Farming Simulator 22 mods
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Neu - Minibrunn FS22
Welcome to Neu - Minibrunn! The small village is waiting for a new farmer, it's waiting for you. Will you manage to grow up farming in a small area? This map offers: - 1 km² large area - 26 fields (4 of which are meadows), 6 purchasable forest areas and 3 building plots - One pre-placed farm in the village with cow and chicken shed - Cow shed with built-in slurry tank and support for the mod "Grazing Animals" (PC only) - All decoration on the farm can be sold via the building mode - One biogas plant that can be completely sold - Many ground textures and plants in construction mode (incl. fields) - A total of 19 production and sales stations - Wood containers from the Platinum Expansion can be sold at the sawmill - Support for iron ore (can be bought at the Farmer's Market) and long planks for the productions from the Platinum DLC - Two traders for consumer goods - Two filling stations for diesel, methane and electricity - A pond for water extraction - Manure barrels can load water at the water trigger (not at the pond) - Field grass as a new crop, as well as district heating, soy drink, oat drink and country milk as new products - Support for Precision Farming with a custom soil map - Fully developed AI road network (tested for Autodrive) - 16 hidden collectibles New Savegame? Yes or No? Have a look at the changelog. Notes: - Walls, gates, fences, hedges or curbstones already placed at the start can only be sold by the player with ID 1 - The large bushes on the building site in the northeast and southwest can be removed with a mulch tiller. - You can remove the curbstones on the terrain at various locations in the construction menu by clicking on the "Demolish" button. - After purchasing the biogas plant, the game must be saved and loaded once so that the compacted chaff can be covered. - Support for the map is available in the official Giants forum under the following link: https://forum.giants-software.com/viewtopic.php?f=958&t=196527 A huge thank you goes to the great community from the Giants forum who supported me during the construction of the map. - A new savegame is NOT required - Fixed wrong position of some traffice signs - Fixed missing water reflections - Fixed wrong position of water sign at the pond - DescVersion increased (*) Notes: (*) At least 1.14.0.0 of the base game is required - A new savegame is NOT mandatory - Removed non visible collision at the cow shed - Adjusted price for pig feed at the animal trader - Corrected visibility of some decorative elements - Removed pizzeria point of sale from the shop - Fixed tipping problems with grapes at the points of sale - Added support for manure system at the cowshed - The hunter lodge at field 17 can now be removed by cutting down the spruce next to it - A new savegame is NOT required - NEW: oat drink and country milk production at the dairy - New starting point incl. vehicle - Decorative plants are no longer mowed or mulched - Fixed incorrect storage type on the lime silo - Translated production decals into German - Fixed Log error (fence2m) - Fixed road collision mask - Adjusted pedestrian route at farmers' market - Removed parking car at farmers' market - Changed decoration in some places - Grapes can now be transported with standard trailers - Adjusted vehicle dealer spawn - area - DescVersion increased (*) Notes: (*) At least 1.12.0.0 of the base game is required - A new savegame is NOT mandatory - Fixed growth of spruces - Fixed shop name of deadwood spruces - Renewed Deadwood spruces - Added deadwood pines - Added chimney smoke to some buildings - Extended Spawn area for warehouses - Adjusted height of bales to be stored in both warehouses - Restored missing deco objects at the pond - Fixed incorrect view distances - Minor optical adjustments - Placed more fences at fields and paths (*) - Increased descVersion (**) Notes: (*) Is only active in a new savegame. (**) At least 1.11.0.0 of the base game is required - A new savegame is NOT mandatory - NEW: added placeable deadwood trees - Deer spawn time adjusted (3 hours in the morning and 3 hours in the evening) - Performance optimizations - Small shelter from the starting farm can now be sold - Added reflections to the pond - Fixed info trigger - Removed incorrect hotspot on the overview map - DescVersion increased (*) Notes: (*) At least 1.9.1.0 of the base game is required - A new savegame is NOT mandatory - NEW: Added small and large bale and pallet storage - NEW: Added new floor texture (concrete bricks) - Fixed environmental lighting - Removed