Farming Simulator 25 mods
76,667 results- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro
Massey Ferguson 9S Patriotic v 2.2
Discover the Massey Ferguson 9S Patriotic, a customized version of the famous tractor combining performance, international style and many configuration options. Customize your machine according to your preferences with various visual variants and available equipment. Available configurations: – US or EU version – Wheel selection – Hood flag (France, Germany, Italia, Belgium or none) – LED flash (mirror, grille, both or none) – Phone inside the cabin (yes/no) – 50 km/h stickers (yes/no) – Rim color – Tractor color (use only without a flag to keep accurate colors) – Mirror flags with configuration (none / left / right / both). Available countries: France, Belgium, Germany, Canada, Italy, United States and Brazil. – Roof-mounted horns with configuration (with or without horn). – Integrated LizardHorn system with an in-cab display allowing the selection of up to 5 different melodies. – LED light bar with configuration (yes / no). – Floor mat with color configuration. – Beacon configuration (rotating or flashing). – Michelin figure with configuration (yes / no). – Hub color configuration. – Tractor window tint configuration (gray / black / blue). – Interactive Control buttons at the front and rear to raise/lower and fold/unfold implements. – Cab-mounted light bar with configuration (yes / no). – Michelin tires with white lettering. – Configurable fenders (yes / no). – The LizardHorn system includes a display inside the cab. Once enabled, the horn melody can be played using the same key as the vehicle cover function. – The desired melody (0 to 4) can be selected using the mouse or joystick. A marker is displayed on the LizardHorn screen inside the cab to indicate the currently selected melody. Controls to change melodies: PS5: R1 + L1 + R3 > move the right joystick from left to right. Xbox: RB + LB + R3 > move the right joystick from left to right. PC: Left mouse button + right mouse button > move the mouse from left to right. Additional modifications: – Interactive Control/mouse control installed – Improved LED beacons – Revised tractor physics – Camera on the control terminal (Mercedes-Benz DLC is required) Enjoy a unique and fully customizable Massey Ferguson 9S, ready to represent the colors of nations on your farms! Massey Ferguson 9S Patriotic: – Category: Large tractors – Price: 259,000$ – Power: 285–425 hp – Top speed: 53 km/h Version 2.2: * Added a tricolor banner configuration with 3 color variants * Added 2 additional light configurations * The rear camera can now be used by console players (Mercedes-Benz DLC required) * Added a tire configuration with Michelin lettering and wheel weights * Fixed English and German translations in the configurations
Volvo EC160E v 1.0
– Power 340 hp – costs €240,000 – It has color config – Arm config – GPS config – Chain config – Shield config – MitxBar config – Grid config
Claas Dominator 78H v 1.0
Price: 30,000 Cereal capacity: 3500 L Maximum speed: 22 km/h Power: 160 hp Configurations: cab design, decals and tires
FS25 More Realistic V20260721
FS25 More Realistic V20260721 20260329 – new woodcrusher code = we want to limit/avoid the sliding at work = now we only rely on “joint” between the wood logs and the crusher (no more forces and frictionVelocity) – add converted Lemken Solitair 12 seeder – fix speed text display problem when there are 2 “dashboards” for the same node (example : John Deere 8R pillar speed display) – add converted Geringhoff sunlite 40 header – v1.17 of the game – fix broken detection of already loosened soil – fix for CVT : “transmission lock” like behavior when accelerating again at low speed (about 10kph) after an heavy engine braking (engine high in the rev when accelerating again) – add converted Einboeck Taifun XXL 900 – add converted Vaderstad nz extreme 1425 – fix bug from 202602XX with implements that are “combine” (example : Grimme Evo290) – new feature = disable implement wheels “DisplacementAllowed” in lowered position => prevent the bouncing effect we can witness when the implement is lowered and “still” (Example : Vaderstad NZ Extreme 1425) – new param = “mrNoGroundDisplacementWhenLowered” – new feature = disable “workarea” processing when not moving. IRL, a cultivator or a plough not moving = nothing happen to the ground. This allows us to fix the well known problem with the Pottinger Terria 6040 = dancing effect when detached while working a field. this can be disabled by using “” (see Farmax rapid trailed for example) – new feature = apply a factor to lessen the avg rolling resistance in field for trailer with more than one axle inline. Use the “inlineAxleNumber” param to specify the number of axles that are in line (wheels on the same side in the same track) – see brandtner TR34090 as example. See “Vehicle.mrGetGeneralPressureForRrFx” for more information on this feature. – add converted Valtra S 6th gen (tractor) – add converted Massey ferguson 9S (tractor) – add converted Summers CP2050 (cultivator) 20250519 – add some randomness for speed rotating parts (example : smaragd 500K) 20250521 – better combine harvester speed limit – ai driver now use brakes (avoid 100% road accident when giving it a light tractor with an heavy trailer for example) – adjust canola capacityFx (fruitTypes.xml) 20250523 – fix rare weird behavior with “power reverser” at changing point – add servo25 and pov5xl ploughs conversion 20250524 – fix visual bug : player left foot keeps going from pedal clutch to idle (or remain above the pedal clutch) 20250526 – lemken smaragd tuning (rotating parts radius) – add default “forcePointRatio” for MR Vehicles (0.5 instead of 0.3 for most base game vehicles) – add CaseIH Farmall C conversion – add “mrKeepCurrentGear” parameter for “directionChange” (useful when fitted with a powershuttle and same gears in forward and reverse) – new mrUpdateDynamicFriction function to replace the older one (simpler and take into account tires width/radius) 20250527 – rework of the MrEngine loading (no more lua errors and game frozen if MoreRealistic folder name has been changed) 20250530 – minor changes to current converted tractors xml to comply to “gsVehicleAnalyze” command – fix changeDirection time of the Challenger MT645 (there was no functionnal power reverser for this model) – engine sound not proportionnal => setting power 0.25 instead of 0.7 (base game = 1) – fix to avoid automatic downshift when slipping a lot