Farming Simulator 25 mods

76,225 results
1,176 / 5,082
Time Control – Ultra Fast Forward up to 6000x V2.0.0.0
other

Time Control – Ultra Fast Forward up to 6000x V2.0.0.0

Time Control – Ultra Fast Forward up to 6000x V2.0.0.0 Control the speed of time far beyond the game’s 120x limit — now up to 50,000x! Shortcuts (one key for each function): LCtrl + LAlt + 9 faster; LCtrl + LAlt + 8 slower; LCtrl + LAlt + 0 returns to 1x; LCtrl + LAlt + P FREEZES time (the clock stops — perfect for building and taking photos); LCtrl + LAlt + L jumps to the next key time (06:00 / 12:00 / 18:00 / 00:00). Speeds: 1x, 5x, 15x, 60x, 120x, 300x, 600x, 1200x, 3000x, 6000x, 12000x, 25000x, 50000x. Skip nights in time, grow crops in seconds, freeze the clock while building, or skip straight to dawn. Single player mode, does not modify save files, configurable shortcuts in options. NEW v2. 0: speed up to 50,000x, freeze time, jump to key times. V2.0.0.0 Maximum speed increased from 6,000x to 50,000x (new levels: 12,000x, 25,000x and 50,000x) NEW: Freeze time (LCtrl + LAlt + P) clock stops completely, ideal for building, positioning vehicles and taking screenshots NEW: Skip to next key time (LCtrl + LAlt + L) switches between 06:00, 12:00, 18:00 and 00:00 with one tap One key for each function, for simpler and more direct use On-screen prompts showing current speed with each change

Mod Pack 27 By Stevie V1.0
packs

Mod Pack 27 By Stevie V1.0

Some of the mod updates listed below replace any previously released versions from earlier mod packs. FS25 PC Mod Pack 27, new mods, converts and 3 updates. What is included in The Farming Simulator PC Mod Pack 27 Bruin 4200 updated with fix for hud diesel gauge, Holmer Pack updated with fix for hud diesel gauge, Walkabout Bins Icon Fix, Fliegl ASS298 trailer, Great Plains YP2425A, Horsch Avatar 12, Horsch Maestro 2450SV, Horsch Pack includes Evo 12_375, Maestro SW1675, Maestro SW2475SW, Serto 12SC. Horsch Pronto 9DC updated visuals and fixed wheel rims, Horsch Pronto Pack 3DC and 6DDC, Koeckerling Allrounder, Kroeger TDK302, Kverneland Exacta EL, Kverneland TLX Geospread, Lely Tigo XR75DC, Lemeken Gigant 12S1600, New Holland 8340 and Salford 4204. All the above Farming Simulator 25 mods have colour selections and more. As usual unzip the downloaded file and then place all the mod zips into your mods folder, choosing to overwrite any older versions I released in earlier packs. Mod Packs 1 to 27 should be installed in that order 1 to 25 choosing to overwrite any older files as you go that way you will end up with all the latest versions for the game.

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MP Statistics V1.0
implements

MP Statistics V1.0

MP Statistics adds a dedicated multiplayer statistics screen for Farming Simulator 25 servers. It keeps the server authoritative while giving players a clean, standalone place to review synced player and farm progress. What it does: – Shows separate Player Stats and Farm Stats pages with SP-style statistic rows, session values, and total values. – Mirrors farm statistics from the server save and records active player time plus same-farm activity deltas. – Syncs snapshots from the server to clients for MP-safe, deterministic display without client-authoritative stat changes. How to use: – Open the stats screen in game with F9 or Right Ctrl + M. – Use the Player Stats and Farm Stats tabs to switch between views. – The screen can also be opened with the gsMPStatsOpen console command. – Use gsMPStatsInputStatus for input/action diagnostic information.