switch for billboards - A new savegame is NOT mandatory - NEW: Wheat and barley can now also be planted in spring - NEW: Two new cobblestones added as ground textures - NEW: Snow colouring added to roads - NEW: Field grass can be fed to chickens (incl. XML file for Maize Plus AnimalFoodAddon) - NEW: Cows now also eat silage - Ambient sound: less car horns in the background - Ambient sound: water noises at the pond reduced - Collectables from the farm placed in other places - Fixed double background in winter - The ramps of the cowshed no longer float above the ground - Adjusted capacities of the cowshed - Adjusted Straw ball trigger in the cowshed - Corrected clear and paint area of cow barn - Problem solved where manure heap is not recognised by cow shed - Added grain swamp at the grain mill and at the oil mill - Removed non-buyable objects from the shop - Earth/dirt is now painted when placing buildings - Adjusted noises when walking over certain ground textures - Deco barrels no longer tip over in snow - Corrected visibility settings for some objects - Added bale trigger for wood chips at the farmers market - Some cosmetic corrections - Spawn conditions for deer changed (less deer in total and they spawn now also on the field near trees) - New overview map - Tree stock revised (*) - By default the lanterns at the farm are now placed in the variant without shadow (**) - Cowshed moved 1m to the north (**) - Straightened uneven surface in the terrain in several places (**) - Fixed problems with the helper when mowing field 14 (**) - Revised eastern border of field 14 so that there are no more gaps in the swath when mowing (**) - Changed border stones (switched to mod; old kerbs can still be sold but no longer placed) (**) - Border stone near cow pen can now be sold (**) Note: (*) Newly placed trees may pop up in areas where trees have already been felled. However, trees that have already been felled should not reappear. (**) Is only active in a new savegame. - A new savegame is NOT mandatory - Performance improvements - Point of sale for field grass added (at the farmer's market) - Fixed missing name for the container selling station - Fixed missing name and description for the lime silo - Water extraction at the pond now works (swimming too) - Greenhouse at the farm now spawns pallets - Grass fields now appear green instead of white in the overview map - Fixed tyre tracks when spreading manure - Deer now only spawn on the field - Some minor graphical Changes - Added production of long planks at the sawmill (for Platinum DLC) - Created new mod icon - Corrected and adjusted mod description in the modDesc The following fixes require new savegame: - Fixed tipColli at field 14 - Selling pond area is now possible
Ballam Rd Dairy Farming FS22
Welcome to Ballam Rd Dairy Farming based in north west England. - Geo and crop calender based from Blackpool England - 2 owned farms containing 5 cattlesheds and 5 cattle pastures - Pastures have been loaded with 1 years supply of hay to simulate grazing and to enable milk production - Begin the game with 120 dairy cows and 100 beef cattle - Farm shop and dairy at starting farm - No sleep trigger allowing you to place a doormat and live at any house on the whole map - 6 sell points - 25 fields - 5 Custom built Cattlesheds - 5 Custom build Cow Pastures - Custom soil map from taken from Birks farm and Home Farm area's - Contracts installed into the map - All the cattle pastures can be sold to allow for placing your own animals - Large buildable area in the second farm Special thankyou to AlienJim for allowing me to use his parked vehicles mod and a huge thankyou to MrFarquar for all his help with building this map and testing along with Mafia X Phantom I hope you all enjoy my first map - fixed the collision in the miding area that was preventing manure from being tippied into the area - slightly improved AI in the starting farm grass fields - All existing buildings at the main farm have been replaced with new buildings made in blender - New better nav mesh created in the cattlesheds - New save required - Added a Horse pasture - Increased capacity of the SideShed from 32 to 57 cows - Fixed slurry and manure visability when being sprayed onto fields - Feeding cows silage now gives 90% and adding potatoes or sugar beets to the feed will give an extra 10% (tmr) - New save only required for Horse pasture - Removed 40 ground textures from the map to enable loading on 1st generation consoles - Totaly rebuilt the 3 cattlesheds at the main farm in blender - Rebuilt the calving shed, farmshop store and farmshop in blender - Removed a