Farming Simulator 22 mods

49,673 results
884 / 3,312
FS22 Single Family House
maps

FS22 Single Family House

FS22 Single Family House Single Family House. Price: 42.000 $ Daily upkeep: 21 $

FS22 Old Residential Building
maps

FS22 Old Residential Building

FS22 Old Residential Building A residential building in 2 variants, each with and without a sleep trigger. Old residential building – 2 variants Price: 200000 $ Maintenance: 0 $/day Old residential building with sleep trigger Price: 200000 $ Maintenance: 10 $/day

Raxor 6300 Blackhawk v1.0 – FS22
harvesters

Raxor 6300 Blackhawk v1.0 – FS22

Raxor 6300 Blackhawk v1.0 – FS22 This mod includes the Grimme Rexor 6300 BlackHawk that was shown at the Hanover fair 2015. This type of combine can be found in Dobrzelin, Poland. Additionally, the package includes the version from Row Show 2021. Shop Category: Beet Technology Price: 400000 $ Engine Power: 653HP Max. speed / Max. working speed: 40 / 10 kph Work width: adjustable up to 12m Capacity: adjustable up to 145000L Fuel Tank: adjustable up to 2300L DEF Tank: adjustable up to 193L Configurations: – 3 types of Design models: Base game, BlackHawk from 2015, RowShow from 2021 – Tires: MICHELIN, TRELLEBORG, CONTINENTAL, MITAS, BKT, VREDESTEIN, NOKIAN – CB Radio made by SIID Modding

New Holland CX v1.0 – FS22
harvesters

New Holland CX v1.0 – FS22

New Holland CX v1.0 – FS22 The New Holland CX range has defined super conventional combine harvesting since its launch in 2001, and almost two decades later, New Holland has decided to redefine harvesting productivity. The CX8 range delivers super-sized productivity and has further elevated its already impressive capacity. Price: 140,000$ Power: 370 hp – 512 hp Max. speed: 30 kph Capacity: 9,500 l – 14,500 l and 18,500 l unrealistic option Model year: 2016 – 2024 Configurations: According to the engine and seed container type: 8.70, 8.80, 8.90, 20CX Anniversery, 2024 edition Wheels and Crawlers configuration: SmartTrax, Lizard, Michelin, MITAS, TRELLEBORG, CONTINENTAL Pipes: four types of pipes width, maximum range 14m Sraw distribution width according to the header, max 14m Colors: body and rim color configuration Decals: author, design and 20th Anniversery Design lights on the flaps warning signs Other features: – console-friendly elements – Kubota Passenger compatible (PC only) – Real Dashboard (PC only) – Real GPS LSFM (stript ready to add custom map) (PC only) – Custom-authored icon to interactive Controls (PC only) – New Holland header4408 6m with 20th Anniversary decals – New Holland terraFlex3050 12m with 20th Anniversary decals

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New Holland CX 7 And 8 2001-2006 v1.0 – FS22
harvesters

New Holland CX 7 And 8 2001-2006 v1.0 – FS22

New Holland CX 7 And 8 2001-2006 v1.0 – FS22 Put a New Holland CX Super Conventional combine in your fields and move up to a new level of performance, convenience and comfort. What makes a CX a SUPER conventional? In short, CX combines have more threshing capacity, more separating capacity, more grain tank capacity and the fastest unloading rate than you’ll find on the market. Price: 76,000$ Power: 218 hp – 272 hp Max. speed: 25 kph Max. header size: 9m Capacity: 7,600L up to 11600L Model year: 2001 – 2006 Fuel tank: 500L up to 750L Configurations: According to engine: CX 720, 740, 760, 780, 820, 840, 860, 880 Tank Capacity: 7600L, 8000L, 10500L, 11600L Wheel configuration: standard, broad, transport, double Rim Color: New Holland white and yellow Tank colos CB Radio GPS systems Two size of trailer hintch extra Decals 2 type of New Holland Logo in front possibility to change the chopper distribution width (standard in 6m) – possible to change up to 9m Flags configurations 2 types of pipe Other features: – animated screen – Two Headers in pack – back camera with an extra light for easier driving – Round-side working lights – New trap and ladder with new animations

FS22 Old Front Turn Lights (Prefab)
other

FS22 Old Front Turn Lights (Prefab)

FS22 Old Front Turn Lights (Prefab) Old front turn signals for Ursus and Zetor tractors.

