Farming Simulator 22 mods
50,486 results- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro
Duevelsdorf Big Bag Handler Rust Edition v1.7.0.0
Duevelsdorf Big Bag Handler Rust Edition v1.7.0.0 Düsseldorf Big Bag Handler Cost 935$ Frame color configs Bolts color configs Adds rust for wear shader Changelog 1.7.0.0 Updated the moddesc
Realistic Farm Finance v1.0.0.0
Realistic Farm Finance v1.0.0.0 Realistic Farm Finance is a comprehensive simulation of agricultural finance and farm management for Farming Simulator 25. The mod is designed for a playstyle with months lasting 3 to 5 days—5 days is recommended. Instead of limiting farm expansion solely based on your current bank balance, RFF introduces the financial systems that underpin a real-world agricultural business: agricultural loans, mortgages, machinery financing, overdrafts, lenders, brokers, payment arrears, taxes, administration, and livestock insurance. The goal is not simply to offer the player more borrowing options. The goal is to make financial decisions meaningful. Acquiring another farm, replacing a tractor, expanding your livestock, or weathering a difficult year can now create obligations that stay with the farm for years to come. Good financial management can open up opportunities. Poor decisions can lead to arrears, damaged relationships with lenders, asset seizures, and liabilities that persist even after an asset has been repossessed. RFF is aimed at players who appreciate slower, realistic progression and want to experience genuine financial pressure while building their farm.
Village Bank v1.0.0.0
Village Bank v1.0.0.0 This mod simulates a complete banking system. – Option to open up to 10 accounts. – Fixed-term savings accounts where money can be invested for 1, 5, or 10 years (earning interest). – Vehicle financing and leasing (option to buy vehicles outright, finance, or lease them). – Loans (the standard loan from the base game, mirrored within the banking system). – Insurance (option to insure vehicles against costly repairs or paint jobs). Custom banking system with a dedicated menu: Bank name adapts to the map (e.g., “Village Bank” becomes “[Your Map Name] Bank”). Multiple bank accounts: In addition to the farm account, extra accounts can be created and renamed. Up to 10 accounts in total. Different icons can be selected for each account. Funds can be transferred between your own accounts. You can choose which account to use when making purchases. Transaction overview for transfers, financing, lease payments, and other banking activity. Fixed-term savings/investments with up to 8 active investments simultaneously: Available terms and interest rates: 1 year at 1% p.a. 5 years at 5% p.a. 10 years at 10% p.a. Vehicle financing with terms ranging from 12 to 96 months: Selectable down payment of 10%, 20%, or 30%. Selectable balloon payment (final installment) of 10%, 20%, or 30%. Financing interest rate of 5.5% p.a. Liquidity/credit check performed before financing is approved. Vehicle leasing with terms of 24, 36, 48, or 60 months. 10% down payment for leasing. Lease interest rate set at 4%. At the end of the lease, the vehicle can be purchased at its residual value or returned. Operating loan via the standard LS25 loan system. Loans can be taken out and repaid in €5,000 increments. The save game’s standard credit limit applies. Dunning and arrears system for financing and lease agreements. Unpaid installments are recorded as outstanding. If 3 installments are missed, the vehicle in question is repossessed and removed from the game. The contract and remaining debt are then terminated, with no refund. Vehicles under active financing or lease agreements cannot simply be sold. Integrated vehicle insurance: Three options: no insurance, partial coverage, or comprehensive coverage. Partial coverage reimburses 50% of repair and painting costs. Comprehensive coverage reimburses 100% of repair and painting costs. Insurance premiums are based on the vehicle’s value. Partial coverage costs 1.2% of the vehicle’s value per year. Comprehensive coverage costs 2.4% of the vehicle’s value per year. Minimum premium is €2 per month. Changes to the coverage plan take effect starting the next game month. Insurance premiums and reimbursements are logged. Many more mods available on our site
Capello Spartan 700 V1.1.0.0
Capello Spartan 700 V1.1.0.0 Changelog 1.1.0.0: Added HT 700 header trailer The Capello Spartan 700 is our largest direct-cut header, designed to keep pace with the evolution of self-propelled forage harvesters. Price: 87,500 $ Working Width: 6.9 meters Working Speed: 15 KM/H Weight: 3.6 Tonnes Production year: 2022 Knives: 32 Discs: 16 Options: Main body color Top cover color Side cutter knives Interactive Control: Left panel (Open/Close) Right panel (Open/Close) Manual container (Screw/Unscrew) PTO cover (Add/Remove)
Field Contractors V1.0.0.0
