Farming Simulator 22 mods

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TLX Phantom Series v1.0 – FS22
trucks

TLX Phantom Series v1.0 – FS22

TLX Phantom Series v1.0 – FS22 The TLX Line of Products by LIZARMOTORS is largely known by producing the best of the best in all segments. Versatility, compatibility, Configurations, Power… With the TLX Phantom we have the top of the line. A Semi truck with a fixed lenght frame but compatible with the X2 and X3 attachments (X3 only for the DayCab) and includes the very best options coming from the Phoenix, 9000, Winterwolf… The Phantom is the TOP of THE LINE. Featured configurations available at the store: – Main configurations (3): Daycab, Sleeper and the custom Phantom – Special Editions (5): Presets that mainly changes the metals or the color themes applied to the truck – Main Exhausts (2): Choose your prefered style – Front Bumpers (11): It defines the lengh of the Front Grill, short or long. – Grill Designs (4): Since a flat frame with nothing up to a split fender setup – Rear Fenders (4): Starting with nothing and ending with a full set of covered fenders – Front Fenders (8): It determines the shape of the fenders, rounded with external headlights or squared with embended lights – Visor (9): Stock, Drop, Colored, Lights, Short… you pick! – Rear T-Bumper: Activate or deactivate the amazing looking T-Bumper – Front Grill Decal (3): Show your teeth! (only with custom Front Grills) – Side Steps (2): Classic or boxed – Engines (5): Starting with an old 620 engine up to a next genereation engine featuring 2010 hp – Wheels (68): Yes… 68 wheel configurations, Tandem, Tripple, Powerdrive… classic, showtruck, worktruck… – Color configurations: Select and customize different colors on the truck! Featured functions/options: – Main configurations as: Daycab, Sleeper and the custom Phantom – Set of custom colors made for the ocasion – Entering animation – The doors Open (function Open Cover) – Full animated dashboard – Totally functional mirrors – Custom illumination along the whole truck. You will want to drive at night! – 3 Passengers when using the Sleeper (requires Kubota DLC) – Price (base) 91200 $ Compatibilities: – Attachments included in the TLX Phoenix – X3 Attachments Pack

Skif KZS-9-2 v1.0 – FS22
harvesters

Skif KZS-9-2 v1.0 – FS22

Skif KZS-9-2 v1.0 – FS22 Skif. -Price: $42,000 -Power: 250 hp -Capacity: 6000 l -Set of harvesters -Wheel selection -Number selection

PLN 6-35 v1.0 – FS22
implements

PLN 6-35 v1.0 – FS22

PLN 6-35 v1.0 – FS22 The plow has been completely redesigned Working width – 2.1 m Operating speed – 12 kmh We made a mod together with Derezovsky Modding

Bees Revamp v1.2 – FS22
other

Bees Revamp v1.2 – FS22

Bees Revamp v1.2 – FS22 With this mod, bees in Farming Simulator 22 become more realistic and a bit more complex but also more productive. Changelog v1.2.0.0 – Added translation for CZ and CS – Added Cotton and Soybean yield bonus for cross pollination – Fix reading the field area value and not using the land area – Placing new hives is only possible in spring or summer Changelog v1.1.0.1 – Fixed Number to string conversion for formatting the nectar info for en and it language Changelog v1.1.0.0 – Added multiplayer functionality – Reduced load while playing with precision farming and calculating the field info – Added translation for IT – Added support for more bee hive mods – Fixed a bug for conversion from TerraLife weeks in stock month for the last week in Feb All values and changes are scientifically proven and/or perhaps slightly adjusted so that they do not completely kill the fun of the game. The focus will always be on having fun. Most questions can be answered by the in-game help of this mod. – Two states of a colony (young colony and economic colony) – Only the economic colony produces honey – Bees collect nectar – Bees only collect when the weather is good – Nectar is converted into honey – Bees eat nectar – Range of the beehives has been increased – Pollination performance improved – Beehive has a variable number of bees – Swarming season is between Mar-Jul – Prices of the beehives have been adjusted – Honey sales price has been adjusted – Precision farming compatible – TerraLife compatible Yield bonus for: Canola, Sunflower, Alfalfa, Clover, Buckwheat, Phacelia, Silphie, Mustard, Clover gras, Cotton and Soybean Additional supported bee hives: – Pack Of Beehives by BarT – Wooden Hive For Bees by Fr€d Fra-Cassés – Beehives Pack by Zoli708 – Beehouse by MefiuFs – Bee Hive Trailer by Maca – Beehive With 3 Large Frames by doodoo – Beehouse by Ls_Dezign

