USA Quarterly Taxes
Applies USA tax brackets to farm income every quarter. How It Works in Game Every three in-game periods (e.g., months), the mod checks each farm’s balance. Farms with positive balances pay taxes based on the bracket system, and the money is deducted. In multiplayer, the server calculates and distributes tax updates to clients, who apply the changes and notify players via a popup if it’s their farm. The mod logs actions (e.g., "Farm 1 paid $2066") for transparency and debugging. Purpose This mod adds a layer of realism and challenge to the game by simulating taxation, encouraging players to manage finances more strategically. It’s designed to integrate seamlessly with the game’s existing farm management and multiplayer systems. Core Functionality Tax Calculation: The mod defines a set of tax brackets with increasing rates, similar to real-world progressive tax systems: 10% for balances up to $2,900 12% for balances up to $11,787.50 22% for balances up to $25,131.25 24% for balances up to $47,987.50 32% for balances up to $60,931.25 35% for balances up to $152,337.50 37% for balances above $152,337.50 The calculateTax function computes the tax by applying these rates incrementally to portions of a farm's balance. For example, if a farm has $15,000: $2,900 × 0.10 = $290 ($11,787.50 - $2,900) × 0.12 = $1,066.50 ($15,000 - $11,787.50) × 0.22 = $709.50 Total tax = $2,066 (rounded down). Quarterly Tax Processing: Taxes are processed every third period (quarterly), detected via the periodChanged function. The processQuarterlyTax function iterates through all farms managed by the game, calculates the tax based on each farm’s balance, deducts it, and logs the transaction.
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USA Quarterly Taxes
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