while starting (example : john deere 3650 narrow wheels trying to start pulling the great britains seeder in a slope) – new xml parameter to better place check point for ploughs – adjust ploug draftforce curve function of speed – DDk2400 trailer brakes modified – after loading a game, if manual direction change is on, pressing the button = going forward (base game = “reverse” first time you change direction) – when manual gear shift is on, when in reverse, using the button to shift up now actually shift “up” (like IRL, this is more natural) – add converted Claas Evion 450 + vario 620 header – add converted cultivators : knoche ecoCultivator300 and amazone cenius 4000 super 20250531 – add converted einboeck pneumatic starpro 1200 – add converted gorenc puler 600 – fix bug when playing with manual clutch = when braking, the engine was stalling after 500ms. And the engine was also stalling while using the power reverser when featured (change direction under load without clutch) 20250601 – changes to take into account PTO tools (big changes, need a lot of testing => engine rpm and sound, with or without manual clutch => when pto is active) – changes to the rolling resistance system (especially at still, but in fields too) – add converted Farmax rapide 450 (try it with the John Deere 3650 to experience the new PTO engine rpm and sound, you can stall the engine in manual clutch pretty easily with this tool. Then try it with the Challenger MT645 or above to see the difference) – add converted Horsch Kredo power harrow – changes to dynamic friction module : wet/snow 20250602 – remove interpolation for rpm (better sound and more precise rpm needle) – big changes to mrUpdateWheelsPhysics to handle better manual + clutch mode 20250603 – rework of WheelPhysics.mrGetRrFx (rolling resistance factor function of ground, wetness and tire size) – fuel usage factor (game settings) is now the same for MR and not MR vehicles (normal = IRL fuel usage, low = 0.5x and high = 2.5x) – vehicle debug now display accPedal and brakePedal values – fix bug with “self.spec_drivable.brakeToStop” => preventing client player from driving in multiplayer if the owner didn’t enter the tractor for the first time 20250604 – new rrFx computing to take into account field “firm” soil (harvest state) for rolling resistance = less rolling resistance when driving over harvested field than cultivated field for example. and you will get somehow better traction too in such case – fix bug : less “dynamicFrictionFx” in reverse than forward – fix : less hydrostatic transmission braking force (both MR engine braking and base game “controlVehicle” function were used to brake the vehicle at the same time). This was especially visible with the Claas Evion Combine Harvester (2WD) when changing direction – tuning : changing direction with hydrostatic transmission is more gentle (it was “brutal” at full power) 20250605 – moddesc version set to 99 – default motor.autoGearChangeTime set to 700ms (override 0ms time for some base game vehicles) – it is now possible to depress clutch pedal even if in automatic mode (or driving a full powershift transmission) – less slipping when changing gears (better sound and visual with powershift shifting) 20250606 – adjust max clutch slipping time (and rpm curve allowed) – lessen rpm drop for hydrostatic combines unloading while not harvesting (and moving forward/backward to smooth grain in the trailer) – fix log error when trying to load “widthAndDiam” param from additionalWheel config – disable MR “WheelsUtil.updateWheelsPhysics” for vehicles controlled by “AutoDrive” mod – we can now shift gears and use the clutch in automatic shift mode (player is prioritized) : can be useful to start with high rpm for example 20250607 – limit max pressure for rolling resistance factor in field/soft terrain => IRL, there would be no difference between 6 bars or 20 bars in bad condition (axle touching the ground in both cases) – add converted Bredal k105 lime spreader – new mechanism for autoshifting => avoid being stuck in “first” gear when slipping a lot (eg : bad ballasting of the tractor, or differential system going crazy) (example : case ih farmall 100 + wheel mass + loader but not front weight + knoche ecocultivator300 + cultivating going up the a hilly field) – new recommandation for xml differentials settings = differentials sytem has a hard time to stabilize in game = this is not adviseable to set value of 1 to try simulate a diff-lock. 1. you will never obtain the behavior of a diff-lock (both wheels can still rotate at different speeds) 2. you will get “stutters” in wheel speed because the differential system is not able to match the demanded 0 difference between both wheels 3. you will lose a bunch of engine power when the differential system goes crazy (example : 200Hp tractor cultivating at 12kph and then not able to go past 6kph for unknown reason) recommandation for FWA (front wheel assist =most of the tractors) = – ratio of 3 for front wheels – ratio of 2 for rear wheels – ratio of 1.3 for center differential – torqueRatio of 35% front and 65% rear bad news = this is still possible to encounter the differential going crazy problem but : this is far worse with base game engine and vehicles (just try to put a tractor in front of a “wall” for example, and try to push it… look at the different wheels and rotation speed. You can also enable vehicleDebug mode to see the “crazy jerking” of the differentials and wheels rotation values) 20250608 – prevent “non power reversing manual gearboxes” from using powerReversing code – soften new mechanism for autoshifting (it was too optimistic) – do not engage auto park brake when playing with “manual+clutch” settings (except if player brakes until no speed) 20250609 – remove special new mechanism for autoshifting => it was giving more problems than fixes – add damping to driven wheels rotating too fast compared to others driven wheels (trying to help differentialssystem to stabilize) – auto-accelerator when pto is on (we want to keep a minimum engine rpm // IRL, rotating too slow would mean the equipment would not work as intended) – Power harrows and spaders => more draftforce when pto rpm is low. Far more realistic and prevents cheating going downhill with neutral and pto on – fix bug : with manual clutch, tractor could stall but continue moving – new stall timer code (more realistic, there i no more a “range” of rpm for stalling. If you drop rpm too low = in 0.3s the engine is stalled) – auto park brake and