TerraLifePlus v1.2 – FS22
other

TerraLifePlus v1.2 – FS22

TerraLifePlus v1.2 – FS22 Main part for TerraLifePlus can only be used on maps created for TerraLifePlus. Together with our partners, we have created a project that is changing many areas of FS22. It would go beyond the scope of this article, so here are a few of the most important elements: Changelog 1.2.0.0 – Improved display of quantities in the animal dialogue – Corrected some incorrect translations – Legumes no longer need to be fertilised – Improved detection of pallets for individual removal – Fixed field grass error in bunker silos – Corrected price history display – Added maize straw as a supported crop in bunker silos – Corrected price calculation for sowing missions – Corrected animal feed calculation in the first week of the month Changelog 1.1.1.0 – Recalculated seed rates of remaining fruit – Harvest yields, straw yields, forage harvester yields and mowing yields were recalculated based on realistic data as well. – Recalculated all prices and weights – Reduced the likelyhood of problems when loading the maps – Added further incompatible mods to the block list – Fixed issues with some chicken transporters – NoTill no longer requires rolling after sowing – Improved some translations – Fixed issues with spot spraying and cover crops – Worked around an issue in PF with expected fixed weed states – Fixed issues with direct sowing with some crops (amongst others, wrong GroundTypes were displayed) – Milk taxi can now be filled with single milk replacer bags manually – Further root crops can now be stored in bunker silos – Fixed an issue with a fixed visual month which prevented animals from aging – Fixed crop destruction on lawn – Textures are now displayed properly after cultivating – Info box should now be improved for pallets – Direct sowing into root crops is no longer possible when they have grown too much – Extended leveler fix by additional silage types – Note: Please keep in mind that all amounts in FS are displayed in liters, therefore deviations with tons / hectare are to be expected Changelog 1.1.0.0 Note: Many smaller changes were condensed and generalised – New translation: Spanish – Various corrections for existing translations – Adapted total mixed ration recipes – Some types of hay milk cows didn’t produce hay milk – Lohmann chickens will produce eggs again – Colostrum display only for cows – Corrected feeding related to milk – Optimised Animal Grazing – Adapted animal prices – Corrections for field grass, greencut, herb grass, vetch rye – Various corrections related to growth – Optimised crop graphics – Grasses can now be rolled after seeding – Corrected wrong equipment for seeding contracts – Added warning note for universal seed – Fertilising contracts should now work with spot spraying – Added warning messages for incompatible mods to the log – Extended list of incompatible mods – Adaptations of yields and prices in general – Optimised weed display in the field overview – Novag now rewards a bonus for Precision Farming – Corrections for the Stade mill – Grimme 260 can now harvest onions – Bale choppers can now process compost – Various improvements/corrections for vehicles/implements – Various corrections for DSV seed pallets – Various adaptations for pallets like unloading triggers, fill amounts and more – Bales and silos should now ferment/rot correctly – Some bales used up additives or couldn’t be wrapped – Various adaptations for fill types like textures, weights and more – Added new buying points – Extended multibuy Splitting the 12 months into 48 weeks – This allows us to show more growth phases of the plants. The field looks different every week – Up to 24 visible growth stages – Game setting can be selected from 1 day per week to 7 days per week Complete overhaul of the animals – Four times more animal models per sex and species – Introduction of hay milk cows – Completely new animations for all animal models, even at different ages New animal feeding – A redesigned animal menu with a better overview of the options – More feed sliders for feeding – Feed with milk yield bonus and fattening bonus – Age and breed-dependent feed system, extensive variation options – Colostrum for newborns, which is only given to a limited extent by the mother Realistic sowing machines – DSV seed for each plant with customized prices and application rates – Any mod seed drill built to Giants standard can be used – Realistic NoTill with our Novag T-ForcePlus 350 and Bigfarmer145’s T-ForcePlus 640 Pallets with individually removable and replaceable bags Use of solid and liquid Carbo Lime Selective use of herbicides in green manure and potato cultivation Works with precision farming Full integration of Maize+, Enhanced Animal System and Animal Grazing features so that these mods do not need to be loaded separately The charity project was also supported by: – Agrar Asse – AgrarDesign Austria – BernieSCS – Bigfarmer145 – Cinématique Farming DK – Creative Mesh – DMI – DSA Kastor & Floowy – EireAgriModding & 4D Modding – FarmerFiveTom – Jogi – Landbauer – LeoLeo – MA7 Quentin & Team – Pikaso – RealismusModding – SMI-Matteo – TakerLS – TopAce888 – Univers-Simu Bruno & Latic – Wopster