Field Contractors V1.0.0.0 Field Contractors – adds a contractor hiring system for working on your own fields. Instead of renting machinery, preparing a machinery set yourself, driving to the field and starting the regular game AI, you can simply order the required field work and hand it over to a contractor. The cost is calculated based on the field area and the selected execution mode. Available work modes: – Express – 10 in-game minutes – +50% surcharge – Fast – 30 in-game minutes – +40% surcharge – Medium – 1 in-game hour – +25% surcharge – Slow – 3 in-game hours – +10% surcharge – Real Contractor – the work is performed by the contractor’s actual machinery directly in the field In the first four modes, the selected work is automatically completed after the specified in-game time. In “Real Contractor” mode, the Contractor provides real machinery that appears in the game world, travels to the selected field, performs the ordered work using the game AI and leaves the field after completion. On very large fields, starting a “Real Contractor” may cause the game to pause for a few seconds. During this time, the standard game AI calculates the working route for the machinery. The larger and more complex the field, the longer this calculation may take. On smaller fields, this delay is usually unnoticeable. The mod checks the current state of the field and uses this information to determine the available or required work. Currently supported: – Cultivation – Ploughing – Sowing – Fertilizing – Lime spreading – Weed control – Rolling Harvesting is not supported yet. Support for it is planned for future versions. Compatibility: – Standard maps and mod maps are supported. – Additional crops from compatible maps are supported. – Compatible with the MultifruitSeeders and LimeSpreaders mods. In Real Contractor mode, the machinery sets available to the game are used, and the machinery size is selected according to the field size. Combined setups such as “tractor – implement – implement” are not supported. Such combinations may work unstably with the standard AI. The machinery may turn incorrectly, choose a poor starting point, get stuck or fail to recover correctly after loading a save. Therefore, I have excluded such setups for contractors. Active contractor orders are saved and can continue working after reloading the save. The mod has been tested on standard maps and several mod maps, but there is a huge number of maps, machines and other modifications. It is possible that I have not yet found all issues or incompatibilities. If you encounter an error or compatibility issue, please report it. If possible, specify the map, field, selected work and the machinery with which the problem occurred.
New Holland TD TMR V1.0
No need for many words, the machine speaks for itself. Made with care, a lot of work has gone into it. Its torque won’t disappoint, the traction is good, and the horsepower has not been altered. Engine options: 90–110 hp Michelin tires are recommended. Narrow tires for spraying 550 kg front weight Cover option The rear plate is fixed, while the front plate is decorative and mounted on the windshield 🙂 Many color options The rim color is fixed white and cannot be changed. Smoke adjustment available, and the speed won’t disappoint. The seat suspension is excellent, and the smoke adjustment has been done. Simple IC: door, rear window, side seat, hood Requires: Simple IC Credits: Yuksel Tarim 5/5 - (1 vote) Download mod File File size FS22_New_Holland_tmr 71 MB
Massey Ferguson 286G V1.0
Peace be upon you, the friend of Turkish farmers MF286G is here I enlarged the tires myself specifically, and it became like a tank. It has an air horn There are details on the hood The battery texture is slightly misaligned, but I did not consider it important The idle is nice; when you use clutch assistance, it moves off by itself 🙂 Smoke adjustment available It has Original Cab, Cab and No Cab options A Trelleborg tire option is also included. The license plate is fixed. Do not edit the mod’s i3d or XML files; they are a bit complicated and may break, just so you know Simple IC is included in the cab option. The rear window and the left and right doors open. I added the bumper. The sound is really great 265S and 286G options A front weight can be added. Square and round grille options The base price is 181,000 TL. Narrow-wide tires Requires: SimpleIC Credits: Yuksel Tarim Download mod File File size FS22_MF_286G 39 MB
Decorative barrel (oil) v1.1.0.0
Hello everyone!V1.1.0.0New version of the “Decoration Barrel” modAdded a “John Cooper Works” JCW variant from MiniPalette bug fixThis is a little friendly tribute to DR3RS as we both own a Mini Cooper JCW.Today I am posting this pretty little decorative barrel to decorate your farm or village, it will be screen printed with different current and retro images of the time. If you have any suggestions, please let me know and provide me with an image if necessary and it will be done without any problem!The mod is available on both games FS19 & FS22 and will be updated in the same way.? V.1 = Coca Cola Company? V.1 = John Cooper Works (By DR3RS)There is a version of the "simple" oil barrel for $550 (in-game) & a second version of the barrel + a pallet for $600 - See photos/!\ THE BARREL IS LOCATED IN THE PALLETTES CATEGORY OR UNDER THE “LIZARD” BRAND /!\PS: As some of you are adept at criticism, I advise you not to criticize without knowing it is very dishonest ????? Any reconversion or re-upload is prohibited // Any modification(s) of the mod is FORMALLY PROHIBITED out of respect for my work.????My Discord server is open to everyone! The link is available on my profile, don't hesitate to join it!????Enjoy ????BASTI1_VHE