auto-clutch (when hard braking) for manual with clutch mode (IRL, some tractors do have an auto unclutch feature. John Deere directDrive transmission for example. Or, somehow, the older Fendt “turbomatik”) => warning : you can still stall the engine easily in other situation (work task too hard and engine dropping rpm) 20250610 – remove lower maxacceleartion for AI and when PTO is on (not needed anymore) – fix bug : AI driver was not releasing brake everytimes 20250611 – add converted Hardi Mega 1200 sprayer and front tank – add converted Pottinger Rotocare V12400 – add converted Hardi Aeon 5200 sprayer – fix bug : when playing with manual clutch and a controller = very high stopping power when going reverse and partially clutching 20250612 – add converted Hardi Mega 1200 sprayer and front tank – add converted Pottinger Rotocare V12400 – add converted Hardi Aeon 5200 sprayer – fix bug : when playing with manual clutch and a controller = very high stopping power when going reverse and partially clutching 20250614 – new override vehicle loading system to be able to override DLC vehicles too – add converted Ford / Versatile 976 20250614.2 – add converted Ford / Versatile 1156 – fix bug : in automatic shifting mode, if no best group is found, the group 1 was selected (but it could be the reverse group for example) 20250615 – power of 0.5 for self.manualClutchValue in VehicleMotor.mrUpdateGear – autogear shift will try to downshift (gear or group) to get more engine stopping power if speed limit is reached – FIX for Precision Farming to make it recognize overrided default vehicles by MR 20250622 – change in VehicleMotor.mrUpdateGear to force waiting for direction/group change time (player could change direction and just after change gear to not wait for the “changedirectionTime”) – autoshift wait for 2s before trying a new change after player has changed a group manually – tuning : great plains seeder wheels – PowerConsumer : draftForce => at very low speed = more force needed (we don’t want smaller tractors to be able to pull at very low speed heavy implements) – make wood crushing enjoyable (fix base game problems = too much stucked logs, lost woodship = up to 100% losses for each log with base game, no differences with different tractor engine power) – add converted Heizomat 10-500 KF wood crusher – fix powerConsumer “addForce” that could get a divide by zero – fix (not MR) : Versatile/ford 976 wrong additionalMassNode => config_weightFront300 instead of config_weightBack400 for front ballast – fix missing vehicle combination in the ingame store when the combination = a mr converted base game vehicle 20250622.2 – add converted Jenz HEM 922 DQ Cobra Hybrid – several changes to the woodcrushing system (how MR engine handles that, nothing visual. Forces, pwoer, limit and so on) 20250622.3 – tweaking woodCrushing system 20250623 – tweaking woodCrushing system – add converted Pottinger Terria 6040 – add some randomness to rotation damping when wheels are not touching the ground – tweaking of dynamic friction. Add limitation when slipping a lot 20250624 – fix bug with woodcrusher : in some cases, when splitshape was called and no split occured, there were free woodchips 20250627 – woodcrushers : enhanced traction force system (better stability and force direction) – woodcrushers : better overall system. Just throw everything at them ! – tweaking of dynamic friction. Add limitation when wheels are overloaded (less pull ratio for overloaded wheels) 20250629 – woodcrushers : additionnal system allowing cutting less than minimum cut length if a wood shape remains under the cutter for too long – fix problem = when “automatic start motor” is desactivated => we control the player = move toward the tractor en press “E” key to enter it, and the tractor moves a little bit (because we don’t always depress the move forward key just before pressing the “E” key to enter the tractor) – add varying center of masses for the converted Agromasz pov 5 xl plough – add more spring to the back wheels of the converted Pottinger Terria 6040 (fix the “dancing” problem when detaching this tool while lowered in field) – adjust brake force converted Case IH Farmall C – debugMode : add slope value in percent (work when only “terrain” in front and behing the vehicle : check 2m in front and 2m behind “component 1”) 20250701 – forcePointRatio is now placed 10cm above the ground – playing with spring and damper to find something right – dynamic friction force = now also rely on “getWheelShapeContactNormal” 20250707 – add converted Pottinger Servo T6000 plough. draftforce depend on the working width – playing with ploughs = new draft force curve function of speed. Some adjustment to servo 25 and Agromasz ploughs. (max force, center of mass, force point, etc) – fix bug : AI driver, when alone without player in the tractor, and working with a PTO tool was not moving (or really moving very slowly) 20250718 – add converted Treffler TGA560 shallow cultivator – add converted Horsch finer 6 SL shallow cultivator – add converted Vaderstad TopDown 600 heavy cultivator – add converted Agromasz Grizzly X4 heavy cultivator – add converted Kuhn Prolander 7500 shallow cultivator – add converted Vaderstad Rexius 1230 roller recommandation for FWA (front wheel assist =most of the tractors) = – ratio of 1.3 for all differentials – torqueRatio of 35% front and 65% rear 20250723 – tuning : Vaderstad rexius 1230 – add converted Brandt 591A roller – only add engine “governor range” to MR vehicles (not MR vehicles get a small default governor range => fix sound problem with some modded vehicles ?) – change lime bigBags to 1000L (same bigbag and bigBag pallet than fertilizer or seeds, but 2 times more liters in base game ?) 