2019 Deutz Series 9 v1.0.0.1 – FS22
tractors

2019 Deutz Series 9 v1.0.0.1 – FS22

2019 Deutz Series 9 v1.0.0.1 – FS22 Changelog v1.0.0.1: – Fixed loader issue. Base Price: $200.000 Power: 295 – 465 hp / 3000 hp (not real) Maximum speed: 65 kph / 227 kph (not real) This tractor is a lease return! We have refreshened/rebuilt the engine and replaced the ECM. Our mechanics have gone through the machine and cleaned it, and replaced any necessary broken parts. With that being said, we do offer a limted warranty. It does not cover abuse or wear and tear. However if there is legitimate issues our mechanics will deal with it and we will return the tractor back to you, free of charge (in the form of a new version). May be useful for roleplay, totally up to you! Enjoy this pre-owned tractor as I have!!!! The Drivers door opens and closes automatically. Back window does open via crane option 3. Adjustable rear hitch. – 9290TTV (295 H.P.) – 9310TTV (312 H.P.) – 9340TTV (336 H.P.) – 9340 TTV Chipped (465 H.P.) – 9340 TTV Boss Hoss (3000 H.P.) Experimental Features: – Exclusive Quicke Colour Matched Loader (Compliments to Schnibbi Modding). – Like big tires or skinny tires? Got them. – 1 experimental engine, not recommended to farm with! – Hood ornament, as you would see in Southern U.S.A. – Precision Farming Ready. – 9340 Chipped is based on a real life tractor. – Custom Tractor Colours. – Custom Rim Colours. – Openable Rear window. – Beacon Light options. – Custom daytime running light options. – Optional light colours for the ornament. – Passenger seating (requires Kubota DLC). – Adjustable Rear Hitch. – Drivers door automatically opens and closes, when enter and exit.

The Eifel TerraLifePlus v1.2 – FS22
maps

The Eifel TerraLifePlus v1.2 – FS22

The Eifel TerraLifePlus v1.2 – FS22 Welcome to the Eifel for TerraLifePlus Version 1.2.0.0 Note: A new savegame is recommended * animaldealer: manurespawn reworked * workshops updated: Hof Horper + Lepage * deco can be sold * manure spawn radius Hof Lepage increased * diverse trees corrected Version 1.1.1.0 * Pasture gates are now open by default and duplicate entries have been removed (new savegame required) * Map border has been replaced Version 1.1.0.0 Note: A new savegame is recommended * Corrected allocation of buildings in multiplayer * Various trees can now be cut * Cattle no longer roam the map * Optimised visual representation of various crops * Improved performance * Various further adaptations like spawn points, terrain, collisions and more This Map is part of the TerraLifePlus Project and can’t be played without it. The Eifel, located on Germany’s border with Belgium and Luxembourg, is considered a low mountain range. With its highest point, the “Hohe Acht”, located at 747 meters near the Nürburgring. Let yourself be enchanted by the hilly landscape, the idyllic streams, the scattered forest areas and the beautiful views. The real-life replica demands a little skill from the player, as you will look in vain for helper-friendly fields here. 126 farmlands 3 farms 4 optional farms 1 sawmill 4 sellingstations The map is Manure System ready The standard Giants helper also finds its targets in the Eifel special feature: Grafschafter The charity project was also supported by: – Agrar Asse – AgrarDesign Austria – BernieSCS – Bigfarmer145 – Cinématique Farming DK – Creative Mesh – DMI – DSA Kastor & Floowy – EireAgriModding & 4D Modding – FarmerFiveTom – Jogi – Landbauer – LeoLeo – MA7 Quentin & Team – Pikaso – RealismusModding – SMI-Matteo – TakerLS – TopAce888 – Univers-Simu Bruno & Latic – Wopster – FIS