SlurryPipeSystem v1.0.1.2
implements

SlurryPipeSystem v1.0.1.2

v1.0.1.2: Added Front-mount fill arm system (Claas Saddle Trac pack) Front-mount pass-through pump — a capacity-0 front unit (HVP) that fills a hose-connected receiver tanker. Works on any tractor, not just the Xerion: SPS injects Giants connection hoses (plain-type TOOL_CONNECTOR_TOP_RIGHT) into the vehicles’ own hose systems at registration time, so vanilla treats them as native hoses. The Xerion’s own specType hose circuit is detected and left alone — no duplicate hoses. Pass-through pump cascade — the front mount resolves two tank-side outlets in strict priority every tick: connected pipe couplings with the valve open first, then the hose-bridged rear receiver. Filling sends liquid to the first target with free capacity; unloading draws from the first with content — so a coupler tanker fills first, overflow goes to the rear tanker, and it switches back automatically as levels change. Full mirror for unloading. Water is a valid infinite fill source and refused as an unload destination. New config schema — on the front unit; on receiver tankers; config-gated hoses and static pipes via cylinderedConfigIndex; objectChange visibility on connect/disconnect transitions with optional initialState=”inactive”. Standard receiver mount node name: slurryPipe. Front / rear tank combos (“FlowControl”) Any front tank pairs automatically with any rear sprayer on the same tractor sharing a fill type — no per-pair config, no keybind, only the pipe-connected vehicle needs an SPS block. One connection fills both (split proportional to free capacity — both reach full together) and drains both (proportional to level — empty only when both are). Automatic balancer modelled on the real Amazone FT-P: rear held at 30% from the front tank at 200 l/min, topped up to 40%, so the front always empties first and front axle load is preserved. Optional tuning via Sprayer buying station Placeables can now sell liquid fertiliser / herbicide straight into the sprayer pipe system. A part-full sprayer auto-switches the station to its held liquid on connect and locks the type switch while connected. WATER is always refused from the sprayer cycle. Slurry and sprayer buying stations are mutually exclusive on one placeable (warned in the log). lets script mods add their own liquid categories (e.g. Soil & Fertilizer). Shift + activate reverses the type-switch cycle on both slurry and sprayer stations. Store info box — per-tank rows Standing at a fertiliser store now shows one row per physical tank — T-1, T-2 — with each tank’s held liquid and litres, matching the N-couplers = N-liquids rule. New vehicle support Rau Spridoport rear sprayer + Rau front tanks (Xylon and GTA) from the Fendt FarmCon pack — working FlowControl combos out of the box. PlanET BGA Modular (community contribution — thanks dev-mich, PR #23): Guelle and Gaerreste stores wired into SPS via config injection, with per-coupler fill types (LIQUIDMANURE / DIGESTATE). Vervaet Hydro Trike XL (selfPropelledManureBarrel) now fully supported — see Fixed. Compatibility & safeguards Drive-input watchdog — some mod combinations (seen with Courseplay) could leave a vehicle unable to drive after selecting implements. SPS now monitors the drive axes once a second, logs a full diagnostic scoreboard when the broken state persists, and self-heals the action bindings (up to 3 attempts per vehicle entry). New vehicleRole=”slurry|fertiliser” vehicle attribute for edge cases where vanilla’s sprayer classification gets a machine wrong. New debug channel SPSM_Sprayers.FrontTank ([SPS FT-BAL] combo/balancer trace). All channels still ship off. Translations sps_infoTankEmpty (“Empty”) and warning_spsSlurryThickeningWater added to all five languages (EN / DE / FR / IT / NL). Fixed Slurry stores could jam permanently and water dilution did nothing. The liquid-first draw bias was applied unconditionally and the maths meant dry matter was never removed at all — pumping thinned nothing and added water came straight back out. Now: solids leave with every draw in honest proportion; the concentrating draw only applies to settled stores (a fresh or fully mixed store drains completely to zero, so mixing before pumping has a real purpose); an empty-store dead band stops “add water” advice appearing on empty stores; and existing savegames with inflated solids values are repaired automatically on first load (logged per store). Thickness warnings now name the actual remedy — four distinct states (thickening, thickening + add water, needs mixing, too thick) instead of always advising mixing. DE/FR/IT “too thick” strings corrected (they wrongly advised agitation for a state where agitation cannot help). Conduit HUD fixed: thickness percentage always read 0%, and the needs-mixing state had no display branch. Vervaet Hydro Trike XL showed no pump gauge. Vanilla misclassified it as a fertiliser sprayer because its sprayer spec pointed at the diesel tank; SPS now uses its own registration to decide the exemption (all five gate sites), the config’s fillUnitIndex was corrected, and the tanker override gate covers selfPropelledManureBarrel. Pipe effects no longer require a smoke node — every effect gate now needs only the main effect node; the smoke layer is built only when a smoke node exists. Spreader valve keybind no longer appears on front-mount units (they are manureBarrel-typed but have no spreader). Equalisation no longer fights the front-mount pump (neutral gate while the front pump is driving a transfer). Dynamic store per-tank rows went stale after buying at the store’s own trigger — totals updated but T-rows didn’t until the next pipe session. A one-second server-side reconcile now credits external fills within a second, SP and dedicated servers alike. “Missing ‘sps_infoTankEmpty’” shown on empty tank rows — entry now shipped in every language. Changed Documentation: main README feature list updated (front mounts, FlowControl combos); Fert/Herbicide Sprayer guide gains §12 (front/rear combos, pairing rules, balancer tuning, debug channel); Placeables guide §4 now documents the pipeCoupling#fillType restriction attribute (was parser-supported but undocumented — thanks dev-mich for the catch). Multiplayer audit completed against vanilla network sources: all 29 SPS event classes verified structurally correct, server-authoritative fill mutations confirmed, and join-in-progress state dump coverage verified. Known limitations A buying-station fill lands in the connected vehicle’s own tank only; with a front/rear combo attached, the balancer