Farming Simulator 25 mods

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New Holland T7 XD v1.1
tractors

New Holland T7 XD v1.1

The New Holland T7 XD tractors are designed for professional users, including contractors and fleet owners who require versatility and strength. The T7 XD delivers the horsepower, hydraulic capacity, and PTO performance needed to support intensive business operations. In-field efficiency is enhanced by features such as the fully integrated central tyre inflation system, while fleet-wide productivity is supported by the FieldOps™ telematics platform — helping operators monitor, manage, and optimise performance across every application. – Color configuration for main color and rims – Configuration for black interior – Interior sounds – Complete physics adjustment for weight, chassis, and front/rear hydraulics – Passanger seat – Crop sensors – CTIS (prepared for Variable Tire Pressure script by HotShotPepper) – IC animations (Interactive Control by Vertex Dezign required) – Front and rear cameras (Mercedes-Benz Truck DLC required) V1.1.0.0 – Added new New Holland color DYNAMIC BLUE – Added air horn configuration – Added light bar configuration (turned on with high beams) – Added MICHELIN Man configuration – Added LED flash light configuration – Small fender for small and medium tires added – Weight adjusted to official data

John Deere Roller Pickers 2008-2021 v1.2
implements

John Deere Roller Pickers 2008-2021 v1.2

This Mod now includes all John Deere roller picker models manufactured from 2008 when the 7760 first entered production to 2021 when production of the CP690 stopped. New features for this mod include: – All model years for both the 7760 and the CP690 – Multiple new colors for the cotton modules with improved textures, the wrap is now slighty clear so that the cotton can be seen through it. – New colors are green, blue, orange, pink, and improved yellow, which can be selected via an option in the store. The color can also be changed at any time at a workshop. – Added three shades of glass tint to reduce sun glare. – Added three new GPS reciever options (Starfire 3000, Starfire 6000, or neither) for various years and configurations. – Added numbers on either side of the picking unit, customizable 1 through 9. – Reduced the harvesting width slightly, to encourage the machine to pick the proper six rows, not eight! – These pickers produce a smoke effect that comes out of the top of the machine, for added realism. – Adjusted prices and Horsepower to be more realistic for both models. I have added only those color modules that Farms use in my area and I have seen personally. John Deere 7760 Roller Picker – Category: Cotton Harvesters – Price: $565,000 – Power: 500 hp – Max. speed: 25 kph – Capacity: 2,500 L – Capacity: 1,400 L John Deere CP690 Roller Pickers – Category: Cotton Harvesters – Price: $750,000 – Power: 560 hp – Max. speed: 25 kph – Capacity: 2,500 L – Capacity: 1,400 L – Module size: 6,000 LBS through four 1,500 LB chamber loads (or 10,000L with four 2,500L chamber loads) V1.2.0.0 – Added new 3D models for 7760 pickers from 2008-2011. – Added new picking unit raising/lowering animations, the header now realistically tilts up rather than moving straight up. – Added all model year configurations for both the 7760 (2008-2014) and CP690 (2015-2021), each year is individually selectable with a specific price tag. – Added an option to buy the picker “used”, drastically reducing the purchase price. This configuration only affect price, not durability or hours. – Adjusted the prices for each model year, making them more realistic and expensive. (If you don’t want to pay full price for an older picker you can now buy them used as well)

Fortschritt B-125 v1.0
implements

Fortschritt B-125 v1.0

– Price: 9000 $ – Max. working speed: 12 kph – Required power: 80 hp – Working width: 1.5 m

Lizard Slurry Tanker Pack v1.0
trailers

Lizard Slurry Tanker Pack v1.0

A set of liquid manure spreading tanks manufactured in Spain with sales offices in Poland, Brazil, and Morocco. Made of iron or stainless steel according to the customer’s choice, and with a wide variety of capacities and applicators. CTR8 – Category: Slurry Tankers – Price: 20,000 $ – Capacity: 8,000 liter CTR10 – Category: Slurry Tankers – Price: 25,000 $ – Capacity: 10,000 liter CTR20 – Category: Slurry Tankers – Price: 40,000 $ / 45,000 $ – Capacity: 20,000 liter CTR26 – Category: Slurry Tankers – Price: 60,000 $ / 65,000 $ – Capacity: 26,000 liter CTR30 – Category: Slurry Tankers – Price: 80,000 $ / 90,000 $ – Capacity: 30,000 liter CIS App 52 – Category: Slurry Tools – Price: 10,000 $ – Working width: 5,2m CIS App 56 – Category: Slurry Tools – Price: 20,000 $ – Working width: 5,6m CIS App 75 – Category: Slurry Tools – Price: 15,000 $ – Working width: 7,5m

