Farming Simulator 22 mods
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Le Normand Silage Blade FS25
Silage blade for tractors, designed and manufactured in France. - Silage blade: Price: 4,000 $ Working width: 2.50 m Category: Levelers
Traktorsafe MTS / HTSP Front Weight Pack FS25
Eight front weights from Traktorsafe's MTS and HTSP series. Four weight classes from 500 to 1,500 kg provide the right ballast for small, medium and heavy tractors. MTS series Compact front weights with a front hitch for attaching trailers. HTSP series Front weights with an additional lower link, to which compatible implements can be attached directly at the front of the weight. A foldable locking hook with a safety pin is also included. Features: - 8 models in 4 weight classes: 500, 900, 1,200 and 1,500 kg - Weight height and tilt (like a top link) can be adjusted by mouse control - Configurable main color - Individually configurable reflector colors (front and side) - Working side marker lights - Electric connection - Dirt and wear effects - Multiplayer compatible Included models: MTS 500 kg – $900 MTS 900 kg – $1,500 MTS 1200 kg – $2,000 MTS 1500 kg – $2,500 HTSP 500 kg – $900 HTSP 900 kg – $1,500 HTSP 1200 kg – $2,000 HTSP 1500 kg – $2,500
Linked Hydraulics FS25
Linked Hydraulics synchronizes front and rear mower hydraulics by working position. Lower or raise the front mower first. The compatible rear mower will perform the same action automatically when it reaches the same working position. Usage: Left Alt + K - Toggle Linked Hydraulics. Left Alt + J - Move the rear mower lowering lead forward. Left Alt + N - Move the rear mower lowering lead backward. Tap J/N for precise 0.10 m adjustment or hold the key for continuous adjustment. The lowering lead is useful for mowers that lower slowly. It only affects lowering; raising always uses 0.00 m lead. A temporary line shows the adjusted lowering position and disappears after 3 seconds. All key bindings can be changed in the controls menu. Linked Hydraulics is disabled by default.
Manual Machine Hydraulics Control FS25
Manual, stepless linkage and implement folding control. Numpad +: raise | Numpad -: lower Numpad *: unfold | Numpad /: fold Manual linkage and folding can be enabled independently in the game settings. With manual linkage enabled, an attached implement stays at its current height. Controls require a running engine. [PLEASE NOTE] When using semi-mounted machines and combine harvesters with headers, it is advisable to also use the default V button, so that the machine can adapt to the ground. For tractors with manual gear changes, the Numpad + and Numpad - keys can be assigned simultaneously to change gears. If manual lifting or lowering does not work, change the modifier or gearbox function assignments in the game’s control settings.
Liters To Tonnes FS25
Displays fill levels and prices in tonnes instead of liters. Affects: - the fill level display (HUD box on vehicles, trailers and silos) - the Prices menu (storage amount and sell/buy prices) - the Animals menu (food and condition) Liquids such as water, slurry, milk or diesel are still shown in liters. The game settings let you choose whether prices are shown per tonne (1 t = 1000 kg) or per 0.1 t (100 kg).
RealSilo – Realistic Silo Compartments FS25
RealSilo divides your silos into separate compartments, each for one type of product. Instead of mixing everything into one large storage, you decide how many compartments a silo gets and how much each one can hold. How it works: - Go to an existing silo or place a new one, you can now configure the silo. In multiplayer the admin must do this. - Grain that was already in a silo before the mod was activated is preserved and distributed across compartments as soon as you configure the silo for the first time. - Select the active compartment from the overview. Only the active compartment can now receive or unload grain. - Use the Transfer function to move grain between compartments at an adjustable speed. - Silo extensions are supported and appear as extra compartments in the same menu, these can also be configured. - In multiplayer only the admin (logged in via the multiplayer menu) can change the silo settings. Other players can use the silo normally and view the compartment overview. Please report problems on GitHub: https://github.com/JoVink82/FS25_realSilo - Fixed all compartments of all silos showing the same moisture/quality percentage for connected players after saving and restarting the server; the server now sends each compartment's own saved value. - The key to open the silo menu can now be changed in Options > Controls (default R).
Shader By xs3f. FS25
Hi, I'm releasing my ReShade preset for Farming Simulator 25. - I'm using lighting by Czarny317. (https://www.kingmods.net/en/fs25/mods/58702/oswietlenie-preset-czarny317-shader) - I have the in-game brightness set to 0.8. - ReShade version: 6.8.0. Place the .ini file contained in the .zip file into the x64 folder within the Farming Simulator 25 installation directory.