redistributes rearward automatically afterwards. Agrio Gigant and Agrio Mamut XL manifest entries are prepared but commented out pending the mods’ vehicle files. Covers 25–31 July 2026 · V1.0.0.10 → 1.0.1.1 Each entry states what was wrong, why it was wrong, and what changed. Line references are against the V1.0.1.1 tag unless noted. New features Slurry separator (Börger 125 bunker separator) — new screw-press placeable (manureHeapSeparator type): pulls slurry in through one coupler, presses the dry matter onto its own manure bunker, returns the thinner liquid fraction through the other coupler. Walk-up start/stop and 5-step screw tightness control; auto-halts on exhausted dry matter or a full bunker and resumes on its own; optional running cost per hour. Fully server-authoritative, MP-synced, join-in-progress safe, saved per game. Third-party placeables can configure their own machine via . Buying station support — FS25_BuyableManureAndOther’s liquid manure station registers as a paid, infinite pipe-only SPS source with a walk-up switch between its sold liquids (plus SPS-extra types such as water). Charges through the station’s own pricing; MP-synced and JIP-safe. Gravity head equalisation — new optional headHeightNodeName on vehicle and store couplings. Levels equalise by gravity between connected vessels, gated on the pipe run’s declared high point, so slurry only flows downhill when it genuinely can. Couplings without the attribute behave exactly as before. Lid-linked deployable couplers — new deployAnimatedObjectSaveId on store couplings drives the placeable’s own vanilla animatedObjects lid: deploy opens it, connecting requires it fully open, and the lid’s walk-up trigger locks while a pipe is live. Shared lids across several couplers supported via one shared animated object. Sprayer store fill-type control — placeable sprayer couplings can now declare their own fill type and capacity (#fillType + #capacity), or act as dynamic lock-until-empty compartments (#fillTypes / #fillTypeCategories, including fillTypes=”ANY” which accepts whatever the connected sprayer holds — script-mod liquids included). Compartment state saves, syncs in MP and survives JIP. Per-config coupler animations — vehicles and placeables (slurry and sprayer) can ship their own block inside the embedded config; local ids override the shared library. Pipes rest on real surfaces — laid chains and connection pipes now settle onto concrete pads, building floors, bridge decks and roads (per-bone raycast), not just the terrain, across all three pipe visual systems. Soil & Fertilizer compatibility — all 12 FS25_SoilFertilizer custom liquid IBC tanks are recognised; SPS spawns the correctly branded IBC for the connected sprayer’s liquid. IBC spawn control — optional IBCspawnPoint child node on a sprayer coupler dictates the hold-R spawned IBC’s position and heading; the Add IBC prompt is suppressed while the sprayer is empty. Embedded crust visuals — the foliage/plane block now works on placeables registered via the embedded block (previously bundled-config only). Per-player settings — the pipe colour picker and the entire spreader HUD section have moved to the General settings page, so every player in multiplayer (not just the host/admin) can use them. Each player’s choices — including the dragged HUD position and scale — now persist in their own local user file across sessions and servers. Multiplayer gameplay settings sync — the gameplay rows (Slurry Realism, Thickness Flow, Blockages, Length Falloff, Shear Bolt, IBC Persistence) are now server- authoritative: admin changes apply on the server, broadcast to every client, and reach late joiners in the join dump. The shear bolt master switch now actually disables bolt wear (it was previously unconnected). Fixes valveType=”NONE” store couplers no longer show a phantom “Open valve” prompt anywhere on the run — walk-up interaction is connect/disconnect only, and the far end is treated as free-flowing. Savegame reload no longer duplicates or loops back coupler bez pipes; a load-side sanitizer heals already-corrupted saves. Multi-type husbandry storages (straw + slurry) no longer risk draining STRAW or converting deposits into the wrong type — transfers are gated on a pumpable-liquid allowlist. Digestate deposited into a slurry-holding tank now merges into the held content instead of creating a separate pool. Pressure direction fix: a tank charged to vacuum can no longer discharge at full rate when flipped to pressure (sign-aware flow scalar), with a vacuum-seal gravity guard and dead-band equalisation through the pressure transit window. Coupler animations no longer fail for players whose session registration order latched an empty animation library — the library resolves regardless of load order. Chain terminus bonds to stores and free-standing termini now persist across savegames. Slurry tank extension flags are cleared on LIQUIDMANURE/DIGESTATE storages so extensions behave as independent SPS stores. Pipes no longer bounce or launch into the air while being laid (self-collision feedback removed by stripping floor collision bits at load). Laying new pipes near existing connected chains works again (in-service anchored termini and mid-chain joints excluded as connect candidates). Separator solids no longer vanish in sub-litre pushes; the manure heap fills correctly, and store settle/crust scales down as dry matter is withdrawn. Release log hygiene: the separator debug channel no longer ships enabled; previously ungated multiplayer receive prints (chain state/request/connect, docking station, chain lock) and the sprayer cab action-strip prints are now behind debug flags. Localisation: German, French, Italian and Dutch brought to full English parity — 15 missing separator and buying-station entries added, and 3 previously untranslated agitator PTO strings translated. Version 1.0.0.8 Fixed issues with multiplayer, pipes and valves plus sync problems Few other tweaks Version 1.0.0.5 Changes made for bug fixes and updates. A realistic slurry pipeline system for Farming Simulator 25. The FS25 Slurry Pipe System (SPS) replaces the simplified vanilla mechanics of the game—simply drive up to a trigger and fill—with a fully interactive pipeline system. Physically connect filling arms or pipes, operate a PTO-driven pump, build up pressure, control the flow direction, and watch the slurry actually move through a connected pipeline system. The slurry itself behaves realistically: it becomes more viscous over time, forms crusts if not regularly stirred, and can clog pipes or distributors if neglected.