Bergmann RRW 400 v1.0
trailers

Bergmann RRW 400 v1.0

– Price: $118,500 – Capacity: 39 m³ Configurations: – Speed decal – Fender material – Beacon light – Cameras – Main color – Wheel color Features: – Campatible with Mercedes-Benz Trucks Pack (Camera Function)

Hobo’s Hollow 4x v1.0
maps

Hobo’s Hollow 4x v1.0

Welcome to Hobo’s Hollow 4x – enter the land that time forgot, where the weeds grow thick and the hobos roam free. – Hobo’s Hollow returns with a revamped conversion for FS25. – There are 57 fields in various sizes and 15 forestry plots to suit all of your logging needs. – The map includes a selection of empty plots that are ideal for production placement, or maybe starting a new farm. – There are multiple sell points, a sawmill, a debris crusher and a fully equipped starter farm with everything you need to get started on new farmer mode. – Various productions are dotted around the map that can be purchased for your own use. – The map currently uses the base game growth calendar. A custom Idaho-inspired growth calendar is planned for a future update which will also add collectibles. – AI splines have been added wherever possible. All grain sell points have working AI splines for AI jobs. Some productions also have splines to allow AI to sell, however, due to positioning and one-way access it was not possible to add them to all pre-placed productions. – The map is compatible with the Highland Fishing DLC. There are numerous fishing spots around the map with a selection of trout and salmon. Fish can be caught in lakes, ponds, near bridges on the river and in some mystery locations. – If you encounter any bugs, feel free to send me a DM on Discord. You can find me (HoboHaggis) in the official Giants Farming Simulator community.

Seadoo GTX v1.0
other

Seadoo GTX v1.0

A pack containing a Seedoo and a trailer for transporting it. The jet ski is fully functional and can be used on any map with water. Seedoo GTX Specifications: – Power 230 HP – Speed 90 km/h – Price 18.500$ – Selectable color To use this pack, you must have purchased the Highlands Fishing Expansion and installed and activated the Boat Extension.