20250724 – add “varyWithVisibilityNode” and “varyWithVisibilityFactor” for MrPowerConsumer => allow specifying a draftforce multiplier only active when a given node is visible – add converted Agrisem Combiplow sub-soiler – add converted Alpego kforce sub-soiler 20250727 – MAJOR CHANGE : base game physics engine doesn’t take into account wheels masses for dynamic object “balancing”. Example : tractor with frontloader and masses in the rear wheels are tipping the same as the version without masses in the wheels MR FIX = add the wheels masses to their respective component. And keep the wheel physics masses for wheelshape (inertia) – add converted Horsch versa seeder – MAJOR CHANGE : mr engine now keep the wanted “rotationOffset” of the tool whatever the tractor. => which means a MR tool, will not have a different angle when lowered depending on the tractor – Following these 2 major changes, all implements have been checked (and modified) again (mainly attacher joint and draftforce) 20250730 – Fix Rexius 1230 bug (“Invalid vehicle translation detected, resetting to shop”) => remove 0 maxLatStiffness from base game xml – Tweaking and new dynamicFrictionScale computing to take into account the MAJOR CHANGE for wheels – Set combine limiting speed system “minspeedLimit” to 2kph 20250731 – add draftForce for combine harvesters headers to simulate stems “friction” when lowered – add converted Volvo L120H wheel loader – fix bug : brake pedal not visually depressed when the controller was not at 90% minimum (CVT and Hydrostatic transmission) 20250801 – add converted Unia Fenix 3000 seeder – add converted Agromasz Aquila Drive 400 seeder – new “mrGetPressureFx” version 20250818 – add converted Poettinger Aerosem VT5000DD seeder – add converted Amazone Precea 4500 planter – add converted Kuhn Maxima 3 TI L planter – add converted Horsch Maestro RX planter – add converted Grimme Matrix 1800 planter – add converted Kuhn TF1512 front tank – add converted Horsch Partner 1600 FT front tank – add converted Kverneland Optima RS planter – add converted Horsch Maestro 24.50 SV planter – add converted Kinze 4905 Blue drive planter – add converted Mzuri proTil 4TX – fix bug with ObjectChangeUtil and “MrAddMass” => sometimes, centerOfMass and mass was computed 2 times – Modified “WheelPhysics.mrGetDryFx” and “WheelPhysics.mrGetWetFx” to take into account new “mrGetPressureFx” version 20250826 – more rolling resistance on loose field soil – override “WheelPhysics.updateBase” to move wheelshapes force point in the X direcion toward the outside of tires (vehicles are way more stable while cornering, especially with duals) – add converted deutz fahr agrostar 8.31 tractor 20250828 – add converted Brantner z18051 trailer – tweaking of converted trailers and tractors to take into account new wheelshape force point system 20250831 – improved auto shift gears (when brutal speed change, example : collision against a wall) – removed base game manual clutch special engine rot speed when clutch is depressed – new combine harvester speed limit computing system – better center of masses for Bredal fertilizer spreader to take into account 20250826 20250902 – compatibility with patch 1.11 20250903 – fix bug : engine not reving when in neutral without depressing the clutch – improve auto group change = base game Isaki 1233 or Antonio Carraro Tigrecar were not shifting groups up – add converted Lemken Juwel 6 20250911 – add converted Massey Ferguson Beta 7360 AL4 and Fendt 5275CSL combines + freeflow headers – add converted New Holland CH 7.70 combine + superflex and varifeed headers – add converted Case IH 7150 combine + terraFlex headers – add converted corn heads : CR980 8 and 4408 – add converted corn head capello diamant 8 – add converted corn head geringhoff northstar 1230 FB – new feature = min ground wetness function of current month. Also more wetness at night. (example : during october, at least 15% wetness and even 20% during night) 20250916 – fix bug with autoshift when there is only one gear – fix agromasz pov5xl falling on its side at loading time – fix lemken juwel 6 falling on its side at loading time – add converted International Transtar II Eagle truck – add converted LodeKing distinction triple hopper trailer – fix bug with hydrostatic transmission and controller (to get a target speed greater than 5kph, it required more than 85% of acc pedal) 20250923 – tweaking (draftforce, accelerator response to controller curve) 20251003 – fix bug : multiple call to “Lights:onVehiclePhysicsUpdate” could lead to FPS drop in reverse direction (reverser light switching on/off dozen of time per seconds, not visible by eye) – more damping for “free wheels” (not driven wheels and not touching the ground) => probleme especially visible with 2wd combines and heavy header (rear wheels often off the ground) – added some “elasticity” between combine harvesters and headers (thanks johannesschmalzl) – simplified formula for rollingResistance (no more increase with speed) 20251023 – add converted Claas Arion 500 tractor – first release of MR CVT 20251024 – working on Claas Arion 500 (add 550 and 570 engines) – apply a 0.85 factor to final yield when Precision Farming is present (to avoid getting extraordinary yields in game) 20251030 – MR CVT enhancement 20251110 – add converted Berthoud vantage 4300 (sprayer) – add converted Amazone ux 5201 Super (sprayer) – add converted Amazone zg ts 10001 (spreader) – add converted Streumaster fw 212 td profi (spreader) 20251122 – add converted Mack Superliner (truck) – add converted New Holland LWB PLMI (tractor) – trailers attacher joint tweaking – auto gear shifting takes into account “virtual target speed” and “engine load” to allow upshifting at partial throttle => more than 70% throttle input means the operator want to shift up if possible. Less than 25% throttle input means the operator wants to downshift if possible. – new way of overriding DLC vehicles => we keep a “perfect copy” file of the DLC vehicle xml (faster to update it with a new version if needed) – add converted Holmer terraDos T5.40 sugarbeet harvester – fix bug with default MR CVT = sometimes (mostly in reverse), even when fully accelerating, we couldn’t reach the top reverse speed. (engine rpm was still) – updated versatile/ford tractors from prairie DLC to take into account the modified i3d file from Giants 20251202 – fix MR bug : in some situation, reversing light was remaining ON when exiting the vehicle – add converted Case Puma (tractor) – add converted Steyr Absolut (tractor) – add converted Lemken Titan 18 (plough) – add converted Krampe BigBody750S (trailer) – add converted Agrifac Lighttrax (sugarbeet harvester) – add converted Amity 3750 defoliator – v1.15 ready 20251209 – fix MR bug : in some situation, reversing light was remaining ON when exiting the vehicle – add converted Case Puma (tractor) – add converted Steyr Absolut (tractor) – add converted Lemken Titan 18 (plough) – add converted Krampe BigBody750S (trailer) – add converted Agrifac Lighttrax (sugarbeet harvester) – add converted Amity 3750 defoliator – add converted Amity 2720 harvester (trailed sugarbeet harvester) – add converted Ropa Tiger 6S (sugarbeet harvester) – add converted Ropa Maus 5 (sugarbeet loader) – add converted Kverneland PW100-12 (plough) – fix “getContactforce” bug when reloading some vehicles – v1.15 ready 20260105 – fix bug rrFx remaining at 1 – fix bug : power shuttle was a little bit lazy in pto mode (CVT transmission) – add converted Ropa Keiler 2 potatoes harvester 20260113 – fix bug rrFx remaining at 1 – fix bug : power shuttle was a little bit lazy in pto mode (CVT transmission) – add converted Ropa Keiler 2 potato harvester – add converted Grimme Evo290 potato harvester – add converted Grimme Ventor 4150 potato harvester 20260213 – add converted Einboeck aerostar 2400 (weeder) – more realistic dashboard rpm and speed : decimal and refresh rate (text) – enhanced mr cvt pto mode – add converted Lode King Prestige Super B trailer – more realistic dashboard fuel usage and engine load : decimal and refresh rate (text) – disable mrUpdateWheelsPhysics when the transmission is managed by “CVTaddon” mod 20260225 – add converted Zunhammer vibro slurry tool – improved PowerConsumer.mrGetForceMultiplier (some field states were not detected correctely) 20260407 – fix bug : remove the “maxMass” setting for the John Deere S7 combine harvester (not relevant => cause bug when the hopper is near full level and the combine weight reaches 35T) – rolling resistance tweaking (a driven wheel is easier to “pull” in wet soft ground than a not driven one) – fix bug : with a combine, when attaching/detaching the header onto a “header trailer”, by leaving the combine above the “header trailer” without driver, the combine was linked to the “header trailer” (only way to free it = resetting the trailer to the shop) – fix MR bug : enable “workarea” processing when not moving for combine harvesters (now check “workArea.requiresGroundContact”) => this was causing a huge pile of straw when straw dropping is enable and the combine is not moving while activated 20260424 – add converted Claas 6900 (combine) + convioFlex 1080 (header) – add converted Krampe RamBody AS750+ (trailer) – add converted Demco 850 (auger wagon) – add converted Bergmann GTW330 (auger wagon) – some changes for the “motor damping” when pto is active – more natural engine braking and less agressive speed reduction in certain circumtances (especially when pto is active) – rework of the Agrifac condor (was not up to the mr standard = first vehicle converted to test “hydromotive” transmission) – add converted J&M X-Tended Reach 1112 (auger wagon) – add converted Case IH Patriot 4450 (sprayer) – add converted Agrio Dino II (sprayer) – add converted Elmer’s HaulMaster (auger wagon) – modified engine sound function of rpm – new “mrSuspension” setting to allow varying spring/damper function of mass (useful for trailer with 2 axles or more = to get some “softness” from the suspension when empty like IRL. We also get less difference in height when empty and fully loaded) – add converted Brantner dd24073 (trailer) – new console command for server side = “mrVehicleRecover” (this allows fast recovery ‘inplace’ when testing vehicle stability) – nothing is lost, the trailer/implement content is kept. This is not a reset. The vehicle is “lifted” to get back to its wheels. – add converted Walkabout WMB 4000 (mother bin) with working display scale and in kilos instead of liters – add “mrFillMass” dashboard valueType (see Walkabout WMB4000 motherbin as example) – add Amity Crop Chaser 1000 (Multi-crop Cart) – add some downforce at high speed to simulate the air flowing around the vehicle – major change : get ride of the wheel “damping” effect of the base game when driving at “high” speed => prevent the “sluggish” speed increase with trucks when getting some speed on the road for example. (MoreRealistic is even more realistic) 20260430 – add converted convey all CST1550 (seed tender trailer) – add converted Bergmann RRW500 (beet transfer trailer) – add completed converted Volvo FH16 (truck, only 780 4×2 config was converted previously for test purpose) 202605XX – new reverse sound management (reverse sound is playing even at still when the reverse “gear” is engaged) – new reverse light management (reverse light is active when the reverse “gear” is engaged) – add converted Amazone Citan 15001C (seeder) – add converted Horsch Avatar 12.25 SD (seeder) – add converted Bednar Omega 6000FL (seeder) – add converted Kuhn Espro 6000RC (seeder) – better MR CVT management (trying to get a better driving experience in some situations) – add converted Novag T-ForcePlus 950 (seeder) – add converted Kockerling Ultima 800 (seeder) – add converted Kuhn HR6040RCS (power harrow) – reworked CVT transmission pto mode (sluggish in some situations and not delivering the expected power) – power harrows and spaders do not consume less power when the rpm is higher than the wanted rpm anymore – add converted Kuhn btfr6030 (seeder) – add converted Bednar Kator KN Profi 8000 (power harrow) – add converted Case IH Vestrum (tractor) – update “tractorConversion.xml” file (brakes, spring and damper help) – fix problem with manual clutch and vehicle not moving when releasing the cluch pedal without depressing the accelerator – add converted John Deere X9.1100 combine harvester – add converted Pottinger TerraDisc 10001T (disc cultivator) – already worked ground draft multipliers changes – add converted Kinze mach till 412 (disc cultivator) – add converted Farmet Softer 11 PS (disc cultivator) – add converted Dalbo Powerchain 800 (not a disc cultivator) – add converted Vaderstad Carrier 625XL (disc cultivator, already present, but old conversion) – add converted Bednar Swifterdisc XE 18400 Mega (disc cultivator) 202606XX – add converted Claas Lexion 8900/8800 (combine harvester) + convio flex 1380 header – improved harvesting limiting speed – reworked of existing combine harvesters (RealisticMain.COMBINE_CAPACITY_FX is now 1.15, all combines harvesters tested again with and without chopper in a 100% yield wheat flat field) – more realistic max cutter bar harvesting speed (for converted headers) – more “engine brake power” for hydrostatic transmission – add converted New Holland CR11 combine harvester + MacDon FD250 (MacDon + NH + CaseIh version) – add converted case IH AF11 combine harvester – add “mrMovingSpeedRatio” param for “turnOnVehicle.turnedOnAnimation” => allow varying the speed of the animation depending on the ground speed (example : MacDon FD250 reel) – add converted Case IH 4418N and New Holland 980CR 18-22 corn head – add converted Geringhoff Northstar 1830 corn head – add converted Geringhoff Milostar 1630 milo/sorghum head – header trailers can now recognize