Farming Simulator 22 mods

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LS22 NF Marsch Map v1.5.0.0
maps

LS22 NF Marsch Map v1.5.0.0

Map 1.5 The fence at BGA South slightly shifted (part of the BGA was in the fence) Moved 4 bushes in the forest above field 57 Cleared space for pulp mill at port BGA bale trigger enlarged for better dumping and auto-drive detection The new symbol for water Deleted last erroneous collision from field 10 Poplars can now be planted with precision planters Lavender was first removed from the corn header (because of motion path effects error) Removed alfalfa in the curve at the harbor (savegame related) Moved the vehicle spawn place at the shop a little further away from the hall The trench at field 8 towards BGA is now part of the field The avenue of trees at the “Rinderhof” now belongs to the farm Missing delineator at field 29/30 pushed back to the street Channel members and Twitch Subs are up-to-date again The 4 new products installed in the points of sale Error Fix: Unknown file type ‘effects/belt/beltonionClean_materialHolder.i3d.bak’ Error Fix: Unknown file type ‘effects/belt/beltOnionDirt_materialHolder.i3d.bak’ Error Fix: Unknown file type ‘effects/windrower/windrowerEffects.xml.bak’ Error Fix: Unknown file type ‘maps/NF_Marsch/desktop.ini’ Error Fix: Unknown file type ‘maps/placeables/windrad/Textures/Thumbs.db Typical North German landscape in North Friesland. We have dykes here, ditches around the fields, and the fields are mostly square. The land was reclaimed from the North Sea by dikes over the past few centuries Courtyards There are no ready-made courtyards, everyone can creatively design their own courtyard according to their personal preferences. There are a few large spaces available for this. A few halls and a workshop are attached to the map Fields then forest On the NF March, there are 79 fields with, from 0.8 ha to 95 ha, everything is there, the average field about 12.8 ha and the total area of ​​all fields is a little over 1000ha of which about 140ha are grassland Forest area There are more than 150 hectares of forest with countless trees, most of which are also suitable for the wood harvester. Fruit In addition to the standard fruits, rye, spelt, triticale, and millet are now installed on the map. Overall, one can say that the NF March has changed compared to the last LS part’s further developed and has been extensively revised and beautified.

Škoda Favorit 135L v1.0.0.0 – FS22
cars

Škoda Favorit 135L v1.0.0.0 – FS22

Škoda Favorit 135L v1.0.0.0 – FS22 Power: 165 Maximum Speed: 35 Price: 3999

Skoda Liaz 706 + Korby v1.0.0.0 – FS22
trucks

Skoda Liaz 706 + Korby v1.0.0.0 – FS22

Skoda Liaz 706 + Korby v1.0.0.0 – FS22 Power: 208 Maximum Speed: 70 Price: 3400

Kenworth T900 Legend v2.0.0.0 – FS22
trucks

Kenworth T900 Legend v2.0.0.0 – FS22

Kenworth T900 Legend v2.0.0.0 – FS22 V2.0.0.0 Changed sounds due to multiplayer servers getting odd sounds happening on dedi servers. added 4 skin options for all cabin variants. Added more real lights to the T900 with spot lights working on bullbar options and orange glow on ground around tank lights. Animated the rest of the interior. Clutch pedal, key turn, brake knobs, most of the gauges. fifth wheel now adjustable with M and K keys. New bullbar added in bumper configs. Skinning Template in mod. Unzip the file and you will find the templates for paint.net and a readme file. Adjusted brake force on dogg trailer to stop it from moving when detached. Added in serval capacity sizes for both the tipper bin and dog trailer bin. Made all sizes take the exact same time to unload. it takes 45 secs from the time you tip till the bin sits back down even on one million liters. All capacities have weight loaded and no weight unloaded and acts as realistic capacity on all variations. So trailer feels real even with higher unrealistic capacities. 4 Mods in 1! Working interiors with rpm, speed, and fuel needles, lights, steering wheel, and gear shifter. Working front axle and driveshafts. May options for customization. Plan on adding more cab variants in the future. Has foldable road Signs on the bumper using default X key. Windows roll down using default N/J and Shift N/ Shift J. Tipper Bin Located in Misc Trailers category. Truck bin, Dog Trailer and trailer bin added in mod located in MISC/Trailers category.

Fendt 1050 Vario v1.1.0.0 – FS22
tractors

Fendt 1050 Vario v1.1.0.0 – FS22

Fendt 1050 Vario v1.1.0.0 – FS22 Standard engine: 1038 Price: €340,000 Max power: 480 – 500 hp Max speed: 65km/h Configurations: – Rear warning triangle – Front flasher – Roof lights – Fendt logos – Tire selection – main color – Rim color Engine configuration: – 1038= 380hp – 1042= 420hp – 1046= 460hp – 1050= 500hp

John Deere 6010 Series Simple IC v1.0 – FS22
tractors

John Deere 6010 Series Simple IC v1.0 – FS22

John Deere 6010 Series Simple IC v1.0 – FS22 Price: 70.000 € Power: 105-185hp Maximum speed: 43 km / h or 50 km / h Models: 6510 – 105 hp 6610 – 115 hp 6810 – 125 hp 6910 – 140 hp 6910S – 150 hp 6910S Chiptuning – 185 hp Wheels: TRELLEBORG MICHELIN MITAS NOKIAN CONTINENTAL BKT Light configuration Configuration of warning lights Front weights and front hydraulic configuration Configuration of the front loader console GPS configuration Front fender configuration Added Simple IC

IHC 353 v1.1 – FS22
tractors

IHC 353 v1.1 – FS22

IHC 353 v1.1 – FS22 I changed the front a bit and added some configurations, rim color choice was also added, textures were revised too. This is an IHC 353 built in 1969, in an early version it is not finished yet, so please report any errors.

