Farming Simulator 22 mods

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298 / 3,369
Invoices V1.2.1.0
other

Invoices V1.2.1.0

Create, send, propose and track invoices between farms in multiplayer. Ideal for contractor gameplay and structured MP servers, Invoices lets you bill other farms for fieldwork, transport, forestry, animal care and direct sales. Features: Farm-to-farm invoicing with status tracking Invoice proposals with approval workflow Vehicles, consumables and products can be billed directly, with automatic transfer when relevant Prices, discounts and VAT can be adjusted line by line Payment reminders, late fees, finance integration and FS25_RedTape support Important: Only consumables physically present in the world (not stored inside buildings) can be invoiced and transferred. Make sure to eject bales, pallets or bigbags from storage buildings before creating an invoice. Access via the dedicated tab in the InGame Menu (ESC). V1.2.1.0 Fixed line prices when reopening an invoice draft Fixed payment due dates and late fees: invoices are due after one in-game month, then accrue 5% per started overdue month from the first overdue day, capped at 25% Fixed field area on hectare-based invoicing: enlarged or trimmed fields now bill their measured worked area. Thanks to jordan-picard for reporting this issue in GitHub Issue #13 Improved multiplayer safety: invoices are now only synced from the host, preventing corrupted or tampered invoice data on clients.

Annaburger Schubmax 34.17 Semitrailer V1.0.0.3
trailers

Annaburger Schubmax 34.17 Semitrailer V1.0.0.3

Annaburger Schubmax 34.17 Semitrailer V1.0.0.3 The Annaburger SchubMax is a powerful trailer designed for large-scale transport tasks and is ideally suited for use behind a truck or a dolly. The lift axle can be raised and lowered by pressing the X key. The special feature of the truck-drawn SchubMax is its unloading system: instead of tipping the load, the cargo is pushed out of the trailer by a moving push wall. This allows for smooth, precise, and virtually residue-free unloading. In addition, lightweight bulk materials can be compacted, increasing the vehicle’s overall payload efficiency. Price: 120,000 $ Capacity: 55,000 liters Dolly that fits the Annaburger Fs25_krampe_dolly10L From us Configurations and Trailer and AugerWagon)

Liebherr SC350T v1.0.0.0
other

Liebherr SC350T v1.0.0.0

Liebherr SC350T v1.0.0.0 This machine can be used for loading and unloading shipping containers of different sizes. Supported containers: Basegame wood containers Containers from Fliegl Shipping Container Pack mod (by HR Forst und Fahrzeugbau) Shop category: Drivable miscellaneous Price: $340,000 Power: 485 HP Max. speed: 30 kph Stacking height: 3 containersColor configurations Basegame containers ca be attached with IMPLEMENT_EXTRA4 (default key Z). There is an option to move the interior camera forward for a better view of the ground when loading – IMPLEMENT_EXTRA3 (default key Y). The interior dashboard (speed, rpm and gear) is displayed correctly only with this graphics settings: Object draw distance – min. 170 percent. Recommended mod (by HR Forst und Fahrzeugbau): Fliegl Shipping Container Pack

Schäffer 222 v1.0.0.0
implements

Schäffer 222 v1.0.0.0

Schäffer 222 v1.0.0.0 The Schäffer 222 is a compact and maneuverable farm loader with 25 PS, a width of about 85 cm, and a tipping load of approximately 850 kg, designed primarily for use in tight working spaces in agriculture and on the farm. Schäffer 222 Category: Front Loader Vehicles Price: $24,300 Power: 25 hp Max. speed: 12 kph Fuel tank: 28 L Hitch types: Front: Front loader, Schäffer Rear: Tow hitch, car trailer

Ozdoken Ayn-K Pack v1.0.0.0
implements

Ozdoken Ayn-K Pack v1.0.0.0

Ozdoken Ayn-K Pack v1.0.0.0 Pack include: AYN-K: Manufacturer: OZDOKEN A.S. Base Price: $20.000 Working Width: 8.1m Working Speed: 25 kph Required Power: 160 HP AYN-K Front-Mounted: Manufacturer: OZDOKEN A.S. Base Price: $20.000 Working Width: 8.1m Working Speed: 25 kph Required Power: 160 HP

Fertilizer WorkWidth FS25
other

Fertilizer WorkWidth FS25

Keeps the section width you selected by hand, instead of resetting it to the implement's maximum when work is started. Set a spreader or sprayer to 12 m, hand the job to the AI helper or to Courseplay, and the game reopens every section: you are back to 48 m and working well outside the field. This mod stops that. How it works: the game already has a flag for this, aiKeepCurrentWidth, which it checks before resetting the sections. It is off by default and no vehicle sets it. The mod simply raises it. No game function is replaced and no behaviour is rewritten, so it does not fight Courseplay or other script mods. Safety net: if you start work with every section closed, the mod lets the game reopen them, because an implement at zero width would produce a degenerate course. It reports this in the log. Note: Courseplay reads the working width when it GENERATES the course. Set your width first, then generate. Works with any implement that has variable work width sections. Working width and the built-in AI helper: when you hand over the job, the helper does not read your section setting, it offers the implement's full width. Set the Working Width field in the AI settings screen to the width you selected, and the mod keeps the sections there for the whole job. With Courseplay the selected width is picked up when the course is generated, so no extra step is needed. Having the built-in helper read it automatically is planned for the next update. Courseplay compatible: the mod only appends to the vanilla functions, it never replaces them, so Courseplay and other script mods keep working alongside it. Tested with Courseplay 8.1.0.3.

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Invoices FS25
other

Invoices FS25

Create, send, propose and track invoices between farms in multiplayer. Ideal for contractor gameplay and structured MP servers, Invoices lets you bill other farms for fieldwork, transport, forestry, animal care and direct sales. Features: - Farm-to-farm invoicing with status tracking - Invoice proposals with approval workflow - Vehicles, consumables and products can be billed directly, with automatic transfer when relevant - Prices, discounts and VAT can be adjusted line by line - Payment reminders, late fees, finance integration and FS25_RedTape support Important: Only consumables physically present in the world (not stored inside buildings) can be invoiced and transferred. Make sure to eject bales, pallets or bigbags from storage buildings before creating an invoice. Issues & suggestions: https://github.com/Squallqt/FS25_Invoices Access via the dedicated tab in the InGame Menu (ESC). - Fixed line prices when reopening an invoice draft - Fixed payment due dates and late fees: invoices are due after one in-game month, then accrue 5% per started overdue month from the first overdue day, capped at 25% - Fixed field area on hectare-based invoicing: enlarged or trimmed fields now bill their measured worked area. Thanks to jordan-picard for reporting this issue in GitHub Issue #13 - Improved multiplayer safety: invoices are now only synced from the host, preventing corrupted or tampered invoice data on clients. Thanks to KeilerHirsch: https://github.com/KeilerHirsch - Fixed pallet pricing: output pallets (milk, cheese, etc.) now use the current market price instead of the store purchase price - Added invoice proposals: propose an invoice you will pay, to be approved by the issuing farm - Added custom label on invoice lines (rename via dialog) - Added multi-instance support for the same work type (independent price and quantity per line) - Added chopped straw (chaff) to the Products selection list - Added sorting on received and sent invoice columns - Kept invoice draft when closing the creation menu - Fixed Invoices tab display in the menu - Fixed certain products being invoiced per piece instead of per liter - Added full translation coverage for all 27 supported languages - Fix title separator display in invoice header - Fix recipient-side icons not showing correctly in invoice dialogs - Fix menu icon rendering - Add consumable selection (bales, pallets, bigbags…) with automatic ownership transfer and automatic resale pricing - Add vehicle selection with automatic ownership transfer and automatic resale pricing - Add product selection for the Products work type with automatic market pricing - Add VAT system (rate per line item, simulated option can be disabled in Game Settings) - Add option to disable payment reminders (can be disabled in Game Settings) - Add late fees on unpaid invoices (can be disabled in Game Settings) - Add separate Income and Expense entries in the Finance tab - Add FS25_RedTape integration: invoice income and expenses are categorized for tax calculations - Rebalance all prices to match game economy - Significantly improve user interface - Fix price and quantity input fields - Existing invoices from v1.0 are fully preserved on update

Spreader Section Control FS25
other

Spreader Section Control FS25

Spreader Section Control adds automatic section control to all fertilizer spreaders and slurry trailing-shoe or trailing-hose booms that are already equipped with manual section control. Works with and without Precision Farming. Can be switched on and off using the T key. It controls only the working width you have defined. It adjusts the fertilizer application rate up or down based on speed and working width. - Fixed issues with maps that have their own fertilizerEffects.xml - Detection of fertilizer spreaders adjusted — now only fertilizer spreaders and slurry booms with section control are recognized. - Working widths over 42 meters are now calculated and displayed correctly.

DF Agrar-Fermenter – Compact Farm Biogas Plant V1.0.0.0
placeables

DF Agrar-Fermenter – Compact Farm Biogas Plant V1.0.0.0

DF Agrar-Fermenter – Compact Farm Biogas Plant V1.0.0.0 The DF Agrar-Fermenter is not a simple copy of existing buildings, but a truly handcrafted, unique piece that is not available as a mod anywhere else! This ultra-compact farm biogas plant (BGA) was designed from the ground up with meticulous attention to detail, exclusively for discerning farms, and elaborately decorated in an industrial style. The absolute highlight, day and night: The plant features completely unique, illuminated custom trigger icons in a striking gear design for slurry, silage, solid manure, and digestate. Say goodbye to the boring standard markers of the main game! Thanks to modern decal technology, the integrated “DF Industries” logo blends seamlessly and flicker-free onto the manhole cover. Equipped with highly efficient production cycles, this compact digester transforms your farm waste (silage, slurry, solid manure, and beet pulp) into valuable digestate, as well as electricity and methane, which can be sold directly, automatically, and profitably. Thanks to intensive optimization, the mod is fully test-runner vetted (14/14 modules PASSED) and guarantees a 100% error-free log for PC and consoles. Features & Technical Data: Purchase price: €75,000 Maintenance: €50 / day Capacities: Silage (150,000L), Liquid manure (100,000L), Solid manure (80,000L), Beet pulp (180,000L), Digestate (200,000L) Exclusivity: 100% custom design – a true one-of-a-kind on the mod market! Night design: Spectacular industrial lighting and self-illuminating UI ground icons. Clean placement: Fully equipped clear, level, and test areas for perfect ground adaptation in the build menu without distorted textures.

DF Premium Courtyard Garage M30 – Open Shelter V1.0.0.0
placeables

DF Premium Courtyard Garage M30 – Open Shelter V1.0.0.0

DF Premium Courtyard Garage M30 – Open Shelter V1.0.0.0 The grand finale of the DF mod series is officially open! This hall is a truly handcrafted, one-of-a-kind piece, specially designed for large companies that value style, utility, and top-notch performance. A monumental photovoltaic system adorns the roof, perfectly complementing the industrial high-tech look. Inspired by refined Tine Wittler-style decor, this hall breaks with the typical, cold concrete aesthetic: integrated wooden fences, decorative shelves, and perfectly coordinated industrial details in the bays make this shelter a real eye-catcher. Together with the spectacular LED night lighting, your parked machinery will be perfectly showcased even in the dark! Under the INDUSTRIES brand, this masterpiece integrates seamlessly into your mod folder. Thanks to intensive optimization, the hall is 100% testrunner-approved (14/14 modules PASSED) and guarantees an absolutely error-free log on every map and server! Features & Technical Data: Purchase Price: €85,000 Maintenance: €0 / Day Concept: Design: Monumental PV roof, striking industrial night design, and charming decorations. Compatibility: 100% multiplayer-ready (descVersion 111).

Performance Upgrades V1.0.0.0
other

Performance Upgrades V1.0.0.0

Performance Upgrades V1.0.0.0 Upgrade compatible vehicles in Farming Simulator 25 with selectable engine and transmission upgrades that offer real performance gains – not just cosmetic names. “JAGTECH Performance Upgrades” adds two separate shop categories, allowing you to configure each vehicle specifically for its intended use. Increase engine power, improve transmission cooling, and experience realistic effects from overload, insufficient engine power, or wheel spin under load. Engine performance upgrades Choose directly from seven engine configurations in the vehicle shop: Standard: Stock engine power Intercooler: +10% power Valve train: +15% power Displacement: +20% power Crankshaft & pistons: +40% power Engine control unit (ECU): +50% power Turbocharger: +100% power Each upgrade alters the actual torque curve and peak power of the engine during operation. The increased power is taken into account by the vehicle physics, attachments, power consumption calculations, and compatible gameplay systems. The standard shop information in FS25 updates automatically and displays the correct horsepower and kW values for the selected engine and vehicle configuration, increased by the upgrade. Upgrade prices are based on the original purchase price of the vehicle; at the same time, minimum prices prevent high-performance upgrades from being unrealistically cheap for inexpensive vehicles. Separate transmission upgrades Engine and transmission upgrades are selected independently. This allows you to increase engine power while simultaneously choosing the transmission components necessary to handle the additional load and heat generation. Each stage of the “Advanced Damage System” gradually reduces heat build-up in the gearbox: Gearbox housing with cooling fins: 10% reduction; Clutch or torque converter upgrade: 18% reduction; Oil cooler: 30% reduction; Oil flow upgrade: 40% reduction; Bearing upgrade: 50% reduction; Gear upgrade: 60% reduction

Old Italian Iron Shed V1.0
placeables

Old Italian Iron Shed V1.0

Italian iron shed with an automatic lighting management system. Collisions have been used optimally to ensure smoother use of the mod without issues. A shelf is provided for storing objects. Working winter system. Credits: Max400Modding 5/5 - (1 vote) Download mod File File size FS22_OldItalianIronShed 29 MB

Ursus 4512-4514 Edit V1.0
tractors

Ursus 4512-4514 Edit V1.0

Price: 4512 – 31000 $ 4514 – 41000 $ Power: 60 hp Max. speed: 28 kph Options: – Front weight – Rims – Tires brand – Exaust – Hood – Lights – Fenders – Body Color options – Starter Configuration – Rear Wheel Weights Configuration New tires and more configurations Credits: xaryc raksiak ryzdan 4/5 - (2 votes) Download mod File File size FS22_Ursus4512_4514 89 MB

YIELDDESK — Farm Economy & Market Intelligence Terminal V1.0
implements

YIELDDESK — Farm Economy & Market Intelligence Terminal V1.0

Stop dumping wheat at the floor price. YIELDDESK reads your FS22 economy and turns it into a trading desk. It tracks live prices at every sell-point, forecasts the monthly high, and flags clear SELL / HOLD / WAIT signals so you sell into the peak instead of into a slump. Then it plans the rest of your money. A rotation planner ranks what to plant on each field by expected net €/ha — after seed, fertilizer and wear — and the contract board scores every available mission by real net €/hour so you take the jobs that pay and skip the traps. Every number is read straight from your save. No price cheats, no fake income. Features Live market desk — real-time prices across all sell-points with best-sell recommendations. Peak forecasting — projects the coming price high so you time the sale. Sell / Hold / Wait signals — clear calls per crop, no spreadsheet needed. Rotation profit planner — best crop per field by net €/ha after every input cost. Contract board — every contract ranked by true €/hour, with trap contracts flagged. Finance overview — loan, interest and a recommended payoff slate at a glance. Compatibility: Farming Simulator 22 · reads your save · no economy or price cheats. Credits: Ewan Download mod File File size YIELDDESK.Farm.Economy.Market.Intelligence.Terminal 17 MB

Realistic Water & Soil Management (RWSM) V1.4.0.2
other

Realistic Water & Soil Management (RWSM) V1.4.0.2

Realistic Water & Soil Management (RWSM) V1.4.0.2 V1.4.0.2 The processing of terrain and density map data has been optimized and distributed more evenly across multiple frames. Completely rewritten. This reduces load spikes and stuttering during tillage. Additionally, a Dedicated Server bug occurring during the day change has been fixed. It could interrupt the updating of NPC fields. The reduced and stress-dependent crop heights, as well as all terrain, weather and yield functions, remain unchanged. Previously removed or incompatible cell formats will not be read again. All new upcoming versions will be based on the new system and remain in place. Unfortunately, old savegame data, such as soil moisture and similar data, will not be loaded because there were problems with the old system. Realistic Water & Soil Management expands Farming Simulator 25 with a permanently stored water, soil and plant balance. Rain, irrigation, evaporation, soil type, terrain, compaction, tire pressure, tillage and plant development are directly intertwined. As a result, fields no longer only react with simple conditions such as “dry” or “wet”, but rather have a multi-layered water balance with topsoil, root zone and subsoil. Natural depressions stay moist longer, heavy vehicles compact wet soil more and inadequate tire pressure increases the load on the topsoil. These influences have long-term effects on soil structure, root health, plant development and yield. Features Multi-layered water balance The soil water balance is calculated separately for: Topsoil from 0 to 10 cm Root zone from 10 to 30 cm Subfloor from 30 to 60 cm Precipitation, irrigation, evaporation, seepage, drainage, surface runoff, plant water absorption, soil type, soil structure, compaction and landform are taken into account. The usable field capacity is displayed separately from the complete pore saturation. Water above field capacity appears as excess water and can seep away, run off or cause waterlogging. Different soil types RWSM differentiates between different types of soil with their own properties, including: loamy sand sandy loam Clay silty clay Each soil type has its own values for field capacity, wilting point, water retention, infiltration, drainage, bearing capacity, risk of compaction and sinking depth. Sandy soils dry faster. Loamy and clay-rich soils store more water, but remain soft longer and are at risk of compaction. Dynamic weather and climate Regional climate profiles influence: Precipitation Temperature Evaporation Wind Humidity Sunlight exposure Seasonal distribution The game’s actual weather data directly affects soil moisture, drying and evaporation. Realistic drying Drying does not take place via a simple timer. Temperature, wind, sun, humidity, soil type, compaction and surface water determine the speed. A wetness memory prevents a field from becoming completely dry and viable again immediately after rain. #Natural depressions and waterlogging RWSM detects local low areas within a field. These areas: collect water dry more slowly have lower load capacity Promote sinking and track formation increase the risk of compaction can cause oxygen deficiency to the roots The terrain evaluation is cached for better performance. Soil compaction The compression is saved separately for: Topsoil Root space Underbody have an influence: Vehicle weight Payload Wheel load Axle load Tire width Tire pressure recommended field pressure Soil moisture Soil type Slip Speed Cornering Multiple crossings High tire pressure puts greater strain on the topsoil for the same wheel load. A suitable low field pressure increases the contact area and protects the ground. High axle loads can still compact deeper soil layers. Multiple crossings Repeated crossings of the same lane are taken into account. The first crossing usually causes the greatest immediate damage. Further passes further compact the already contaminated soil. Among other things, the following are saved: Crossings Compaction Track depth Shear damage Plant damage Edit history Roots and plant stress RWSM simulates: Root health Fine root health achievable root depth Drought stress Waterlogging Lack of oxygen Compaction stress Nutrient stress pH stress mechanical damage Damaged roots are less able to absorb water and nutrients. Impact on earnings The actual yield is influenced, among other things, by: Water balance Dryness Waterlogging Root health Compaction Soil structure Nutrients pH value Seedbed Weeds Lanes mechanical damage Damage does not take full effect immediately, but builds up depending on the strength and duration. Crop Vitality Visuals (Alpha Version) A stored vitality system creates local differences in the plant population. Possible are: different plant heights changed stock density incomplete stocks Visible stress zones weaker development Storage locations The plants remain technically ready for harvest. RWSM does not alter original growth or harvest maturity levels. Weed competition Weeds compete with cultivated plants for water, nutrients, light and development space. Strong weed pressure can reduce development and yield.## Tillage Different devices have different effects: Plow Cultivator Disc harrow Rotary harrow Subsoiler Seeder Roller Working depth, soil moisture, compaction, soil structure, seedbed strength, multiple cultivation and possible plow soles are evaluated. Deep loosening is only fully effective when the soil moisture is suitable. Cultivating when the soil is too wet can cause additional structural and lubrication damage. Seedbed and rollers RWSM evaluates seedbed strength. A seedbed that is too loose offers poor soil sealing. Too much reconsolidation can impair air flow and root development. Rolling acts as a real area-wide reconsolidation and is evaluated depending on the type of soil, moisture and compaction. Irrigation system The mod includes a functional Rainstar irrigation system with: Motor pump Hose reel Sprinkling rail adjustable pump pressure adjustable radius real application rate Water consumption Soil input in millimeters automatic hose retraction Work and transport mode Parking brake Clutch aid Connection markers sound visible water jet The water applied changes the actual water balance of the soil. Extended field info The field info shows, among other things: Topsoil moisture Pore saturation Surface condition Excess water Water in all layers of soil Soil type Evaporation Temperature and wind Compaction Soil structure Seedbed strength Root condition Plant vitality visible height and density main cause of stress Climate values Water-Soil API RWSM provides a versioned interface for other mods. The API provides, among other things: Soil type Soil moisture Pore saturation water available to plants Surface moisture Carrying capacity Trafficability Sink factor possible sinking depth Compaction Track depth Root condition Evaporation recommended tire pressure Plant vitality Other mods can report traffic loads and ground effects back to RWSM. Connection with Visual Mud Tracks In connection with Visual Mud Tracks, among other things, the following are transmitted: Wheel load Axle load Tire pressure Tire width Slip Vehicle weight Payload Soil moisture Carrying capacity Sink factor possible track depth This allows visible tracks, sinking, mud and tire behavior to be linked to the actual ground condition. Saving and multiplayer The following are permanently stored and synchronized, among other things: Water balance Precipitation history Compaction Track depth Soil structure Root condition Edit history Plant vitality Irrigation data Pump pressure Irrigation radius Hose retraction The calculation is server authoritative and designed for multiplayer saves. Highlights 1. Multi-layered water balance Topsoil, root zone and subsoil react separately to rain, irrigation, evaporation and infiltration. 2. Long-term compaction with an impact on yield Tire pressure, wheel load, axle load, soil moisture, slip and multiple passes influence the soil and plants in the long term. 3. Direct connection to Visual Mud Tracks Soil moisture and load capacity control sinking, tracks, mud and tire behavior. 4. Local waterlogging in natural depressions Low areas stay wet for longer and become real problem areas. 5. Visible Plant Vitality Elevation, density and stress zones can vary locally without changing crop maturity. 6. Realistic tire pressure influence Excessive pressure increases topsoil stress, while appropriate field pressure protects the soil. 7. Root Health and Long-Term Plant Stress Dryness, waterlogging, compaction, pH value and nutrients work together. 8. Functional irrigation Pump pressure, radius and application rate determine the real water input. 9. Different tillage systems Plows, cultivators, subsoilers and rollers have their own effects and risks. 10. Extensive field info Water, soil, compaction, roots, seedbed and plant condition are directly visible. 11. Persistent Multiplayer System Ground and water damage is retained and synced after saving. 12. Open Water-Soil API Other mods can read land values and connect their own systems to them. 13. No change in growth stages RWSM assesses and visualizes plant stress without overwriting original harvest maturity levels. The pump only reads the real vanilla hose status: Hose not connected Pump does not start Hose disconnected while pump is running Pump switches off immediately Weather Hud 3 size adjustment options now available. Normal, small, very small And Vanilla Hud Performance fixes Required mods: Precision Farming Visual Mud Tracks

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