converted MR headers (DynamicMountAttacher/lockPositions) – fix problem with woodcrushers and out of limit rpm value – add converted John Deere V452R round baler – pto load can “brake” the vehicle when the engine torque is not sufficient – bale mass = computed from fillLevel and fillType density – add converted New Holland ProBelt 165/450 and Case IH RB456 round baler – add converetd Goeweil G1 F125 round baler – add converted Kuhn VB3190 round baler – add converted Krone VariPack V190XC Plus – MR Balers are now compatible with grass (output, power and bale mass) – add converted Farmtech dpw1800 flatbed trailer – add converted Kroeger pwo24 flatbed trailer – new advanced spring system (takes into account the load to get a non linear response) => see bale trailers – new “variable center of mass” system to takes into account “tension belted” objects (now we get the same load on wheels when attached or not attached by tension belts) – add kuhn gmd3123F and gmd8730 discs cutters (mowers) 20260721 – add Samasz XT390 disc cutter – add Samasz KDF341S disc cutter – add Vermeer TM1410 disc cutter – add elho Duett 7300 disc cutter – add Krone BigM 450 self propelled mower – add Poettinger AlpinHit tedder Credits:quadural Tags: CVTIRLMRPTO
FS25 LIZARD HPN SERIES BRAZIL V1.2.0.0
FS25 LIZARD HPN SERIES BRAZIL V1.2.0.0 Lizard HPN Series Has 5 Bodies For Different Jobs. Changelog 1.2.0.0: – Redone Bodywork System – Added Wood Transport On Hulls – Added New Dumper Capacity: 12,500L – Added 6×4 Chassis Lizard HPN: Base Price: 70.000 $ Engine Power: 177/210 HP Options: – Wheel Setup: 4×2 And 6×2 – Lift Axle – Original Colors – Attachable Body System – Door And Panel Animated Bodywork (6×2): – Price: 15.000 $ – Bodywork And 25.000 Liters – Doors Settings Are Performed Using The Mouse. Bodywork (4×2): – Price: 11.000 $ – Bodywork And 15.700 Liters – Doors Settings Are Performed Using The Mouse. Sugar Cane (6×2): – Price: 24.000 $ – 27.300 Liters Dumper (6×2): – Price: 13.000 $ – 20.000 Liters – Doors Settings Are Performed Using The Mouse. Credits:COLA Tags: Base PriceEngine PowerHPSugar Cane
FS25 FERRARI FXX-K EVO 2018 V1.0.0.0
FS25 FERRARI FXX-K EVO 2018 V1.0.0.0 Characteristics: Selectable Body color. Selectable Calipers color. Selectable Rim color. Interactive Control Support. Price: $2.500.000 Engine:6.3L V12 HY-KERS 1036HP, 7 Speed Auto, 345KPH. Credits:DMCMODDING Tags: Interactive Control SupportSpeed Auto
FS25 WSKYBNT/EXP 64 IMPALA PACK v1.0.0.0
FS25 WSKYBNT/EXP 64 IMPALA PACK v1.0.0.0 Hell yeah—this ain’t some trailer-queen garage ornament or a trailer-park fever dream. This is Nana’s actual 1964 Impala SS, the one she signed for brand new the same week Grandpa bought that worm farm. Sunday mornings it hauled her—and the good china in the trunk—to church. Tuesday nights it carried her and the girls to bingo. But hiding beneath that mile-long hood was Chevrolet’s legendary 409 W-motor, the kind that could haze the rear tires and leave the choir robes flapping in the rearview if Nana decided the sermon could wait. Truth be told, she didn’t need the 409. A 300-horse 327 would’ve done every grocery run, every church service, and every bingo night without breaking a sweat. But “good enough” wasn’t on Nana’s order sheet. She checked the box for the 409, grabbed the four-speed, and unknowingly created a family legend. Factory fresh, it was everything Chevrolet promised in 1964—long, low, and impossibly cool. Triple taillights, engine-turned aluminum trim, bucket seats with the center console, and that famous Jet-Smooth ride that made every highway feel a little shorter. Drop the clutch, bury the loud pedal, and the big W would sing a song your neighbors never forgot. Or maybe factory stock isn’t your style. Maybe this Impala ends up cruising East L.A. boulevards with a full Las Vegas Chicano attitude. Candy paint so deep you could drown in it. Chrome that blinds people at high noon. Wire wheels, hydraulics that’ll three-wheel on command, velvet, murals—the whole Gypsy Rose vibe. Same Chevrolet. Same soul. Just dressed for a different neighborhood. Whether you keep it showroom stock or lay frame at every stoplight, the decision is yours. Slide into those buckets, wrap your hand around the Hurst, row through the gears, and point that long hood toward the horizon. Nana already proved one thing… A car can make it to church on Sunday, bingo on Tuesday, and still leave a pair of black stripes—and a few shocked bystanders—when the mood strikes. WSKYBNT APPAREL — Built for the ones who know every family has at least one story that starts with, “Well… Nana wasn’t supposed to do that.” Credits:EXPENDABLES MODDING WSKYBNT MODDING Tags: ChinaGypsy RoseLas Vegas Chicano
LIZARD HPN-SERIE BRASILIEN V1.2.0.0
LIZARD HPN-SERIE BRASILIEN V1.2.0.0 Die Lizard HPN-Serie umfasst 5 Gehäuse für unterschiedliche Anwendungsbereiche. Änderungsprotokoll 1.2.0.0: – Überholtes Karosseriesystem – Holztransport auf Rümpfen hinzugefügt – Neues Kippmuldenvolumen hinzugefügt: 12.500 l – 6×4-Chassis hinzugefügt Lizard HPN: Grundpreis: 70.000 $ Motorleistung: 177/210 PS Optionen: – Radkonfiguration: 4×2 und 6×2 – Liftachse – Originalfarben – Anbringbares Körpersystem – Tür und Türpaneel animiert Karosserie (6×2): – Preis: 15.000 $ – Karosserie und 25.000 Liter Die Einstellungen für die Türen werden mit der Maus vorgenommen. Karosserie (4×2): – Preis: 11.000 $ – Karosserie und 15.700 Liter Die Einstellungen für die Türen werden mit der Maus vorgenommen. Zuckerrohr (6×2): – Preis: 24.000 $ – 27.300 Liter Kipper (6×2): – Preis: 13.000 $ – 20.000 Liter Die Einstellungen für die Türen werden mit der Maus vorgenommen. Tags: Die EinstellungenPS
Case IH STX QuadTrac Series V1.0
North American And European Version Category: Large Tractors Base Price: $114,900 Power: 372-535 hp Max. speed: 26 mph (40 kph) Features: (Some of these options may not appear on the Demo version) – European And North American Market Options – Tracks Configurations – Different Engines and Frame Configurations – Different Color Configurations – Hitch/Attachers/Weights Configurations – Exhaust System Configurations – Seat Material Configurations – Different Exhaust Pipes – Mirror Configurations – Wiper Configurations – Front Configurations, including Aussie “Oversize” Signs – “10 Years Of Quadtrac” edition
FERRARI FXX-K EVO V1.0
Characteristics: -Selectable Body color. -Selectable Calipers color. -Selectable Rim color. -Interactive Control Support. -Price: $2.500.000 -Engine:6.3L V12 HY-KERS 1036HP, 7 Speed Auto, 345KPH.