John Deere 6090-6140M v2.0 – FS22
tractors

John Deere 6090-6140M v2.0 – FS22

John Deere 6090-6140M v2.0 – FS22 V2.0.0.0 Fixed BKT wheel scale Fixed interior lights on 6090M Fixed front protection on 6090M Added simple ic John Deere 6090M – 110 hp, 6120M – 140 hp – Base Price (Small) 90.000.$ John Deere 6130M – 155hp, 6140M – 165hp – Base Price (Small-) 102.500.$ John Derre 603R for this two tractors – Base Price 5.400.$

Massey Ferguson 4292 v1.0 – FS22
tractors

Massey Ferguson 4292 v1.0 – FS22

Massey Ferguson 4292 v1.0 – FS22 opcional de pneus opcional de peso opcional de fl

Fliegl DPW210 v1.0 – FS22
trailers

Fliegl DPW210 v1.0 – FS22

Fliegl DPW210 v1.0 – FS22 Hello, everyone, previously we had released a version with autoload, but since one was also requested without autoload, the trailer is now available here without autoload. This trailer already existed in the LS19 and was converted to the LS22. The configuration option of the opening side has been removed, this can now be selected in the game via the tilting side. The pallets are held in place by the side walls of the trailer, eliminating the need for ratchet straps should Giants make a mistake here again. 😛 Tip when driving: Drive slowly around corners, otherwise it will buckle you! Uploads are not allowed on other sites. We will only upload this mod to our website and Forbidden Mods. Everywhere else this mod is not from us and therefore there is no support for bugs! And now we wish you a lot of fun.

ULT18 XXL MOD-PACK MP v1.0 – FS22
trailers

ULT18 XXL MOD-PACK MP v1.0 – FS22

ULT18 XXL MOD-PACK MP v1.0 – FS22 Colors selectable Capacity increased MP capable Have fun with it

Santana/Promil rations FS22
other

Santana/Promil rations FS22

Pallets of mineral additions for RMT from Santana and Promil 1440L Fixed some bugs in the mod and now it's lighter than before, we hope you like it !!

LS22 SampleModMap avec FruitTP v1.0
maps

LS22 SampleModMap avec FruitTP v1.0

Blank map with FruitTP, 3 factories, pipe laying system and working fixed traffic light. Pack of pipes used for your trenches: http://modsfile.com/srpu3g45m477/FS22_TMP_PoseTuyaux.zip.html

LS22 Brandenburg Map v3.1.0.0
maps

LS22 Brandenburg Map v3.1.0.0

Important new savegame if you want to play this version, you can also just skip this if you don’t want it. About 3.1.0 (Please read) (Aimed at everyone, but also at those who have already started with V3) The last version for the time being, because I noticed that basically nothing can be changed without requiring a new savegame, and I would also like to devote myself to a new project (i.e. a new map, based on this only completely different, but that doesn’t mean there won’t be updates for bugs) As an example, in 3.1 I installed an extension for the pizzeria, which means that the pizzeria now has a production facility where you can make dough and use it with other ingredients to make a pizza. I also came up with a concept that you then have to bring them to the houses to sell them, but it doesn’t transfer all this to the new savegame and causes problems and believe me I’ve been sitting there since last night, but it just wants to not. So if you would like to play with this production, you can do so, but unfortunately only with a new savegame. goofy What is new is “only” a new production chain for the pizzeria and the “points of sale” and of course specially textured pallets. I ask for your understanding for this censored Changelog: – new production for dough and pizza – Pizza sales system – many small adjustments to environment – Solar park no longer belongs to the farm Welcome to my map “Somewhere in Brandenburg” This map shows the surroundings of Brandenburg. The landscape is therefore kept rather flat. The fields are very realistic, but there are also a few “rectangular” ones for those who don’t like round ones. If you have problems or discover errors, please write them here in the comments, I will fix them as soon as possible. (log error-free) The main courtyard includes: – cow pasture – Chicken coop – Glasshouse – Production of sugar beet shredders – several storage options – The main courtyard can be freely sold and rearranged The map includes: – BGA – 9 production options (including own ones such as hay production, washed and cut vegetables and sugar beet pulp) – a second courtyard (several greenhouses / sheep pen) – Sawmill – own points of sale – Solar park (already belongs to you, due to a mistake on my part – 10 collectibles are hidden – freely buildable areas -with update 3.1 an extension of an existing production will follow fields – 10 meadows – 57 fields (47 without meadows) – Field size from 0.8ha to 14.94ha If you have problems or discover errors, please write them here in the comments, I will fix them as soon as possible. (log error-free)

LS22 Krone Pack Autoload v1.5.0.0
trucks

LS22 Krone Pack Autoload v1.5.0.0

by LS22 Mods · April 7, 2022 This pack includes 3 trailers tandem and turntable. There is also a truck. Version 1.5.0.0 Decal ratios normalized again Removed Giant’s config Generally tidy The models were all equipped with autoload. You can load 12 or 24 pallets. Can be set via configuration. All the functions of the Profiliner are included. The autoload mod from Achimobil is absolutely necessary LS22 pallet autoloader specialization Base mod for using mods with Palette Autoloader specialization. Thanks to Pascal from BDModding for the lamps and lamp brackets. Suggestions, errors or other abnormalities are welcome and will then be taken into account or rectified. LOG is free of errors The mod may be uploaded to other websites. As long as the original link is used! February 10, 2022 June 1, 2024 December 3, 2021

2,868 / 3,222

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