FS22 Krasylivka v1.0.0.1
maps

FS22 Krasylivka v1.0.0.1

FS22 Krasylivka v1.0.0.1 Krasylivka is a small, but picturesque 2x map, made on real terrain. Added new crops such as buckwheat, peas, and alfalfa. Added new animals. Some plots need to be bought in order for the triggers to appear and for you to see them on the map. In order for the apiary to work, you need to buy spawn pallets in the store, the store has a fashionable one. !!!Many thanks to mrHector, VX Mapping, neuluu and the MACA model for the objects provided!!! You will find it on the map Fields: 48 fields from 0.272 to 35.511 Ha A house with a yard: – A small chicken coop – Small grain elevator – Canopy for any needs – Place for equipment – Starting technique (only at the easy level of the game) Big base: – Grain elevator – Automatic car wash – Gas station – Auto repair shop – A large hangar – Garage complex with two buildings (large and small) for 10 spaces – Large canopy for 6 places – Sewage pit for liquid waste Animal husbandry: – Poultry factory – Pig complex – Cow farm – Sheepfold – Fish farming – The apiary Productions: – Sugar plant – Oil mill – Grain cleaning complex – Flour mill – Production of packaging – Woodworking shop – Carpentry shop – Bakery – Dairy shop – Production of lime – Production of fertilizers – Production of seeds – Production of monomix – Production of fodder for pigs – Bale shredder – Biogas complex Places of purchase: – Quarrying of stones – gas station – Buying and selling animals – A place to collect water from the lake – Water tower – A small water column – Lime Sales locations: – Wholesale base – Two haylofts – Grain elevator – Fish counter – “Eco-Lavka” store – Buyer of silage and pulp – Boiler room for sale of sawdust – Construction where you can sell boards and timber – Point of sale of roundwood (wood) – Point of sale of stones Gardening: – Apple orchard – Apricot orchard – Greenhouses – Storage for root crops – Storage for bales and pallets – Silage pits – Agricultural machinery and car service. Changelog 1.0.0.1 – New game recommended. – Added calf farms from mrHector.These shelters are obviously intended and make sense only for calves as the mod name suggests !!! SO IN USE WITH PC MOD THAT ADDS THEM OR A MAP THAT INCLUDES THEM !!!. – Many small visual and other fixes.

FS22 Millstown v1.0.0.1
maps

FS22 Millstown v1.0.0.1

FS22 Millstown v1.0.0.1 Welcome to Millstown, a fictional U.S. town with a prosperous future in farming, livestock, forestry and production. With mostly medium to large fields, animals, and forestry there’s always something to keep you busy. Thanks to the good folks at Larson’s Livestock, they’ve provided the farmers of Millstown with 5 locations to buy bulk lime, dry fertilizer, slurry and manure. Larson’s is also ready to buy your slurry and manure. Millstown has a good amount of productions with some offering multiple ways to deliver. There are two farm supply productions offering vehicle and train unloading, the south farm supply production also able to load to train. The west grain mill offers unloading from train as well as vehicle. The four productions at the east and your honey bee’s send their produced pallets to the nearby warehouse for easy pickup. In new farmer you start off with an airable farm as well as vehicles and implements for fieldwork. You’ll own four fields, the north cow farm with meadow, the north farm supply production and the grain mill production at the east. A large beehive is also owned in new farmer. Once the money rolls in should you wish to expand your farming operations, a second larger farm to the southeast is available for purchase. -Happy Farming- Map Details: 4 prebuilt farms, 2 airable 1 farm with sheep and pigs. To the north, a cow pasture with up to 160 cows 69 farmlands 41 Fields, many easily mergeable 4 Meadows 24 Productions including 2 farm supply factories, 2 flour mills, grain dryer, diesel, concrete pavers, stone mill, wooden toys, empty pallets, water distribution, bga and sawmill 19 Sell points including 2 towns by train. A ChemCo facility to buy your solid and liquid fertilizers, herbicide, digestate and lime 3 Greenhouses, two standard, one spruce tree sapling for planting or selling. Greenhouses require water and seeds 5 lime, dry fertilizer, manure and slurry bulk buy points 3 liquid fertilizer and herbicide bulk buy stations 2 train systems with 3 silo locations. The train transfer silo at the southwest can store and transfer between both trains and vehicles 3 buildable lot areas, 1 with object storage 21 Custom Collectables, theme “hand tools” 2 Stone and Sand Quarries, sell direct or for use in the production chain of lime, diesel and concrete pavers *Contracts with 2 grass baling missions *Precision Farming Map Notes: *Farm Supply factories will take bales from both road and train. On train when unloading, bales need to be unstrapped. *Product pallets from the 4 productions at the east spawn inside the large garage. You do not own or need to own this garage, it remains fully functional to all farmers *Some productions offer an alternative recipe to include “empty” pallets. Empty pallets have to be produced from the pallet production point. The empty pallet recipes increase the cycles per hour by 20% and costs 20% less *Wood sales directly from train is only on the SilverRun trainline and to be driven off-map at the southwest *The 3 animal containments at Larson’s animal trader are not for purchase nor can be sold leaving 7 total available to farmers/players. 6 of 7 are preplaced leaving 1 animal pen that can be placed at start. All 6 preplaced can be sold/removed once the farmland is owned *Greenhouses, auxiliary farms and the buildable lot object storage shed become functional once the farmland is purchased. The BGA, Empty Pallet and Sawmill farmlands are owned after the production is purchased at location. All can be sold individually except bga weigh station *Buildable lot for-sale signs are removable by cutting down the single tree on the lot once the farmland is owned *Pallets of flour have been increased to 2,000 liters per pallet -double- to reduce the sheer number of potential spawned flour pallets *Water Distribution Production will distribute water to all your owned productions that require water regardless if that production is active. Once all your owned productions are at capacity with water, water levels at the distributor will stabilize *Modified tankers with added Diesel and Methane can be found in the vehicle shop under miscellaneous. They have a larger capacity and will also load/unload faster than base-game *Most vehicle tracks/pathways have AI driver spline pathing, map is ai friendly with most delivery locations *Methane for diesel production can be made from the farm supply factories and bga. The farm supply factories produce methane from the 2 silage-digestate recipes. -At the bga 2 recipes have been added, manure and slurry “methane”. It is only these 2 recipies at bga that the produced methane can be loaded or distributed for diesel production. The other bga recipies auto-sell their methane A shout out to all in the farming simulator community. Asset and mod creators, prefabs, textures and the content creators. Map testers and you, the Farmer! -Thank you, MuddyDigs —changelog version 1.0.0.1— new save is Not required… *fixed issue with contracts- fill type not accepted here *increased storage capacity at concreate pavers and stonemill factories Note: some contracts with the fill type not accepted here may still exist in your save, once it expires all newly generated contracts should be good —