64 IMPALA PACK V1.0
Hell yeah—this ain’t some trailer-queen garage ornament or a trailer-park fever dream. This is Nana’s actual 1964 Impala SS, the one she signed for brand new the same week Grandpa bought that worm farm. Sunday mornings it hauled her—and the good china in the trunk—to church. Tuesday nights it carried her and the girls to bingo. But hiding beneath that mile-long hood was Chevrolet’s legendary 409 W-motor, the kind that could haze the rear tires and leave the choir robes flapping in the rearview if Nana decided the sermon could wait. Truth be told, she didn’t need the 409. A 300-horse 327 would’ve done every grocery run, every church service, and every bingo night without breaking a sweat. But “good enough” wasn’t on Nana’s order sheet. She checked the box for the 409, grabbed the four-speed, and unknowingly created a family legend. Factory fresh, it was everything Chevrolet promised in 1964—long, low, and impossibly cool. Triple taillights, engine-turned aluminum trim, bucket seats with the center console, and that famous Jet-Smooth ride that made every highway feel a little shorter. Drop the clutch, bury the loud pedal, and the big W would sing a song your neighbors never forgot. Or maybe factory stock isn’t your style. Maybe this Impala ends up cruising East L.A. boulevards with a full Las Vegas Chicano attitude. Candy paint so deep you could drown in it. Chrome that blinds people at high noon. Wire wheels, hydraulics that’ll three-wheel on command, velvet, murals—the whole Gypsy Rose vibe. Same Chevrolet. Same soul. Just dressed for a different neighborhood. Whether you keep it showroom stock or lay frame at every stoplight, the decision is yours. Slide into those buckets, wrap your hand around the Hurst, row through the gears, and point that long hood toward the horizon. Nana already proved one thing… A car can make it to church on Sunday, bingo on Tuesday, and still leave a pair of black stripes—and a few shocked bystanders—when the mood strikes. WSKYBNT APPAREL — Built for the ones who know every family has at least one story that starts with, “Well… Nana wasn’t supposed to do that.” EXPENDABLES MODDING WSKYBNT MODDING
MAN Milk Transport Pack – Community-Fix V1.0.0.1
This mod can be found on King’s Mod, however it is very broken and full of errors! I have fixed it and it is now error free! I initially fixed it to use on my personal playthrough on The Machet and thought I would share for others to use. Enjoy! Bring realistic milk transportation to your farm with the MAN Milk Transport Pack for Farming Simulator 25. This pack includes a detailed MAN milk truck along with the MT2 and MT3 tanker trailers. It is suitable for transporting milk and water while adding a realistic commercial dairy-transport setup to your farm. MAN Milk Transport Pack v1.0.0.1 — Fix List Updated the mod to FS25 MOdDesc version 111. Corrected the main shop icon path. Corrected 29 material-template icon references to use dummy.dds. Added the required dummy.dds file to the mod’s root folder. Corrected six truck texture references from missing .png files to the included .dds files. Added missing Light Control parameters to dashboard and light materials. Restored material ID 121, resolving the missing-material warning. Corrected material ID 221 without overwriting other materials. Fixed duplicate steering-wheel I3D mapping names. Corrected the front-right strobe-light mapping names. Verified all 672 truck I3D mappings have unique IDs. Checked the MT2 and MT3 trailer XML and I3D files for missing nodes, materials, and duplicate mappings. Included MAN milk transport truck MT2 milk tanker trailer MT3 milk tanker trailer Functional fill and discharge systems Detailed exterior and interior models Farming Simulator 25 compatibility fixes SecondChanceGaming3709 Original creator: LS Sakura This is a repaired and updated version of the original MAN Milchtransport Pack. All original modeling, design, and creative credit belongs to LS Sakura.
FS25 DF Stoff Fabrik XXL Release v1.0.0.0
FS25 DF Stoff Fabrik XXL Release v1.0.0.0 The DF Fabric Factory XXL brings massive processing capacity to your farm. This completely redesigned and lovingly decorated textile factory has been optimized for truly XXL harvests. The receiving stations for wool and cotton, as well as the integrated warehouse for the finished fabric, boast a massive capacity of 5 million liters. Thanks to the extremely accelerated production cycles, the reactor processes your raw materials at an absolute high speed of 15,000 cycles per hour. For a more pleasant working environment, the factory sounds have been significantly reduced in volume. The exterior boasts crisply aligned corrugated iron textures, dual chimney smoke effects, and custom-made “Dieselpower” signs. Despite its enormous power, the placeable object is extremely server-friendly. The factory operates under your exclusive “Dieselpower” brand. Features: – Price: €145,000 – Maintenance: €60 / day – Gigantic capacity: 5,000,000 liters for all fill types – High-speed production: 15,000 cycles per hour – Pleasantly quiet operating sounds in the yard – Fully animated dual smoke from both chimneys – Corrected, error-free roof and wall textures – GIANTS Testrunner: PASSED (100% error-free log, perfect for servers!) – Shop brand: Dieselpower with custom logo – In-game name in the build menu: DF Fabric Factory XXL All changes & tuning measures at a glance: XXL storage capacity: The integrated bunkers for wool, cotton, and the produced fabric pallets have been increased to a whopping 5,000,000 liters (5 million). High-Speed Production Reactor: No more long waits for wool! The production speed has been drastically increased to a blazing 15,000 cycles per hour. Custom Texture Fix (Roof): A typical GIANTS distortion error on the corrugated iron roof has been completely corrected. The corrugated pattern now runs absolutely cleanly and flawlessly over the edges. Dual Smog Animation: The chimney effects have been precisely adjusted in the XML. Now both chimneys (the tall front one and the shorter rear one) are fully animated and emit smoke in parallel. Whisper-Quiet Yard Operation: The sound volume at idle and under full load has been reduced to a pleasant level for the sake of the neighbors (volumeScale=”0.4″). No more annoying droning in the yard! Server & Performance Optimization: With an extremely low estimated slot usage of only 7 slots, the factory is very easy on RAM and perfectly suited for multiplayer use on dedicated servers. Exclusive In-House Brand: The factory seamlessly integrates with its own custom logo in the shop under your familiar “DIESELBRENNER” (Dieselpower) tuning series. Clean Log: The XML structure has been fully validated according to the latest GIANTS guidelines. No warnings, no errors – the log is absolutely clean! Credits:SG_Mods Tags: Clean LogDual Smog AnimationGIANTSXXL
FS25 Dynamic Market v1.2.0.0
FS25 Dynamic Market v1.2.0.0 Changelog 1.2.0.0: New: Display the storage locations of goods with a keystroke, including map markers for the storage location and the best sales point. New: The “Sale Value” column now shows stock x current price instead of just the price difference to the base price. New: Stock from production buildings and animal feed in barns no longer counts towards the displayed stock. Fixed: Market prices were recalculated every 5 seconds, even without a time period change. Fixed: The “Normal” price mode now retains the original seasonal curve instead of smoothing it. Fixed: Product group names and market notes now consistently use the provided translations. Fixed: Crops and other combined product groups no longer had a seasonal price influence. The base game’s price logic is fully retained in Standard mode and forms the foundation. Building upon this, an independent market adjustment is calculated, generating monthly price movements for each product group. An annual average mode can be activated optionally. In this mode, the Giants seasonal price curve is deactivated and replaced with a stable annual average. This annual average is based on the standard Giants pricing logic, including difficulty level and the influence of the sales outlet. It serves as a constant benchmark throughout the year, allowing players to determine the best time to sell without relying on predictable seasonal peaks. Grains, oilseeds, vegetables, fodder crops, timber, animal products, and manufactured goods each follow their own price trends. This results in diverse market reactions instead of uniform fluctuations across all products. A dedicated market page displays the base game price, the dynamically adjusted selling price, or the annual average (depending on the mode), the percentage deviation, the sales outlet, and the best selling month from the base game. Search and inventory filters enable quick navigation through all products. All calculations are performed server-side in multiplayer to ensure identical prices for all players. Features: Additional dynamic monthly market level based on base game prices Optional annual average mode to replace the Giants seasonal curve Annual average based on Giants pricing logic, difficulty level, and point of sale Separate price trends for each product category Comparison between base game price and dynamic market results Display of percentage deviation In-game market overview with search and inventory filters Automatic detection of sellable products from maps and mods Manual assignment of product categories for your own or incorrectly detected products Server-side price calculation in multiplayer Credits:Nalathan Tags: Fixed MarketmodsNew DisplayNew Stock
FS25 MAN Milk Transport Pack v1.0.0.1
FS25 MAN Milk Transport Pack v1.0.0.1 MAN Milk Transport Pack – Community-Fix This mod can be found on King’s Mod, however it is very broken and full of errors! I have fixed it and it is now error free! I initially fixed it to use on my personal playthrough on The Machet and thought I would share for others to use. Enjoy! Bring realistic milk transportation to your farm with the MAN Milk Transport Pack for Farming Simulator 25. This pack includes a detailed MAN milk truck along with the MT2 and MT3 tanker trailers. It is suitable for transporting milk and water while adding a realistic commercial dairy-transport setup to your farm. MAN Milk Transport Pack v1.0.0.1 — Fix List Updated the mod to FS25 MOdDesc version 111. Corrected the main shop icon path. Corrected 29 material-template icon references to use dummy.dds. Added the required dummy.dds file to the mod’s root folder. Corrected six truck texture references from missing .png files to the included .dds files. Added missing Light Control parameters to dashboard and light materials. Restored material ID 121, resolving the missing-material warning. Corrected material ID 221 without overwriting other materials. Fixed duplicate steering-wheel I3D mapping names. Corrected the front-right strobe-light mapping names. Verified all 672 truck I3D mappings have unique IDs. Checked the MT2 and MT3 trailer XML and I3D files for missing nodes, materials, and duplicate mappings. Included MAN milk transport truck MT2 milk tanker trailer MT3 milk tanker trailer Functional fill and discharge systems Detailed exterior and interior models Farming Simulator 25 compatibility fixes Credits:Original creator: LS Sakura This is a repaired and updated version of the original MAN Milchtransport Pack. All original modeling, design, and creative credit belongs to LS Sakura. Tags: Farming Simulator 25IDMANXML
- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro