Farming Simulator 25 mods
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Open My Door (IC) FS25
Automatically opens and closes driver doors via Interactive Control when approaching, entering, starting the engine and leaving the vehicle. Multiplayer-compatible. Open My Door (OMD) – Automatic Driver Doors with Interactive Control Hello everyone, Tired of having to operate the driver’s door manually every time? Open My Door automates the opening and closing of your vehicle doors via Interactive Control – whether you are entering, exiting or simply walking past. Features Automatic opening & closing: When you walk towards the driver’s door, it opens automatically. When you move away again, it closes by itself. Adjustable closing behavior: When entering (default): The door closes immediately upon entry. When starting the engine: The door remains open after entering and only closes once the engine is running. Automatic exit behavior: The door opens immediately when leaving (E) and closes as soon as you move away. Full compatibility: Multiplayer-compatible (status synchronization via the IC API) and compatible with Cab Cinematic (FS25_CabCinematic). Requirements Farming Simulator 25 Mod: Interactive Control (VertexDezign) Vehicles with IC support for the driver’s door Installation Copy the archive file (FS25_openMyDoor.zip) to your mods folder: Documents\My Games\FarmingSimulator2025\mods\ Activate both mods (Interactive Control & Open My Door) in the savegame before starting the game. In-game settings Under ESC -> Game Settings -> Open My Door (OMD), you can adjust the behavior: Automatic approach detection: On / Off Trigger distance: 1.5 m to 3.5 m (closes automatically at distance + 1.0 m hysteresis) Closing mode: When entering / When starting the engine Feedback and error messages are welcome here in the thread! This is my first mod, so please be a little lenient! ;) - Bugfix (Error: C stack overflow): Fixed recursive source() calls in OpenMyDoor.lua during g_specializationManager:addSpecialization(...) when the mod starts. - Bugfix (ON/OFF slider in the settings menu): Clones of BinaryOptionElement now correctly initialize onGuiSetupFinished() as well as the internal references textElement and sliderElement, so the switch no longer incorrectly displays ON when set to OFF. - New feature (Open door when engine stops): Added a new option to the settings menu (openOnMotorStop) that automatically opens the driver's door when the engine is switched off to allow the player to exit (and closes it again if the engine is restarted without exiting).
NLM Strands FOR9T Spanish 903006 White / Red (Prefab) FS25
NLM Strands FOR9T Spanish 903006 White / Red A marker light with a hanging mount, white lighting to the front and red to the rear. Both sides follow the vehicle position lights. The hanging design provides a distinct marker along the vehicle edges. Check mounting contact and lamp orientation during installation. The supplied XML connects the functions to the vehicle's normal lighting system. No additional Lua script is required. The model includes two detail levels. Dirt masks have been updated using GIANTS data. Models, matching XML and installation guides in English and Swedish are included. This is a Farming Simulator 25 prefab for vehicle modders, requiring installation and configuration using GIANTS Editor and XML. Placing the ZIP in the mods folder does not create a shop item. Author and original model: NorthernLight Modding Product reference: Strands. An independent FS25 interpretation; product names and trademarks belong to their respective owners.
NLM Strands FOR9T Spanish 903006 Amber / Red (Prefab) FS25
NLM Strands FOR9T Spanish 903006 Amber / Red A marker light with a hanging mount, amber lighting to the front and red to the rear. Both sides follow the vehicle position lights. The hanging design provides a distinct marker along the vehicle edges. Check mounting contact and lamp orientation during installation. The supplied XML connects the functions to the vehicle's normal lighting system. No additional Lua script is required. The model includes two detail levels. Dirt masks have been updated using GIANTS data. Models, matching XML and installation guides in English and Swedish are included. This is a Farming Simulator 25 prefab for vehicle modders, requiring installation and configuration using GIANTS Editor and XML. Placing the ZIP in the mods folder does not create a shop item. Author and original model: NorthernLight Modding Product reference: Strands. An independent FS25 interpretation; product names and trademarks belong to their respective owners.
Traffic Density Control v 1.0.2.0
Traffic Density Control adds a dedicated section to the game settings where the AI traffic density can be adjusted. The number of active AI vehicles can be set directly in-game. Values from 15 to 150 vehicles are possible. For map creators, traffic splines can optionally use the user attribute trafficDensity or density. Example values are 0 for blocked traffic, 0.1 for very low traffic, 0.25 for low traffic, 0.5 for medium traffic and 1 for normal traffic. Splines without this user attribute keep their normal map behavior. A manual reload function is also available for singleplayer. It can reload the AI traffic once if needed, for example when vehicles are stuck or traffic behaves unusually. In multiplayer, only the host or an admin can change the number of AI vehicles. For the change to take effect, the server must be saved and restarted once after adjusting the vehicle count. Important note: A higher number of AI vehicles can, depending on the map, system performance and gameplay situation, cause performance issues, traffic jams or unusual AI traffic behavior. Therefore, increase the value carefully and test the setting individually on each map. Version 1.0.2.0: * Collision detection for railroad crossings and traffic lights has been corrected
Meadow Trails v 1.0.1.0
Repeated vehicle traffic wears visible wheel paths through wild grass, planted grass fields, and decorative ground foliage. Wild grass and decorative foliage outside fields use Grass Wear Passes. Repeated traffic can develop dirt tracks; hard surfaces such as asphalt and concrete are excluded. Base Game mode leaves field destruction to FS25. Meadow Trails mode uses Crop Destruction Passes for field crops, including planted grass, on owned and unowned land. Both pass settings range from 1 to 5; default: 4. Grass fields retain their field ground type. Settings in ESC > Game Settings: Grass Wear Passes Crop Destruction: Base Game / Meadow Trails Crop Destruction Passes Trail Recovery Time Tire Tread Marks: On / Off Trail recovery defaults to 3 in-game months without traffic. Options: Off, 1 Day, 1 Month, 2 Months, or 3 Months. Only originally removed vegetation returns in saved patches. Changed field ground or a different crop cancels recovery. Meadow Trails crop damage recovers over 3 months. Tire Tread Marks strengthens native tread marks on worn grass paths and grass fields using each wheel’s existing texture. Enable tire tracks in graphics settings; the game controls their lifetime. Wear and recovery history are saved. Ctrl+Shift+M opens the Protected Areas editor (rebindable). Draw and name boundaries from above, move or remove points, rename/delete areas, undo, and Save & Close. Up to 64 areas with 128 points each are saved per game. Protected boundaries stop Meadow Trails wear, dirt painting, crop damage, enhanced tread marks and mod recovery writes. Existing damage is not erased. Base Game crop destruction mode still follows FS25 settings; normal game tire tracks and farming tools remain active. Version 1.0.1.0: * Added wear on planted grass fields and selectable Base Game / Meadow Trails crop destruction modes * Changed grass wear and crop destruction settings to independent 15 pass controls, both defaulting to 4 * Added staged trail recovery with a 3 month default and improved recovery of damaged vegetation * Added optional enhanced tire tread marks and improved compatibility with All Decorative Foliage and All Ground Textures * Added a top down protected-area editor with named boundaries, point editing, Undo, saved areas and middle mouse camera rotation
Volvo VNX 300 Tanker v1.0
Tanker that can carry milk, buffalomilk, water, liquidfertilizer and herbicide Category: Trucks Price: 179.500$ Capacity: 22.000l Power: 500 hp Max. speed: 90 kph Configurations: Beaconlights, mirrors, sunshield, horn, antenna, aero parts, decal Colors: Main, design, tank and rims
Strands Freedom Lighthouse XL Pack (Prefab) FS25