Hyper Realistic Maintenance 2 V1.4.0.0
Hyper Realistic Maintenance 2 V1.4.0.0 Uploading to other websites without my consent is prohibited!! The DEF Pack mod is recommended to simulate the new DEF systems. The DEF Mod Pack and Variable Tire Pressure mods can be used together without any compatibility issues. More translations in development Your engine wears out. Your oil gets dirty. Your turbo fails if you never maintain it. This is what “realistic maintenance” should have meant from the beginning. Hyper Realistic Maintenance 2 adds deep, continuous mechanical simulation to all motorized vehicles in your saved game — tractors, trucks, harvesters and cars — with real gameplay consequences, not just cosmetic numbers. What is simulated Engine: 5 independent components (cylinder, piston, bearings, crankshaft, valves) that influence each other — cylinder wear increases blow-by, which contaminates the oil and accelerates wear even further Thermal: coolant temperature increases with load and the engine overheats if the radiator is degraded Fluids: oil level/contamination and coolant level, both checkable and requiring maintenance Transmission: clutch, gearbox, turbo and battery/starter motor wear over time Failures: probabilistic failures that increase sharply above approximately 35% wear on the relevant component — critical overheating above 118 °C is guaranteed and does not depend on luck Behaviour by vehicle type: tractors, trucks, harvesters and cars wear at different, realistic rates Real effects, not cosmetic ones Real power loss — reduces the engine’s effectively available torque; you will feel it in the field Real no-start conditions — a flat battery or worn starter motor can actually prevent the engine from turning over, with a warning displayed on screen Harvesters suffer a real loss of threshing efficiency as the engine condition deteriorates Scheduled maintenance, just like in real life 10 maintenance items (engine oil, filters, hydraulic/transmission oil, coolant, grease, belts and much more), each with its own interval and a real cost for the farm — automatically adjusted to the vehicle’s actual power. If you neglect maintenance for too long, wear accelerates by up to +120%. Vehicle HUD with 3 pages — overview, detailed engine diagnostics and maintenance status — with an adjustable position in the game Settings menu. The game’s own repair screens (shop, farm workshop, mobile workshop) now also perform a complete HRM2 service. Compatibility: works completely standalone. If you also have the 4×4 Traction System mod, the two mods detect each other automatically, and 4WD/differential lock driving gains a real additional effect on the transmission. Significantly improved multiplayer, tested on a real dedicated server (see the changelog for details and known limitations). Maintenance progress is saved in the saved game. V1.4.0.0 – mod core completely rebuilt from scratch – The way you drive matters: lugging the engine, straining it while cold, shutting it down with the turbo hot, overloading, wheelspin, old oil and overheating wear out the relevant parts and increase the risk of breakdowns. – 26 progressive breakdowns in 4 stages (minor → critical) with realistic symptoms: loss of power, black/blue/white smoke, unstable idle, sputtering, engine stalling, difficult starting, slipping clutch, leaks, charging failure, limp mode. – Warning lights on the dashboard (engine, oil, temperature, battery, fuel, transmission, hydraulics, brakes, chassis), triggered by breakdowns and component condition. – Battery charge and health tracked separately; real-time engine warm-up; turbo cooling; oil ageing. – New “Driving and stress” HUD page and driving tips (can be disabled). – Workshop: the “Parts” button (Used / Aftermarket / OEM / Premium) changes the price and initial wear for breakdowns and servicing; cost per breakdown stage; factory warranty with warning; brand reliability; detailed inspection finds hidden breakdowns. – Settings (ESC → Settings → General): difficulty, engine lifespan, thermal speed, parts, warranty, tips, breakdowns on/off. – DPF only on tractors with DEF/AdBlue. – The dashboard blue bar and sale price reflect the HRM2 condition; the native temperature gauge shows the HRM2 temperature. – AutoDrive and Courseplay are treated as the game’s AI. – German translation (thanks to robster76); Fleet and Workshop banners in EN, DE and PT-BR. Fixed – Multiplayer: the simulation runs on the server and is synchronized with all players. – Workshop in MP: the immobilization no longer gets stuck or resets when leaving and rejoining (hrm2ClearBusy command available as a workaround). – Breakdowns selected in the Workshop were never repaired. – Hydraulics never wore out (mass was read in kg instead of tonnes). – The “+X% consumption” from wear was not applied. – Emergency starting only worked on the client and repaired the starter motor. – “The engine started and died” did not shut down the engine with starting mods (e.g. Engine Start Plus); a heavily worn engine can no longer become impossible to start. – The battery would run flat after hours with AutoDrive. – The HUD disappeared when an AI worker was driving (wear was always counted).
