Farming Simulator 22 mods
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Dodge Ram TRX 2022 v1.0 – FS22
Dodge Ram TRX 2022 v1.0 – FS22 – Power: 516 kW / 702 hp; – Speed: 150 km/h; – Fuel tank capacity: 151 l.; – Cost: 78 500 €; – Body color selection; – Bumper color selection; – Choice of radiator grille color; – Logo color selection; – Rim color selection; – Configuration of the rack behind the cabin; – Configuration of the LED roof beams; – Configuration of the LED beam on the bumper; – Configuration of daytime running lights; – Configuration of the “Sale” sign; – Configuration of the trailer device; – Wheel configuration; – License plate configuration; – Fixing straps; – Animated dashboard, pedals, turn signal switch; – Working lighting equipment; – Working mirrors; – Leaves traces; – Gets dirty and washes; – The effect of ageing; – Support for the “Interactive Control” script.
AM General M35A2 Busch-LKW v1.0.0.0
AM General M35A2 Busch-LKW v1.0.0.0 – Leistung 160 PS – Geschwindigkeit 88 km/h – Fassungsvermögen 4800 Liter – Wählbarer Überrollkäfig – Wählbare Winde – Wählbare Strichstärken – Wählbare Ärmel – Wählbare Farben Tags: PS
John Deere Hillco S700 Series v1.0 – FS22
John Deere Hillco S700 Series v1.0 – FS22 Hillco Leveling Systems are packed with a long list of industry-leading features and benefits such as true bolt-on design, fully automatic variable speed leveling, and fully automatic header height and lateral tilt control. Other benefits include increased hillside capacity, reduced hillside grain loss, improved sample quality, and comfortable hillside operation. Additionally, Hillco guarantees that your combine’s original John Deere warranties will remain in full effect after installation of your Hillco Leveling System. Price: 216000 $ Performance: 547HP – 625HP Category: Hillside Combine Harvester Capacity: 10600 L – 22905 L Configurations: – 16 Hillside Wheels Configurations in 2WD or RWA variant (Diamond Tread Duals, Wide Duals, Singles, Wide Singles, LSW Floaters) – 5 S700 Series motor Configurations (S790, S780, S770, S760) – 15 Grain Tank Configurations (12 Static Extensions + 3 Foldable Extension) – 8 Pipe Configurations (6.9m (22.5ft) – 9.15m (30ft) pipe lenght) – 3 Chopper Tailboard Configurations (Standard, Power Tailboard, Advanced PowerCast Tailboard) – 4 Hitch Extension Configurations (No, Standard, Static Extension, Foldable Extension) – 2 Rear axis Configurations (Standard and Wide) – 6 Tires brands (ALLIANCE, Goodyear, Continental, NOKIAN, Michelin and Mitas) – 6 Numbers Configurations – 9 Flag Configurations – 2 Extender Pipe Flag Configurations – LSW 1100, 1250 and 1400 Floaters Configurations, – Flag Configurations added (USA, Australia, Brazil and Canada), Addons and New Features: – Realistic true-working Hillco Hillside Leveling option included with displays, axis and Header tilt, – Fully realistic Displays with all new Turning ON animations, HUDs and Dashboards Numbers & Animations – Fully Americanized version: all US decals and stickers, proper US Spreaders, Tracks Systems, US wheels spacing and sizes, US Grain Tanks Configurations – Extrimiti Lights (US Flashers) work like Turn Lights and Default Lights depending from which Lights we will turn on – Edited model for more proper US version – Realisitc S700 threshing sounds, – Cutted off and scripted 2nd Monitor for GPS Display – Spreader works only when we will select swath, when we select straw – Spreader will fold and turn off – Lot of interior details like Dashboard Icons for Beacons, Lights Stages, Hazards, Turn Lights – All real Number Dashboards for Worked Hours, Worked Hectares, Operating Time, Speed, RPM, Capacity, Temperature, Fuel Usage and Fuel Capcity – Real xml values (speed, capacity of Grain Tanks, fuel capacity, fuel usage, overloading speed, motor scales and power) – Monitors work in 3 Stages: Turning Animation, Normal, Light Stage – All Grain Tanks have Separate FillVolume with different Capacity and shape, Separate Work Lights and auger Pipe with animations – New Particles separated for every ChopperTable Configurations – More realistic safety labels for North America versions, – Normal maps improvements, – Flexible hoses for GPS foldable Monitor, – Flexible hoses for PowerCast tailboard Animations: – Hillside leveling of the combine, – Fully scripted interior (monitors, icons, lights, HUDs) – TurnON animations – Enter animations – Realistic physics – Lot of moving Parts with separate functions – Chopper table works only when unfolded – All standard functions.