Dancing Girl 2 V1.0
Animated Dancing Girl. It looks great in party spots, pubs, homes, and clubs. You can haul it around anywhere and sell it at any time. It’s listed in the “Misc” category. Credits: honved4 1.9/5 - (8 votes) Download mod File File size FS22_dancing_girl2 9 MB
Road Builder V1.1
Road Builder – FS25Tired of dirt paths? Create your own paved roads directly in-game, anywhere on the map!FeaturesRoad follows the natural terrain with minimal earthworkFlat turns, without circuit-style bankingAdjustable width from 3 to 8 metersGrass, stones, and fields are automatically removed beneath the roadRealistic cost: €1 per meterCan be removed with 75% refundRoads are saved with the gameMultiplayer compatible (landscaping rights required)Controls (in road mode)Alt+R: activate / exit road modeAlt+E: place a pointAlt+X: remove the last pointAlt+Z: change the widthAlt+B: buildAlt+V: change the textureAlt+Delete (press twice): delete the nearby roadGood to knowWhen a road is deleted, the terrain remains leveled and the ground is repainted with grass. It is not possible to build through a building. The road geometry is inspired by XPModder’s SplineToRoad script (Spline-Road-Toolkit). Many thanks to him for sharing his work with the community: without him, this mod would not exist.Have fun everyone, and feel free to leave your feedback and screenshots of your finest roadsV1.1.0.0New: choose the surface with Alt+V (6 surfaces):dark or light asphaltdark or light asphalt with road markings (edge lines and a dashed center line)dirt pathgravel pathDirt and gravel paths at €0.50/m
DGFarm Decal Studio BETA 2 v1.0
Discover DGFarm Decal Studio v0.4.0 for Farming Simulator 25! In this video, I showcase the full functionality of the mod, allowing you to add custom images and decals to FS25 vehicles. Learn how to install, configure, and utilize the main tools available. - Add custom images - Adjust position, size, and rotation - Customize different vehicles - Save your creations in the game Developed for Farming Simulator 25Version shown: 0.4.0 Compatibility: Farming Simulator 25 PC/MacBETA 2 In this video, I highlight the main new features of version 0.5.0 of the mod, which enables you to add custom images and stickers to vehicles, machinery, trailers, and implements in Farming Simulator 25. NEW FEATURES IN VERSION 0.5.0: - New layout inspired by DGFarms visual identity - Reorganized and more intuitive interface - Multilingual support in Brazilian Portuguese and English - Language automatically selected based on game settings - Simplified controls during editing - Updated catalog with 17 images - Support for adding your own images - Adjustments for position, size, proportion, and rotation NEW CONTROLS: - Ctrl+F8: open or close the panel - F6: select the adjustment - F7: select the next applied sticker - F9: add a sticker - F10: remove the selected sticker - F11: change the image - In vehicle: use mouse wheel to make adjustments - Inside the vehicle: use Ctrl + mouse wheel - Shift + mouse wheel: fine adjustment
Cellar V1.0.0.1
Wine Cellar StorageThis is an underground cellar storage mod for your farm. Simply place supported items—such as pallets, big bags, and bales—in front of the cellar entrance trigger, and the system automatically stores them down below with full visual representation.How it works: Storage: Drop your items at the front entrance trigger to store them underground. Accessing the cellar: Walk up to the entrance and press the key to teleport down into the basement. Unloading: Inside the cellar, interact with the storage trigger using the key to open the menu and retrieve your stored goods. Spawn location: Retrieved items will spawn back outside on the surface, marked clearly by the warning stripes area. The storage capacities have been calibrated for realistic farm management, with further fine-tuning planned for future updates.V1.0.0.1 Storage included.
