Beifahrer nicht mehr auswählbar Behoben Zahlreiche Lua- und XML-Fehler behoben verbesserte Speicherspielkompatibilität Fehlerhafte Texturformate korrigiert Dateinamen und Verweise bereinigt DDS-Komprimierung und Mipmaps optimiert Diverse Log- und TestRunner-Fehler behoben Allgemeine Stabilitätsverbesserungen Eine Reihe von Dateien, die bereits im Hauptspiel vorhanden sind, wurden aus der Mod entfernt und in den Speicher des Spiels verschoben (daher ist die Mod etwas speichereffizienter). Mehrere unnötige Dateien wurden gelöscht Dateien, die aufgrund von Leerzeichen im Namen eine Warnung ausgegeben haben, wurden umbenannt [von ASG bemerkt]. PS: Falls jemand jemanden kennt, der sich mit Blender auskennt und mir helfen möchte, beispielsweise indem er eine Tür ausschneidet, damit ich sie animieren oder durch eine andere ersetzen kann, melden Sie sich bitte; das ist so ziemlich das Einzige, was ich im Moment nicht kann. Version 1.0.12 Die Varifeed 41ft hat eine Kamera auf der linken Seite. Das Bild kann man in der Kabine sehen. – Moddesk hat ein wenig bearbeitet Erforderliche Mods: Interaktive Steuerung RealGPS Mercedes-Benz Trucks Paket Viel Spass damit! Tags: Erforderliche ModsJohn DeereNew HollandWenn Sie

Timpte 1624HD Tilt Trailer FS25
trailers

Timpte 1624HD Tilt Trailer FS25

2026 Timpte 1624HD Trailer Brand: Timpte Model: 1624HD Price: 4500 Relase date: 3/3/26 Credits: JerseyShoreModding Configurations – Wheel color Hitch options Needed Mods – IC control (ramp) Hashy Store category Animations – Animated ramp Animated hitch Animated tie-downs

Fortuna Pack FS25
trailers

Fortuna Pack FS25

Price: €57,000 Capacity: 46,900 l Maintenance costs: €30 / day ---------------------------------------- Converted from fs22 Added FS25 Colors and rims Fix log - ModDesc changes - DescVersion changed - Version changed - Fix shaders - Added sound

Agricultural trailer FS25
trailers

Agricultural trailer FS25

***Selfmade trailer*** *Capacity: 28500 *Price: 11247 *Colors configurations and cover *Wheels configuration - ModDesc changes - DescVersion changed - Version changed - Version FS25 Shaders - Added base colors - Fix lights textures - Added lights plates

Vogel&Noot Farmer M850 Pack v1.0.1.0
implements

Vogel&Noot Farmer M850 Pack v1.0.1.0

The pack contains Vogel&Noot Farmer M850 plows in 3-furrow and 4-furrow versions. Farmer M850 4-furrow: – Category: Plows – Price: $9,000 – Required power: 80 hp – Working width: 1.6m – Working speed: 12 kph Farmer M850 3-furrow: – Category: Plows – Price: $7,500 – Required power: 60 hp – Working width: 1.2m – Working speed: 12 kph Features: – Color configurations – Additional decals configuration – Wheel configuration V1.0.1.0 – The plough’s levelling has been adjusted – Improvements materials

Sulky Burel BETA v1.0
implements

Sulky Burel BETA v1.0

A perfect fertilizer spreader for your small farms. – capacity:2500L – width:20m For reviews thank you install the mod there will be a v2 soon with your bug notifications.

AUSSEERLAND 4X v1.3.0.2
maps

AUSSEERLAND 4X v1.3.0.2

Replica of the Ausseerland Salzkammergut region with real road layouts, multifruit, 255 ground angles and much more. Welcome to the Ausseerland , a picturesque region in the geographical center of Austria . This map covers the area around Bad Aussee, extending to the borders of Altaussee and Grundlsee. Located in the Alps, the region features a varied terrain, ranging from flat to hilly and sometimes very steep. You can expect: – Multifruit: Rye, Triticale, Spelt, Green Rye, Clover, Alfalfa, Spring Wheat, Spring Barley – More soil angles: 255 angles – Several custom mods – Realistic reproduction of road layouts – Precision Farming Ready – Various towns and villages – 122 fields (averaging around 3 hectares) – 11 forest areas (over 130,000 trees have been used) – 5 pre-built farms (can also be demolished) – 3 dedicated building areas – Several forest and development areas – 2 gas stations – 1 livestock dealer – 1 shop – AI cars and pedestrians – Austrian license plates for vehicles and equipment – Up to 8 points of sale, depending on the goods being sold – 11 production facilities (bakery, 2 grain mills, lime works, dairy, etc.) Version 1.3.0.2 – NO NEW SAVEGAME is required for this update: Changes Map: – Trees Removed from the forest path in the northern part of the map (the trees that have already been cut down could reappear under certain circumstances) – Map background revised in the northern and southern parts of the map – Map boundary reset in the north (you couldn’t drive through the entire forest) – Rivers flow faster and have more “plasticity”. – Added collisions at bus shelters (now the AI pedestrians also go up the level) – Fog and light settings minor fixes. – A few flying signs and traffic control poles “grounded” Changes due to template from WEEKEND FARMERS: – New textures for hay bales – Swath collection with a (loader wagon) pickup and chopper now produce the same yield minor fixes in the visual and yield areas Changes included Autodrive courses: – Hof Wagner: Driving silos as well as earth cellars and resource storage are connected – Dead ends and debugs solved minor fixes (further updates will follow soon) Modpack changes: – Stone fence at brewery is now visible from further away. Known errors in the terrain. However, these would require a new save game. That’s why it hasn’t been fixed yet, but can easily be fixed in-game by users: – For small lakes: terrain must be adjusted – Road to the right from CarrerStartpoint: grass on the side of the road – Bridge in the south: grass on the road – Bridge in the north: grass on the road – Fire station building near Hof Obertressen: Grass in the building – Steep street “Bluatschwitz” from the town center towards the north: add grass near the chapel, gravel path. – Part of uneven spots on “bypass road” (dark asphalt) Feel free to report errors via Discord or here in the comments. The map is constantly being developed, but I’m alone so it may take a while.