John Deere Hillco S600 Series v1.0 – FS22
John Deere Hillco S600 Series v1.0 – FS22 Hillco Leveling Systems are packed with a long list of industry-leading features and benefits such as true bolt-on design, fully automatic variable speed leveling, and fully automatic header height and lateral tilt control. Other benefits include increased hillside capacity, reduced hillside grain loss, improved sample quality, and comfortable hillside operation. Additionally, Hillco guarantees that your combine’s original John Deere warranties will remain in full effect after installation of your Hillco Leveling System. Price: 205000 $ Performance: 473HP – 625HP Category: Hillside Combine Harvester Capacity: 14100 L – 17629 L Configurations: – 16 Hillside Wheels Configurations in 2WD or RWA variant (Diamond Tread Duals, Wide Duals, Singles, Wide Singles, LSW Floaters) – 5 S600 Series motor Configurations (S690, S680, S670, S660, S550) – 15 Grain Tank Configurations (12 Static Extensions + 3 Foldable Extension) – 8 Pipe Configurations (6.9m (22.5ft) – 9.15m (30ft) pipe lenght) – 3 Chopper Tailboard Configurations (Standard, Power Tailboard, Advanced PowerCast Tailboard) – 4 Hitch Extension Configurations (No, Standard, Static Extension, Foldable Extension) – 2 Rear axis Configurations (Standard and Wide) – 6 Tires brands (ALLIANCE, Goodyear, Continental, NOKIAN, Michelin and Mitas) – 6 Numbers Configurations – 9 Flag Configurations – 2 Extender Pipe Flag Configurations – LSW 1100, 1250 and 1400 Floaters Configurations, – Flag Configurations added (USA, Australia, Brazil and Canada), Addons and New Features: – Realistic true-working Hillco Hillside Leveling option included with displays, axis and Header tilt, – Fully realistic Displays with all new Turning ON animations, HUDs and Dashboards Numbers & Animations – Fully Americanized version: all US decals and stickers, proper US Spreaders, Tracks Systems, US wheels spacing and sizes, US Grain Tanks Configurations – Extrimiti Lights (US Flashers) work like Turn Lights and Default Lights depending from which Lights we will turn on – Edited model for more proper US version – Realisitc S600 threshing sounds, – Cutted off and scripted 2nd Monitor for GPS Display – Spreader works only when we will select swath, when we select straw – Spreader will fold and turn off – Lot of interior details like Dashboard Icons for Beacons, Lights Stages, Hazards, Turn Lights – All real Number Dashboards for Worked Hours, Worked Hectares, Operating Time, Speed, RPM, Capacity, Temperature, Fuel Usage and Fuel Capcity – Real xml values (speed, capacity of Grain Tanks, fuel capacity, fuel usage, overloading speed, motor scales and power) – Monitors work in 3 Stages: Turning Animation, Normal, and Light Stage – All Grain Tanks have Separate FillVolume with different Capacity and shape, Separate Work Lights and auger Pipe with animations – New Particles separated for every ChopperTable Configuration – More realistic safety labels for North America versions, – Normal map improvements, – Flexible hoses for GPS foldable Monitor, – Flexible hoses for PowerCast tailboard Animations: – Hillside leveling of the combine, – Fully scripted interior (monitors, icons, lights, HUDs) – TurnON animations – Enter animations – Realistic physics – Lot of moving Parts with separate functions – Chopper table works only when unfolded – All standard functions.