Hydraulic Suspension System BETA v1.0
Ever noticed that the tractor front axle in the game feels like a steel beam? Hit a rock and the whole tractor jumps, the wheel barely moves. This mod gives tractors the hydraulic front suspension they have in real life.Suspension that really works The wheel moves up and down over bumps and rocks, and you can see the links, cylinders, and shaft moving. The tractor is much more stable and comfortable.Automatic leveling Just like real tractors: add front weights or a heavy implement and the front returns to the right height by itself in a few seconds.Every brand with its own system John Deere ILS and TLS, Fendt, Claas PROACTIV, Terraglide (Case IH / New Holland / Steyr), MF Quadlink, Valtra, Deutz-Fahr, and McCormick. Each one behaves differently, some softer, some firmer.Driving modes – AUTO – levels by itself – WORK – firmer when working in the field or when the front starts bouncing – LOCKED – stiff axle for front loader work or heavy transport – MANUAL – raise and lower the front yourself (only on JD ILS and Fendt, like in real life)Keys Ctrl+Alt+U – change mode Ctrl+Alt+? / ? – raise / lower the front (manual mode) (can be changed in control options) Only works on tractors that have this system in real life: medium and large tractors from the listed brands. Small tractors and crawlers stay as they are.BETA VERSION The mod is still being tested, especially in multiplayer. Lots of work needs to be done, but so far it is playable. Tweaks and fixes will be released based on user feedback and suggestions. If you find a problem, please send me your log.txt file. In multiplayer, I need the logs from both the host and the joining player.
Dealer Stock (New & Used) V1.0
Gone are the days of the magical dealership that delivers 50 identical tractors at the click of a button. With this mod, your dealership has actual inventory—limited in quantity and restocked monthly in-game. It also manages a used equipment lot that you can visit on foot to inspect machines before buying them.New equipment: limited stock Each month, only a selection of models is available—roughly 35% per store category—with at least one model per category included. Each model in stock has a limited quantity, ranging from 1 to 3 units. Machines costing over €250,000 have half the available quantity, with a minimum of 1. Stock levels are visible in the store: in the list, each item displays “In stock (x2)” or “Out of stock”; the purchase button indicates “Buy (2 in stock).” A model that is sold out or not currently in stock displays “Out of stock”: it cannot be purchased or leased until the following month. With every delivery, the stock decreases, and a notification indicates how many units remain or if the last one was just sold. Failed purchases incur no cost. If delivery fails due to a lack of space or funds, the stock remains intact. Supported categories: tractors and vehicles, harvesters, trailers, loaders, tillage, seeding, haymaking, baling, forestry, sugar beet and potato equipment, vegetables, special crops, vineyards and olives, and precision farming. Unsupported categories (always freely available): objects, pallets, bales, animals, hand tools, weights and miscellaneous accessories, and buildings.Vehicles added by other mods are handled automatically, just like base-game vehicles. Used equipment: the dealership lot Every month, eight used machines are physically parked on the dealership lot: tractors, implements, trailers, etc. Each used item has a unique history: an age ranging from 1 to 15 years; operating hours consistent with the machine’s age and type; mechanical wear, visible in the vehicle’s condition; paint scratches and dirt, visible on the 3D model. The older the machine, the more wear it shows. The price is realistic: it is calculated using the game’s resale formula—based on age, hours, and condition—plus a 20% dealer margin. The final price falls between 10% and 85% of the new price. To make a purchase, walk up to a machine; its name and price will appear. A detailed info sheet displays the age, hours, mechanical condition, paint condition, and price. Once you confirm, the amount is deducted, and the machine is yours. Unsold used machines are locked: you cannot board them, attach them to other equipment, or cycle to them using the Tab key until they have been purchased. At the start of each new month, unsold items leave the lot and are replaced by a new batch. Placing the used equipment lot Walk to your chosen location, stand at the front-left corner, face the area where the lot will be, and press Alt + L. The machines will align to your right in 40-meter rows. Until a lot is defined, used machines will appear in the shop’s delivery zone. Be sure to set up your lot early on to avoid interfering with new equipment deliveries. Controls (on foot) Key Action Alt + L Set the used vehicle lot location (multiplayer administrator only) Alt + K Show monthly stock summary and list of used vehicles with prices Game action key Near a used vehicle: open purchase detailsThe Alt + L and Alt + K key bindings can be changed in the game’s control settings.Multiplayer The server handles everything: monthly generation, stock, purchases, and saving. Players receive the stock automatically, including those who join mid-game. Stock is shared by everyone: if a player buys the last unit, none remain for anyone else. Each used vehicle purchase is charged to the buying player’s farm. If two players target the same machine, the first one to buy it wins. Only the administrator can move the used vehicle lot. SavingEverything is saved with the game session: new stock and remaining quantities, used vehicles currently on the lot (including their condition), and the lot location.Settings Upon first launch, the mod creates the file `Documents/My Games/FarmingSimulator2025/modSettings/FS25_DealerStock.xml`. In multiplayer, the server’s file is the one that counts.
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