Farming Simulator 22 mods
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New Holland T5 100 V1.0
HP: 90-100 Wheight: 4.5T Configurations: -3 Point/Front Wheight -Beacon Lights Credits: Daniel Ciotau Download mod File File size FS22_NewHolland_T5_new 21 MB
Uniforest 2x90GKX V1.0
– Power required: 100 Hp – Weight: 850 Kg – Pulling capacity: 9T Credits: Daniel Ciotau 5/5 - (1 vote) Download mod File File size FS22_Uniforest_2x90GKX 7 MB
Tiger Seilwinden FS22
Tiger Seilwinden is a 8 ton robust winch, often used in Sweden. - Power required: 80 HP - Weight: 800Kg
Uniforest 2x90GKX FS22
Uniforest 2x90GKX -Power required: 100 Hp - Weight 850 Kg - Pulling capacity: 9T
Polaris straz V1.0
I am giving you a Polaris Ranger in the fire department version to celebrate 100 members. Credits: 𝖘𝖍𝖊𝖊𝖊𝖘𝖍 3/5 - (1 vote) Download mod File File size FS22_2020_Polaris_straz 46 MB
FS22 Savegame and modpack for the Krajów i Łaźniki FS22
FS22 Savegame and modpack for the Krajów i Łaźniki FS22 Hey, I’m releasing a Savegame + modpack for the Krajów i Łaźniki of FS22. If you’re missing any mods or encounter any errors, please join my discord: dawid001028
FS25 Impact Tree Feller - Impact Damage
FS25 Impact Tree Feller - Impact Damage Standing trees that can be cut with a chainsaw are felled when contacted by a moving farm vehicle or attached implement. Dedicated forestry machines are excluded. The mod runs server-side and supports owned, leased and contract vehicles, including AI-driven vehicles. The stump is removed automatically. The master switch intentionally starts disabled whenever a savegame is loaded to prevent accidental felling. Persistent options are stored only when the game is saved. Optional modes convert each impacted tree into one standard base-game pallet containing its full wood-chip yield and apply 5% maintenance damage to the impacting vehicle or implement. If a pallet cannot be created because the pallet limit is reached, the wood chips are queued and the pallet is spawned automatically when a slot becomes available.
FS25 Collision Damage v1.2.0.0
FS25 Collision Damage v1.2.0.0 Adds additional vehicle damage after stronger collisions. The mod uses the existing Giants damage system. There are no visible deformations, but the normal damage value of the vehicle increases and can be repaired as usual. Stronger impacts are detected when the sensor-based check can confirm an external contact in the travel or sensor area. When two usable vehicles, trailers or tools collide, the hit object can also receive the same additional damage value if it has its own damage system. Static obstacles such as buildings or trees are not damaged. The driven vehicle combination’s own attached tools or trailers are not counted as a second crash participant. Damage calculation runs on the server side and uses the game’s existing saving and synchronization. 1.2.0.0: – Collision detection completely reworked – Impact damage is now detected more reliably – Collisions involving front loaders, buckets and other attached equipment are better taken into account – Fewer false triggers while braking, steering, attaching or detaching equipment – Improved performance and stability 1.1.1.0: – Fixed an issue where hard braking on open ground was detected as a damage event – Fixed an issue where attached tools were detected as collisions and therefore caused continuous damage 1.1.0.0: – Stability improvements – The damage amount can now be adjusted in the game settings. 100 percent corresponds to the standard effect.
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