Realistic Water & Soil Management (RWSM) v1.3.6.9
other

Realistic Water & Soil Management (RWSM) v1.3.6.9

Realistic Water & Soil Management – RWSM **Realistic Water & Soil Management*expands Farming Simulator 25 with a permanently stored water, soil and plant balance. Rain, irrigation, evaporation, soil type, terrain, compaction, tire pressure, tillage and plant development are directly intertwined. As a result, fields no longer only react with simple conditions such as “dry” or “wet”, but rather have a multi-layered water balance with topsoil, root zone and subsoil. Natural depressions stay moist longer, heavy vehicles compact wet soil more and inadequate tire pressure increases the load on the topsoil. These influences have long-term effects on soil structure, root health, plant development and yield. Features – Multi-layered water balance The soil water balance is calculated separately for: – Topsoil from 0 to 10 cm – Root zone from 10 to 30 cm – Subfloor from 30 to 60 cm Precipitation, irrigation, evaporation, seepage, drainage, surface runoff, plant water absorption, soil type, soil structure, compaction and landform are taken into account. The usable field capacity is displayed separately from the complete pore saturation. Water above field capacity appears as excess water and can seep away, run off or cause waterlogging. Different soil types RWSM differentiates between different types of soil with their own properties, including: – loamy sand – sandy loam – clay – silty clay Each soil type has its own values for field capacity, wilting point, water retention, infiltration, drainage, bearing capacity, risk of compaction and sinking depth. Sandy soils dry faster. Loamy and clay-rich soils store more water, but remain soft longer and are at risk of compaction. Dynamic weather and climate – Regional climate profiles influence: – Precipitation – Temperature – Evaporation – Wind – Humidity – Sunlight exposure – Seasonal distribution The game’s actual weather data directly affects soil moisture, drying and evaporation. Realistic drying Drying does not take place via a simple timer. Temperature, wind, sun, humidity, soil type, compaction and surface water determine the speed. A wetness memory prevents a field from becoming completely dry and viable again immediately after rain. Natural depressions and waterlogging – RWSM detects local low areas within a field. These areas: – collect water – dry more slowly – have lower load capacity – promote sinking and track formation – increase the risk of compaction – can cause oxygen deficiency to the roots The terrain evaluation is cached for better performance. Soil compaction The compression is saved separately for: – Topsoil – Root space – Underbody Have an influence: – Vehicle weight – Payload – Wheel load – Axle load – Tire width – Tire pressure – Recommended field pressure – Soil moisture – Soil type – Slip – Speed – Cornering – Multiple crossings High tire pressure puts greater strain on the topsoil for the same wheel load. A suitable low field pressure increases the contact area and protects the ground. High axle loads can still compact deeper soil layers. Multiple crossings – Repeated crossings of the same lane are taken into account. The first crossing usually causes the greatest immediate damage. Further passes further compact the already contaminated soil. Among other things, the following are saved: – Crossings – Compaction – Track depth – Shear damage – Plant damage – Edit history Roots and plant stress RWSM simulates: Root health Fine root health achievable root depth Drought stress Waterlogging Lack of oxygen Compaction stress Nutrient stress pH stress mechanical damage Damaged roots are less able to absorb water and nutrients. Impact on earnings The actual yield is influenced, among other things, by: Water balance Dryness Waterlogging Root health Compaction Soil structure Nutrients pH value Seedbed Weeds Lanes mechanical damage Damage does not take full effect immediately, but builds up depending on the strength and duration. Crop Vitality Visuals (Alpha Version) A stored vitality system creates local differences in the plant population. Possible are: different plant heights changed stock density incomplete stocks Visible stress zones weaker development Storage locations The plants remain technically ready for harvest. RWSM does not alter original growth or harvest maturity levels. Weed competition Weeds compete with cultivated plants for water, nutrients, light and development space. Strong weed pressure can reduce development and yield.Tillage Different devices have different effects: Plow Cultivator Disc harrow Rotary harrow Subsoiler Seeder Roller Working depth, soil moisture, compaction, soil structure, seedbed strength, multiple cultivation and possible plow soles are evaluated. Deep loosening is only fully effective when the soil moisture is suitable. Cultivating when the soil is too wet can cause additional structural and lubrication damage. Seedbed and rollers RWSM evaluates seedbed strength. A seedbed that is too loose offers poor soil sealing. Too much reconsolidation can impair air flow and root development. Rolling acts as a real area-wide reconsolidation and is evaluated depending on the type of soil, moisture and compaction. Irrigation system The mod includes a functional Rainstar irrigation system with: Motor pump Hose