FS22 Romanian Wood Trailer v1.0.0.0
FS22 Romanian Wood Trailer v1.0.0.0 Specifications: – Price: 440 – Power required: 65 HP – I hope you like it, it’s not the best! Credits:Mihai Candrea Tags: HP
FS22 10x FAST Production Pack v1.0.0.0
FS22 10x FAST Production Pack v1.0.0.0 Increase the speed of ALL your base game and DLC production chains by 10x with this mod! + a few extra recipes and capacities high enough to run the production for a year! BGA: – Additional inputs: Sugarbeet, potatoes & straw – Additional outputs: Option to directly produce fertilizer instead or aswell as digestate Dairy: – Additional production of cake Grain Mill: – Additional production of flour from soybeans and corn – Additional production of bread directly from grain Oil Plant: – Additional production of potato chips from potatoes (premium expansion required) and the oils available in the base game – If running potato chips it is recommended to set sunflower oil, canola oil & olive oil to distributing Premium Factory: – Production of raisins and grape juice from grapes – Production of soup from carrots, parsnips, red beets and potatoes (premium expansion required) – Production of preserved food from carrots, parsnips and red beets (premium expansion required) Sawmill: – Production of planks, planks long, woodbeams, prefab walls and furniture from wood (platinum expansion required for planks long, woodbeams & prefab walls) – Production of paper and carton rolls from woodchips (platinum expanion required) – If producing paper & carton rolls it is recommended to set the woodchips to distributing Spinnery: – Additional production of clothes directly from wool and cotton. Credits:JimmySim Tags: BGAFS22Grain MillOil Plant
Rumänischer Holzanhänger v1.0.0.0
Rumänischer Holzanhänger v1.0.0.0 Spezifikationen : – Preis: 440 – Erforderliche Leistung: 65 PS – Ich hoffe, es gefällt dir, es ist nicht das Beste! Tags: PS
10x FAST Produktionspaket v1.0.0.0
10x FAST Produktionspaket v1.0.0.0 Erhöhen Sie mit diesem Mod die Geschwindigkeit ALLER Produktionsketten Ihres Basisspiels und DLCs um das Zehnfache! + ein paar zusätzliche Rezepte und Kapazitäten, die ausreichen, um die Produktion ein Jahr lang aufrechtzuerhalten! BGA: – Zusätzliche Inputs: Zuckerrüben, Kartoffeln und Stroh – Zusätzliche Leistungen: Möglichkeit zur direkten Produktion von Düngemitteln anstelle von oder zusätzlich zu Gärresten Molkerei: – Zusätzliche Produktion von Kuchen Getreidemühle: – Zusätzliche Produktion von Mehl aus Sojabohnen und Mais – Zusätzliche Produktion von Brot direkt aus Getreide Ölpflanze: – Zusätzliche Produktion von Kartoffelchips aus Kartoffeln (Premium-Erweiterung erforderlich) und den im Basisspiel verfügbaren Ölen – Bei der Verarbeitung von Kartoffelchips empfiehlt es sich, Sonnenblumenöl, Rapsöl und Olivenöl auf die Verteilungsseite zu setzen. Premium Fabrik: – Herstellung von Rosinen und Traubensaft aus Weintrauben – Herstellung von Suppe aus Karotten, Pastinaken, Roter Bete und Kartoffeln (Premium-Erweiterung erforderlich) – Herstellung von Konserven aus Karotten, Pastinaken und Roter Bete (Premium-Erweiterung erforderlich) Sägewerk: – Herstellung von Bohlen, Langbohlen, Holzbalken, Fertigwänden und Möbeln aus Holz (Platinausdehnung bei Langbohlen, Holzbalken & Fertigwänden erforderlich) – Herstellung von Papier- und Kartonrollen aus Holzschnitzeln (Platinerweiterung erforderlich) – Bei der Herstellung von Papier- und Kartonrollen empfiehlt es sich, die Hackschnitzel auf die Verteilung einzustellen Spinnerei: – Zusätzliche Herstellung von Kleidung direkt aus Wolle und Baumwolle. Tags: BGARoter Bete
Case Poclain 688 Paket v1.0.0.0
Case Poclain 688 Paket v1.0.0.0 Hallo, heute stelle ich Ihnen eine Poclain 688 Reifen-/Raupenbox vor. Es ist mit einem 90 PS starken Boxermotor mit einem 140 Liter Tank ausgestattet und wiegt rund 15 Tonnen. Es stehen drei Eimer zur Verfügung, einer für Steine, einer zum Putzen und noch einer für alle! Es werden keine Änderungen daran vorgenommen! Tags: Liter TankPSReifen- Raupenbox
Bredal / KRM Spreader FS22
Bredal / KRM Spreader. This is a major modification of the base game spreader. - Added new mudflaps - Added multiple new wheels (base game) - Created new BKT wheels (default options) - Added color configurations for body / extensions - Added non cover extension options - Improved animation sounds - Added ladder animation for open cover - Added new parked hoses / connectors - Added KRM decal option - Added rim color options - Added cover color options - Added body / extension color options Spread width has not been adjusted from base game
