Farming Simulator 25 mods
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Statistics Extended v 1.0.0.1
Adds a “Statistics Extended” tab to the in-game Statistics screen with two lists for your active savegame: Achievements: name, description, and progress (or “Unlocked”) for every achievement registered by the game. Note: some unlock condition descriptions are best-effort guesses, not official text. Farm Statistics: session and all-time totals covering breeding, distances traveled, field area worked, time spent on tasks, resource usage, harvests, bales, wood, and more. A few of these duplicate values already shown on the vanilla Statistics tab. Version 1.0.0.1: * Adds implementation for the LoadedOldSavegame achievement (It’s never too late to farm) * Improves implementation for collectible achievements (Rusty, Over 9000, Tutti-Frutti) * Adds Italian translation
Herbicide Weed Cleanup v 1.0
After spraying herbicide, dead weeds normally remain visible as withered plants on the field until the ground is worked again. This mod clears that withered weed foliage in the background, so sprayed areas end up looking clean again. A game setting (“Immediate” / “Delayed”) lets you choose between clearing within a couple of seconds or only once a month. The delayed option further reduces the load, which is already small since it only covers the sprayed area, and is useful on busy dedicated servers. Works exactly like the base game’s herbicide effect otherwise: spot spraying, Precision Farming, environmental score, etc. are unaffected, and only the leftover withered weed graphics are cleared. Fully compatible with dedicated servers and multiplayer.
Additional Vehicle Info v 1.0
Extends the vehicle/implement info box shown near a vehicle with lots of additional information – cleanly grouped into sections that can each be shown/hidden individually in the settings menu. Always visible: – Shop categor(y/ies) of the vehicle/implement – Diesel/methane tank: current fill level AND capacity (instead of just the fill level) Section “Condition”: – Damage (%) – Paint wear (%) – Net weight and total weight (including attached implements) Section “Operating data”: – Age – Operating hours – Odometer Section “Capacity”: – Every tank, numbered, with its capacity – The currently loaded good shown directly under its tank (useful for implements with several differently filled tanks) – Bale net/twine rolls on balers shown as a count (current/maximum) Section “Performance data”: – Motor power and max. speed (on motorized vehicles) – Power required, working width and working speed (on implements) Section “Weights”: – Wheel weights required (yes/no) – Ballast weight required Section “Tab info”: – Whether the vehicle can be cycled through with Tab (yes/no) – Whether it is excluded from the Tab order (yes/no, requires the mod “FS25_SortableVehicleTabbing”) Settings (Game settings > General): – Show headers on/off (global) – Show separators on/off (global) – Each of the five sections above can be switched on/off individually Compatibility: – Automatically detects the mod “Info Display Extension” and hides its overlapping lines to avoid duplicates
Reset + Look Back Cam Position v 1.0
If you play with the “Reset camera on vehicle switch” setting turned off, the camera keeps whatever position and zoom you left it in. This mod adds keys you can press at any time to snap the currently active vehicle camera (interior or exterior) back to its default position, rotation and zoom – without changing the game setting itself. Default keys: Left Shift + C: reset camera to its default position Left Shift + S: reset camera to its default position but rotated 180° to look backwards Both keys can be freely rebound in Options > Controls.
Hydraulic Broken Trailer v 1.0
Adds hydraulic condition and failure to tippable trailers. Each full lift/unload cycle wears the hydraulic. The HUD shows hydraulic OK and damage percentage. When the condition reaches 0%, the trailer body stays raised and Repair Hydraulic becomes available in the workshop. Partial damage can be restored with Service Hydraulic in the workshop. If the trailer is detached while raised/unloading, the body stays up until it is attached again.
Lizard G1500 v 1.0
Category: Drivables / Cars & Bikes Price: 25.400 $ Power: 179 hp Top speed: 140 kph Windscreen tinting Adjustable rearview mirrors.
Disable GPS (By Year) v 1.1
Disables the GPS for vehicles older than a configurable year (default: 1995). Vehicles from the configured year or newer keep their GPS. The year threshold can be adjusted in the ingame settings. A toggle option lets you choose whether GPS stays active on vehicles without year data. Requires the “Vehicle Years” mod by Thalley. Version 1.1: * Fixed GPS detection when implements are attached
Realistic Stubble Tillage v 1.0.0.5
After tillage with the cultivator or disc harrow, part of the foliage remains visible instead of being completely removed and real Volunteer Grain grows after it. Volunteer Grain grows every day to keep a balance between realism and fun gameplay. Three profiles with per-crop-type adjustable values (found in the mod folder), selectable in the game settings. Custom crop types can also be added there. There are two pre-configured profiles for Giants Maps (Vanilla) or maps that use the Template from WeekendFarmers/T4xs (TemplateMap) Example from custom1.xml: settings name=”YOUR NAME” Here, you can enter your own profile name, which will also be displayed in the in-game menu. DO NOT rename the file itself! Otherwise, the profile can no longer be loaded! fruit name=”WHEAT” densityReductionPercent=”2″ targetFoliageState=”10″ fruit name: The name of the crop, exactly as it is listed, for example, in fillTypes.xml. densityReductionPercent: The percentage by which the stubble should be reduced with each pass. It is intentionally set low (1–3). Higher values will thin out the stubble very quickly. targetFoliageState: The crop state that should be set during cultivation. This depends heavily on the map being used and the respective crop! If something does not look as expected, it is best to use Easy Development Controls to first set the state to “sown” (FoliageState “1”). Then count up from there until you reach the desired result, and enter that number here. You can also test this without restarting the game. Simply change the values, save the file, briefly select a different profile in-game, then switch back to your desired profile — your changes will be active immediately! volunteerGrain: Should volunteer grain grow after tillage? (true/false) volunteerGrainChance: The chance in % at which volunteer crop can grow. New/custom crops: You can easily add your own crops following the same pattern. THIS MOD WAS MADE WITH THE HELP OF AI Version 1.0.0.5: * Seedbeds now work correctly after deep cultivation * You can create as many profiles as you like in the profiles folder and select them ingame
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