Farming Simulator 25 mods

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1,229 / 5,096
FS25 A Beggar's Farm Osina Wielka
maps

FS25 A Beggar's Farm Osina Wielka

FS25 A Beggar's Farm Osina Wielka A beggar’s farm with: – cows – pigs Non-MH mod required: https://www.kingmods.net/en/fs25/mods/58573/decals-and-tiretracks?

FS25 Osina Wielka 4x
maps

FS25 Osina Wielka 4x

FS25 Osina Wielka 4x * fully playable map, * 5 pre-made farms, * **4x size (4 × 4 km)** — four times larger than the base map, * **254 fields** ranging in size from **0.17 ha to 191 ha**, * **13 new crops**, * fields, trees, bushes, and building layouts based on real-world locations, * buildings selected to preserve the atmosphere and character of the mapped locations. * realistic field and building layout, * faithfully reproduced trees and shrubbery, * widely varying field sizes — from small plots to vast acreage, * the atmosphere of a real region instead of fictional buildings, * a large number of fields enabling both small and very large farms, * expanded terrain 4x providing significantly more space for gameplay than standard maps.

TopNasiona Seeds Pack v1.2.1.0
other

TopNasiona Seeds Pack v1.2.1.0

A packet of seeds from Polish producer TopNasiona. Contains pallets and bags with various types of seeds. TopNasiona seed pallet (Cereals, Rapeseed, Maize, Sunflower, Grass, Catch Crop): – Category: Pallets – Price: 1300 $ – Capacity: 1,050 L TopNasiona seed bag (Cereals, Rapeseed, Maize, Sunflower, Grass, Catch Crop): – Category: Pallets – Price: 100 $ – Capacity: 25 L TopNasiona seed BigBag (Cereals, Rapeseed, Maize, Sunflower, Grass, Catch Crop): – Category: Pallets – Price: 1300 $ – Capacity: 1,000 L V1.2.1.0 – Added 3 new canola varieties (Paradizze, Onca, Eros)

Camara Slurry Tanker Pack v1.5
implements

Camara Slurry Tanker Pack v1.5

A set of liquid manure spreading tanks manufactured in Spain with sales offices in Poland, Brazil, and Morocco. Made of iron or stainless steel according to the customer’s choice, and with a wide variety of capacities and applicators. CAMARA CTR8 – Category: Slurry Tankers – Price: 20,000 $ – Capacity: 8,000 liter CAMARA CTR10 – Category: Slurry Tankers – Price: 25,000 $ – Capacity: 10,000 liter CAMARA CTR20 – Category: Slurry Tankers – Price: 40,000 $ / 45,000 $ – Capacity: 20,000 liter CAMARA CTR26 – Category: Slurry Tankers – Price: 60,000 $ / 65,000 $ – Capacity: 26,000 liter CAMARA CTR30 – Category: Slurry Tankers – Price: 80,000 $ / 90,000 $ – Capacity: 30,000 liter CAMARA CIS App 52 – Category: Slurry Tools – Price: 10,000 $ – Working width: 5,2m CAMARA CIS App 56 – Category: Slurry Tools – Price: 20,000 $ – Working width: 5,6m CAMARA CIS App 75 – Category: Slurry Tools – Price: 15,000 $ – Working width: 7,5m V1.5.0.0 – Added lighting configuration – Added 385/65 R22.5 rim

Rudolph Trailer Pack v1.0.0.1
trailers

Rudolph Trailer Pack v1.0.0.1

Rudolph TDK 301 RA – Category: Trailers – Price: $40,000 – Capacity: 18500-24500 liters Rudolph TDK 301 RP – Category: Trailers – Price: $40,500 – Capacity: 18500 liters Rudolph DK 280 RP – Category: Trailers – Price: $32,500 – Capacity: 18500 liters – all trailers have a color choice for: cover, chassis, frame, body. – Taillights with dynamic turn indicators – added dump height 25%, 50%, 75% and 100% – The dump height can be adjusted using the “Left ALT + V” button V1.0.0.1 – Fixed: Error: Running LUA method ‘update’.

Drive Thru Shed v1.0
placeables

Drive Thru Shed v1.0

– A drive thru Shed for your farm with automatic lights that come on at night. – A shed To Keep Your machinery safe from weather. – Price: $1,000 – Daily upkeep: $10

ASZP 5 Livestock Trailer v1.0
trailers

ASZP 5 Livestock Trailer v1.0

The ASZP-5 is a Hungarian-made agricultural trailer specially designed for transporting live animals. Its design allows for safe and efficient transportation of various animal species. – Price: 7000 $ – Capacity: 5 cows, 10 sheeps, 10 pigs

Empty Pallet And Box Production v1.2
placeables

Empty Pallet And Box Production v1.2

Empty pallet production – Shop category: Production Sites – Price: $60,000 – Daily maintenance: $250 1. empty pallets required in productions: – Input: – 2.5 boards + 1 woodbeam – Output: – 1 pallet + 0.5 woodchips – Cycles per hour: 10 – Production costs per hour: $25 2. empty pallet boxes required in productions: – Input: – 4 boards + 2 planks + 1 woodbeam – Output: – 1 empty pallet box + 0.75 woodchips – Cycles per hour: 5 – Production costs per hour: $25 Empty pallets and empty pallet boxes can also be purchased at the production building, even if the production is not owned. Surplus production can be sold at the farmers’ market, for example. V1.2.0.0 – Pallets in the mod are now compatible with ObjectStorageVisuals – Added a small production facility – Added pallet storage

Lizard Cutting Cart v1.0.0.2
implements

Lizard Cutting Cart v1.0.0.2

Lizard cutting cart, ideal for your combines with a cutting bar up to 13.70 meters. – Weight: 2000 kg – Price: $5500 – Cutting length: 13.7 meters Option: – “Agricultural Convoy”, “Oversize Load”, “Wide Load” panel – Adjustable boom V1.0.0.2 – Minor fix for the header attachment

Equipment Compare v1.0.3.0
other

Equipment Compare v1.0.3.0

– Adds a lightweight comparison tool to the vehicle and equipment shop. – Open an item in the shop configuration screen, press the Compare button or J, and the mod will add the current item and selected configuration to a temporary comparison list. Up to five items can be compared at once. – Opening a card returns to that item with its saved configuration selected. Compare controls are automatically disabled in workshop and vehicle contexts. – The comparison covers common shop data where available: price, power, speed, working width, capacity, required power, weight, upkeep and simple value metrics. V1.0.3.0 – Restores the saved configuration when opening an item from comparison. – Disables comparison controls outside valid new-item shop contexts.

Shop Sounds v1.0.1.0
other

Shop Sounds v1.0.1.0

Hear a vehicle’s sound directly in the shop – before you buy. Browse through the vehicles without leaving the detail view, rev from idle to full throttle and control the engine load – geared tractors even shift through the gears as you rev, like driving on the field. Start the work sound on harvesters. Optional: if “More Motor Sounds” is installed, preview its sound variants live in the shop; if the “Tire Sound” mod is installed, its tire sound is previewed too – only a simplified example, as the real mod fine-tunes the sound to the tire type (e.g. row-crop or dual tires) while driving, which the shop cannot reproduce. On the Fendt Katana you also get a little easter egg if the “DashboardLive” mod is installed. The automatic preview can be switched off. Works in single- and multiplayer. Keys: Auto preview on/off [-] [=] Quieter/louder Engine on/off Machine on/off [,] [.] Rev down/up Less/more load Tire sound on/off Previous/next vehicle V1.0.1.0 – Added ‘Quieter’ and ‘Louder’ buttons (keys – and =) to adjust the preview volume in the shop. – Reworked the on-screen control buttons: even spacing, no overlaps, cleaner separators.

Dynamic Market v1.1
other

Dynamic Market v1.1

Extends the Farming Simulator selling price system with an additional dynamic monthly market layer. The base game pricing and seasonal logic remain unchanged and are used as foundation in standard mode. On top of this, an independent market adjustment applies monthly price variations based on product group and global market state. Optionally, a yearly average mode can be enabled. In this mode the Giants seasonal price curve is disabled and replaced by a stable yearly mean value. This yearly average is calculated based on the usual Giants pricing logic, including difficulty settings and selling station influence. It provides a consistent reference over the whole year and allows players to decide the best selling month without relying on predictable seasonal peaks. Each product category (grains, oilseeds, vegetables, forage crops, wood, animal products and processed goods) follows its own price curve. This prevents uniform price changes and creates more realistic market behavior across different goods. A dedicated market screen displays the base game price, the dynamically adjusted selling price or yearly average value depending on mode, the percentage difference, the selling location and the best selling month from the base game. Search and storage filter allow fast navigation through available products. All market calculations are server-side in multiplayer to ensure consistent pricing across all clients. Features: – additional dynamic monthly market layer on top of base game pricing – optional yearly average mode replacing Giants seasonal curve – yearly average based on Giants pricing logic, difficulty and selling station – independent price curves per product group – comparison between base game price and adjusted market result – percentage deviation display – in-game market overview page with search and storage filter – automatic detection of sellable products from maps and mods – manual product group assignment for custom or misdetected items – server-authoritative pricing for multiplayer savegames V1.1.0.0 – New option: daily market recalculation, for savegames with multiple days per month – Product groups simplified from 14 to 6 more realistic categories, for more frequent market swings – Market overview reworked: added group and stock columns, sortable column headers