reel Sprinkling rail adjustable pump pressure adjustable radius real application rate Water consumption Soil input in millimeters automatic hose retraction Work and transport mode Parking brake Clutch aid Connection markers sound visible water jet The water applied changes the actual water balance of the soil. Extended field info The field info shows, among other things: Topsoil moisture Pore saturation Surface condition Excess water Water in all layers of soil Soil type Evaporation Temperature and wind Compaction Soil structure Seedbed strength Root condition Plant vitality visible height and density main cause of stress Climate values Water-Soil API RWSM provides a versioned interface for other mods. The API provides, among other things: Soil type Soil moisture Pore saturation water available to plants Surface moisture Carrying capacity Trafficability Sink factor possible sinking depth Compaction Track depth Root condition Evaporation recommended tire pressure Plant vitality Other mods can report traffic loads and ground effects back to RWSM. Connection with Visual Mud Tracks In connection with Visual Mud Tracks, among other things, the following are transmitted: Wheel load Axle load Tire pressure Tire width Slip Vehicle weight Payload Soil moisture Carrying capacity Sink factor possible track depth This allows visible tracks, sinking, mud and tire behavior to be linked to the actual ground condition. Saving and multiplayer The following are permanently stored and synchronized, among other things: Water balance Precipitation history Compaction Track depth Soil structure Root condition Edit history Plant vitality Irrigation data Pump pressure Irrigation radius Hose retraction The calculation is server authoritative and designed for multiplayer saves. Highlights 1. **Multi-layered water balance** Topsoil, root zone and subsoil react separately to rain, irrigation, evaporation and infiltration. 2. **Long-term compaction with an impact on yield** Tire pressure, wheel load, axle load, soil moisture, slip and multiple passes influence the soil and plants in the long term. 3. **Direct connection to Visual Mud Tracks** Soil moisture and load capacity control sinking, tracks, mud and tire behavior. 4. **Local waterlogging in natural depressions** Low areas stay wet for longer and become real problem areas. 5. **Visible Plant Vitality** Elevation, density and stress zones can vary locally without changing crop maturity. 6. **Realistic tire pressure influence** Excessive pressure increases topsoil stress, while appropriate field pressure protects the soil. 7. **Root Health and Long-Term Plant Stress** Dryness, waterlogging, compaction, pH value and nutrients work together. 8. **Functional irrigation** Pump pressure, radius and application rate determine the real water input. 9. **Different tillage systems** Plows, cultivators, subsoilers and rollers have their own effects and risks. 10. **Extensive field info** Water, soil, compaction, roots, seedbed and plant condition are directly visible. 11. **Persistent Multiplayer System** Ground and water damage is retained and synced after saving. 12. **Open Water-Soil API** Other mods can read land values and connect their own systems to them. 13. **No change in growth stages** RWSM assesses and visualizes plant stress without overwriting original harvest maturity levels. V1.3.6.4 New weather HUD Added modern weather HUD in weather app style. Multi-day weather forecast supplemented with symbols for sun, clouds, rain, heavy rain, thunderstorms, snow, hail and frost. Added current temperature and daily high and low temperatures. Probability of rain and forecast amount of precipitation in millimeters for today and the following days added. Added two weather icons for weather changes within a day. Weather region and climate region added. Added understandable month names instead of internal game periods. Account balance, time, date, year and time acceleration integrated into the display. Added choice between the original LS25 weather HUD and the enhanced RWSM weather HUD. Weather texts added in all existing languages. New RWSM in-game map menu Added custom RWSM category in existing LS25 map view. The following map levels added: soil moisture Navigability Topsoil compaction Root area compaction Subsoil compaction Waterlogging and drought stress Root health Earning potential Irrigation history Added custom color legends for all map layers. Local representation of actually irrigated, compacted or damaged areas added. Active crops are recognized directly from the game’s existing fruit and growth data. Added new neutral map class “Culture present – ​​not yet locally assessedâ€. This class realistically indicates that a culture exists, but there is not yet enough local RWSM data for a reliable assessment. Once sufficient information on soil, water, compaction and plant development is available, the neutral condition is automatically replaced by the actual local assessment. Missing data is no longer represented as optimal root health or 100 percent yield. Added persistent card values ​​for savegames and multiplayer. Map, tab and legend texts added in all existing languages. V1.3.6.9 Seed machine and implement performance Processing of seed drills, direct seed drills, planting machines and seedbed combinations has been fundamentally optimized. Multiple sowing rows within