Brush Cutter Rust Edition v 1.6
implements

Brush Cutter Rust Edition v 1.6

Price: 80$ Working width: 0.5 m Color configuration Can be strapped to trailers In mower category 2 versions one that drops grass swath and another version that does not drop grass swath Added rust for wear shader Version 1.6: * Updated the ModDesc

Claas Trion 720/750 Speedy v 1.9
harvesters

Claas Trion 720/750 Speedy v 1.9

CLAAS TRION 720-750 Category: Harvesters Price: $357500 – $391500 Power: 367 hp – 435 hp Max speed: 30 kph Capacity: 120000 200000 CORIO 875 FC Category: Corn Headers Price: $63500 Working width: 6 Working speed: 20 kph Optimized the file Increased working speed Larger capacity Faster empty speed Configs are free Version 1.9: * Updated the ModDesc

New Holland CR11 v 3.1
harvesters

New Holland CR11 v 3.1

Includes the Gold Edition CR11 Includes a concept design config Includes the CaseIH design config Includes the macdon header with all matching configs as well. Includes 250000,500000,1000000,1500000,2000000,2500000,3000000,3500000 capacity config Version 3.1: * Updated the ModDesc

Diamant 8 Rust Edition v 1.5
harvesters

Diamant 8 Rust Edition v 1.5

Category: Corn Headers Price: $63500 Working width: 6 Working speed: 20 kph Increased working speed Added rust for wear shader Version 1.5: * Updated the ModDesc

Claas Rollant 455 Uniwrap Speedy v 1.9
implements

Claas Rollant 455 Uniwrap Speedy v 1.9

Category: Roundbalers Price: $112500 Required power: 145 hp Working speed: 17 kph Bale dimensions: 125cm Wrapped bale dimensions: 125cm Increased wrapping speed Optimized the file Version 1.9: * Updated the ModDesc

CNH Square Balers Pack Rust Edition v 1.5
implements

CNH Square Balers Pack Rust Edition v 1.5

Category: Squarebalers Price: $167500 Required power: 230 hp Working speed: 17 kph Bale dimensions: 180cm – 240cm Added rust for wear shader Free configs Added balers to baling contracts Version 1.5: * Updated the ModDesc

Horsch Cura 24 ST Rust Edition v 1.5
implements

Horsch Cura 24 ST Rust Edition v 1.5

Category: Weeders Price: $85000 Required power: 200 hp Working width: 24.5m Working speed: 24 kph Faster working speed Added rust for wear shader Added to weeding contracts Version 1.5: * Updated the ModDesc

Slurry Pipe System v 1.0.1.2
other

Slurry Pipe System v 1.0.1.2

Realistic physical slurry pipe system for Farming Simulator 2025. Replaces vanilla “drive into a trigger and fill” mechanics with a tactile system where you physically connect tanker fill arms or pipe chains, run a PTO driven pump, build pressure, control flow direction, and watch slurry move through real plumbing with a slurry that actually thickens, crusts and blocks if you neglect it. Added Front-mount fill arm system (Claas Saddle Trac pack) Front-mount pass-through pump — a capacity-0 front unit (HVP) that fills a hose-connected receiver tanker. Works on any tractor, not just the Xerion: SPS injects Giants connection hoses (plain-type TOOL_CONNECTOR_TOP_RIGHT) into the vehicles’ own hose systems at registration time, so vanilla treats them as native hoses. The Xerion’s own specType hose circuit is detected and left alone — no duplicate hoses. Pass-through pump cascade — the front mount resolves two tank-side outlets in strict priority every tick: connected pipe couplings with the valve open first, then the hose-bridged rear receiver. Filling sends liquid to the first target with free capacity; unloading draws from the first with content — so a coupler tanker fills first, overflow goes to the rear tanker, and it switches back automatically as levels change. Full mirror for unloading. Water is a valid infinite fill source and refused as an unload destination. New config schema — on the front unit; + on receiver tankers; config-gated hoses and static pipes via cylinderedConfigIndex; objectChange visibility on connect/disconnect transitions with optional initialState=”inactive”. Standard receiver mount node name: slurryPipe. Front / rear tank combos (“FlowControl”) Any front tank pairs automatically with any rear sprayer on the same tractor sharing a fill type — no per-pair config, no keybind, only the pipe-connected vehicle needs an SPS block. One connection fills both (split proportional to free capacity — both reach full together) and drains both (proportional to level — empty only when both are). Automatic balancer modelled on the real Amazone FT-P: rear held at 30% from the front tank at 200 l/min, topped up to 40%, so the front always empties first and front axle load is preserved. Optional tuning via . Sprayer buying station Placeables can now sell liquid fertiliser / herbicide straight into the sprayer pipe system. A part-full sprayer auto-switches the station to its held liquid on connect and locks the type switch while connected. WATER is always refused from the sprayer cycle. Slurry and sprayer buying stations are mutually exclusive on one placeable (warned in the log). lets script mods add their own liquid categories (e.g. Soil & Fertilizer). Shift + activate reverses the type-switch cycle on both slurry and sprayer stations. Store info box — per-tank rows Standing at a fertiliser store now shows one row per physical tank — T-1, T-2 — with each tank’s held liquid and litres, matching the N-couplers = N-liquids rule. New vehicle support Rau Spridoport rear sprayer + Rau front tanks (Xylon and GTA) from the Fendt FarmCon pack — working FlowControl combos out of the box. PlanET BGA Modular (community contribution — thanks dev-mich, PR #23): Guelle and Gaerreste stores wired into SPS via config injection, with per-coupler fill types (LIQUIDMANURE / DIGESTATE). Vervaet Hydro Trike XL (selfPropelledManureBarrel) now fully supported — see Fixed. Compatibility & safeguards Drive-input watchdog — some mod combinations (seen with Courseplay) could leave a vehicle unable to drive after selecting implements. SPS now monitors the drive axes once a second, logs a full diagnostic scoreboard when the broken state persists, and self-heals the action bindings (up to 3 attempts per vehicle entry). New vehicleRole=”slurry|fertiliser” vehicle attribute for edge cases where vanilla’s sprayer classification gets a machine wrong. New debug channel SPSM_Sprayers.FrontTank ([SPS FT-BAL] combo/balancer trace). All channels still ship off. Translations sps_infoTankEmpty (“Empty”) and warning_spsSlurryThickeningWater added to all five languages (EN / DE / FR / IT / NL). Fixed Slurry stores could jam permanently and water dilution did nothing. The liquid-first draw bias was applied unconditionally and the maths meant dry matter was never removed at all — pumping thinned nothing and added water came straight back out. Now: solids leave with every draw in honest proportion; the concentrating draw only applies to settled stores (a fresh or fully mixed store drains completely to zero, so mixing before pumping has a real purpose); an empty-store dead band stops “add water” advice appearing on empty stores; and existing savegames with inflated solids values are repaired automatically on first load (logged per store). Thickness warnings now name the actual remedy — four distinct states (thickening, thickening + add water, needs mixing, too thick) instead of always advising mixing. DE/FR/IT “too thick” strings corrected (they wrongly advised agitation for a state where agitation cannot help). Conduit HUD fixed: thickness percentage always read 0%, and the needs-mixing state had no display branch. Vervaet Hydro Trike XL showed no pump gauge. Vanilla misclassified it as a fertiliser sprayer because its sprayer spec pointed at the diesel tank; SPS now uses its own registration to decide the exemption (all five gate sites), the config’s fillUnitIndex was corrected, and the tanker override gate covers selfPropelledManureBarrel. Pipe effects no longer require a smoke node — every effect gate now needs only the main effect node; the smoke layer is built only when a smoke node exists. Spreader valve keybind no longer appears on front-mount units (they are manureBarrel-typed but have no spreader). Equalisation no longer fights the front-mount pump (neutral gate while the front pump is driving a transfer). Dynamic store per-tank rows went stale after buying at the store’s own trigger — totals updated but T-rows didn’t until the next pipe session. A one-second server-side reconcile now credits external fills within a second, SP and dedicated servers alike. “Missing ‘sps_infoTankEmpty’” shown on empty tank rows — entry now shipped in every language. Changed Documentation: main README feature list updated (front mounts, FlowControl combos); Fert/Herbicide Sprayer guide gains §12 (front/rear combos, pairing rules, balancer tuning, debug channel); Placeables guide §4 now documents the pipeCoupling#fillType restriction attribute (was parser-supported but undocumented — thanks dev-mich for the catch). Multiplayer audit completed against vanilla network sources: all 29 SPS event classes verified structurally correct, server-authoritative fill mutations confirmed, and join-in-progress state dump coverage verified.

Rau/Lizard Sprayers Pack v 1.0
implements

Rau/Lizard Sprayers Pack v 1.0

Sprayer Pack for the Mercedes-Benz MB-trac Series by Bremi456 Rau Mounted Tank: Base Price: €4,500 Capacity: 3,000 liters Rau Front Sprayer: Base Price: €450 Working Width: 3.5 meters Lizard Front Tank: Base Price: €300 Capacity: 400 liters Configurations for All Equipment: Mounting coupling type Weight (for heavier implements) Terminal How do I attach the equipment to my MB-trac? Mounted Tank: Configure the “Subframe” on the MB-trac and select the appropriate MB-trac mounting coupling type on the tank. Front Tank: NO front hydraulics required. The tank is attached to the drawbar. Front Sprayer: Configure the 3-point hitch, then attach the sprayer to the FRONT with the tank mounted on top, OR use the “Rau Trailed Tank” from the ModHub Required / Optional Mods: Mercedes-Benz MB-trac Series – by Bremi456 (Required) Rau 2700L Trailed Tank – by Kamilos0397 (Optional)

MP Statistics v 1.0
other

MP Statistics v 1.0

MP Statistics adds a dedicated multiplayer statistics screen for Farming Simulator 25 servers. It keeps the server authoritative while giving players a clean, standalone place to review synced player and farm progress. What it does: Shows separate Player Stats and Farm Stats pages with SP-style statistic rows, session values, and total values. Mirrors farm statistics from the server save and records active player time plus same-farm activity deltas. Syncs snapshots from the server to clients for MP-safe, deterministic display without client-authoritative stat changes. How to use: Open the stats screen in game with F9 or Right Ctrl + M. Use the Player Stats and Farm Stats tabs to switch between views. The screen can also be opened with the gsMPStatsOpen console command. Use gsMPStatsInputStatus for input/action diagnostic information.

Kenworth T600 Farm Truck v 1.2
trucks

Kenworth T600 Farm Truck v 1.2

– Capacity: 22 m³ – Speed 120 km/h – Selectable wheels – Selectable fender – Selectable tag axle – Selectable license plates – Selectable air horn – Selectable color (base, bumper, rim, body) – Animated dashboard, pedals, gear shifter, driveshaft and turn signal switches. – Passenger support Version 1.2: * Added animation for the tag axle air bags * Added animation for the gear shifter and the driver’s hands * Added animation for steering mechanism components * Added the option to paint the bumper and side fairings a different color * Added the ability to install an air horn * Interior improved * Sounds improved * Jake brake added (IC required for activation)

1,176 / 5,082

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