Sumidouro Farm v1.0.0.1 – FS22
maps

Sumidouro Farm v1.0.0.1 – FS22

Sumidouro Farm v1.0.0.1 – FS22 Sumidouro Farm is a Brazilian map with relief and real PDA of the region of the municipality of Sumidouro, State of Mato Grosso. Changelog 1.0.0.1 -Removed the pig farm. -Fixed the problem with the sugar cane factory sale trigger, which was unable to sell and fixed the missing collision. -Missing shaders have been added. -Map with 20 medium and large fields, all with missions. -Added 3 new crops: Rice, Carioca Beans and Alfalfa. You plant, harvest and transport rice with the same implements used for wheat cultivation, and you must take it to where you sell the grains so that it can be sold. You plant, harvest and transport carioca beans with the same implements used to grow soybeans, and must be taken to the grain store to be sold. You plant, harvest and transport alfalfa with the same implements used to grow grass. It has the same function as grass. And it can be sold at the bale sale. -The machine workshop is located inside the small village. -City with a market that accepts different products. -Fuel location is attached to the vehicle workshop. -Grains in general can be sold in the 2 warehouses on the map. -The supermarket accepts various products, such as potatoes, beets, milk and pallets. -If you need limestone, take a trailer to the limestone seller, and you can also sell stones there. -Bales in general can be sold at the Seleiro. -To sell milk, go to the Supermarket, or add a Dairy to produce milk products. -You start with 1 main headquarters, containing sheds to store your machinery, as well as a house to sleep in, 1 silo to store grain, a chicken pasture, fuel tank and a vehicle wash. -The secondary farm has a small shed with some bags of food for the animals, a pasture for cows, 2 bunkers for silage and a fuel tank. -All land on the map can be purchased, objects present in the headquarters can be sold for customization. -The map also has a sugar cane factory, where you sell sugar cane, and buy vinasse and felt cake. -There is no snow on the map, the winter in this region is just cold and dry.

Veles Agro v1.0 – FS22
implements

Veles Agro v1.0 – FS22

Veles Agro v1.0 – FS22 V1.1.0.0 Cleaned up the errors the required power of the tractor is 240 hp Working speed 12 km/h working width 3.5 m

Sumidouro Farm FS22
maps

Sumidouro Farm FS22

Sumidouro Farm is a Brazilian map with relief and real PDA of the region of the municipality of Sumidouro, State of Mato Grosso. -Map with 20 medium and large fields, all with missions. -Added 3 new crops: Rice, Carioca Beans and Alfalfa. You plant, harvest and transport rice with the same implements used for wheat cultivation, and you must take it to where you sell the grains so that it can be sold. You plant, harvest and transport carioca beans with the same implements used to grow soybeans, and must be taken to the grain store to be sold. You plant, harvest and transport alfalfa with the same implements used to grow grass. It has the same function as grass. And it can be sold at the bale sale. -The machine workshop is located inside the small village. -City with a market that accepts different products. -Fuel location is attached to the vehicle workshop. -Grains in general can be sold in the 2 warehouses on the map. -The supermarket accepts various products, such as potatoes, beets, milk and pallets. -If you need limestone, take a trailer to the limestone seller, and you can also sell stones there. -Bales in general can be sold at the Seleiro. -To sell milk, go to the Supermarket, or add a Dairy to produce milk products. -You start with 1 main headquarters, containing sheds to store your machinery, as well as a house to sleep in, 1 silo to store grain, a chicken pasture, fuel tank and a vehicle wash. -The secondary farm has a small shed with some bags of food for the animals, a pasture for cows, 2 bunkers for silage and a fuel tank. -All land on the map can be purchased, objects present in the headquarters can be sold for customization. -The map also has a sugar cane factory, where you sell sugar cane, and buy vinasse and felt cake. -There is no snow on the map, the winter in this region is just cold and dry. -Removed the pig farm. -Fixed the problem with the sugar cane factory sale trigger, which was unable to sell and fixed the missing collision. -Missing shaders have been added. -Removed the pig farm. -Fixed the problem with the sugar cane factory sale trigger, which was unable to sell and fixed the missing collision. -Missing shaders have been added.

Ozdoken Evodisc Pack FS22
other

Ozdoken Evodisc Pack FS22

Ozdoken Evodisc Pack EVODISC 450 -Manufacturer: OZDOKEN A.S. -Base Price: 20.000 $ -Working Width: 4.5m -Required Power: 165 HP EVODISC-T 450 -Manufacturer: OZDOKEN A.S. -Base Price: 22.500 $ -Working Width: 4.5m -Required Power: 165 HP ("Evodisc" is the standart mounted model, while "Evodisc-T" is the trailed type model.) - EVODISC 450 model been added to the package content. (Mounted/Fixed type.) - Some adjustments been made. - Base prices been reduced. - Minor bugs been fixed.