the same RWSM soil cell are only calculated once. Duplicate and overlapping work areas are detected early and skipped. Grid cells that have already been reached are not completely processed again with each calculation run. Device and WorkArea discovery is cached. Several active vehicles are processed over different frames. Short FPS drops significantly reduced on wide seed drills and devices with many individual work areas. Normal sowing, no-till, planters, rotary harrows, seedbed combinations and simultaneous fertilization remain fully supported. More realistic topsoil compaction Topsoil compaction is no longer calculated primarily based on total weight. Tire pressure, tire width, contact patch, ground contact pressure, slip and ground moisture now have a greater influence. Even light vehicles can cause topsoil compaction on loose or wet soil. Low tire pressure and wide tires protect the topsoil more clearly. The first pass continues to cause the majority of topsoil compaction. Further passes increase the compaction increasingly slowly. Cornering, slipping and repeated trips in the same lane increase the stress on the ground. The compaction effect depends more on the field capacity and bearing capacity of the respective soil type. More realistic root zone compaction New sliding load assessment between topsoil and subsoil. The root zone reacts particularly to medium to high wheel loads. Depending on the moisture and soil type, the compaction effect begins with medium machine weights. High tire pressures, slippage and repeated passes increase root zone compaction. Subsoilers can loosen the root zone much more than normal cultivators or plows. More realistic subsoil compaction Previous blanket underbody compaction caused by light vehicles removed. Damage to the underbody no longer occurs automatically with every crossing. Low risk with axle loads below approximately 5 to 6 tonnes on stable ground. Significantly increasing risk between approximately 6 and 10 tons of axle load. High underbody impact with an axle load of around 10 to 12 tonnes, especially on damp or wet ground. Underbody compaction is primarily determined by wheel and axle loads. Low tire pressure continues to protect the topsoil, but cannot completely prevent high depth loads on heavy machinery. Tracked vehicles reduce the surface pressure, but retain a large part of their actual load effect in the underbody. Multiple passes in the same lane increase permanent depth compaction. Severe subsoil compaction can no longer be completely removed in a single operation. Soil cultivation and loosening Cultivators, disc harrows, rotary harrows and plows mainly loosen the topsoil. Normal tillage does not remove severe subsoil compaction. A plow can loosen topsoil and parts of the root zone. Repeated plowing at the same depth can create or reinforce a plow sole. Plowing when soil moisture is too high can cause additional shear and structural damage. Subsoilers and subsoilers work on the topsoil, root zone, plow sole and subsoil. The effect of a deep loosener depends heavily on the soil moisture. Best loosening effect in dry to moderately moist soil. If the ground is very wet, the effect is greatly reduced as the ground is more likely to be smeared and plastically deformed. A trailing packer or roller can specifically reconsolidate the loosened topsoil. Compaction in all field conditions Compaction works independently of the plant population. Topsoil, root zone and subsoil compaction also address: harvested areas stubble fields dug soil plowed ground seedbed uncultivated field Only additional plant, shoot and root damage requires an active plant population. Soil cultivation equipment can partially loosen the topsoil compaction that occurred immediately beforehand. Subsoil compaction remains intact unless a suitable subsoiler is used. Global field simulation Time-dependent ground values no longer only update near the player. Existing and saved ground cells continue to run on the server side even without a player nearby. Distant fields continue to develop in terms of: soil moisture Drainage Surface drying Soil structure Soil life Weed development root stress Yield factorsRemote helpers, AI vehicles and active machines are recorded regardless of the player position. The previous limit of a maximum of six active computing centers has been removed for vehicle and device operations. Newly created soil cells are permanently included in the global simulation after their first capture. Round robin calculation The global ground simulation is distributed in small packages over many frames. Not all stored ground cells are calculated simultaneously in a single frame. Each cell is updated one after the other and then placed back in the calculation order. Elapsed time between two updates is fully taken into account. This means that distant fields remain correctly simulated in time, without creating a large calculation block or severe FPS drops. Compatibility and unchanged functions WaterSoilAPI remains completely intact. Compatibility with Visual Mud Tracks remains. Saving and multiplayer support remain. Existing soil, moisture, crop and yield systems remain integrated. Rainstar, sprinkler cart, hose reel, manual attach, auto-reel and 3D model have not been changed compared to the new basic version 1.36.73.0. Required: – Precision Farming – Visual Mud Tracks

