Farming Simulator 25 mods

76,579 results
1,256 / 5,106
Kenworth W900 Series версия 1.0 для American Truck Simulator (v1.60.x)
trucks
FS25 FARO 4010 Limited Edition V1.0.0.2
trailers

FS25 FARO 4010 Limited Edition V1.0.0.2

FS25 FARO 4010 Limited Edition V1.0.0.2 I was able to negotiate the price down by 10%. Configurations are free. Color for PTO shaft and tire chocks adjusted. Loading speed increased. Price €69,500. Working width 4m. Working speed 20 km/h. Loading volume selectable with or without silage: Standard 26,000/10, Limited 37,000/30 or Ultimate 48,000/60. Decal selection: Standard, Limited Edition Rear logo selection: None, Limited Edition, Dolphins. Rear lettering: None, Limited Edition, Ultimate Farming Side logo selection: None, Limited Edition, Dolphins Side lettering selection: None, Limited Edition, Ultimate Farming, Front lettering selection: None, Limited Edition, Ultimate Farming, Color selection for main color, design color, frame, cover, drawbar, scratching floor, silage canister, tarpaulin, lettering and rim color. Repair interval increased. V1.0.0.2 – Unloading animation fixed Credits:Dolphin Tags: Limited EditionPTOUltimate Farming

FS25 Visual Mud Tracks V1.3.6.4
other

FS25 Visual Mud Tracks V1.3.6.4

FS25 Visual Mud Tracks V1.3.6.4 V1.3.6.4 Big Performance Update: Tillage and groove reset Tillage equipment no longer searches all saved grooves across the entire map. Instead, only the grid cells within the actual workspace are checked. This concerns: active terrain grooves, secured original heights, waiting terrain changes, visible trace cells. This significantly reduces the effort, especially with older save games with many saved tracks. Deferred Recoveries Groove cells under a tire continue to not lift immediately. These cells now end up in a fixed queue. In the past, the entire groove table was regularly searched to find such cells. Only a few entries from the queue are processed per run. Device detection The classification of a device as a cultivator, seed drill, roller, plow, etc. is saved directly on the device. Names, specializations and work areas do not have to be constantly re-examined. The list of relevant devices is only updated approximately every five seconds. Desktop fallback runs every 500 ms instead of 350 ms. A maximum of 24 instead of 48 work surfaces are processed per run. Density map hooks The search for suitable tillage functions does not continue permanently. If three checks in a row find the same stable hook count, the search ends. This eliminates the need to repeatedly search through the engine functions. Mud particles with distance LOD The particles are updated depending on the distance to the camera: controlled vehicle and up to 50 m: full update; 50 to 120 m: approximately every 100 ms; 120 to 200 m: approximately every 250 ms; over 200 m: Particles completely deactivated. Physics, sinking and saved grooves still continue. Only the optical particles are reduced. Storage The complete terrain and groove journal is no longer written in full as XML at short intervals. Full saving occurs during the normal LS25 saving process. This reduces micro-stutters in large track files. However, this also means that if the game crashes before the next regular save, the most recent grooves since the last save may be missing. Log outputs These messages only appear when debug mode is activated: tire pressure changes per wheel; increase or decrease tire pressure; Initialization of the mud particles. Visual Mud Tracks expands Farming Simulator 25 with a comprehensive simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage and bogging. This means that vehicles react much more realistically to dry, moist and water-saturated soils. The mod is designed for single player and multiplayer and can work with the **Realistic Water & Soil Management System**. Soil moisture, load capacity and waterlogging not only influence the display, but also tire contamination, sinking, slippage, driving resistance and plant damage. Physical lanes and terrain grooves Tires can permanently lower the terrain and create real grooves in the terrain heightmap. The depth and width of the tracks are calculated individually for each wheel. To be taken into account: Vehicle weight actual wheel load Tire width and tire radius Tire pressure Soil moisture Soil saturation Carrying capacity Speed Wheel slip Cornering Number of previous crossings Trailers, levels and attachments Left and right bike lanes remain separate. The center of the vehicle is not lowered unnecessarily. The grooves have a narrow, steep cross section so that the edge areas do not sink over a large area. Existing tracks can be deepened by further difficult crossings. A maximum depth protects the terrain from extreme deformation. The groove is created directly at the actual wheel contact. There is no delayed post-processing behind the vehicle. Steered, mirror mounted and differently aligned wheels are taken into account. Restoration through tillage Physical lanes can be removed again through appropriate tillage. The following are supported, among others: Plows Cultivator Disc harrows Subsoiler Mulcher Reels Seeders Direct seeding machines Planters The terrain is only reset within the actual work area being worked on. Pending trace calculations and saved visual traces are also removed there. Safe Terrain Journal The mod uses separate savegame files: `visualMudTracksTerrainBackup.xml` `visualMudTracksActiveRuts.xml` `visualMudTracksState.xml` The original terrain height of a cell is saved during the first intervention and is not later overwritten by further passes. Active grooves and recovery information are managed separately. This allows tracks to be reset in a more controlled manner. Interrupted restores can be resumed the next time you start the game. Important note for updates: Before switching from an older version, existing lanes with the old version still installed should be removed using tillage equipment and the score saved. Grooves that have already been permanently written into the terrain height map may otherwise remain. Visible and physical sinking Tires visibly and physically sink on soft and wet surfaces. The sinking is implemented via the effective wheel physics radius. This means that the tires, suspension and ground contact react together. The sinking occurs progressively and not suddenly. On solid ground, the wheel lifts itself out of the ground in a controlled manner. The sinking depth depends on: Soil moisture Saturation Carrying capacity Wheel load Tire width Tire pressure Speed Slip existing track depth Wide tires distribute the load better. Narrow, heavily loaded tires cut deeper. Tire pressure system The tire pressure can be changed while driving. The value is saved for each wheel and synchronized in multiplayer. Low tire pressure: increases the contact area Improves grip on soft ground reduces cutting can make it easier to get out of soft tracks High tire pressure: reduces the contact area increases cutting increases the risk of getting stuck on wet ground may be cheaper on solid ground A compact HUD shows the current pressure in bar and evaluates it in color. Soil moisture HUD and RWSM connection The Soil Moisture HUD shows the current RWSM topsoil value in percent. The display uses the same soil moisture value as the RWSM field info. Values ​​above 100 percent can represent severe waterlogging or waterlogging. RWSM soil moisture affects: Sludge content Tire contamination Particle effects Carrying capacity Sinking depth Tire grip Wheel slip Groove depth Danger of getting stuck Fruit and root damage Increased soil moisture caused by irrigation can also change the soil physics. Tire dirt and mudThe amount of mud is stored individually for each tire. A tire remains dirty after leaving the field and cleans itself depending on the surface. Asphalt cleans quickly Gravel cleans slower Clean dirt roads only slightly high speed throws more mud out of the tread Rain also washes off the tires a light film of dirt may remain The particle effects distinguish between dry earth and wet mud. Included are: fine dry soil particles medium dry soil particles fine wet splashes medium mud particles rare heavy mud lumps The amount of particles depends on wheel rotation, slip, tire width, radius, moisture, sink factor and load capacity. Particles are only generated when there is suitable ground contact. Progressive stuck physics On heavily waterlogged and less stable ground, a vehicle can progressively become stuck. Continuous slippage causes driven wheels to dig in further. At the same time, the transferable grip decreases and the driving resistance increases. To be taken into account: Soil moisture and saturation Carrying capacity Wheel load Tire pressure Slip Speed Engine utilization Engine speed Tensile load Working resistance Duration of exposure Plows, cultivators, disc harrows, subsoilers, seed drills, power harrows and rollers produce different pulling resistances. Working width and working depth influence the power requirement. In extreme conditions, propulsion can be almost completely lost. Lifting or uncoupling an implement immediately reduces the additional load. Controlled reversing can reduce the digging condition and free the vehicle along its own lane. Soil compaction Vehicles compact the top and bottom soil depending on wheel load, soil moisture, slip and number of passes. Included are: Topsoil compaction Subsoil compaction Stronger compaction in wet soil Multiple experiences Additional load due to cornering and slipping Plow sole for frequent plowing Different effects of plow, cultivator and subsoiler Targeted reconsolidation by rolling slow biological recovery Compaction and soil structure can be viewed in the field info. Fruit destruction Plants in the immediate tire area may be damaged or completely removed. The native LS25 fruit destruction is used for this. The damage depends on: Wheel load Tire width Soil moisture Slip Cornering Growth stage Root health Soil structure Number of crossings Young plants react more sensitively. Repeated crossings significantly increase the damage. Normal tires remove plants after several trips over the same spot at the latest. Detected maintenance tires reduce the damage, but do not prevent it completely if the vehicle is driven frequently. Root Health Each contaminated soil cell can receive its own root health value. Root damage occurs due to: high wheel load wet ground strong slip Cornering Multiple crossings unfavorable growth stages compacted soil If root health declines, the risk of visible plant damage increases. below 70 percent: increased sensitivity below 40 percent: further crossings lead to destruction more quickly less than 20 percent: very high risk of failure Root health is saved and can slowly recover biologically. Field info and settings menu The mod expands the field information to include numerous land values, including: Soil compaction Underbody status Root health Soil structure Sink factor Carrying capacity Fruit and root damage The settings menu contains detailed descriptions of all options. High and low values, interactions, performance consequences and save game effects are explained. The menu texts are available in twelve languages: German, English, French, Spanish, Italian, Dutch, Polish, Portuguese, Russian, Czech, Hungarian and Turkish. Multiplayer and performance The crucial physics calculations run on the server side. Tire pressure, contamination and important soil conditions are synchronized. To optimize performance, the mod uses: limited groove points adjustable storage intervals Event and bulk caches sleeping floor cells Reduced refresh rates for removed or inactive areas delayed safe initialization of the particle systems Clean release of particle effects when deleting vehicles V1.3.6.3 Slip reduced in extreme wet conditions. Added all tillage equipment. Required mods: Realistic Water & Soil Management (RWSM) Credits:Sherman200 Tags: Farming Simulator 25HUDRWSMSafe Terrain Journal

FS25 Develon DD100 V1.0.0.0
other

FS25 Develon DD100 V1.0.0.0

FS25 Develon DD100 V1.0.0.0 We decided to bring our bulldozer from LS22 over to LS25 and release it. It features color configuration. It also includes some Interactive Control functionality. It’s nothing fancy, but it works and gets the job done! Have fun with it. Credits:TCFGlenn Tags: Interactive ControlLS22

FS25 Welger RP 235 Profi V1.0.0.1
implements

FS25 Welger RP 235 Profi V1.0.0.1

FS25 Welger RP 235 Profi V1.0.0.1 Specifications: Price 25,000€ Round bale diameter 125 cm Needed power 90 hp V1.0.0.1 ModDesc changes DescVersion changed Version changed Credits:BullES, SMI, MNDBZ

FS25 McHale V6750 V1.0.0.1
implements

FS25 McHale V6750 V1.0.0.1

FS25 McHale V6750 V1.0.0.1 Price: 82000 € Required power: 140 hp Max. Working speed: 17 km / h Converted from FS22 Version FS25 Shaders Added new icon and store photos Added bale Net support Added Base colors V1.0.0.1 ModDesc changes DescVersion changed Version changed Credits:BullES, seba1234 Tags: Added BaseFS22

FS25 Stellantis Mini Van V1.0.0.0
other

FS25 Stellantis Mini Van V1.0.0.0

FS25 Stellantis Mini Van V1.0.0.0 Stellantis mini van with functional animations, IC Control compatibility, opening trunk and color configuration. Features: detailed interior Functional dashboard (speed, engine speed, fuel and temperature, etc.) Animations (turn signal, gear selector, windshield wiper, folding mirror, etc.) IC Control (doors, trunk, hood, sunroof) Functional trunk Choice of colors Settings: peugeot fiat toyota opel citroen real active gps active reversing camera (Mercedes DLC) Required mods: Interactive Control RealGPS Credits:sofmods Tags: Interactive Control

FS25 Veenhuis 3-axle trailer V1.0.0.0
trailers

FS25 Veenhuis 3-axle trailer V1.0.0.0

FS25 Veenhuis 3-axle trailer V1.0.0.0 Base price: $74,200 Capacity: 30,000 liters Valve configuration included Credits:koekje

New Holland Paket V1.1.1.1
harvesters

New Holland Paket V1.1.1.1

New Holland Paket V1.1.1.1 Dieses Paket enthält einen New Holland CX 7.70, einen Varifeed 28ft, einen Varifeed 41ft und ein Maisvorsatz. Das New Holland Paket enthält: Ein New Holland CX7.70 mit vielen realistischen interaktiven Punkten, Ein Varifeed 28ft Schneidwerk, das auch IC-Punkte hat, Ein Varifeed 41ft, ebenfalls mit IC-Punkten und eine Hühneraugen-Gebissbildung. CX 7.70 : IC Außen: Strohhäcksler vorwärts/rückwärts bewegen, Leiter ein-/ausklappen, Zapfwellenschutz auf der linken Seite anbringen/entfernen und vorderen Schutzschild anbringen/entfernen. IC Inside: Leiter ein-/ausklappen, alle Monitore ein-/ausschalten, den Hauptmonitor zwischen 4 Anzeigen umschalten (die ebenfalls IC-Punkte haben), Rundumleuchte ein-/ausschalten, vorderes/hinteres Leuchtrohr ein-/ausschalten, Scheibenwischer einmal wischen lassen, Korntank öffnen/schließen, Motor starten/stoppen, Dreschtrommel (Schneidwerk) ein-/ausschalten, Rohr ein-/ausklappen. Im Shop konfigurierbar: New Holland Logos, Warn-LEDs, zusätzliche LEDs an den Seiten, Anti-Claas-, John Deere- und Case-Aufkleber, DJB-Aufkleber (Preisnachlass), Werbung auf dem Dach (Häckterjäger, DJB Verbotene Modifikation ) oder New Holland, Reifen, Strohhäckselbreite [zwischen 9,15 m und 12 m], Warnschilder, Rohrlänge [klein, mittel, groß], Beifahrersitz, Rundumleuchte, Tiger-Aufkleber, Türaufkleber, Kühlbox, Warn-LEDs am Warnschild und Größe des Korntanks Varifeed28ft: 8,5 Meter Im Shop: Alte und neue Ernteteiler, Rapssiebtische sowie Lackierungen von Claas, Case, Fendt, John Deere, New Holland (mit blauen Logos) und New Holland (mit neuen Logos). LED-DJB-Aufkleber. IC: Alte Stängeltrenner ein- und ausklappen, Messerschutz anbringen/entfernen am Rapstisch. Varifeed41ft 12 Meter Arbeitsbreite Im Laden: Alte Strohtrenner, Rapstisch, neue Strohtrenner & Logos. IC: Alte Stängeltrenner ein- und ausklappen, Messerschutz anbringen/entfernen am Rapstisch. Corn Claw: Standard aus dem Spiel. V1.1.1.1 – tempsavegame/vehicles.xml): Der XML-Pfad 'vehicles.vehicle(29).FS25_NewHollandPack.nhInteractive.nhInteractive#clogged' konnte für das Schema 'savegame_vehicles' nicht validiert werden. Der Pfad ist nicht registriert. Das Problem sollte nun behoben sein. Vielen Dank an tracktorfan1980, der mich darauf aufmerksam gemacht hat. Erforderliche Mods: Interaktive Steuerung RealGPS Präzisionslandwirtschaft Reifendruckkontrollsystem Kombiniere XPerience Verbessertes Fahrzeug Live-Dashboard Mercedes-Benz Trucks Paket Tags: Erforderliche ModsJohn DeereNew HollandVielen Dank

FS25 Joskin Drakkar Pack V1.0.0.0
trailers

FS25 Joskin Drakkar Pack V1.0.0.0

FS25 Joskin Drakkar Pack V1.0.0.0 Pack Joskin Drakkar Joskin Drakkar 6600 Price: $50,000 Capacity: 28,000l-31,000l Joskin Drakkar 7600 Price: $52,000 Capacity: 33,000l-36,000l Joskin Drakkar 8600 Price: $63,000 Capacity: 37,000l-41,000l Joskin Drakkar 9600 Price: $72,500 Capacity: 41,000l-46,000l Wheel configurations: Trelleborg Michelin BKT Vredestein Credits:Lagridedemain, Ls_Agrar_Ole Tags: BKT

FS25 Joskin 8000 Black V1.0.0.0
trailers

FS25 Joskin 8000 Black V1.0.0.0

FS25 Joskin 8000 Black V1.0.0.0 Store Category: Trailers Price: €74,000 Capacity: 28,700 L, 37,570 L, 42,120 L (roots), 46,250 L and 57,092 L (silage only) Lid: possibility of choosing 3 first capacities Lift axle: 1 and 3 axles raise and lower depending on weight Steering axle: 1 and 3 self-steering axles Settings: – 5 capacity options with lids – Window configuration: steel plate, galvanized bars and transparent plexiglass plate – tire configuration: MICHELIN, BKT, TRELLEBORG, VREDESTEIN, NOKIAN, ASCENSO – Side markers – Side lights – LED lights – Pour spout for standard grain chute – Rear lift – Toolbox – Large triangle on the back – Galvanized and bolted platform + rear ladder and front ladder (Animated ladder) – Additional stickers – Danger stickers – Interchangeable stickers for capacity Credits:Lagridedemain, Cpt G Tags: BKTMICHELINNOKIANTRELLEBORG

FS25 Realistic Brakes V1.1.0.0
other

FS25 Realistic Brakes V1.1.0.0

FS25 Realistic Brakes V1.1.0.0 Realistic braking system for trucks and tractors, designed to add an extra layer of simulation to your game. A companion to Realistic Diesel Start (GN Realism), but it works perfectly on its own too. What’s Included Real Handbrake It’s not a magic button. The braking force depends on the vehicle’s weight (including trailers) and the slope of the terrain. Did you leave a loaded truck on a downhill slope with too much weight for the brake to handle? It’ll roll away on its own, just like in real life. The usual solution: chock it or leave it running. Dynamic Engine Brake Engine braking now depends on the gear you’re in. In a higher gear, you release the accelerator and the vehicle keeps rolling. You downshift, and the engine starts pulling in reverse for real—just like engine braking in a real truck. Reinforced Engine Brake (Jake Brake type) For when the normal engine brake isn’t enough. It activates automatically when you release the accelerator (like a modern retarder), or manually with the B key if you prefer full control—you choose the mode from the game’s Settings menu. It has 3 intensity levels and only works with the engine running, not accelerating, and at sufficient RPM. Brake Fade Brakes now really heat up, and each type of vehicle does so at its own rate: a car with ventilated discs cools down quickly, a tractor with oil-immersed brakes is difficult to overheat, and a loaded truck on a long downhill can reach critical brake fade in just a few minutes if you don’t use engine braking. If you keep them very hot for too long, they’ll be permanently damaged—at that point, there’s no going back without a trip to the garage. Sound Engine braking has its own distinct sound (the classic “swish-swish” of the exhaust during engine braking). And when the brakes enter the alert zone (200°C), you’ll start to hear the brake pads squeal when you press the pedal—another warning, in addition to the HUD, that your brakes are failing. Discreet HUD Brake temperature, efficiency, and parking brake status, with alerts when you enter the alert zone or risk damaging them. All configurable from Game Settings Engine braking mode (automatic/manual), engine braking level, thermal fatigue intensity, show or hide the HUD. No need to touch the console or game files. Compatibility It works seamlessly with Enhanced Vehicle — if you have it installed, the handbrake is controlled by this mod, eliminating any conflicts over vehicle control. If you have Realistic Diesel Start (GN Realism) installed, the air brakes of its compressed air system are automatically integrated with the parking brake. Multiplayer compatible. Notes Mod under active development — please report any bugs or suggestions in the comments. Translated into Spanish, English, German, and French. Created with passion for a realistic farming simulation. V1.1.0.0 Bug Fixes: The AI no longer freezes or pauses while working in the field (cultivator, seeder, etc.) or hauling on the road. Background redesign: AI-driven vehicles are now completely excluded from the brake simulation (temperature, wear, parking brake) ” only the player experiences the full physics. Fixed: A vehicle parked on a slope with the parking brake engaged no longer rolls on its own when loading a saved game. Fixed: The engine brake no longer remains active on the HUD or interferes while the AI is driving. Engine brake Sound issues resolved Handbrake Now it’s actually saved in the game (before it always returned to “engaged”). Enhanced Vehicle Compatibility Sound Volume reduced (it was very intrusive) and converted to OGG (73% smaller file size, no performance warnings). Clean cutoff when disengaging the engine brake previously it would continue playing in the background. It now correctly releases when deleting a vehicle (previously it would accumulate in memory). Updated HUD New icons for parking brake, engine brake, temperature, and malfunction, replacing the text. Earlier temperature warnings, aligned with the actual physics of brake failure. Brake failure is now indicated with the (!) icon. Position and size of each icon adjusted. Credits:GN Realism Tags: Dynamic Engine BrakeEnhanced Vehicle CompatibilityHUDReal Handbrake

Veenhuis 3-Achs-Anhänger V1.0.0.0
trailers

Veenhuis 3-Achs-Anhänger V1.0.0.0

Veenhuis 3-Achs-Anhänger V1.0.0.0 Grundpreis: 74.200 US-Dollar Fassungsvermögen: 30.000 Liter Ventilkonfiguration enthalten

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Joskin 8000 Schwarz V1.0.0.0
trailers

Joskin 8000 Schwarz V1.0.0.0

Joskin 8000 Schwarz V1.0.0.0 Shop-Kategorie: Anhänger Preis: 74.000 € Fassungsvermögen: 28.700 l, 37.570 l, 42.120 l (Wurzeln), 46.250 l und 57.092 l (nur Silage) Deckel: Möglichkeit zur Auswahl von 3 ersten Kapazitäten Liftachse: 1 und 3 Achsen heben und senken sich je nach Gewicht Lenkachse: 1 und 3 selbstlenkende Achsen Einstellungen: – 5 Größenoptionen mit Deckel – Fensterkonfiguration: Stahlblech, verzinkte Stäbe und transparente Plexiglasscheibe – Reifenkonfiguration: MICHELIN, BKT, TRELLEBORG, VREDESTEIN, NOKIAN, ASCENSO – Seitenmarkierungsleuchten – Seitenlichter – LED-Leuchten – Ausgießer für Standard-Getreiderutsche – Hecklift – Werkzeugkasten – Großes Dreieck auf der Rückseite – Verzinkte und verschraubte Plattform + Heckleiter und Frontleiter (animierte Leiter) – Zusätzliche Aufkleber – Gefahrenaufkleber – Austauschbare Aufkleber zur Kapazitätsanzeige Tags: BKTTRELLEBORGVREDESTEIN

Laumetris PTL 12V FS25
other

Laumetris PTL 12V FS25

Specifications: - Price 12,500 € - Capacity 12,500 L - Fill Types (Water, Herbicide, Liquidfertilizer) Configurations: - Selectable Trelleborg tires (TwinRadial, T404) - Selectable Laumetris decals (All, Side, Front and Back, None) - Selectable Light protection - Selectable Hose - Selectable License plate (Squarish, Elongated) - Selectable Manure system Converted from FS22 - ModDesc changes - DescVersion changed - Version changed - Added base colors - Added sound - Clean log

1,256 / 5,106

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