10x FAST Production Pack FS22
Increase the speed of ALL your base game and DLC production chains by 10x with this mod! + a few extra recipes and capacities high enough to run the production for a year! BGA: - Additional inputs: Sugarbeet, potatoes & straw - Additional outputs: Option to directly produce fertilizer instead or aswell as digestate Dairy: - Additional production of cake Grain Mill: - Additional production of flour from soybeans and corn - Additional production of bread directly from grain Oil Plant: - Additional production of potato chips from potatoes (premium expansion required) and the oils available in the base game - If running potato chips it is recommended to set sunflower oil, canola oil & olive oil to distributing Premium Factory: - Production of raisins and grape juice from grapes - Production of soup from carrots, parsnips, red beets and potatoes (premium expansion required) - Production of preserved food from carrots, parsnips and red beets (premium expansion required) Sawmill: - Production of planks, planks long, woodbeams, prefab walls and furniture from wood (platinum expansion required for planks long, woodbeams & prefab walls) - Production of paper and carton rolls from woodchips (platinum expanion required) - If producing paper & carton rolls it is recommended to set the woodchips to distributing Spinnery: - Additional production of clothes directly from wool and cotton
Romanian Wood Trailer FS22
Specifications: - Price: 440 - Power required: 65 HP - I hope you like it, it's not the best!
Altenthal FS22
:):):)Welcome to Altenthal:):):) But first a few words about me. This is my FIRST map for the LS. I've been building with Blender for about a year now, and have been working on the map for 1.5 years, not everything will be perfect on the map but I think It's pretty good, but now... Altenthal here is a fictional map with numerous options divided into 3 villages. The map offers 76 fields, including 6 meadows, ranging in size from 1ha to 12ha, as well as 3 medium-sized forest areas, as well as 13 sales points and 3 gas stations. It has 21 permanently installed custom productions with an interconnected industry, with around 120 new fill types, almost every fill type can be further processed at least once... At the heart of the map is the main farm (completely for sale) including a side farm that offers everything, a pigsty, a cowshed, a small chicken coop, a farm silo including a mind, bale storage and various feed mixing systems. All stables are for manual mucking out. There are also two cow pastures and a sheep pasture in the immediate vicinity. There is also a chicken farm (for sale) with two large stables on the map. We also offer a fruit and vegetable farm where we grow apples, pears, cherries, blackberries, parsnips, watermelons and much more. Altenthal data: - 76 fields including 6 meadows - There is an inn, a fire department, a church... - 21 productions such as: Bakeries, sawmill, BGA, oil mill, cardboard factory, jam factory, slaughterhouse etc., - Multifruit: triticale, spelt, rye, millet, lentils, field grass - Corn stalks on the map - 13 points of sale - Animals from Hof Bergmann installed (approval is available) - Adjusted ambient sounds - More ground angles (32) - Changed fruit textures - Precision Farming Ready - Changed feeding - AI traffic/pedestrian installed, helper AI installed - ManureSystem completely installed in stables, productions and purchase/sales points - Changed lime and fertilizer textures - All ground layers of the map are also paintable - Premium DLC Ready - Additionally placeable bale storage for hay, straw, corn straw, silage is available in the shop... A mod from FBM is required: https://forbidden-mods.de/filebase/file/46763-sch%C3%BCttgut-halle-f%C3%BCr-erdfr%C3%BCchte-zuckerr%C3%BCben-kartoffeln-rote-beete-karotten- pastin/ the rest comes from Modhub !!! Please note that there are beehives built into the fruit/vegetable farm. If you want to use them, I have to build a pallet spawner first, unfortunately there is no other solution...) If you have any questions, errors or help, please come to our disord and we will be happy to help: https://discord.gg/gez5whKjat A huge thank you goes out to Dear Landbauer for allowing me to use your things, also thanks to björn_AKA_FactoryMODS and Bezzi without you the map would never have turned out like this....THANK YOU.... Thanks to FarmerAndy(LSFM) for releasing