Reduced Organic Fertilizer Usage v1.1
other

Reduced Organic Fertilizer Usage v1.1

Use manure, slurry and digestate without running back to refill after every few passes. This mod lowers how much organic fertilizer your fields need, so animal by-products finally become practical and worthwhile to spread. Precision Farming is fully supported, and multiplayer works too. Out of the box it uses just 40% of the normal amount — roughly 2.5x less material. Organic fertilizer usage can be set in the XML file created in your /modSettings directory, anywhere in the 0.01 – 1.0 range. In multiplayer, the server settings are synchronized to every joining player. V1.1.0.0 – Server-authoritative settings are synchronized to joining multiplayer clients. – Improved Precision Farming compatibility and performance.

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ModMixer v1.4.2.1
other

ModMixer v1.4.2.1

Mods silently break each other. When two mods change the same game function, the one that loads last usually wins — the other mod’s work just vanishes: no error, no crash, no explanation. ModMixer finds these conflicts, explains them in plain English, and gives you a control panel to settle them. THE SWITCHBOARD A full control panel in the in-game menu (look for the ModMixer icon), six tabs: – CONFLICTS — every mod fight in one place. Pick a winner (that mod wins, the rest are muted) or activate a shared chain to set its run-order — all restart-gated. Switch the view (top-left): SIMPLE ranks mods (higher wins everywhere), BY CATEGORY settles one realm at a time (wheels, HUD, economy, weather…), ADVANCED shows every contested function with its full hook chain — who runs first, who overrides whom. – LIVE — instant settings your mods expose (toggles and sliders), applied in-game immediately. – VEHICLE — live diagnostics of the machine you’re sitting in: damage, wear, temperature, speed, mass, per-wheel grip. – PERFORMANCE — live per-mod cost (ms per frame) against your fps budget. Find the mod eating your frame rate and park it without uninstalling. – REVIEW — worth a look: likely duplicate mods, known incompatible pairs, HUD overlaps — each with evidence. Dismiss what you’ve judged. – PROFILES — save your whole ModMixer setup (conflict picks, reorders, toggles, hibernation) under a name and load it back. Every row comes with a plain-English explanation. You still get the classic boot conflict report (ModMixer.log, next to your game log) and an on-screen warning when two flatly incompatible mods are installed. BUILT SAFE – Structural changes (reorder, mute) apply on restart — nothing is rewired mid-game. – Load-critical functions are locked and can never be vetoed. – If a launch doesn’t complete, the next one starts in safe mode automatically (all levers off) — your game always loads. – Manual kill switch: create an empty file MODMIXER_SAFE_MODE.txt in modSettings/FS25_ModMixer/. – Disk footprint: ModMixer stores only its own settings, profiles, and a boot-recovery marker under modSettings/FS25_ModMixer/ — nothing elsewhere, and it makes no network connections. – Abnormal-load protection: if a load comes up with no farm (a conflict brick), ModMixer blocks that session’s saves so the broken state can’t overwrite your existing savegame, then self-recovers on the next launch. IMPORTANT: – keep the zip named FS25_0_ModMixer.zip — the 0 makes it load before your other mods, which is how it sees every hook they install. Multiplayer: – loads and reports per client; the Switchboard’s levers are designed for singleplayer.

Ceres Master 3570 v1.0
implements

Ceres Master 3570 v1.0

The Ceres Master 3570 seeder features great versatility, allowing direct planting and crop rotation with a single machine. – Price: 39000 $ – Required power: 108 hp – Working width: 3.6m – Seed capacity: 495L – Fertilizer capacity: 990L

1,229 / 5,096

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