Bees Revamp FS22
other

Bees Revamp FS22

With this mod, bees in Farming Simulator 22 become more realistic and a bit more complex but also more productive. All values and changes are scientifically proven and/or perhaps slightly adjusted so that they do not completely kill the fun of the game. The focus will always be on having fun. Most questions can be answered by the in-game help of this mod. - Two states of a colony (young colony and economic colony) - Only the economic colony produces honey - Bees collect nectar - Bees only collect when the weather is good - Nectar is converted into honey - Bees eat nectar - Range of the beehives has been increased - Pollination performance improved - Beehive has a variable number of bees - Swarming season is between Mar-Jul - Prices of the beehives have been adjusted - Honey sales price has been adjusted - Precision farming compatible - TerraLife compatible Yield bonus for: Canola, Sunflower, Alfalfa, Clover, Buckwheat, Phacelia, Silphie, Mustard, Clover gras, Cotton and Soybean Additional supported bee hives: - Pack Of Beehives by BarT - Wooden Hive For Bees by Fr€d Fra-Cassés - Beehives Pack by Zoli708 - Beehouse by MefiuFs - Bee Hive Trailer by Maca - Beehive With 3 Large Frames by doodoo - Beehouse by Ls_Dezign - Added translation for CZ and CS - Added Cotton and Soybean yield bonus for cross pollination - Fix reading the field area value and not using the land area - Placing new hives is only possible in spring or summer - Fixed Number to string conversion for formatting the nectar info for en and it language - Fixed Number to string conversion for formatting the nectar info for en and it language - Added multiplayer functionality - Reduced load while playing with precision farming and calculating the field info - Added translation for IT - Added support for more bee hive mods - Fixed a bug for conversion from TerraLife weeks in stock month for the last week in Feb

The Eifel TerraLifePlus FS22
maps

The Eifel TerraLifePlus FS22

Welcome to the Eifel for TerraLifePlus This Map is part of the TerraLifePlus Project and can't be played without it. The Eifel, located on Germany's border with Belgium and Luxembourg, is considered a low mountain range. With its highest point, the "Hohe Acht", located at 747 meters near the Nürburgring. Let yourself be enchanted by the hilly landscape, the idyllic streams, the scattered forest areas and the beautiful views. The real-life replica demands a little skill from the player, as you will look in vain for helper-friendly fields here. 126 farmlands 3 farms 4 optional farms 1 sawmill 4 sellingstations The map is Manure System ready The standard Giants helper also finds its targets in the Eifel special feature: Grafschafter The charity project was also supported by: - Agrar Asse - AgrarDesign Austria - BernieSCS - Bigfarmer145 - Cinématique Farming DK - Creative Mesh - DMI - DSA Kastor & Floowy - EireAgriModding & 4D Modding - FarmerFiveTom - Jogi - Landbauer - LeoLeo - MA7 Quentin & Team - Pikaso - RealismusModding - SMI-Matteo - TakerLS - TopAce888 - Univers-Simu Bruno & Latic - Wopster - FIS * animaldealer: manurespawn reworked * workshops updated: Hof Horper + Lepage * deco can be sold * manure spawn radius Hof Lepage increased * diverse trees corrected * Pasture gates are now open by default and duplicate entries have been removed (new savegame required) * Map border has been replaced Note: A new savegame is recommended * Corrected allocation of buildings in multiplayer * Various trees can now be cut * Cattle no longer roam the map * Optimised visual representation of various crops * Improved performance * Various further adaptations like spawn points, terrain, collisions and more

