Farming Simulator 22 mods
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FS22 Vlashich Bosnia, SaveGame by Miki
FS22 Vlashich Bosnia, SaveGame by Miki Map: Vlashich Bosnia, Presentation of savegame on youtube channel mihajlo_miki__
FS22 Krajow and Lazniki SaveGame2 by Miki
FS22 Krajow and Lazniki SaveGame2 by Miki PRESENTATION OF SAVEGAME FIND ON YOUTUBE CHANNEL mihajlo_miki__ ENJOY!
FS22 ModPack Zetorów
FS22 ModPack Zetorów Wydaje wam paczkę zetorów – Zetor URI 5. And 6. – Zetor UR1 Pack – Zts-16245 – Zetor-7540-10540 – Zetor UR1 Pack nowa maska
Hangar with vegetable roof FS22
A huge 30mx70m hangar and two large doors with the 7mx7m dimensions, It is suitable for storage of vehicles and devices, the windows can be opened. In addition, it has a large vegetable roof to regulate the temperature. Price: 200,000 €
Construction site signs pack 2 FS22
Good evening community! The time has come, the expected update for the sign pack, V2.0 is finally here. Some information regarding this: What's new in V2: LED display board with long-distance warning lights Signs and poles can be purchased and configured individually New lamp variants added New additional signs added Large information boards have been added to indicate missing tracks A main traffic sign can now be attached to the wide warning light New main traffic signs added Much more ... If you have any questions about the pack or functions, please contact us in the Discord. However, please read our FAQ sign pack beforehand to avoid duplicate questions. A special thank you also goes to everyone who sent in wishes or suggestions. Without you we would definitely be lacking some ideas. Any further wishes are welcome at: wishes-signpack. IMPORTANT: Manual coupling and interactive control are required! You can only play with the V1 or the V2, both don't work together!!! - Fixed errors - You can now bend the fences - Straßenmeisterei Bachsee texture added Good evening community! The time has come, the expected update for the sign pack, the V3.0 is finally here. Some information in this regard: News in the V3: • LED indicator panel with wide warning lights • Signs and sticks can be bought and configured individually • added new lamp variants • added new additional signs • Large information boards inserted on eliminating traces • A main traffic sign can now be attached to the wide warning light • New main traffic signs inserted • Construction fence on the palette • Construction fence foot on the palette • Construction fence individually • Banner construction fence different • own logos • Main sign parking lot • blinking arrow inserted If you have any questions regarding the pack or functions, please contact our support: Support-Ticket📑 Please read our FAQ sign pack through to avoid twice the questions beforehand. Special thanks also go to all senders of wishes or suggestions. Without you, we would certainly be missing some ideas. Feel free to wish at any time at: Requirements sign pack. Please remember that editing and uploading is not allowed on other pages. Thank you for your understanding! Server no longer crashes.
FS22 Kabina puszka
FS22 Kabina puszka Wydaje wam mod na kabinę na palecie puszka, jak ktoś gra realnie to na pewno skorzysta z tego moda Pozdrawiam
PALESSE GS12 A1/A1 PRO V1.0.0.10
The BelFarm Mods project has updated its mod pack of Belarusian combine harvesters Palesse GS12 A1/A1 PRO (elements from SModsTeam mods are partially used in the work). Pack features: Palesse GS12 A1/A1 PRO – Price: from 120,000 – 180,000 euros – Power: 330 hp – Speed: 25 km/h – Fuel tank: 520 l – Grain tank volume: 9500 l – Configurations (depending on model): choice of hopper cover, engine, wheel brand, beacons, trim design, decals and inscriptions, large vehicle sign, window tinting, color schemes Reaper ZhSK-7 – Price: 20500 euros – Working width: 7.1 m – Operating speed: 10 km/h Trolley for reaper – Price: 4000 euros The mod received wide support for interactive control with Interactive Control both on the header and the combine body (on the sides, stern and top), and in the cab. Changes in the update: – Redesigned model of the rear part of the combine – Improved salon – Some objects received new wear and dirt shaders – Changed animation of straw unloading – Updated decals – Fixed skin color – Other minor fixes Changelog: + Changes v1.0.0.10 – Redesigned fan model – Redesigned mirror stand model – Changed interior sounds – Fixed gearshift lever animation – Fixed rear axle – made slightly shorter Credits: BelFarm Mods 5/5 - (1 vote) Download mod File File size FS22_palesse_gs12A1_Pack 145 MB
Castile And Leon: New Horizon v1.0.0.6 – FS22
Castile And Leon: New Horizon v1.0.0.6 – FS22 Hello farmer and welcome to Castile And Leon. In this virtual environment you will find many immersive features and details. You can get lost wandering through the streets of a Castilian town and see its houses, squares, shops, bars, restaurants, pedestrians, traffic, etc… You will have two industrial estates at your disposal. One is part of the town and another on the outskirts, with a total of 25 production companies that you can buy (if you have enough capital, of course). It will snow differently, it will rain differently, you will be able to see smoke in the chimneys of the houses and in the buildings of the production companies in winter. Compatibility: Castile And Leon: New Horizon, has a total of 245 items registered, (crops and productions). You can have modifications or dlc’s activated that add a maximum of 9 new crops or 9 new productions, otherwise the map will not load. Languages: Castile And Leon: New Horizon, is fully translated into: English, Spanish, German, French, Italian, Dutch, Danish, Finnish, Norwegian and Swedish. If you like Castile And Leon: New Horizon and its features, and you want me to translate it into your language, comment on the official Farming Simulator forum or on my social networks. Agriculture: A total of 84 fields / plots, some of them square and many irregular. For these fields you will have a total of 34 crops at your disposal. In addition to the originals, you will be able to grow rye, peas, alfalfa and teff grass. As a novelty, you will be able to grow and work these fruit trees: -Apple tree. -Orange tree. -Cherry tree. -Plum tree. -Pear tree. -Lemon tree. -Pomegranate tree. -Peach tree. -Quince tree. -Oak tree. -Chestnut tree. -Almond tree. -Walnut tree. You will be able to produce juices, jams and other products by working with the fruit trees. In the store you will find machinery for them. You will also be able to work with resin from resin pines and pine nuts from stone pines. Animals: As for livestock, you will have new breeds, with new feeds and productions and modified stables. You will also be able to make your own feed with the crops you work with or buy them in the store. (Note: The stables have an integrated manure bunker). Aquaculture: Through the factory system I have introduced aquaculture, with which you will be able to dedicate yourself to the breeding, production and sale of trout, salmon and sturgeon. In turn, you will be able to produce trout, salmon and sturgeon roe with great benefits. You will have to produce their feed and collect waste that will be useful for other productions. Productions: On the other side of the town, across the river, is the old industrial estate, there are factories to produce several of the available products. In the village there are other productions such as a bakery, a cheese factory, a tailor’s shop, a pastry shop and many shops marked as points of sale. The 2nd modern industrial estate is located on the outskirts where animal feed factories and modern productions such as perfumes or natural medicines are concentrated. Note: (Modern factories have very high prices of more than one million euros.) Greenhouses: As for greenhouse crops I have added: cauliflower, carrot, garlic, pepper, cucumber, spring onion, zucchini, mint, lavender and aromatic plants. These greenhouses work with compost, water, ecological herbicide that you can buy in the store or produce yourself in the organic waste treatment plant or (BGA). (Note: The eco herbicide is needed in the greenhouse, stone pines and resin pines. You can also use it in your fields or in contracts with a lower distribution rate than with a normal herbicide. However, if you have the Precision Farming DLC installed, the new eco herbicide is not displayed but you can use it in contracts and it will be more profitable.). Shop: In the shop you will find machinery, and other added items, with color options and other characteristics. Landscaping: You will find new modifications such as silos, stables, storage tanks, walls, doors, etc… You will be able to paint 15 different textures, place new trees, paint foliage such as grass, bushes and flowers to decorate your environment.
Große grüne Halle v1.0 – FS22
Große grüne Halle v1.0 – FS22 A large machine hall measuring 30mx70m and two large gates measuring 7mx7m, it is suitable for storing vehicles and equipment, the windows can be opened.
Castile And Leon: New Horizon FS22
Description. Hello farmer and welcome to Castile And Leon. In this virtual environment you will find many immersive features and details. You can get lost wandering through the streets of a Castilian town and see its houses, squares, shops, bars, restaurants, pedestrians, traffic, etc... You will have two industrial estates at your disposal. One is part of the town and another on the outskirts, with a total of 25 production companies that you can buy (if you have enough capital, of course). It will snow differently, it will rain differently, you will be able to see smoke in the chimneys of the houses and in the buildings of the production companies in winter. Compatibility: Castile And Leon: New Horizon, has a total of 245 items registered, (crops and productions). You can have modifications or dlc's activated that add a maximum of 9 new crops or 9 new productions, otherwise the map will not load. Languages: Castile And Leon: New Horizon, is fully translated into: English, Spanish, German, French, Italian, Dutch, Danish, Finnish, Norwegian and Swedish. If you like Castile And Leon: New Horizon and its features, and you want me to translate it into your language, comment on the official Farming Simulator forum or on my social networks. Agriculture: A total of 84 fields / plots, some of them square and many irregular. For these fields you will have a total of 34 crops at your disposal. In addition to the originals, you will be able to grow rye, peas, alfalfa and teff grass. As a novelty, you will be able to grow and work these fruit trees: -Apple tree. -Orange tree. -Cherry tree. -Plum tree. -Pear tree. -Lemon tree. -Pomegranate tree. -Peach tree. -Quince tree. -Oak tree. -Chestnut tree. -Almond tree. -Walnut tree. You will be able to produce juices, jams and other products by working with the fruit trees. In the store you will find machinery for them. You will also be able to work with resin from resin pines and pine nuts from stone pines. Animals: As for livestock, you will have new breeds, with new feeds and productions and modified stables. You will also be able to make your own feed with the crops you work with or buy them in the store. (Note: The stables have an integrated manure bunker). Aquaculture: Through the factory system I have introduced aquaculture, with which you will be able to dedicate yourself to the breeding, production and sale of trout, salmon and sturgeon. In turn, you will be able to produce trout, salmon and sturgeon roe with great benefits. You will have to produce their feed and collect waste that will be useful for other productions. Productions: On the other side of the town, across the river, is the old industrial estate, there are factories to produce several of the available products. In the village there are other productions such as a bakery, a cheese factory, a tailor's shop, a pastry shop and many shops marked as points of sale. The 2nd modern industrial estate is located on the outskirts where animal feed factories and modern productions such as perfumes or natural medicines are concentrated. Note: (Modern factories have very high prices of more than one million euros.) Greenhouses: As for greenhouse crops I have added: cauliflower, carrot, garlic, pepper, cucumber, spring onion, zucchini, mint, lavender and aromatic plants. These greenhouses work with compost, water, ecological herbicide that you can buy in the store or produce yourself in the organic waste treatment plant or (BGA). (Note: The eco herbicide is needed in the greenhouse, stone pines and resin pines. You can also use it in your fields or in contracts with a lower distribution rate than with a normal herbicide. However, if you have the Precision Farming DLC installed, the new eco herbicide is not displayed but you can use it in contracts and it will be more profitable.). Shop: In the shop you will find machinery, and other added items, with color options and other characteristics. Landscaping: You will find new modifications such as silos, stables, storage tanks, walls, doors, etc... You will be able to paint 15 different textures, place new trees, paint foliage such as grass, bushes and flowers to decorate your environment. Enjoy!!. FDO: Alberto (CyL Modding Studio). - Lumber factory fix. - Tweaks in various terrains and environments. - New purchase prices from producing companies. NEW CONTENT!!. - New industrial estate in the gas station area. - New companies established in the region. Changelog: 1.0.0.3 (Spring Update). ------------------------------------------------------- Hello to the entire community, you now have the update you have been waiting for available. Because update 1.0.0.2 was not released, this update incorporates version 1.0.0.2 and 1.0.0.3 together, so you will find a lot of new content and changes, take it with time. As usual, with this (spring) update, you must start a new game. Compatibility: Disable mods that add new crops, new items or new productions. Corrections: - Corrected sale of bales in Agricultural Supplies. - Fixed weeders bug. Tweaks and changes: - Eliminated vehicles parked at points of sale, to have more room for maneuver. - Reduced the price of land. - The factories and production stores already have an established price (they no longer have a value of 1). - Increased density maps. - Price adjustments. - Production readjustments in factories and stores. - Tweaks in livestock feeding. - Increased