the animals Thanks to the ModdingWeltTeam Raptor5 and Hoffi for the Fr !!!!!!!!!!!!!! NO NEW SAVEGAME IS NEEDED!!!!!!!!!!!!!!!!!!!!!!!! Changes/Fixes - Juice production fixed so that the boxes no longer get stuck in the machine. - Cabinet, chair, table taken from the points of sale - Field grass now goes into the seed maker on the farm and is converted into grain. - Reduced seed consumption for lentils - Grass LOD revised - Water trigger on Beetmaster and Erdfruitwasher moved to the right - Dried grain can now be used at the grain mill; it goes into wheat flour and grain meal. - Fixed floating ivy on the BGA - Gates at the muesli factory and the oil mill are set correctly. - Adjusted grain mill output. - Compostmaster fixed that clover and alfalfa now go in. - Kalk has got sales outlets - Greenhouses & orchards were replaced with manure/compost. Novelties - Seed dressing available in the shop as an IBC tank. !!!! Important: NO new savegame is required!!!! Changes/Fixes - Dwarves are bugged, the last one can't be collected fixed. - Displays on refrigerator numbers are black instead of white has been changed. - Grass storage display changed to grass. - Grain mill trigger fixed, oats now go in - Fixed flying decal at the dealer - Cycle adjusted at the butcher - Reduced straw consumption for the horses was far too high - Dealer credit point changed back to 1.1 - Increased feed capacity in the cow pasture and cowshed. - Sorghum texture revised, stalks were green after threshing. - Pizzeria steaks replaced with ham. - Chicken coop pallet spawn area expanded by a 2nd row. - Field grass LOD revised. - Poplar activated again. - Rolling door Landhandel Colli moved. - Big bags embellished - Seedmaker display changed seed substrate to vegetable substrate. - Muggensturm dairy logo revised. - Oatmeal palette revised. - Added new language ESP - Methane can be redistributed in the BGA. - Bale trigger for wood chip bales installed in cardboard production. - Tofu price increased, the price-performance ratio didn't fit. - Grain & oil prices were increased and were a bargain if you bought them. - Added paddock feed tarpaulin and increased all capacities. - Cultivator texture changed to default. - Fixed orchard, the trees always disappeared. - Unloading speed increased faster on the Beetmaster. - FertiMaster display fixed, you could no longer see anything at night. - Water trigger of the soil crop washing system moved slightly to the right interfered with the soil trigger. - Grain meal line covered and input, conversion and output adjusted. - Renamed dairies so that they are easier to distinguish. - Orchard production cost changed to €0. Innovations - Fermenter now also takes bales & also outputs silage bales, and the cycle has been adjusted. - Ham and salami sandwiches can now be made in the pastry shop. - Corn straw can now be used as bedding in all stables. - Honey can now also be stored in the warehouse at the vegetable farm. - Potato washing system changed to earth fruit washing system Carrots and beetroot can now also be washed, there is now also a lever for a switchable floor trigger, and all fruits can also be stored on a pallet - The inn in the village can now be entered. - Beetmaster and Pigfoodmaster have also received a lever for the switchable floor trigger. NO NEW SAVEGAME IS NEEDED Changes/Fixes Stubble destruction (triticale, spelled, rye) does not work properly Cereal palettes have errors The gate at the horse pasture has a colli hanging on it that moves with it Fixed eggs/chickens Chicken feed big bag fixed Feed mixer overloads faster Grain mill sound turned down Potato washer timing from conveyor belt improved Grain mill, wheat can now be processed into meal Fertilizer, seed prices on original Increase discharge trigger for liquids (fermenter, fertilizer production,) Sales trigger on livestock dealer increased Some sales prices adjusted Smokehouse, hall, shelter lights fixed. Greenhouses additional water trigger installed outside FertiMaster Bigbagtrigger slightly revised (BigBag must always be slightly above the grid otherwise it will not empty) Fixed corn stubble destruction Adjustments and the Fruit.xml and Growth.xml Gates now close more slowly Adapted feed mixer recipe (cows). Animal feeding revised Manure problem at the BGA revised Stohplane pigsty & cowshed revised Lime silo trigger placed in the right place Fixed snow problem at the farm Fixed not being able to press 180 square bales Moved pallet output trigger in vegetable warehouse