FS22 Headland Management v2.3.4.0
other

FS22 Headland Management v2.3.4.0

FS22 Headland Management v2.3.4.0 Headland management for tractors, field sprayers, mowers and harvesters. With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out. The headland management system must be added once to the respective vehicle in the shop or in the workshop as a configuration before it can be used. The cost for this is 3000,-. It can be activated and deactivated in the vehicle with Shift-X. Alternatively, different buttons for activation and deactivation can be configured. The GUI is called up by default with Shift+Ctrl+X. New: Headland Management can now perform contour guidance, i.e. automatic steering along the field boundary or the worked area. Important: When contour guidance is activated, a working speed of 10 km/h should not be exceeded, otherwise the steering may oscillate strongly. In this case, simply reduce the speed briefly. Included functions: – Reduce speed (cruise control) and raise again, reactivate cruise control if previously active – Raise lowered implements and lower them again – Turn plough, single-stage or two-stage (via centre position) – Raise and change ridge markers – Control crab steering – Disengage and re-engage power take-off(s) and hydraulics – Beep when headland management is activated – On/Off switch: Headland Management can be switched on and off. This prevents accidental triggering during transfer to the target field and improves road safety. – Headland automatic: Activate headland mode automatically when headland is reached. Optional return to field mode after completing the 180° turn. – Contour guidance: Automatic control along the field boundary or along the machined area If VCA Mod (FS22_VehicleControlAddon) is present: – Deactivate and reactivate GPS track guidance – Disengage and re-engage active differential locks – Trigger VCA’s turn function, switch turn direction optionally If Guidance Steering (FS22_guidanceSteering) is present: – Deactivate and reactivate GPS guidance If SpeedControl (FS22_SpeedControl is present: – Speed adjustment also possible via change of cruise control level If EnhancedVehicle (FS22_EnhancedVehicle) is present: – Deactivate and reactivate GPS guidance, optionally with triggering the automatic turn function – Release and reset active differential locks – Use EV’s headland detection if activated Further ideas or wishes are welcome at https://github.com/jason0611/FS22_HeadlandManagement ChangeLog: V2.1.0.0: – Improved timing of the individual work steps – Improved control of potato harvesters and similar vehicles – Lifting option added: first front implements, then rear implements – Headland automatic control now independent of Guidance Steering – Optional automatic return to field mode after turn – On/off switch added (lShift+lAlt+X) – Option to temporary disable headland automatic by key (no key preassigned, could be set arbitrarily in the key settings) – Revised status display in vehicle HUD – Vehicle measurement to adapt front/back nodes, if implement is being attached or detached – Enable manual override of trigger controlled actions – Save and restore configuration locally for type of implement – Headland management available in mission vehicles V2.1.0.1: – Local save and restore in connection with Manual Attach now affects the respective player only and not works globally – Configuration of cruise control setting in headland-mode corrected V2.1.0.2: – Fix for update 1.4/1.4.1 to prevent lua callstacks V2.2.0.0: – Support for Mod SpeedControl added – Support for Mod EnhancedVehicle added – Configuration enabled for slurry vehicles – Added option to hide keybinding info in F1 menu V2.2.1.0: – Support for Mod extendedCruiseControl added – Cruise Control: Inching added. Just choose a negative value to reduce speed in headland by this amount V2.2.1.1: – Fixed: After calling up the GUI, input actions only worked correctly, if the vehicle itself was selected V2.2.1.2: – Added category FM_VEHICLES to supported vehicle categories V2.2.2.0: – Fixed a bug that prevents the correct timing while turning plows V2.3.0.0 – Contour guidance V2.3.1.0 – Contour guidance: Parameters optimized – Contour guidance: The parameters of the contour guidance can now be changed via the console and are saved in the modSettings directory – Vehicle measurement: Determination of vehicle width improved (erroneous measurement due to ridgemarkers eliminated) V2.3.2.0 – Contour guidance: Setting of manual working width added V2.3.3.0 – Contour guidance: The distance to the edge of the field can now also be freely selected as an option, track guidance further optimised – Support for the SDF Pack of the Farming Duds added – Incompatibility with FS22_realismAddon_rpmAnimSpeed (Modelleicher) fixed V2.3.3.1 – Goeweil-Fix V2.3.4.0 – Contour guidance: Guidance along processed area reworked – SDF-Pack 2.0 of the Farming Dud’s added