Visual Mud Tracks v1.3.6.8
other

Visual Mud Tracks v1.3.6.8

Description: Visual Mud Tracks expands Farming Simulator 25 with a comprehensive simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage and bogging. This means that vehicles react much more realistically to dry, moist and water-saturated soils. The mod is designed for single player and multiplayer and can work with the **Realistic Water & Soil Management System**. Soil moisture, load capacity and waterlogging not only influence the display, but also tire contamination, sinking, slippage, driving resistance and plant damage. Physical lanes and terrain grooves Tires can permanently lower the terrain and create real grooves in the terrain heightmap. The depth and width of the tracks are calculated individually for each wheel. To be taken into account: – Vehicle weight – actual wheel load – Tire width and tire radius – Tire pressure – Soil moisture – Soil saturation – Carrying capacity – Speed – Wheel slip – Cornering – Number of previous crossings – Trailers, levels and attachments Left and right bike lanes remain separate. The center of the vehicle is not lowered unnecessarily. The grooves have a narrow, steep cross section so that the edge areas do not sink over a large area. Existing tracks can be deepened by further difficult crossings. A maximum depth protects the terrain from extreme deformation. The groove is created directly at the actual wheel contact. There is no delayed post-processing behind the vehicle. Steered, mirror mounted and differently aligned wheels are taken into account. Restoration through tillage Physical lanes can be removed again through appropriate tillage. The following are supported, among others: – Plows – Cultivator – Disc harrows – Subsoiler – Mulcher – Reels – Seeders – Direct seeding machines – Planters The terrain is only reset within the actual work area being worked on. Pending trace calculations and saved visual traces are also removed there. Safe Terrain Journal – The mod uses separate savegame files: – `visualMudTracksTerrainBackup.xml` – `visualMudTracksActiveRuts.xml` – `visualMudTracksState.xml` The original terrain height of a cell is saved during the first intervention and is not later overwritten by further passes. Active grooves and recovery information are managed separately. This allows tracks to be reset in a more controlled manner. Interrupted restores can be resumed the next time you start the game. Important note for updates: Before switching from an older version, existing lanes with the old version still installed should be removed using tillage equipment and the score saved. Grooves that have already been permanently written into the terrain height map may otherwise remain. Visible and physical sinking Tires visibly and physically sink on soft and wet surfaces. The sinking is implemented via the effective wheel physics radius. This means that the tires, suspension and ground contact react together. The sinking occurs progressively and not suddenly. On solid ground, the wheel lifts itself out of the ground in a controlled manner. The sinking depth depends on: – Soil moisture – Saturation – Carrying capacity – Wheel load – Tire width – Tire pressure – Speed – Slip – existing track depth Wide tires distribute the load better. Narrow, heavily loaded tires cut deeper. Tire pressure system The tire pressure can be changed while driving. The value is saved for each wheel and synchronized in multiplayer. Low tire pressure: – increases the contact area – Improves grip on soft ground – reduces cutting – can make it easier to get out of soft tracks High tire pressure: – reduces the contact area – increases cutting – increases the risk of getting stuck on wet ground – may be cheaper on solid ground A compact HUD shows the current pressure in bar and evaluates it in color. Soil moisture HUD and RWSM connection The Soil Moisture HUD shows the current RWSM topsoil value in percent. The display uses the same soil moisture value as the RWSM field info. Values ​​above 100 percent can represent severe waterlogging or waterlogging. RWSM soil moisture affects: – Sludge content – Tire contamination – Particle effects – Carrying capacity – Sinking depth – Tire grip – Wheel slip – Groove depth – Danger of getting stuck – Fruit and root damage Increased soil moisture caused by irrigation can also change the soil physics. Tire dirt and mudThe amount of mud is stored individually for each tire. A tire remains dirty after leaving the field and cleans itself depending on the surface. – Asphalt cleans quickly – Gravel cleans slower – Clean dirt roads only slightly – high speed throws more mud out of the tread – Rain also washes off the tires – a light film of dirt may remain The particle effects distinguish between dry earth and wet mud. Included are: – fine dry soil particles – medium dry soil particles – fine wet splashes – medium mud particles – rare heavy mud lumps The amount of particles depends on wheel rotation, slip, tire width, radius, moisture, sink factor and load capacity. Particles are only generated when there is suitable ground contact. Progressive stuck physics On heavily waterlogged and less stable ground, a vehicle can progressively become stuck. Continuous slippage causes driven wheels to dig in further. At the same time, the transferable grip decreases and the driving resistance increases. To be taken into account: – Soil moisture and saturation – Carrying capacity – Wheel load – Tire pressure – Slip – Speed – Engine utilization – Engine speed – Tensile load – Working resistance – Duration of exposure Plows, cultivators, disc harrows, subsoilers, seed drills, power harrows and rollers produce different pulling resistances. Working width and working depth influence the power requirement. In extreme conditions, propulsion can be almost completely lost. Lifting or uncoupling an implement immediately reduces the additional load. Controlled reversing can reduce the digging condition and free the vehicle along its own lane. Soil compaction – Vehicles compact the top and bottom soil depending on wheel load, soil moisture, slip and number of passes. Included are: – Topsoil compaction – Subsoil compaction – Stronger compaction in wet soil – Multiple experiences – Additional load due to cornering and slipping – Plow sole for frequent plowing – Different effects of plow, cultivator and subsoiler – Targeted reconsolidation by rolling – slow biological recovery Compaction and soil structure can be viewed in the field info. Fruit destruction Plants in the immediate tire area may be damaged or completely removed. The native LS25 fruit destruction is used for this. The damage depends on: – Wheel load – Tire width – Soil moisture – Slip – Cornering – Growth stage – Root health – Soil structure – Number of crossings Young plants react more sensitively. Repeated crossings significantly increase the damage. Normal tires remove plants after several trips over the same spot at the latest. Detected maintenance tires reduce the damage, but do not prevent it completely if the vehicle is driven frequently. Root Health Each contaminated soil cell can receive its own root health value. Root damage occurs due to: – high wheel load – wet ground – strong slip – Cornering – Multiple crossings – unfavorable growth stages – compacted soil If root health declines, the risk of visible plant damage increases. – below 70 percent: increased sensitivity – below 40 percent: further crossings lead to destruction more quickly – less than 20 percent: very high risk of failure Root health is saved and can slowly recover biologically. Field info and settings menu The mod expands the field information to include numerous land values, including: – Soil compaction – Underbody status – Root health – Soil structure – Sink factor – Carrying capacity – Fruit and root damage The settings menu contains detailed descriptions of all options. High and low values, interactions, performance consequences and save game effects are explained. The menu texts are available in twelve languages: – German, English, French, Spanish, Italian, Dutch, Polish, Portuguese, Russian, Czech, Hungarian and Turkish. Multiplayer and performance The crucial physics calculations run on the server side. Tire pressure, contamination and important soil conditions are synchronized. To optimize performance, the mod uses: – limited groove points – adjustable storage intervals – Event and bulk caches – sleeping floor cells – Reduced refresh rates for removed or inactive areas – delayed safe initialization of the particle systems – Clean release of particle effects when deleting vehicles V1.3.6.8 Seed machine and implement performance Processing of seed drills, direct seed drills, planting machines and seedbed combinations has been fundamentally optimized. Multiple sowing rows within the same RWSM soil cell are only calculated once. Duplicate and overlapping work areas are detected early and skipped. Grid cells that have already been reached are not completely processed again with each calculation run. Device and WorkArea discovery is cached. Several active vehicles are processed over different frames. Short FPS drops significantly reduced on wide seed drills and devices with many individual work areas. Normal sowing, no-till, planters, rotary harrows, seedbed combinations and simultaneous fertilization remain fully supported. Required: – Realistic Water & Soil Management (RWSM)