Cowshed manure trigger moved to the front so that the manure no longer spews as far back, you could push the manure into the milk chamber Shelter on the farm could not be sold Corn stalk texture reworked Slaughterhouse was missing the entry BoughtwithFarmland Calves giving milk was changed Lentil sowing time and harvest time changed Arable grass seed consumption was too high If you wanted to load compound feed and there was manure in the manure plate, manure was loaded into the tipper truck. This was revised Fertimaster & Seedmaster Sound turned down quieter Dairy renamed to Dairy Sales Sales points revised so that the Forage Contracts mod works without any problems Machine hall reworked, roller shutter disappeared into the ceiling Cardboard factory adjusted, some boxes slip under the machine Chicken feed silo the trigger was not in the right place In the hall with the potato washing system, TipColli added that potatoes no longer slip through the wall. (Requires a NEW savegame that grabs them) Compost had no outlet Spwan point at the dealer changed so that the vehicles spwan at the front and not at the back Wall at the chicken yard revised Innovations Bale storage for clover hay installed in the machine hall All bale warehouses now have the same capacity Adjusted some cycles and outputs Added storage for loose bulk goods (straw/corn straw/grass/hay) in the hall where the potato washing system is located The hall with the potato washing system has been visually redesigned Collectibles - Bug fixes display bale storage large !!!!! A NEW SAVEGAME IS NEEDED!!!!!!! Bugs/Improvements: - Various bug fixes - Some revisions and touch-ups - Bale trigger Raiffeisen and Market fixed - Trigger grain mill were swapped - Error errors caused by FS22_EnhancedAnimalSystem have been fixed - Hall with grain drying, the sound at the gates was missing - Various collisions corrected - Added additional languages IT,RU,HU - The map is adapted to the latest version of the HOT CargoPack - Stubble in rye revised - Trigger on chicken feed mixer lowered was too high - Light in the machine hall didn't work - Stones have been included in the sales overview and you can now sell them - Multiple triggers increase the LSFM barrel function - Oil radish activated again (helper jobs deactivated) - Sawmill caused problems when swapping out and display not working was fixed - The liquor barrels were too heavy to carry - Fixed missing effect when turning hay - Cheese boxes set to be lighter were too heavy - Boxes of goat cheese could not be outsourced - Field 47 had no exit - Larger fields were given a second exit where possible - Spwan area rotated at the dealer - Corn stalk texture revised - All pallet sales triggers revised did not work properly - Adjusted the amount of stones on the fields - The feed mixer on the farm also uses ground grain as an alternative to mineral feed - Fixed watermelon palette - Milk trigger for small cow pasture fixed - Manure storage at the composter doesn't work - Fixed not being able to ride horses - Willow now also has a Manure connection - Several trees removed due to AD - TipCollis improved for the mixers Innovations: - New crops installed (clover, alfalfa, green rye) - Stubble destruction installed - Fermenter/hay drying expanded to include clover and alfalfa - At the Groß am Hof bale store, hay was replaced by alfalfa hay - Placeable bale storage in the shop can be expanded to include clover hay and alfalfa hay - Chicken feed can now be purchased as a big bag in the shop - Livestock dealer converted and expanded to include a manure and manure purchase facility - There are two water extraction points installed on the farm. (At the washing area and next to the cowshed) - And a water intake point in Altenthal am See (with Manure connection) - Water intake point installed on the chicken farm - When starting the New Farmer mode, the starting fields were empty - this has been changed. (If you start a new save game in this mode, the fields are now ready for harvest) - Bale storage installed at the BGA for corn stalks and silage, each with a capacity of 1,000,000 - Feld24 reduced in size and expanded to include a horse pasture - Slaughterhouse now makes horse meat and the butcher makes horse salami - An additional manure connection for water has been added to the outside of the greenhouses - Mayonnaise production installed on the chicken farm, with a separate cooling room for mayo and eggs - PDA revised
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