Employees v1.0.0.0
Employee Management: Up to 10 permanent employee profiles, each with their own name, age, and assigned AI helper. 1. Four contract types: Minijob for €600/month and 40 gameplay hours, part-time for €1,600/month and 80 hours, full-time for €3,200/month and 160 hours, and temporary workers for €120 per assignment. 2. Temporary workers: Available for 8 gameplay hours after being requested, after which they automatically leave the farm. They cannot receive training and always work at full performance level. 3. Areas of responsibility: Each employee can be assigned to fieldwork, transport, animal care, or machinery maintenance. New employees start as “Unassigned.” 4. AI helper integration: Fieldwork jobs are assigned only to employees with the fieldwork role; GoTo, delivery, conveyor belt, and transport jobs require the transport role. 5. Employee selection in singleplayer: When starting a suitable AI job, a selection of available employees is displayed. 6. Automatic selection in multiplayer: In multiplayer, a suitable employee is selected automatically, with preference given to the employee who has used the lowest percentage of their available monthly hours. 7. Real employee names: Instead of “AI Worker A/B/C…”, managed jobs display the actual employee’s name. 8. Working hours: Regular employees use up their monthly hour allowance while performing AI jobs. Once the allowance is exhausted, the job is stopped. 9. Monthly salaries: Salaries are deducted at the change of each month. At the same time, regular employees’ monthly working-hour allowances are reset. 10. Dismissals: An employee can be dismissed. Their employment ends after three month changes, and the dismissal can be withdrawn before then. 11. Aging: Employees age as the in-game months pass. 12. Retirement: Employees retire at the age of 65. A warning is issued three months beforehand. The vacated employee slot can later be filled again with the employee’s original starting age. 13. Illnesses: Regular employees have a 3% chance per month of becoming ill. 14. Four illnesses: Cold, gastrointestinal illness, flu, and back problems, each with different recovery times. 15. Recovery in gameplay time: Illness duration is measured in gameplay hours. Sick employees cannot be assigned to work or training, and any ongoing jobs or maintenance tasks are stopped. 16. Training: Fieldwork, transport, animal care, and machinery maintenance each have 3 training levels. 17. Training costs: Level 1 costs €750, Level 2 costs €1,500, and Level 3 costs €2,250. 18. Training duration: The three levels take 2, 5, and 8 gameplay hours respectively. 19. Performance levels: Without training, a regular employee works at 25% efficiency, increasing to 50%, 75%, and 100% with each training level. 20. Fieldwork and transport: Training level affects the actual AI driving speed or the vehicle’s speed limit. 21. Animal care and machinery maintenance: Higher training levels reduce the amount of time required for these tasks. 22. Automatic animal checks: An animal caretaker automatically checks animal facilities at 08:00 and 17:00. 23. Occupied facilities only: Empty barns and pastures are skipped. 24. 20% threshold: Feed, water, and bedding are replenished only when the respective level falls below 20%. 25. 95% target: The animal caretaker then attempts to refill the resource to 95%. 26. Fair feed distribution: If there is not enough feed available, all animal facilities in need are considered together instead of the first facility found receiving everything. 27. Feed from farm storage: The mod searches for usable feed in regular silos, silo extensions, bale storage, pallet storage, BigBags, ObjectStorages, and other supported storage types. 28. Hof Bergmann support: The storage logic supports the special Hof Bergmann pallets and ObjectStorages. 29. Pet food: Special fill types such as dog and cat food can also be supported. 30. Water: The animal caretaker fills suitable water troughs directly and free of charge. No water is deducted from farm storage. 31. Bedding: The mod recognizes both straw and WOODSHAVINGS/wood shavings, depending on what the specific animal facility supports. 32. Wood shavings on Hof Bergmann: Stored wood-shaving pallets in ObjectStorage can also be detected and used as available stock. 