Strands Freedom Lighthouse XL Pack Clear lenses, a detailed black housing and two different warning-light styles for your FS25 vehicles. Choose a sharp amber double flash or the sweeping light and moving reflector of a classic rotating beacon. - Four combinations: double flash or classic rotation, each with surface or DIN pole mounting. - Original model with fluted clear lens, recessed fasteners and detailed mounting hardware. - XL body dimensions: 162 mm diameter and 99 mm height; 174 mm total with the DIN adapter. - Amber light on the surroundings through FS25's realistic beacon-light setting. - Native vehicle beacon control, with no custom Lua required. - Functional XML, an offline XML helper and complete English, Norwegian and Swedish installation guides. - Editable Blender source models included in the complete pack. This is a prefab for integration into a vehicle mod, not a standalone shop item. The classic rotor and XL DIN adapter are NorthernLight Modding adaptations. The model is inspired by the Strands Freedom Lighthouse XL; no manufacturer endorsement is claimed. Author: NorthernLight Modding Version: 1.2.0.3 Detail revision 1.2.0.3 The lowered central cover has sides that curve inward between the three rounded corners. The LED version has three clear light windows and a transmitting Strands logo, replacing the previous top screw details. Amber light in these openings follows the same double-flash phase and goes dark between flashes. Dense fluted lens, individual LED reflector pockets and fine surface grain are retained. Details are reconstructed from product photographs. Vehicle installation remains the same; the supplied external XML controls the added top light automatically. Classic rotation remains NorthernLight Modding's fictional interpretation, not a factory Strands Lighthouse XL model.
NLM Strands FOR9T Orbi 800652 (Prefab) FS25
NLM Strands FOR9T Orbi 800652 A combined white reverse light and red rear fog light. Reverse lighting includes both visible lamp illumination and light on the surroundings. The white light follows the vehicle reverse-light function. Rear fog lighting connects to a suitable vehicle light group. The outer rings can also be wired separately as tail lights using the guide. The supplied XML connects the functions to the vehicle's normal lighting system. No additional Lua script is required. The model includes two detail levels. Dirt masks have been updated using GIANTS data. Models, matching XML and installation guides in English and Swedish are included. This is a Farming Simulator 25 prefab for vehicle modders, requiring installation and configuration using GIANTS Editor and XML. Placing the ZIP in the mods folder does not create a shop item. Author and original model: NorthernLight Modding Product reference: Strands. An independent FS25 interpretation; product names and trademarks belong to their respective owners.
Strands Siberia HI-LO plow light pair (Prefab) FS25
STRANDS SIBERIA HI-LO PLOW LIGHT PAIR | PREFAB Give your Farming Simulator 25 vehicle builds a matching set of Strands Siberia HI-LO plow lights. The left and right models combine detailed reflector optics, white or amber position-light variants and independent indicators at the front and rear. Features - Matching left 270717 and right 270716 models with outward-facing indicator sections. - Separate position light, low beam and high beam, with real beam lighting. - Front and rear amber indicators with short-range environmental light; independent left/right operation and hazards through the vehicle's controls. - Detailed reflectors, LED cells, lens borders, housing, markings and mounting hardware. - Connected rear plugs with locking tabs, ribbed rubber strain relief and short black cable tails. - Adjustable lamp heads and fixed mounting feet. - Two physical detail levels. This is a component prefab for mod makers. It must be installed in a vehicle mod and does not appear as a separate shop vehicle. White and amber position lights are supplied as separate model variants. Heated-lens temperature and ice melting are not simulated. Game: Farming Simulator 25 Version: 1.0.7.0 Author: NorthernLight Modding Product references: Strands Siberia HI-LO 270717 / 270716 Strands owns the real product design and branding. Independent game recreation by NorthernLight Modding.
Strands IZE LED Black Bullet 850426 (Prefab) FS25
Strands IZE LED Black Bullet 850426 NorthernLight Modding A detailed FS25 torpedo-light prefab with dark chrome bodywork, a finely fluted smoked lens, two through-bolt fasteners, EVA base and cable outlet. White or amber position lighting follows the normal vehicle light switch; the amber warning function uses native double flash and returns to the current position-light state. Includes two geometry LODs, editable Blender source and complete English, Norwegian and Swedish connection instructions with an XML helper. Vehicle integration required. Independent recreation of the Strands design.
Strands IZE LED Melon (Prefab) FS25
STRANDS IZE LED MELON — NORTHERNLIGHT MODDING A compact six-colour cabin-light prefab for Farming Simulator 25, based on the Strands IZE LED Melon 903000. Original 70 mm model with a ribbed dome, chrome bezel, mounting hardware, side button and optional rear wiring. White, blue, green, purple, red and amber illumination with independent switching and colour memory. Real interior illumination follows the selected lens colour. Two detail levels, editable Blender source and complete English, Norwegian and Swedish integration guides with an XML helper are included. PC/Mac vehicle integration. Requires the included Lua specialization. Not a standalone shop item. The game uses configurable key bindings for power and colour. Light intensity and unmeasured details are reconstructed from references. Original model, textures and controller by NorthernLight Modding. Strands product design and trademarks belong to their owners.
FS25 Ferrari F80 V1.0.0.0
FS25 Ferrari F80 V1.0.0.0 Characteristics: Selectable Body color. Selectable Caliper color. Selectable Interior color. Selectable Seat color. Selectable Seat color 2. Selectable Rim color. Selectable Rim color 2. Front Detail Color. 2 Wheels(Carbon-Color) Supports license plates. Active Wing. Interactive Control Support. Price: $3.600.000. Engine: 3.0L V6 F163CF 1184 HP 8-Speed. Credits:MCMODS Tags: HPInteractive Control Support
Toyota Land Cruiser VDJ76 v1.6
Toyota Land Cruiser VDJ76 v1.6 Power: 235/315 hp; Speed: 180 km/h; Fuel tank capacity: 80 l.; Cost: 31200 €; Selectable body & rim сolor; Selectable license plate; Selectable bumper; Selectable body variant; Selectable wheels; Animated dashboard, gearshift lever, pedals, turn signal lever, handbrake; Fully animated dynamic suspension; Working lighting equipment; Working mirrors; Working winch; Leaves traces; Gets dirty and washable; Passenger support; Author: The Expendables, GDNfix Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Animated Sawmill V1.0.0.7
Process your logs into planks, long planks, wood beams, and prefab walls with this Farming Simulator 25 conversion of the original sawmill. Choose one recipe or run all four at full speed at the same time. Deliver logs to the automatic wood intake and collect finished pallets from the dedicated pickup bays. Machinery, conveyors, workers, dust effects, and operating sounds run while production is active. Planks, long planks, and beams also produce woodchips, which accumulate as a ground heap beneath the exterior outlet. FEATURES – Four separately selectable recipes: planks, long planks, wood beams, and prefab walls. – All four recipes can run at full speed at the same time: 10 cycles per hour each, before the game’s calendar adjustment. – Logs as the only required input, with automatic log intake. – Separate pallet spawn bays marked with warning strips. – Woodchips discharged into a collectable ground heap as a cutting byproduct. – Animated machinery and conveyors, dust effects, and production sounds. – Three additional animated workers using the original worker character. – Interactive doors and lighting. – Refreshed store and mod icons. DETAILS – Game: Farming Simulator 25. – Platform: PC; custom scripts are included. – In-game purchase price: $240,000. – Construction menu: Production > Factories. VERSION 1.0.0.7 Independent production capacity lets planks, long planks, wood beams, and prefab walls all run at full speed at the same time. Each recipe runs at 10 cycles per hour, before the game’s calendar adjustment. Activating additional recipes no longer divides production speed between them. The update was tested in-game with all four recipes active, including pallet spawning, machinery and worker animations, log intake, and woodchip heap discharge. Original mod and framework credits: mojoAT / s_w_modding / GTX. FS25 conversion, repairs, production updates, and additional worker placement: SecondChanceGaming. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
2027 John Deere Crap-R V1.0
Add this American classic from John Deere’s new 2027 line-up to your farm—the Crap-R! Finished in classic John Deere green with yellow rims and its very own exhaust stack, this beauty brings a whole new meaning to getting the job done. Park it beside the workshop, outside the farmhouse, or wherever your farm needs a little extra character. SecondChanceGaming3709 To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
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