production of grapes, olives, fruit trees and fruits. - Alfalfa and grass are now destroyed when vehicles step on them. - Modified weeders removed. - Increased the lands to 82 and changes to them. - Changes in resin pines and stone pines. NEW CONTENT!!. - Introduction to Aquaculture. Note: Through the factory system, aquaculture has been introduced, with which you can dedicate yourself to the breeding, production and sale of trout, salmon and sturgeon. In turn, you will be able to produce trout, salmon and sturgeon eggs with great benefits. You will have to produce their feed and collect waste that will be used for other productions. - New ecological herbicide introduced. Note: The ecological herbicide is necessary in the greenhouse, in stone pines and in resin pines. You can also use it on your fields with a lower distribution rate than with a normal herbicide. However, if you have Precision Farming installed, the new herbicide is not displayed. - New street intersection to the west of the town. - New texturing of places, stables, etc... - New vehicle modifications. - New placements, roofs, silage bunkers, etc. - New rehabilitated Castilian barn with double storage system: straw and hay and bales. - New chicken barn (Aviary). - New bee hives with a different system. - New yield on all crops (25%) if you place bee hives. - New feeder in the sheep and cattle pastures. - New water well. - New mixed portion and chopped texture. - New silo for mixed ration. - New pallets added and changed. - Cotton bales available in the store. - New bags in the store. - New greenhouse. Note: You will need water, compost and ecological herbicide. In turn, you will collect, in addition to your products, horticultural waste that will be used for other productions. - New fruit trees: Pear and peach trees. - New pea and teff grass crops. Note: Teff grass has been introduced as feed for mares (equine cattle) - New greenhouse crops: Mint, lavender and aromatic plants. - New productions in factories: omega3 oil, wool or cotton sweaters, wool or cotton fabrics, balls of wool or cotton, firewood, etc... - New productions in Molino de Ávila: sorghum flour, corn flour, rye flour and pea flour. - New Laboratory production: Medicines based on royal jelly, medicines based on mint and perfume. - New production of artisan extractors: Royal jelly, wax and processed honey. - New production by artisan distillers: aromatic alcohol, mint essence, lavender essence and distilled water. - New Confectionery production: Strawberry jam, apple jam, orange jam, cherry jam, plum jam, lemon jam, peach jam and quince jam. - New productions in forage processing plants (BGA). - New points of sale. - New mixed ration productions. Note: You can carry out mixed ration in all the mixing trailers, in the feed factory and in the mixing crusher. using different products. - Corrected stone pines and resin pines. - Corrected compound feed factory. - Corrected placeable herbicide and liquid fertilizer deposits. Added: - Added Castilian-Leonese names in npcs. - Added to the bulk category the load of compound feed, crushed cereal, crushed protein cereal, chopped potato and chopped carrot. - Disabled the possibility of painting the river bed background texture. (It is a texture integrated into the world associated with sounds). - Increased the storage capacity of materials that enter all factories by the millions. - Added the sale of bales of alfalfa hay and grass hay to agricultural supplies. - Eliminated a function from all factories, because it caused a constant repetition of sales, when the factories are at their maximum. - Changed 3 reading textures from png to dds in the world. - Added straw bale unloading to modified cow and sheep stables. - Minor readjustments and touch-ups. - Changed the precision farming ground map. ( This change is only available if you start a new game ). - PDA with more definition. - Added routes for the AI on all roads. Now your workers will use the roads to move, instead of crossing the neighbor's fields. - Minor readjustments and touch-ups. VERY IMPORTANT!! - Added modified weeders. - The original weeders cause a blockage of the agricultural vehicle when used in the fields, refrain from using them. Use the modified weeders I added or the original CHOPSTAR 5-90 + ROW-GUARD hoe. IMPORTANT NOTES!!: - You can continue with your saved game, although it is recommended to start a new one. - In winter, as far as possible, there will be content updates.
FS22 John Deere 6x30 Premium Edit V2
FS22 John Deere 6x30 Premium Edit V2 John Deere 6×30 Premium Edit V2 dodano: -Pasażera -Stroboskopy na konfigurację -Fanfary -Nowe dźwięki -Nowe koguty -Działający panel John Deere -Ekran John Deere -Starfire -Nowe wydechy -Ramki -Obrysówki na dach -Oznaczenia ostrzegawcze na błotniki -Skrzynka -Gaśnice -Radio -CB radio
FS22 fiat 125p
FS22 fiat 125p fiat 125p jest to konwert , dostał nowe dzwięki cena: 5000 moc:75 km
John Deere Walk Behind Mower FS22
A self -contained manual mower from John Deere Price: 4,500 € Power: 55cv Max speed: 12 km/h Width: 1.2m
PPO4 FS22
A small plow to take care of your fields after the harvests! - 16,600 € - 200CV required - 2.5m of working width - Selection of the spring color; - Selection of the color of the seat; - Selection of the color of the rim; - wheel configuration; - Leave traces; - becomes dirty and is washable; - aging effect;
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