Farming Simulator 22 mods
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Kuzey Agro Bale Trailer V1.1.0.0
Kuzey Agro Bale Trailer V1.1.0.0 Northern Agro Bale Trailer Mod Price: 15,000 Autoload Types 120cm Square Bale 180cm Square Bale 220cm Square Bale 240cm Square Bale 125cm Round Bale 150cm Round Bale I wish you good games. If you discover any errors, do not hesitate to mention them in the Comment section. V1.1.0.0 Some problems of the model have been resolved, contamination has been corrected, 180, 220, 240 cm square bale types have been added, except for autoload, which is only 120 cm. Apart from that, 125 cm and 150 cm round bales can also be loaded. Now the trailer can Autoload not only 120cm bales but also all bales except round 180cm and cotton bales.
Deutz Fahr 4080 Edit FS22
IT IS IMPORTANTLY REQUESTED THAT YOU DO NOT TAKE ANY PARTS FROM IT AND USE IT OTHER PLACES!!! Engine Power Increased from 80 HP to 92 HP Torque Loading Made (Small Amount) Speed Limit Increased from 40 to 52 Extra Weight Added Tractor Color Changed to Black Tire Text Added to Wide Tires Rim Color Option Added Stickers Added to the Windows Exhaust Made in Chrome Turkish Flag Placed on Fenders Added Doormats to Stairs Fire Extinguisher Added to Front Weights Flashing and Marine Horn Installed in the Cabin Amber Color Underfoot LED Added to the Cabin
Autodrive Vyacheslavka V1.0.0.1
Autodrive Vyacheslavka V1.0.0.1 V1.0.0.1 Courses updated for map version 5.0.0.2 All fields, vegetable gardens, production points, sales, parking are connected. Required mods: Autodrive Vyacheslavka
Bale Conveyor V1.0.0.1
Bale Conveyor V1.0.0.1 V1.0.0.1 Updated issue with hook and collision Converts bales directly into loose material using an integrated roller-fed hopper and conveyor belt. Place a compatible bale in the intake tray and the machine will process it automatically, allowing the material to be transferred to other conveyors, trailers, storage facilities or production points. A practical solution for automating bale handling without relying on ground-based bulk filling. Features: Supports compatible bale materials. Roller-fed intake hopper. Continuous conveyor discharge. Works with other conveyors and production systems. Configurable frame color. Transportable design. PC/Mac only due to custom scripts.
Log Error Extractor V1.2.0.0
Log Error Extractor V1.2.0.0 Stop scrolling through thousands of lines of log file trying to work out which mod broke your game. Log Error Extractor captures every error and warning your game produces and writes them to a clean, readable report — errors and warnings only, nothing else. It then ranks every mod in your folder by how many distinct problems it’s causing, so the culprit is sitting at the top of the list instead of buried somewhere in a 6,000-line log. What it does Writes a report containing only errors and warnings, saved as log_errors.txt next to your normal log Ranks your mods worst to best by distinct error count, with flags on the serious offenders Collapses repeated messages — one mod throwing the same warning 500 times shows once with a count, not 500 lines Breaks the report down mod by mod so you can see exactly what each one is throwing Console commands are there for anyone who prefers them: dumpLogErrors, topLogErrors, countLogErrors, clearLogErrors Getting started Bind a key under Options → Controls → Log Error Extractor, load your save, and press it. The menu opens anywhere — on foot, in a vehicle, doesn’t matter. Cycle the options with the arrows and hit OK. Save Report To File — writes the full report to log_errors.txt in your Farming Simulator 2025 folder. Show Worst Mods — puts your top offenders straight on screen, no file needed. Show Count — tells you how many errors and warnings have been captured so far. Clear — wipes everything collected up to now so your next report starts clean. That last one is the most useful when you’re hunting a specific conflict. Clear the buffer, recreate whatever broke, then save the report — and it’ll contain nothing but what happened in between. Important — do not rename the mod The folder is called FS25_AAA_LogErrorExtractor on purpose. Farming Simulator loads mods alphabetically, and the AAA forces this one to load first so it can capture errors from everything that loads after it. Rename it and it drops down the list, and anything loading before it goes uncaptured. Requirements and limitations PC only. This is a script mod, and script mods are not supported on PlayStation or Xbox. Singleplayer only for now. Multiplayer is untested rather than known-broken — it’s declared unsupported so it won’t load in an MP save. If you’d like to help, flip in the modDesc, test it, and let me know what happens. It cannot capture errors that occur before it loads, so base game startup and engine-level messages won’t appear. Check the game’s own log.txt for those. Reporting problems The mod writes a small health check file, log_status.txt, every time you load a save. If something isn’t working, open it — and please attach it if you’re reporting an issue. V1.2.0.0 Unneeded files removed from the zip. I know I said not to rename the zip in both my posting and the video showing how to use. But a caveat I had not thought about was brought up in the comments. The FS25_ prefix is a GIANTS ModHub submission rule, not something the game engine requires. The game only cares that the name is letters, digits and underscores, and doesn’t start with a digit. Renaming the zip to AAA_LogErrorExtractor.zip works fine. So go ahead and Right click the mod, choose rename and then delete the FS25_ prefix if you are finding you have mods not being found. Check your console or basegame log and see a texture warning showed up in `log.txt` — a raw-format PNG that should have been a DDS and The Log Error Extractor didn’t capture it. The report came back clean. That looked like a bug in the extractor. It isn’t. It’s a boundary of how the mod works, and it’s worth writing down. How the extractor actually works It can’t read `log.txt`. That was settled early on: the Lua sandbox only allows `io.open` in write mode, and the game holds the log file open exclusively anyway. Nothing in a script mod can open it and scrape it. So instead of reading the log, the extractor sits in front of the functions that *write* to it. At load time it wraps `printError`, `printWarning`, the whole `Logging` family, and a filtered `print`, buffers everything they’re handed, and dumps that buffer on command. That works well. On a 1,200-mod load order it captured 3,182 messages. Why this one slipped through The hooks aren’t failing. If this warning had passed through any of those functions, it would have been sitting in the dump with the other three thousand. It wasn’t. So it never went through Lua at all. Texture loading happens in the engine’s C++ layer, which writes to `log.txt` directly. There’s no Lua function in the path, so there’s nothing to wrap. Combine that with not being able to read the log back, and the message is genuinely unreachable. Not “hard to catch” unreachable by this design. What else is in that category Anything the engine handles itself rather than routing through script: texture format and loading problems i3d loading failures shader compilation messages Anything a mod’s Lua code reports is still caught normally, which is the large majority of what actually matters when you’re chasing a broken mod. The practical takeaway “0 errors” from the extractor means “0 errors that Lua reported.” It does not mean the log is clean. That distinction belongs in the README, because a tester who reads it the wrong way will report a mod as healthy when it isn’t. Possible future work Covering this class would need a completely different mechanism scanning the mods folder for raw format textures directly, rather than waiting for the engine to complain. That sidesteps the log entirely. It depends on directory listing being available in the sandbox, which hasn’t been verified. Worth a look, but it’s a new feature rather than a fix.
Fazenda Condor V2.0.0.0
Fazenda Condor V2.0.0.0 V2.0.0.0 Crops that bugged when harvesting fixed Performance improvement Updated version Some visual improvements ATTENTION!! UNZIP TO GET THE DEPENDENT MODS! Map based on the central south region of Paraná! Typical reliefs, contains various crops and RowCrop! Good Game and credits for the models to their owners!
RLRM – Butcher Table Mods Bridge v1.0.0.0
RLRM – Butcher Table Mods Bridge v1.0.0.0 This mod adds compatibility between Realistic Livestock RM and Butcher Table. Instead of every animal producing the same amount of meat, the butcher yield is now calculated using: Live Weight Meat Quality (Genetics) Features: Weight-based butcher yield Meat Quality affects production Supports: Cattle Pigs Sheep / Goats Chickens Horses (Experimental) Plug & Play Multiplayer compatible Reference Weights: Cattle: 1000 kg Pigs: 200 kg Sheep/Goats: 60 kg Horses: 550 kg Chickens: 4 kg Meat Quality Multipliers: 0-9 = 0.70x 10-19 = 0.80x 20-29 = 0.90x 30-39 = 0.95x 40-59 = 1.00x 60-69 = 1.10x 70-79 = 1.15x 80-89 = 1.20x 90-99 = 1.30x Requirements: Realistic Livestock RM Butcher Table Experimental: Horse support is currently experimental and may not perfectly match the intended live-weight calculation. Enjoy!
Kotschenreuther K300r Rust Edition v1.5.0.0
Kotschenreuther K300r Rust Edition v1.5.0.0 Category: Miscellaneous Price: $310000 Power: 301 hp Max. speed: 40 kph Added rust for wear shader Made configs free Added window tint configs Changelog 1.5.0.0 Updated the modDesc
Kubota M7 Rust Edition v1.6.0.0
Kubota M7 Rust Edition v1.6.0.0 Category: Small Tractors Price: $118500 Power: 130 hp – 170 hp Max. speed: 50 kph Free configs Added rust for wear shader Added window tint configs Changelog 1.6.0.0 Updated the modDesc
Deutz Fahr KH4S v1.7.0.0
Deutz Fahr KH4S v1.7.0.0 Placeable decorative Deutz Fahr KH4S tedder.Cost 1000$ Changelog 1.7.0.0 Updated the moddesc
John Deere RC6M Brush Cutter Rust Edition v1.2.0.0
John Deere RC6M Brush Cutter Rust Edition v1.2.0.0 John Deere RC6M Brush Cutter Cost 4900$ Working width 2 meters Can be strapped down Working speed 22 KPH or 13 MPH Mower and mulcher versions Added rust for wear shader Changelog 1.2.0.0 Updated the modDesc
Kaweco Opti-Ject 800 v1.6.0.0
Kaweco Opti-Ject 800 v1.6.0.0 Kaweco OPTI-JECT 800 Category: Slurry Tools Price: $25000 Required power: 180 hp Working width: 6 m Working speed: 16 kph Added rust for wear shader Changelog 1.6.0.0 Updated the moddesc
GX AgriLiner 520 Rust Edition v1.4.0.0
GX AgriLiner 520 Rust Edition v1.4.0.0 Category: Trailers Semi Price: $95000 Capacity: 55 m³ Added rust for wear shader Free configs Changelog 1.4.0.0 Updated the modDesc
Cultivateur agram 3m v1.0.0.0
Cultivateur agram 3m v1.0.0.0 Cultivateur Agram 3m is small pre-sowing shallow cultivator, perfect for small farms and small tractors. Price: $6,500 Working width: 3 meters Max. working speed: 15 kph Required power: 50 hp
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