FS22 Enter Closest Vehicle v1.0.1.0
other

FS22 Enter Closest Vehicle v1.0.1.0

FS22 Enter Closest Vehicle v1.0.1.0 Switches from the current position or from the current vehicle to the nearest vehicle. It is very helpful, for example, when you want to switch between the combine and the tractor with the trailer. Default key is ALT left + E Update 1.0.1.0 – Keyboard shortcut did not work in some cases For error messages or suggestions please visit: https://github.com/Fetty42/FS22_EnterClosestVehicle

FS22 Tanker Universal Fill v1.0.0.0
other

FS22 Tanker Universal Fill v1.0.0.0

FS22 Tanker Universal Fill v1.0.0.0 This mod enhances your gameplay by allowing you to store any liquid in any tanker. While the tanker trailer will still display only the intended liquids for its specific type in-store, you can now fill it with any liquid you choose. For instance, if a trailer is originally designated for water, you can also store milk and other liquids in it without restrictions. Credits:olaf.tnt

FSI ST 65 T v1.0 – FS22
implements

FSI ST 65 T v1.0 – FS22

FSI ST 65 T v1.0 – FS22 Characteristics: – Price: 5.000 $ – Required Power: 70 HP

CaseIH 1660 Axial-Flow v1.0 – FS22
harvesters

CaseIH 1660 Axial-Flow v1.0 – FS22

CaseIH 1660 Axial-Flow v1.0 – FS22 – Engine Options – Main Color Options – Wheel Options – Track Option – Capacity Options – Reflector Options Characteristics: – Price: 145.000 $ – Power: 190 – 455 HP – Max. Speed: 20 kp/h – Capacity: 6340 – 15000 (Unrealictic) Liters It works with base game’s headers.

KZS-9-1 v1.0 – FS22
harvesters

KZS-9-1 v1.0 – FS22

KZS-9-1 v1.0 – FS22 – Price: $35,000 – Power: 235 hp – Capacity: 6700 l – Set of harvesters – Trolley for harvesters with automatic fixation – Wheel selection – Selection of shields – Choosing the location of the fuel tank – Selection of the device – Selection of the main color – Choice of design color

Maussteuerung v1.1.0.0
other

Maussteuerung v1.1.0.0

Maussteuerung v1.1.0.0 Dank dieser Modifikation erhalten Sie eine präzise Kontrolle über die Räder des Fahrzeugs mit der Maus, was eine realistische Lenkung ermöglicht. Änderungsprotokoll 1.1.0.0 – Lokalisierungs-IT hinzugefügt – Unterstützung für Multiplayer hinzugefügt – Synchronisierung der Fahrzeugradlenkung hinzugefügt – Logik zur Berücksichtigung des Motorstatus hinzugefügt – Informationen hinzugefügt, wenn Räder nicht gedreht werden können – Option zum Öffnen der Tastatursteuerungseinstellungen über das Steuerungsmenü hinzugefügt – Verbessertes Fahrzeugdialoglayout für längere Texte – Kamerarotation für Arbeiter und Passagier behoben – Fehlerhafte Textformatierung im Menü-Schieberegler der Maussteuerung behoben

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