Farming Simulator 22 mods

49,091 results
491 / 3,273
МТЗ 1523 переделка версия 1.0.0.0 для Farming Simulator 2022
tractors
Komatsu D71PX-24 FS22
other

Komatsu D71PX-24 FS22

The Komatsu Komatsu D71PX-24 is the perfect vehicle for all your public works need Maximum power: 240 hp. Top speed: 11 km/h. Bucket capacity: 10,000 l. Windscreen wipers, IC support (start/stop, doors), trailer hitch, tracks, dust cover, animated buttons, pedals, joysticks. Washable.

Yukon Valley V5 FS22
maps

Yukon Valley V5 FS22

Welcome to Yukon Valley, a vast and rugged map inspired by the untamed wilderness of the far north. Built for players who enjoy large-scale operations and deep role-play, Yukon Valley offers endless opportunities across farming, logging, industry, and especially gold mining. The map features five fully integrated train systems, allowing efficient transportation of goods, equipment, and raw materials across the valley. A wide range of production chains are already in place, giving players multiple paths to build thriving operations from the ground up. Yukon Valley is best known for its gold mining, with ready-to-run gold mining operations available from the start. Prospect riverbeds, work established claims, and haul paydirt through realistic processing systems to strike it rich in the north. Whether you’re managing industrial productions, or chasing gold in the back country, Yukon Valley delivers a challenging and immersive FS22 experience.

John Deere 4050-4055 Small Frame Series FS22
tractors

John Deere 4050-4055 Small Frame Series FS22

John Deere 4050-4055 Small Frame Series Ranging from 130 up to 158 horsepower, The 4050-4055 John Deere tractors are great medium sized vehicles for all around tasks around your farm. This is AAA's modding original John Deere 47-4955 tractors HEAVILY edited into it's smaller version. Hats up to him, this mod would not be as great as it is if it wasn't from him. There are lots of wheel configurations from standard 60 inches rowcrop to wide 90 inches spacing for spraying or hay work. There are many other configurations for mirrors, gps, beacons etc...

FS22 Samasz Z010
implements

FS22 Samasz Z010

FS22 Samasz Z010 Samasz Z010 Working Width 2.1m Nice mower, unfortunately it was given away, so I’m giving it away as the owner, best regards :)

FS22 Renault 145TZ
tractors

FS22 Renault 145TZ

FS22 Renault 145TZ Renault 145TZ Features: Many configurations Playable No bugs.

FS22 Ancient Harvest Pack
packs

FS22 Ancient Harvest Pack

FS22 Ancient Harvest Pack Hey, I’m giving you a pack of ancient harvesting machines. The pack includes: – Warta – Warmianka – Sawmill – Andoria Engine – Binding Machine Price: 400 Everything is in scripts and in a separate category. For this to work, you need to unpack it. Best regards, and keep up the good work!

FS22 New Holland T7
tractors

FS22 New Holland T7

FS22 New Holland T7 The mod features: – Horns – Horn sounds – Interactive controls – Wheel configuration – Engine configuration – Weight configuration – Main color configuration – Rim color configuration

Income Mod V1.1.5.0
implements

Income Mod V1.1.5.0

Adds configurable hourly or daily income to your farm. Features: • Hourly or daily income • Three difficulty levels (Easy/Normal/Hard) • Professional notifications • Multiplayer compatible • Settings menu in pause menu • Save/Load settings • Localized for multiple languages Perfect for new farms or multiplayer servers! Changelog: + V1.1.5.0 – Changed back to version 1.1.5.0 due to recent failure with version 1.2.5.3 V1.2.5.2 – Fixed missing income typeText when payment received – Removed duplicated money symbol V1.2.5.1 – Added intergration support for FS22_FarmTablet V1.2.0.0 – Added pause/load-safe checks to prevent income during pauses or loading – Supports cumulative income for missed hours or days – Introduced dynamic income scaling based on farm size and active players V1.1.5.0 [CRITICAL HOTFIX] – Fixed issue where custom amount was not saved correctly V1.1.0.0 – Added custom income amount option – Improved multiplayer farm payments – Fixed daily income triggering on savegame load – Added debug logging levels – Improved i18n fallback handling – General code cleanup and stability improvements Credits: tisonK Download mod File File size FS22_IncomeMod 562 KB

Random World Events V1.3.0.5
implements

Random World Events V1.3.0.5

Random World Events brings dynamic, unpredictable challenges and opportunities to your Farming Simulator 22 world! Experience a living, breathing agricultural environment where unexpected events can change your farming strategy in an instant. Will you face a sudden tax bill or receive a government subsidy? Will your vehicles experience unexpected issues or enjoy efficiency bonuses? Only time will tell! This mod adds realistic events that affect your economy, vehicles, fields, and time management, creating a more immersive and challenging farming experience. Perfect for players who want more variety and unpredictability in their farming life! This mod is designed to: – Add variety without breaking game balance – Encourage financial planning and risk management – Create memorable moments and stories – Work with all maps and other mods – Scale with farm size and progression Average Impact: – Net positive over long play sessions – About 5-10% variation in income/expenses – Fully customizable to your preference Future updates: – More event types and categories – Visual effects for certain events – Event scheduling (seasonal events) – More granular controls per event type === === Mod Not Working? – Ensure it’s enabled in your mod list – Check console for error messages – Type `events status` to verify it’s loaded – Try `events reload` to refresh settings Too Many/Less Events? – Adjust frequency (1=rare, 10=constant) – Change cooldown time between events – Disable specific event types you don’t like Event Too Strong/Weak? – Adjust intensity (1=mild, 5=extreme) – Disable specific events using console – Use `events skip` to end current event Saving Issues? – Settings save automatically to XML file – Located in: Documents/My Games/FarmingSimulator2022/modSettings/ – Manual backup recommended for server use Changelog: + V1.3.0.5 – Added 10 new economic events – Added 10 new supernatural events – Fixed event state cleanup – Fixed duration handling for supernatural events V1.3.0.0 – Fixed bug with testing event – Added 40 new events – Added console commands* – Fixed console command function signatures – Improved console feedback for active events, cooldowns, and triggers – Fixed “attempt to index nil” errors in console – Removed duplicated code – Improved error handling for event loading – Minor bug fixes in GUI – Added more debug logging** *New added commands: > rwe status > rwe end > rwe debug > rwe list **If you dont like console being spammed, just toggle debug setting via `F3` V1.2.0.0 – Settings are properly saved after changes made in settings menu – Fixed incorrect file loading paths using FS22-compliant methods – Fixed duplicate physics code scattered across multiple files – Fixed weather events toggle (disabled until implementation) – Fixed GUI frame class loading errors – Improved code organization with modular architecture – Improved error handling and logging system – Improved physics system with terrain response integration – Improved event loading with dynamic module system – Added 5 modular event files for better maintainability – Added dynamic module loading system – Added event count tracking and display – Added PhysicsUtils module for consolidated physics functionality V1.1.0.1 – Changed `F9` to `F3` due to overlapping input from 3rd party mods V1.1.0.0 – Rewrote the entire mod codebase (again) for better structure and maintainability – Added a brand new settings screen* – Added a dedicated `events` settings section – Added a new `physics` settings section – Improved and refactored the random event system – Optimized and cleaned up large parts of the code – Improved XML save/load handling for all settings – Added delayed startup logging and in-game load notification – Temporarily removed console/debug commands *I tried for almost 3 days now to figure out how we can implement the settings into the settings page when you are in the pause menu… However i failed. So now we have a dedicated page where you can change almost everything. V1.0.5.0 – Rewrote the entire code – Updated notification style – Improved `nil` error handling – Added many new events – Cleaned and optimized code – Fixed minor bug from initial release – Updated console commands Credits: tisonK 3/5 - (2 votes) Download mod File File size FS22_RandomWorldEvents 486 KB

Tax Mod V1.1.0.3
implements

Tax Mod V1.1.0.3

Adds realistic tax system to your farm. Features: • Daily tax deductions • Monthly tax returns • Three tax rate levels (Low/Medium/High) • Configurable tax rates • Tax history and statistics • Professional notifications • Multiplayer compatible • Settings menu in pause menu • Save/Load settings • Localized for multiple languages Experience the challenge of managing farm finances with taxes! Changelog: + V1.1.0.3 – Fixed critical bug V1.1.0.2 – Fixed monthly return bug – Improved stability & logging – Added simulate command (fixed this time) V1.1.0.1 – Added intergration support for FS22_FarmTablet V1.1.0.0 – Fixed tax system ignoring the enabled/disabled setting – Daily tax and monthly returns are no longer applied when the mod is disabled – Prevented unintended tax execution during inactive states – Improved internal state checks for daily and monthly tax execution – Increased overall stability of the tax calculation system – Added new console commands and simulation options – Ensured clean and consistent tax handling across day and month transitions – Refactored tax execution logic for better reliability Credits: tisonK 5/5 - (1 vote) Download mod File File size FS22_TaxMod 608 KB

Chevrolet S10 BR v1.0 – FS22
cars

Chevrolet S10 BR v1.0 – FS22

Chevrolet S10 BR v1.0 – FS22 – 2 optional wheels – 16 rim – 18 rim – 2 tire options – M/T – BF – 2 engine options – 2.8 CTDi – CHIP – Saint Anthony – PX antenna – Canvas – 2 year model – LED bar – 2 optional speakers – 2 optional tool box – Hat – “Christina” – Bottle – 3 optional exhaust – 2 optional rear window stickers

Random World Events FS22
other

Random World Events FS22

Random World Events brings dynamic, unpredictable challenges and opportunities to your Farming Simulator 22 experience. Transform your farm into a living, breathing world where unexpected events can instantly change your strategy and decision-making. From sudden tax bills to surprise government subsidies, mechanical issues to efficiency boosts — no two playthroughs will ever feel the same. Will your finances take a hit, or will fortune smile on your operation? Only time will tell. This mod introduces realistic, balanced events that affect: - 💰 Economy & finances - 🚜 Vehicles & maintenance - 🌱 Fields & farming operations - ⏱ Time management & pacing The result is a more immersive, engaging, and challenging farming experience that rewards planning, adaptability, and smart risk management. 🔧 This mod is carefully designed to: - Add variety **without breaking game balance** - Encourage **financial planning and risk management** - Create **memorable gameplay moments and stories** - Work seamlessly with **all maps and most other mods** - Scale naturally with **farm size and progression** 📊 Average Gameplay Impact - Net positive impact over long play sessions - Approximately **5–10% variation** in income and expenses - Fully **customizable** via in-game settings and configuration files You control how chaotic or calm your farming world becomes. =================================================================== GitHub Repository: https://github.com/TheCodingDad-TisonK/FS22_RandomWorldEvents =================================================================== GitHub Wiki: https://github.com/TheCodingDad-TisonK/FS22_RandomWorldEvents/wiki =================================================================== COPYRIGHT NOTICE: All rights reserved. Unauthorized redistribution, copying, modification, or claiming this mod as your own is strictly prohibited. Original Author: TisonK =================================================================== - Added 10 new economic events - Added 10 new supernatural events - Fixed event state cleanup - Fixed duration handling for supernatural events - Fixed bug with testing event - Added 40 new events - Added console commands* - Fixed console command function signatures - Improved console feedback for active events, cooldowns, and triggers - Fixed "attempt to index nil" errors in console - Removed duplicated code - Improved error handling for event loading - Minor bug fixes in GUI - Added more debug logging** *New added commands: > rwe status > rwe end > rwe debug > rwe list **If you dont like console being spammed, just toggle debug setting via `F3` - Settings are properly saved after changes made in settings menu - Fixed incorrect file loading paths using FS22-compliant methods - Fixed duplicate physics code scattered across multiple files - Fixed weather events toggle (disabled until implementation) - Fixed GUI frame class loading errors - Improved code organization with modular architecture - Improved error handling and logging system - Improved physics system with terrain response integration - Improved event loading with dynamic module system - Added 5 modular event files for better maintainability - Added dynamic module loading system - Added event count tracking and display - Added PhysicsUtils module for consolidated physics functionality - Changed `F9` to `F3` due to overlapping input from 3rd party mods - Rewrote the entire mod codebase (again) for better structure and maintainability - Added a brand new settings screen* - Added a dedicated `events` settings section - Added a new `physics` settings section - Improved and refactored the random event system - Optimized and cleaned up large parts of the code - Improved XML save/load handling for all settings - Added delayed startup logging and in-game load notification - Temporarily removed console/debug commands *I tried for almost 3 days now to figure out how we can implement the settings into the settings page when you are in the pause menu... However i failed. So now we have a dedicated page where you can change almost everything. - Rewrote the entire code - Updated notification style - Improved `nil` error handling - Added many new events - Cleaned and optimized code - Fixed minor bug from initial release - Updated console commands

A shelter added to the building V1.0
placeables

A shelter added to the building V1.0

I don’t know if the shed was playable, but I decided to make one, so of course it can be placed in the shed category Credits: Kozx 5/5 - (3 votes) Download mod File File size FS22_Wiata_do_budynku 9 MB

Fire department equipment house V1.0
placeables

Fire department equipment house V1.0

This wired house is suitable for fire engines and can be used well for role play. This guard costs €25,000 and has animated gates and animated lights. There are also lockers in the wired house Credits: TimSZVB 5/5 - (2 votes) Download mod File File size LSFT_MGH_PP 38 MB

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