33. Inventory protection: If feed or bedding is not accepted by the animal facility, the mod attempts to return the reserved amount to storage instead of simply deleting it. 34. Manure: Existing manure is moved to the nearest reachable manure heap belonging to the same farm. 35. Farm separation: Automatic supply management only uses storage and animal facilities that the respective farm has access to. 36. Machinery technician: Works automatically between 08:00 and 17:00. 37. Repair threshold: Vehicles with approximately 20% damage or more are selected for maintenance. 38. Vehicle selection: Preference is given to a damaged vehicle owned by the farm that is not currently being driven, is stationary, and has no active AI job. 39. Maintenance duration: The duration depends on the machinery technician’s training level and only progresses during working hours between 08:00 and 17:00. 40. Vehicle lock during maintenance: The vehicle cannot be entered, tabbed into, used, or normally attached to equipment while maintenance is in progress. 41. Repair information: The vehicle information display includes details such as the remaining repair time. 42. Repair costs: Before maintenance begins and again upon completion, the mod checks whether the farm can afford the repair. 43. Employee overview: The employee menu displays employees by contract type and area of responsibility, together with their status, age, remaining hours, and additional contract information. 44. Status indicators: These include “Available,” “Working,” “Training,” “Sick,” “Hour Limit Reached,” maintenance tasks, and “Assign Area of Responsibility.” 45. Multiplayer: The main employee-management logic runs server-side. 46. Multiplayer synchronization: Employees, contracts, working hours, age, roles, training, illnesses, active AI jobs, and maintenance tasks are synchronized with clients. 47. Farm security in multiplayer: A client may perform management actions only for employees belonging to their own farm. 48. Synchronized actions: Hiring, changing an employee’s area of responsibility, starting training, dismissal, and cancellation of dismissal are sent to the server. 49. Multiple farms: Animal care and machinery maintenance are managed separately for each farm in multiplayer. 50. Savegame support: Employees, progression, illnesses, training, maintenance tasks, and animal-check times are stored in a dedicated `employees.xml` file.
Hesston 5580-M1300 Pack FS22
FS22 Hesston 5580-M1300 Official Pack Author: Aaaa,UNorby,Kisgazsi97 With countless configuration options -Year -Deflectors -Fire extinguisher -Side cover -Wheel configuration
Mercedes Benz W907 Fahrtec RKT FS22
**This mod contains:** -> Mercedes Benz W907 Fahrtec RKT -> Dependency: https://sosi-modding.com/ls22/fahrtec-rettungswagen/ **NOTE:** This is only a texture. Please download the original mod linked above as a dependency so that this mod works. The content may not be copied, modified or re-uploaded without express permission. The creator assumes no liability for any damage that may occur to the system. **Credits:** -> Skin/texture: Der Bürgermeister0815/Die Skin Schmiede -> Original vehicle: Sosi-Modding
New Holland TD TMR FS22
No need for many words, the machine speaks for itself. Made with care, a lot of work has gone into it. Its torque won’t disappoint, the traction is good, and the horsepower has not been altered. Engine options: 90–110 hp Michelin tires are recommended. Narrow tires for spraying 550 kg front weight Cover option The rear plate is fixed, while the front plate is decorative and mounted on the windshield :) Many color options The rim color is fixed white and cannot be changed. Smoke adjustment available, and the speed won’t disappoint. The seat suspension is excellent, and the smoke adjustment has been done. Simple IC: door, rear window, side seat, hood
Massey Ferguson 286G FS22
Peace be upon you, the friend of Turkish farmers MF286G is here I enlarged the tires myself specifically, and it became like a tank. It has an air horn There are details on the hood The battery texture is slightly misaligned, but I did not consider it important The idle is nice; when you use clutch assistance, it moves off by itself :) Smoke adjustment available It has Original Cab, Cab and No Cab options A Trelleborg tire option is also included. The license plate is fixed. Do not edit the mod's i3d or XML files; they are a bit complicated and may break, just so you know Simple IC is included in the cab option. The rear window and the left and right doors open. I added the bumper. The sound is really great 265S and 286G options A front weight can be added. Square and round grille options The base price is 181,000 TL. Narrow-wide tires
- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro