Farming Simulator 25 mods

76,030 results
1,160 / 5,069
Farmet Fantom 1250 Pro Rust Edition v 1.5
implements

Farmet Fantom 1250 Pro Rust Edition v 1.5

Category: Cultivators Price: $125500 Required power: 550 hp Working width: 12.25m Working speed: 15 kph Added rust for wear shader Added to Cultivate Missions Version 1.5: * Updated the ModDesc

Deutz Fahr Series 6 TTV Rust Edition v 1.5
tractors

Deutz Fahr Series 6 TTV Rust Edition v 1.5

Category: Medium Tractors Price: $129500 Power: 156 hp – 183 hp Max. speed: 50 kph Added rust for wear shader Free configs Version 1.5: * Added window tint configs

Demco Series 2200 Auger Wagon v 2.1
trailers

Demco Series 2200 Auger Wagon v 2.1

Category: Auger Wagons Price: $94750 capacity configs 77500,250000,500000,1000000 Optimized the file Added all filltypes Free configs Increased empty speed version that makes chopped sugarbeet Version 2.1: * Updated the ModDesc

Kirikouano Menu HUD v 1.2
other

Kirikouano Menu HUD v 1.2

F12 opens/closes a modular and compact panel. Includes silver, full fill, no wear, flight, fast speed, strength, automatic doors/barriers and free terraforming (toggles): clean/repair/empty vats, choose grain, spawn pallets/bales, buy all terrain, field status editor, right overturned vehicle, quick save, movable and recolorable panel. Keyboard navigation (wheel/click or Up/Down/Enter) by default. Controller: no buttons automatically assigned (to avoid any conflict with your own settings) — assign the “KM_MENU_*” actions yourself in Options > Controls > Controller if necessary. The panel moves with the dedicated I/J/K/L keys (not the arrows, to avoid conflicts with the camera). Note: Time and Weather actions use game developer console commands and require the “cheats” launch option: all other features work without it. Version 1.2: * Complete visual overhaul real colors sampled on the game, custom icons for tabs and animals * Vehicle repaint + new wash/repair/paint sounds * Real floating window for firm dashboard * Fixed menu movement bug (I/J/K/L) * Removed DEBUG tab (development tools, not intended for normal gaming

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Herbicide Weed Cleanup v 0.9
other

Herbicide Weed Cleanup v 0.9

Weed Cleanup visually removes withered weeds from the background, making sprayed areas look clean again. After applying herbicide, dead weeds usually remain as withered plants in the field until the soil is cultivated again. This mod visually removes these withered weeds from the background, making sprayed areas look clean again. A game setting (“Immediate” / “Delayed”) allows you to choose between cleanup within a few seconds or once a month. The delayed option further reduces the already low resource load (only the sprayed area) and is useful on heavily used dedicated servers. Otherwise, the herbicide effect works exactly the same as in the base game. Spot spraying, precision farming, environmental score, etc., remain unchanged: only the remaining withered weed graphic is removed. Fully compatible with dedicated servers and multiplayer.

Kirovets K-700A v 1.0.0.3
tractors

Kirovets K-700A v 1.0.0.3

– 400 HP engine – 50 km/h top speed – Realistic engine sound – Interactive Control (IC) – Prepared for Variable Tire Pressure (VTP) – Snow plow included – Sliding sign included – Detailed model – High quality textures – Realistic lighting – Animated doors and other moving parts – Ideal for heavy field work and winter service Version 1.0.0.3: * New configuration added * Colors adjusted

Vehicle trade-in v 1.1.0.5
other

Vehicle trade-in v 1.1.0.5

Are you tired of selling your old vehicles for little money and then having to buy new ones at full price? The vehicle trade-in mod brings a realistic trade-in system to Farming Simulator 25 – just like a real dealer. Instead of selling and buying individually, you can now exchange your existing vehicles directly for new ones. The exchange value is realistically calculated based on several factors and automatically deducted from the purchase price. Control: – CTRL + T only opens the statistics menu – Menu can now be found in the LS 25 shop This is how it works: – Press Ctrl+T to open the trade-in menu – Select a category and the vehicle you would like to trade in – Browse the shop and select your new replacement vehicle – Confirm the exchange — the exchange value will be credited automatically – The configurator opens immediately so you can choose colors, wheels, license plates and other options – The new vehicle appears at the nearest dealer 6-stage price calculation: – Level 1: Base value (original purchase price) – Level 2: Operating hours deduction (more hours = less value) – Level 3: Damage factor (damaged vehicles lose value) – Level 4: Pollution penalty (dirty vehicles lose up to 10%) – Level 5: Age factor (older vehicles are worth less) – Level 6: Minimum value limit (vehicles always retain a minimum value) Features: – Trade In financing for configured vehicle purchases – Realistic trade-in value based on age, hours, damage and contamination – All standard FS25 vehicle categories supported (tractors, harvesters, trailers, attachments, trucks, etc.) – Full vehicle configurator after the exchange (colors, wheels, license plates) – Customizable pricing rules (value loss per hour, minimum value, damage factor, age factor, etc.) – Complete sales statistics with totals, averages and records – Optional cleaning and repair requirement before exchange Important: – Works in single player and multiplayer – Placeable objects and bundle items are automatically filtered out Ideal for anyone who wants more realistic vehicle management on their farm. Version 1.1.0.5: * Added permanent game saves and server controlled multiplayer synchronization for settings, used offers, financing and statistics

Drone Delivery v 1.0.1.0
other

Drone Delivery v 1.0.1.0

The mod adds convenient delivery of pallets by drone to Farming Simulator 25. Open the delivery menu anywhere, select the desired product and quantity, pay for the order, and a cargo drone will deliver the pallets directly to the selected point in front of the player. Menu opening key: Left Ctrl + D. Version 1.0.1.0: * Server adaptation was carried out * Now you can not only order pallets, but also sell them * Aim at the pallet and press lctrl+s and select the point of sale and the drone will pick up the pallet and take your pallet to the selected point

Brewery V1.1
placeables

Brewery V1.1

Produce various types of beer from barley, corn, sorghum, oats, hops, malt, sugar, wheat, water, and empty barrels. Construction costs: €140,000 Daily operating costs: €85 Available beer varieties: – Puntigamer – Gösser – Beck’s – Erdinger – Frany Hefeweizen – Frany Hofgutsbier – Perlenbacher – Heineken – Hacklberg Malt pallets and barrel pallets can be found in the shop under the “Pallets” category. The hop plantations from this mod are recommended for beer production. If your map already supports hops as a crop, you can use those as well. This mod has been tested in-game and via the test runner and is completely bug-free. AustriaModding Sascha

Interior Build Camera V1.0
implements

Interior Build Camera V1.0

Decorate the inside of your buildings! In the base game, the construction camera gets pushed up and out the moment it touches a roof or a wall — so you can never actually see inside a building, let alone furnish it. Interior Build Camera removes that limit with a single hotkey: flip it on and the camera glides straight through walls and roofs and drops all the way down to floor level, giving you a true eye-level view of any room while you build. How to use: Enter construction mode as usual. Press LEFT CTRL + I. A short “Interior camera: ON” message confirms the toggle. Move, zoom and tilt into any building — the camera now passes through walls and roofs and can sink to just above the floor. Decorate and place objects exactly like you would anywhere else. Press LEFT CTRL + I again to instantly get the normal construction camera back. Features: One-key toggle, no menus needed — the current state is also shown in the input help (F1) Camera moves freely through walls and roofs while the toggle is on Drops to near floor level for eye-level interior shots Never falls below the terrain, so you can’t end up under the map Works in both construction mode and landscaping mode Key freely rebindable under Options > Controls (“Toggle interior build camera”) Good to know: Camera-only mod: placement rules, savegames and multiplayer data are completely untouched If an object refuses to be placed indoors, that is the game’s normal placement collision at work — not this mod Safe to add or remove at any time with no effect on your savegame

FS25 DF Agricultural Silage Center v1.0.0.0
placeables

FS25 DF Agricultural Silage Center v1.0.0.0

FS25 DF Agricultural Silage Center v1.0.0.0 Say goodbye to cramped spaces and carelessly thrown-together standard bunkers! HighEndTuner presents the DF Agrar Silage Center, the official masterpiece No. 16 in the hugely successful Dieselpower Tuning series. As a proud Forbidden Mods partner, this massive logistics hub brings true heavy-duty character to your large-scale operation. The building boasts a truly unique, meticulously detailed design: A mix of walls made from heavily used and robust concrete elements perfectly captures the authentic atmosphere of a real silage storage facility. The building is crowned by a massive, illuminated “DF AGRAR SILAGE CENTER” gable sign and comprehensive interior lighting, guaranteeing perfect visibility even when driving out at night with the ASW harvester. With an estimated slot occupancy of only 3 slots, the station also operates extremely efficiently. Highlights & Features: Unique Industrial Look: Authentic concrete mix for a dense, realistic atmosphere on the farm. Premium Lighting: Strategically placed exterior globe lights and powerful interior spotlights for demanding nighttime shift work. Extremely Resource-Efficient with only 3 estimated slots. 100% Error-Free Premium Quality: Fully cleaned log and certified by the official GIANTS TestRunner with a flawless PASS (14/14 modules). Changelog (Version History) German: Version 1.0.0.0 (Release) First release of the DF Agricultural Silage Center as official Masterpiece No. 16. High-quality, unique concrete wall design integrated into the GIANTS Editor. Large, illuminated gable sign and interior spotlight system installed. GIANTS TestRunner protocol passed with 100% accuracy (14/14 modules green). Credits:SG_Mods Tags: ASWDieselpower TuningForbidden ModsPASS