Tractor Terrain Dynamics v1.0.3.4
tractors

Tractor Terrain Dynamics v1.0.3.4

Equipment physics, not dirt mods. No settings – everything works automatically. What is it? TTD modifies equipment behavior depending on weather, soil type, humidity, tire wear and tire pressure. The earth is not a goal, it is a condition. The tractor is the main character. Wet field – less grip. Plowed soil means more resistance. Asphalt – everything is easy. Just like in real life. What you get: – The weather affects your work: rain – the field becomes soft, dry – everything is stable – Physics of changing land type: 17 types from asphalt to plowed field. – The equipment feels different: tracks, double tires, wide tires – everything makes a difference. – Transmission works realistically: holds gears under load – HUD shows moisture, grip and resistance – Multiplayer: synchronization in code It is important to understand: TTD does not add slip on demand. Wheel spin is the result of conditions such as wet fields, worn tires (if UYT is installed), sudden starts or too high a speed. If the tractor is new, the tires are new, the weather is dry, you won’t notice the difference. TTD simply makes physics fair and predictable. What TTD DOESN’T do: – No visual clutter – Not only slows you down – No random punishments Compatibility: – Tire Pressure – tire pressure control in automatic mode. – UseYourTyres – tire wear affects traction. – More realistic – for maximum hardcore fun Everything that happens is the result of your decisions, weather and soil. The mod archive includes a complete manual with a description of physics and contacts of the author. What’s new: – Difficulty picker (Easy/Medium/Hard) right in the game settings menu – Difficulty sticks to your save and syncs in multiplayer – no more random resets – Public API for other mods (getSharedData, registerIntegration) – Wheels dig in properly under load with speed-aware sinking Improvements: – HUD actually scales now – looks the same on 1080p, 2K, 4K, whatever – TTD keys show up in the Controls menu so you can rebind them Bug fixes: – HUD position saves and restores correctly – Wheel radius recovery on multiplayer servers – hitchLiftFactor syncs when clients connect – Physics cleanup when resetting/deleting vehicles Other: Manual — HTML, 3 languages EN/DE/RU – FS25_useYourTyres listed as dependency – Updated screenshots with HUD icon guide