FS25 Visual Mud Tracks V1.3.5.5
other

FS25 Visual Mud Tracks V1.3.5.5

FS25 Visual Mud Tracks V1.3.5.5 V1.3.5.5 Savegame Error Fix Visual Mud Tracks – full mod description Visual Mud Tracks expands Farming Simulator 25 with a comprehensive simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage and bogging. This means that vehicles react much more realistically to dry, moist and water-saturated soils. The mod is designed for single player and multiplayer and can work with the **Realistic Water & Soil Management System**. Soil moisture, load capacity and waterlogging not only influence the display, but also tire contamination, sinking, slippage, driving resistance and plant damage. Physical lanes and terrain grooves Tires can permanently lower the terrain and create real grooves in the terrain heightmap. The depth and width of the tracks are calculated individually for each wheel. To be taken into account: Vehicle weight actual wheel load Tire width and tire radius Tire pressure Soil moisture Soil saturation Carrying capacity Speed Wheel slip Cornering Number of previous crossings Trailers, levels and attachments Left and right bike lanes remain separate. The center of the vehicle is not lowered unnecessarily. The grooves have a narrow, steep cross section so that the edge areas do not sink over a large area. Existing tracks can be deepened by further difficult crossings. A maximum depth protects the terrain from extreme deformation. The groove is created directly at the actual wheel contact. There is no delayed post-processing behind the vehicle. Steered, mirror mounted and differently aligned wheels are taken into account. Restoration through tillage Physical lanes can be removed again through appropriate tillage. The following are supported, among others: Plows Cultivator Disc harrows Subsoiler Mulcher Reels Seeders Direct seeding machines Planters The terrain is only reset within the actual work area being worked on. Pending trace calculations and saved visual traces are also removed there. Safe Terrain Journal The mod uses separate savegame files: `visualMudTracksTerrainBackup.xml` `visualMudTracksActiveRuts.xml` `visualMudTracksState.xml` The original terrain height of a cell is saved during the first intervention and is not later overwritten by further passes. Active grooves and recovery information are managed separately. This allows tracks to be reset in a more controlled manner. Interrupted restores can be resumed the next time you start the game. Important note for updates: Before switching from an older version, existing lanes with the old version still installed should be removed using tillage equipment and the score saved. Grooves that have already been permanently written into the terrain height map may otherwise remain. Visible and physical sinking Tires visibly and physically sink on soft and wet surfaces. The sinking is implemented via the effective wheel physics radius. This means that the tires, suspension and ground contact react together. The sinking occurs progressively and not suddenly. On solid ground, the wheel lifts itself out of the ground in a controlled manner. The sinking depth depends on: Soil moisture Saturation Carrying capacity Wheel load Tire width Tire pressure Speed Slip Existing track depth Wide tires distribute the load better. Narrow, heavily loaded tires cut deeper. Tire pressure system The tire pressure can be changed while driving. The value is saved for each wheel and synchronized in multiplayer. Low tire pressure: Increases the contact area Improves grip on soft ground Reduces cutting Can make it easier to get out of soft tracks High tire pressure: Reduces the contact area Increases cutting Increases the risk of getting stuck on wet ground May be cheaper on solid ground A compact HUD shows the current pressure in bar and evaluates it in color. Soil moisture HUD and RWSM connection The Soil Moisture HUD shows the current RWSM topsoil value in percent. The display uses the same soil moisture value as the RWSM field info. Values above 100 percent can represent severe waterlogging or waterlogging. RWSM soil moisture affects: Sludge content Tire contamination Particle effects Carrying capacity Sinking depth Tire grip Wheel slip Groove depth Danger of getting stuck Fruit and root damage Increased soil moisture caused by irrigation can also change the soil physics. Tire dirt and mudThe amount of mud is stored individually for each tire. A tire remains dirty after leaving the field and cleans itself depending on the surface. Asphalt cleans quickly Gravel cleans slower Clean dirt roads only slightly high speed throws more mud out of the tread Rain also washes off the tires a light film of dirt may remain The particle effects distinguish between dry earth and wet mud. Included are: fine dry soil particles medium dry soil particles fine wet splashes medium mud particles rare heavy mud lumps The amount of particles depends on wheel rotation, slip, tire width, radius, moisture, sink factor and load capacity. Particles are only generated when there is suitable ground contact. Progressive stuck physics On heavily waterlogged and less stable ground, a vehicle can progressively become stuck. Continuous slippage causes driven wheels to dig in further. At the same time, the transferable grip decreases and the driving resistance increases. To be taken into account: Soil moisture and saturation Carrying capacity Wheel load Tire pressure Slip Speed Engine utilization Engine speed Tensile load Working resistance Duration of exposure Plows, cultivators, disc harrows, subsoilers, seed drills, power harrows and rollers produce different pulling resistances. Working width and working depth influence the power requirement. In extreme conditions, propulsion can be almost completely lost. Lifting or uncoupling an implement immediately reduces the additional load. Controlled reversing can reduce the digging condition and free the vehicle along its own lane. Soil compaction Vehicles compact the top and bottom soil depending on wheel load, soil moisture, slip and number of passes. Included are: Topsoil compaction Subsoil compaction Stronger compaction in wet soil Multiple experiences Additional load due to cornering and slipping Plow sole for frequent plowing Different effects of plow, cultivator and subsoiler Targeted reconsolidation by rolling slow biological recovery Compaction and soil structure can be viewed in the field info. Fruit destruction Plants in the immediate tire area may be damaged or completely removed. The native LS25 fruit destruction is used for this. The damage depends on: Wheel load Tire width Soil moisture Slip Cornering Growth stage Root health Soil structure Number of crossings Young plants react more sensitively. Repeated crossings significantly increase the damage. Normal tires remove plants after several trips over the same spot at the latest. Detected maintenance tires reduce the damage, but do not prevent it completely if the vehicle is driven frequently. Root Health Each contaminated soil cell can receive its own root health value. Root damage occurs due to: high wheel load wet ground strong slip Cornering Multiple crossings unfavorable growth stages compacted soil If root health declines, the risk of visible plant damage increases. below 70 percent: increased sensitivity below 40 percent: further crossings lead to destruction more quickly less than 20 percent: very high risk of failure Root health is saved and can slowly recover biologically. Field info and settings menu The mod expands the field information to include numerous land values, including: Soil compaction Underbody status Root health Soil structure Sink factor Carrying capacity Fruit and root damage The settings menu contains detailed descriptions of all options. High and low values, interactions, performance consequences and save game effects are explained. The menu texts are available in twelve languages: German, English, French, Spanish, Italian, Dutch, Polish, Portuguese, Russian, Czech, Hungarian and Turkish. Multiplayer and performance The crucial physics calculations run on the server side. Tire pressure, contamination and important soil conditions are synchronized. To optimize performance, the mod uses: limited groove points adjustable storage intervals Event and bulk caches sleeping floor cells Reduced refresh rates for removed or inactive areas delayed safe initialization of the particle systems Clean release of particle effects when deleting vehicles Required mods: Realistic Water & Soil Management (RWSM) Credits:Sherman200 Tags: Farming Simulator 25HUDRWSMVisual Mud Tracks

Volkswagen Passat v1.0.0.4
cars

Volkswagen Passat v1.0.0.4

Specifications: – Price: 35000 – Power: 120 hp – Visual modifications – Main color configurations – Rims color configurations V1.0.0.4 – Vehicle years mod support added Required: – Interactive Control – Vehicle Years

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FS25 Autodrive Saxlingham XL V1.2.0.0
other

FS25 Autodrive Saxlingham XL V1.2.0.0

FS25 Autodrive Saxlingham XL V1.2.0.0 119 Waypoints covering Fields, Farms, Productions and Fill and Sell Points. Please let us know if you find anything wrong or if it doesn’t work and we will try and get a fix done and new version uploaded. V1.2.0.0 – Moved Animal Dealer Grain sell point forward to achieve trigger – Moved Farmers Market Grain sell point forward to achieve trigger – Moved dealership collection point – Added exit to F-23 SW – Better route for reversing at Animal Dealer Bales – Added loops on pastures and moved points before gates – Added point and loop for Meadow 32 – Minor adjustments on routes Required mods: Autodrive Credits:FinnishFarmer Tags: Animal Dealer Bales

FS25 IFA W50 V1.0.0.4
other

FS25 IFA W50 V1.0.0.4

FS25 IFA W50 V1.0.0.4 You can change the color. It includes the container transport superstructure, the container, tipper, and silo tipper. Grapes can also be transported in the container. The wheels get wet and muddy. There was a problem with support collision, I fixed it so it would disappear and rise low. A tip for using containerized ifa: press the buttons and don’t use the mouse to move because it takes a long time, press the N-J and M-K key buttons. V1.0.0.4 – gloss and normal texture fix dirt and wear. – ADK 70 crane plus accessory – softer seat suspension – more configuration seats Credits:honved4

1,319 / 5,123

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