TerraLifePlus FS22
other

TerraLifePlus FS22

Main part for TerraLifePlus can only be used on maps created for TerraLifePlus. Together with our partners, we have created a project that is changing many areas of FS22. It would go beyond the scope of this article, so here are a few of the most important elements: Splitting the 12 months into 48 weeks - This allows us to show more growth phases of the plants. The field looks different every week - Up to 24 visible growth stages - Game setting can be selected from 1 day per week to 7 days per week Complete overhaul of the animals - Four times more animal models per sex and species - Introduction of hay milk cows - Completely new animations for all animal models, even at different ages New animal feeding - A redesigned animal menu with a better overview of the options - More feed sliders for feeding - Feed with milk yield bonus and fattening bonus - Age and breed-dependent feed system, extensive variation options - Colostrum for newborns, which is only given to a limited extent by the mother Realistic sowing machines - DSV seed for each plant with customized prices and application rates - Any mod seed drill built to Giants standard can be used - Realistic NoTill with our Novag T-ForcePlus 350 and Bigfarmer145's T-ForcePlus 640 Pallets with individually removable and replaceable bags Use of solid and liquid Carbo Lime Selective use of herbicides in green manure and potato cultivation Works with precision farming Full integration of Maize+, Enhanced Animal System and Animal Grazing features so that these mods do not need to be loaded separately The charity project was also supported by: - Agrar Asse - AgrarDesign Austria - BernieSCS - Bigfarmer145 - Cinématique Farming DK - Creative Mesh - DMI - DSA Kastor & Floowy - EireAgriModding & 4D Modding - FarmerFiveTom - Jogi - Landbauer - LeoLeo - MA7 Quentin & Team - Pikaso - RealismusModding - SMI-Matteo - TakerLS - TopAce888 - Univers-Simu Bruno & Latic - Wopster - Improved display of quantities in the animal dialogue - Corrected some incorrect translations - Legumes no longer need to be fertilised - Improved detection of pallets for individual removal - Fixed field grass error in bunker silos - Corrected price history display - Added maize straw as a supported crop in bunker silos - Corrected price calculation for sowing missions - Corrected animal feed calculation in the first week of the month - Recalculated seed rates of remaining fruit - Harvest yields, straw yields, forage harvester yields and mowing yields were recalculated based on realistic data as well. - Recalculated all prices and weights - Reduced the likelyhood of problems when loading the maps - Added further incompatible mods to the block list - Fixed issues with some chicken transporters - NoTill no longer requires rolling after sowing - Improved some translations - Fixed issues with spot spraying and cover crops - Worked around an issue in PF with expected fixed weed states - Fixed issues with direct sowing with some crops (amongst others, wrong GroundTypes were displayed) - Milk taxi can now be filled with single milk replacer bags manually - Further root crops can now be stored in bunker silos - Fixed an issue with a fixed visual month which prevented animals from aging - Fixed crop destruction on lawn - Textures are now displayed properly after cultivating - Info box should now be improved for pallets - Direct sowing into root crops is no longer possible when they have grown too much - Extended leveler fix by additional silage types * Note: Please keep in mind that all amounts in FS are displayed in liters, therefore deviations with tons / hectare are to be expected Note: Many smaller changes were condensed and generalised * New translation: Spanish * Various corrections for existing translations * Adapted total mixed ration recipes * Some types of hay milk cows didn't produce hay milk * Lohmann chickens will produce eggs again * Colostrum display only for cows * Corrected feeding related to milk * Optimised Animal Grazing * Adapted animal prices * Corrections for field grass, greencut, herb grass, vetch rye * Various corrections related to growth * Optimised crop graphics * Grasses can now be rolled after seeding * Corrected wrong equipment for seeding contracts * Added warning note for universal seed * Fertilising contracts should now work with spot spraying * Added warning messages for incompatible mods to the log * Extended list of incompatible mods * Adaptations of yields and prices in general * Optimised weed display in the field overview * Novag now rewards a bonus for Precision Farming * Corrections for the Stade mill * Grimme 260 can now harvest onions * Bale choppers can now process compost * Various improvements/corrections for vehicles/implements * Various corrections for DSV seed pallets * Various adaptations for pallets like unloading triggers, fill amounts and more * Bales and silos should now ferment/rot correctly * Some bales used up additives or couldn't be wrapped * Various adaptations for fill types like textures, weights and more * Added new buying points * Extended multibuy

SKHPK NOVGORODOVKA V1.0
maps

SKHPK NOVGORODOVKA V1.0

Attention! I corrected this map for myself and my team, if you don’t like something, don’t download it, I no longer support the map and will not correct any errors on it in the future, as it is, that’s the way it is. Thank you for your attention! Changes: – Fixed errors with physics; – Added collision to the entire map (when I redid the map for the first time, there was no collision in the city); – Removed invisible objects; – Added optimization (FPS jumps in some places). Added by me;Multi-layered relief (360° soil);Crop sowing calendar:crop profitability. About the map: – 67 fields; – Added sand, gravel, cement, limestone, fish, fry, fish food; – Production: BGA, mill, concrete plant, quarry, fish farm; – Added a cow farm (there are warnings on the navigation mesh for cows – I don’t know how to fix it, cows are bought, but not displayed). Credits: Zubr3331221 Download mod File File size FS22_NOVGORODOVKA 1 GB

669 / 3,288

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