Ursus C-45 v1.2
tractors

Ursus C-45 v1.2

– 1947 Ursus C-45 for FS25 – Model reworked in blender for high quality – Clear log (mod made with commitment) – Made with all FS25 Standards Features: – Real model, decals and sound – Real specification – Working lights and animations – Animated engine parts! – Dirt wear and wetness! – Design configurations! – Wheels configurations! – Vehicle Year mod compatible V1.2.0.0 – Fixed model year – Moddesc update – Photos update

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CLAAS TRION 720-750 Pack v1.0.0.2
harvesters

CLAAS TRION 720-750 Pack v1.0.0.2

CLAAS TRION 750-720 – Category: Harvesters – Price: $357,500 – $391,500 – Power: 367 hp – 435 hp – Max. speed: 30 kph – Capacity: 12,000 L CLAAS CORIO 875 FC – Category: Corn Headers – Price: $63,500 – Working width: 6.0m – Working speed: 10 kph – Interactive control – Passenger seat V1.0.0.2 – Fixed decals Required: – Interactive Control – Vehicle Years

Case IH Puma CVX v1.0.0.6
tractors

Case IH Puma CVX v1.0.0.6

– Price: 142`000 – Power: 170-245hp Configurations: – Wheels brand – Wheels setup – Engine – Model Year – Warning signs – Exhaust – Front guard – Steering knob – Attachers – Frontloader attacher – Crop sensors – Main color (With all base game CaseIH colors) – Rims color Interactive control: – Doors – Windows – Steering wheel – Carpet – Roof – Passenger seat – Terminal – Warning signs V1.0.0.6 – Replaced real light sources, maybe this will fix the issue of some people not having lights Required: – Precision Farming – RealGPS – Interactive Control – Variable Tire Pressure

FS25 Equipment V1.0
packs

FS25 Equipment V1.0

Here’s some equipment for FS25 ChickenTransport_25——Chicken cages/crates DemcoAutoload_25——Demco Semi trailer with bale autoload(my custom bale sizes are included of course) FastAg_Booms_25——Sprayer for tractor. 360 Tanks not suitable for all tractors. The Stalk Stomper is for certain tractors. Sonne 8R/my Agco Pack work great with it. GrainAugers_25—Edit of the base-game augers, equipped with drive-overs. Convey-all gets unfolded before you can unload into it Haybuster_25——Bale grinder, will grind 25+ different baletypes. It will also grind grain as well, like in FS22. Has 5 different work modes. Also makes TMR, Pigfeed, Mineral, and bedding. Has a Barrel that can be filled with Additive as well. Magnum_25——Case IH Magnum with 11 engine options and lots of other options TedderRoller_25——Small Roller that functions as a tedder to fit on a small tractor or windrower if the windrower has the proper hitch on back. TripleCutter_25——Large Triple Mower that’s over 10 years old in FarmSim, with a version for swathing. Well_25.zip——Pallet function. Full when purchased/can be moved around

Case IH Puma CVX Edit v1.0.0.6
tractors

Case IH Puma CVX Edit v1.0.0.6

– Price: 142`000 – Power: 170-245hp Configurations: – Wheels brand – Wheels setup – Engine – Model year – Warning signs – Exhaust – Mudguards – Addons (Lightbar/Antennas/all) – Main color – Rims color – Interactive control – Precision farming V1.0.0.6 – Replaced real light sources, maybe this will fix the issue of some people not having lights Required: – Interactive Control – Precision Farming – RealGPS – Variable Tire Pressure

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