Mountain Hill 2025 V3.1.0.7
maps

Mountain Hill 2025 V3.1.0.7

Welcome to Mountain Hill 2025 Attention, country folk! Things are getting hilly! We’re playing on the legendary Mountain Hill map from the absolute off-road gods: the MMT – Mod & Mapping Team! It’s not just a straight line here – you’ll need: strong nerves, good brakes, and a tractor that doesn’t immediately retire on a 12% incline. Fields? Sure! Animals? Hey there! Forest? More trees than excuses for why I tipped over the trailer again! Mountain Hill isn’t for flatland farmers – here, people plow, slide, curse, and celebrate. (And yes, the tractor REALLY came down the hill voluntarily. More or less.) So: sit back, watch, laugh along – or help out if I’ve once again found myself wedged between a tree and an excavator. Here are a few key facts about the map: Decoration depends on the time of day, weather conditions, and season. Umbrellas, laundry, and pool water are gone in winter. You’ll see for yourself what else is available. You can’t use anything that doesn’t belong to you (pastures, livestock farm, contractors, etc.) ADDITIONAL CROPS: Rye, triticale, spelt, onions, carrots, poppy seeds, tobacco, hemp, lavender, alfalfa, clover, and hops (hops can be purchased in the shop where wine is sold). Two harvesters for tobacco, hemp, and lavender are integrated into the map and can be found in the shop’s own category. Trailers for molasses and biogas are integrated into the map and can be found in the shop’s own category. The Holmer Pack is integrated into the map and can be found in the shop’s own category. Everything you need for hops is also available in the shop. ADDITIONAL PRODUCTION GOODS: Cucumbers in greenhouses, hay pellets, straw pellets, wood pellets, molasses, bran, compost, seeds, cigars, cigarettes, lime, mineral fertilizers, liquid fertilizers, hemp oil, soybean oil, corn oil, paper, vegetable cans, empty pallets, beer, and more…. The map is completely auto-driven. Main roads, secondary roads, farm roads, forests, retail outlets, production facilities, and farms Requires: Auto Open – Intelligent Gate Control Switchable Bale Wrappers For Balers You do not need a new savegame. Changelog 3.0.1.1 – Change to Title and Description in ModDesk I read that you can use the variable for the language files in the title. I thought I’d do that so everyone in their own country would see the map and description in their own language. Unfortunately, that’s not the case, so some people can see the map and others can’t. “` Changelog 3.0.1.0 – Completely redesigned compost script for Precision Farming version 1.4.2.0 (Thanks for the help, @GvR DonQuacko) – Revised script for shop and build menu categories (no more warnings if a category already exists). Thanks for the help, @GvR DonQuacko – Additional crops added separately to the map.xml file for Precision Farming – New script for multi-fruit missions (lavender, hemp, and tobacco missions now work with the cotton harvester) – Revised language files for German, English, Russian, Spanish, and Czech – Added new languages: Polish, French, Italian, Dutch, Croatian, Turkish, Hungarian, Slovenian, and Slovak NOTE If you have FS25 Contract Plus installed, please uninstall it. 1. It throws errors, 2. The mod overwrites my missionVehicles.xml file. A new savegame is NOT required. V2.0.1.3 – Added ignore fillLimit for palettes – Added sales points for KleeHeu, KleeSilage LucerneHeu and LucerneSilage – Holmer cutting unit warning corrected for Onion (MP and SP) – Holmer cutting units particle effect fixed (MP and SP) – AutoCleaning removed from courtyard entrances – Changed ModDesk version 104 to 105 It is NOT necessary to start a new save game Changelog Version 2.0.1.2 – Fixed placeableType fruit sales – Fixed fruit sales icon – Revised tipCollisionGenerated – Revised placementCollisionGenerated – Corrected animal feed silo (flap) trigger – Corrected MMT chicken coop water trigger – Corrected sugar factory (flap) trigger – Added triggers for wood (bulk) and containers at the paper mill, sawmill, and pallet factory – Fixed hop and grape vine cutter due to AD – Removed ProductionsControl from the map – Added clover hay and alfalfa hay to the storages – Added clover and alfalfa silage bales to the storages – Added clover silage and alfalfa silage to the storages – Moved the AVIA shop slightly forward due to AD – Fixed collision on all bridges – Adapted to Patch 1.14 – Changed map-specific onion to the original Giants onion – Fixed dogs on the farms and Adjusted (various dog breeds) – Reduced distance textures – Added Highland cows ChangeLog: Version 2.0.0.1 – Hop field moved to the right – Grape vines moved to the right above the center – Olive field moved to the far right – Butcher added – Fish farm added – Fish added as fill types – All farmlands rearranged – Fields recreated and sorted – Farmland “Berger Hof” enlarged to the left – Foliage repainted for productions – AD courses adjusted – Animal fill types added – Terrain adjusted for new productions – Fish sales points added – Meat product sales points added – Fixed vine harvester finding the next row in CoursePlay – PDA recreated – Added storage for herbicide, liquid fertilizer, lime, manure, and compost for the vine fields – Added dedicated MMT building menu – Fixed markers for orchards – Fixed markers for greenhouses – Fixed hemp and tobacco growth (sowing in May) – Wood and stone missions Fixed – Ropery/Weaving Mill cotton as bulk material – One pallet spawn point was duplicated for all pallets – Fixed the English translation of the fruit plantations – Added translations for the shop category and construction menu in English / Spanish / Czech / Russian – Slightly increased the capacity of the MMT chicken coop – Fixed the TMR output for the small multi-fruit silo – Fixed the height type issue. StrawAddon Ready – Fixed the digestate output for the French fries factory – Added MissionsVehicle.xml (Holmer, both cotton harvesters included) – Gates open automatically (only with mod) A new save game must be started for the Mountain version 2 Changelog 1.0.2.0 – Added drying fermenters for grass, alfalfa, and clover (Build menu / Productions) – Improved water color and underwater world – Fixed feeding robot spline – Fixed root crop storage/bulk storage light (THX alex23ru.) – Checked and fixed hot triggers – Clover and alfalfa turn into grass when chopped, which also makes the standard drive-through silos work. – Holmer header trailer added for HR12 and HR12-xxl – Sound file adjusted and slightly modified – Fish and ducks added to the lake – Liquid fertilizer and herbicide can now also be transported in boxes to the fertilizer storage at Lohnihof – Manure heap loading trigger slightly raised (due to Krone GX520) – Poppy growth issue fixed – Bale storage added (Building menu / Silos) – Pallet storage added (Building menu / Silos) ChangeLog 1.0.1.1 – Fixed translation for Breitreifen Holmer – Added Spanish translation – Added HOT trigger for paper factory – Due to the Giants Patch, onion.xml sugarBeet_haulm replaced with onion_haulm (onions now instead of beets in the harvester) – With precisionFarming, compost can now also be used for fertilizing – Adjusted cement, fertilizer, pellet factory, and composter production speed – Corrected spawn trigger height for coopers – Made minor terrain changes and LOD data images (new savegame is OK, but not required) Starting a new savegame is not required Farmer Marco MMT Team

DFM RT3000 Rust Edition v1.6
implements

DFM RT3000 Rust Edition v1.6

RT3000: – Category: Skid Steer Loader Tools – Price: 10500$ – Required power: 60 hp – Frame and blade have color configs – Can be strapped to trailers TR3200: – Price: 5500$ – Required power: 45 hp – Frame blade and arm have color configs – Category Forestry Misc – Added rust for wear shader Changelog 1.6.0.0 – updated the modDesc

Bucher D4000 Placeable v1.7
placeables

Bucher D4000 Placeable v1.7

Placeable decorative Bucher D4000 tractor.Cost 4000$ Changelog 1.7.0.0 – Updated the moddesc

Kirikouano Menu HUD v1.2
other

Kirikouano Menu HUD v1.2

Kirikouano menu: F12 opens/closes a modular and compact panel. Includes silver, full fill, no wear, flight, fast speed, strength, automatic doors/barriers and free terraforming (toggles); clean/repair/empty vats, choose grain, spawn pallets/bales, buy all terrain, field status editor, right overturned vehicle, quick save, movable and recolorable panel. Keyboard navigation (wheel/click or Up/Down/Enter) by default. Controller: no buttons automatically assigned (to avoid any conflict with your own settings) — assign the “KM_MENU_*” actions yourself in Options > Controls > Controller if necessary. The panel moves with the dedicated I/J/K/L keys (not the arrows, to avoid conflicts with the camera). Note: Time and Weather actions use game developer console commands and require the “-cheats” launch option; all other features work without it. V1.2.0.0 – Complete visual overhaul real colors sampled on the game, custom icons for tabs and animals – Vehicle repaint + new wash/repair/paint sounds – Real floating window for firm dashboard – Fixed menu movement bug (I/J/K/L) – Removed DEBUG tab (development tools, not intended for normal gaming

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