collision at the pond - Now start the game with a green feeding wagon - Lag has been grately reduced at the main farm - New saved required - Removed outer map border to stop crashing issue on 1st generation consoles - lowered the clip distance on several items in and around the cattlesheds to reduce lag - Added rolling door onto the milking parlour - Changed the food intake for cattle, cattle can now be fed silage and grass fed cows have a better yield result for milking reasons - New save not required but for rolling door to show in game then a new save is required - New calving shed - New up to date parlour - New grass and meadow textures with longer grass - New ground textures throughout the map - Moved the milk collection point at the rear pasture - New farmhouse model - smaller cattle nav meshs to reduce lag - New wider planks on Newcattleshed to reduce lag - lots of extra detail - 4 new types of hedge to reduce lag - New house building models - Village has had a new makeover - Sign posts added throughout the map - Manure spawn point for Sideshed moved - 2 new map borders to give a more natural feel - On a new save 1st cut silage is already cut and covered in the silage clamp, you also start with hay and straw bales leaving less work to do on day one - Gate collision fixes - Outer land is now free to purchase - Prices have been increased for the Pemberton Farm shop - Ground textures completely remade on the second farm called HomeFarm - You now own the horse manure pit at HomeFarm and it already contains manure - New roof designs on buildings in the farmshop area to reduce lag - Dividing wall removed from the shed opposite the New cattlesheds - Extra road markings added - New save required
Rancho Fundo FS22
Rancho Fundo,A map with a pleasant climate that resembles some regions of Brazil with small and medium-sized fields and more pronounced relief, but it is also possible to venture out as a farmer to enjoy large, flatter areas and it is also possible to open fields or expand those that already exist, it is also possible to work with wood, buying an area that already has many trees, to sell your production there is the cooperative, three factories, grains south, Rancho grain mill, supermarket bread bakery, bales, sawmill, sugarcane factory and country restaurant located close to the city, the purchase and sale of animals can be done at the animal dealer and you can also buy an area at the lime station for lime extraction to use on your farm or to resell at the sugarcane dealer -sugar. cal, the map has three headquarters already installed, just buy the land in addition to the one with two more areas that can already be found with houses. -have 84 fields, 10 of which are for planting irrigated rice and some areas for opening fields -two new crops being rice and black beans - personalized animal feed -calendar with Brazilian weather - Fixed bug in landscaping that did not allow leveling the terrain in some areas
Sheds Package FS22
Shed for your machines - Category: Package - Name Shelter - Price: 20.000$ - Daily cost: 10$ - Name Medium Shelter - Price: 15.000$ - Daily cost: 10$ - Name Passable Shelter - Price: 10.000$ - Daily cost: 10$ - Name Small Shelter - Price: 8.000$ - Daily cost: 10$ - Name Large Shelter - Price: 25.000$ - Daily cost: 10$ - Fixed bugs in model - Raised base price - The shelters have been minimally changed
Władzio T25 edit v1.0 – FS22
Władzio T25 edit v1.0 – FS22 Władimirec t 25 Edit azocik ciognik has 30 horses this is my Edit tractor, it costs 60,000k and greetings download the kids after you asked me for it greetings.
Krone Cooliner v1.0 – FS22
Krone Cooliner v1.0 – FS22 – Animated mudguards; – Animated steering axis; – Revised taillights; – 100 colors for customization; – Many configurations; – Adjustable lift axle; – Adjustable air suspension; – Autoload (configuration is selected); – Support for the “Interactive Control” script; – Animated door stops and much more. Configurations: – Design (Skin); – Autoload; – Beacon; – Mudguards; – Sliding plate; – Rear left accessory; – Rear right accessory; – Accessory middle left; – Accessory right center; – Cooling unit; – Chassis; – Main color; – Logo color; – Body color; – Frame color; – Rim color; – And much more. – skins of Ukrainian companies
Le Bassin Agricole V2.0
The agricultural pool (V2) -by Emeric76 & the stock team 🔷 Installation instructions: ⚠️ Dezipper the pack correctly. ⚠️ Do not update the inclusive mods (precisionfarming, wind turbines, etc.). 🚜 Alit free placeables available on Modhub and free buildings (pack). – Ferret silo silage 🏠️ Is you have the paid ma7s, remember to activate them: – Legrand Material – Cereal maker – Vacq awning and stable Required mod: FERET Silage silos Credits: Les Boursins 5/5 - (2 votes) Download mod File File size PackLeBassinAgricole 1 GB
FS22 władzio T25 edit
FS22 władzio T25 edit Władimirec t 25 Edit azocik ciognik posiada 30 koni jest to mój Edit ciągnik,kosztuje 60 000k no i pozdrawiam pobierajcie dzieci po prosiliście mnie o to pozdro
FS22 New Holland t6 A4
FS22 New Holland t6 A4 witam wydaje t6 który ma -fajne dzwieki -GPS -Dodane sporo nowych animacji -IC i sporo innych smaczków
Shelter Matters v1.1.2.0 – FS22
Shelter Matters v1.1.2.0 – FS22 ShelterMatters is a mod for Farming Simulator 22 that adds a realistic emphasis on the importance of sheds and indoor storage by introducing mechanics for vehicle and tool wear and tear, as well as bale deterioration, based on their exposure to the elements for a more immersive farming experience. V1.1.2.0 Display of bale decay in infobox In the base game, vehicle damage only occurs when equipment is in use. ShelterMatters changes this by introducing passive wear over time when vehicles are left outside. Each vehicle type has a specific damage rate, with a baseline of 10% per year. More sensitive machinery like harvesters experiences higher wear at 15% per year, while trailers are more resilient experiencing just 5% per year, ensuring a diverse and dynamic impact on farm operations. (These rates are if the vehicle would stay outside for a full year without any use, and clear weather). Weather conditions also play a crucial role in the wear process. Vehicles exposed to rain can experience up to 5x increased wear, while snow results in 2x increased wear, and even fog has a moderate impact with a 1.5x multiplier. Storing equipment indoors mitigates these effects, making sheds an essential part of farm management. Gone are the days of leaving your bales in the field without consequence! In addition to vehicles and tools, bales are now affected by exposure to the weather. Bales stored outdoors will deteriorate over time based on the current weather conditions, leading to potential loss of valuable feed and materials. Storing bales in sheds or covered areas prevents decay entirely, encouraging you to invest in proper storage solutions to avoid financial losses. With ShelterMatters, sheds and storage buildings become a necessary investment, offering real benefits by protecting your valuable equipment from accelerated wear and reducing maintenance costs over time. This mod adds a strategic layer to the game, making strategic storage planning an important aspect of efficient farm management. # Features – Damage Accumulation: Vehicles and tools left outside will accumulate damage over time, even if they’re not in use. – Bale Decay Mechanics: Bales deteriorate over time when exposed to adverse weather conditions, encouraging proper storage practices. – Dynamic Indoor Detection: Automatically detects indoor areas for all placeables on the map. – Weather Impact: Weather conditions influence the damage rate of vehicles. More wear occurs during rain, snow, and fog. – Configurable Rates: Server admins can configure damage rates and weather multipliers through commands or configuration files. – Savegame Integration: Configuration is saved per savegame, allowing different damage rates across various saves.
Zetor Forterra V1.0
Credits: Nahral:Duri 5/5 - (1 vote) Download mod File File size FS22_ZetorForterra_UKT 45 MB
FS22 Fendt 800/900 favorit EDIT
FS22 Fendt 800/900 favorit EDIT Wydaje przerobione przeze mnie fendty favority 800 i 900. Nie posiadają żadnych błędów i trzeba dodać dźwięki fanfar. Dodatki Fendt 900 Favorit Vario: -Micheliny na listerkach (są dodane na błotniki przednie ale jak ktoś chce sobie dać w te miejsce gdzie są na zdjęciach to nie ma problemu) -Stroboskopy na masce -Obrósówki (na dachu i schodkach) -Dodane inne koguty (z nowych fendtów np. 900 vario) -Fanfary (niestety ale bez dźwięków) Fendt 800 Favorit: -To samo co w wersji 900 ale bez stroboskopów
Kamaz 45143 v1.6 – FS22
Kamaz 45143 v1.6 – FS22 Kamaz 45143 – First engine: 154 kW / 210 hp; – Second engine: 224 kW / 305 hp; – Speed: 90 km/h; – Price: 65000€; – Fuel tank capacity: 210 liters; – Body volume: 15400 / 23100 liters; – Dynamic hoses; – Animated dashboard, pedals, gearbox lever; – Working lights; – Working mirrors; – Leaves marks; – Aging effect; – Dirty and washable. Trailer NEFAZ 8560: – Price: 28000 €; – Body volume 15 400 / 23 100 liters; – Dynamic hoses; – Working lights; – Leaves marks; – Aging effect; – Getting dirty and washable.
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