Farming Simulator 22 mods
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LS22 JCB Fastrac ICON Pack v1.0.0.0
Introducing the iCON control system from JCB. 4000 and 8000 models of JCB Fastrac with the upgraded iCON control system. Brand: JCB Models: 4160 iCON (178hp) 4190 iCON (210hp) 4220 iCON (235hp) 8290 iCON (306hp) 8330 iCON (348hp) 4000 Price: £218500 8000 Price: £289000 Configurations: Beacon options Markers Engine Configurations Colour Options Animated dashboards Doors and windows opening
LS22 Neu Minibrunn v1.0.2.0
Welcome to Neu Minibrunn! The small village is waiting for a new farmer, it’s waiting for you. Will you manage to grow up farming in a small area? Changelog 1.0.2.0 A new savegame is NOT mandatory NEW: Wheat and barley can now also be planted in spring NEW: Two new cobblestones added as ground textures NEW: Snow colouring added to roads NEW: Field grass can be fed to chickens (incl. XML file for Maize Plus AnimalFoodAddon) NEW: Cows now also eat silage Ambient sound: less car horns in the background Ambient sound: water noises at the pond reduced Collectables from the farm placed in other places Fixed double background in winter The ramps of the cowshed no longer float above the ground Adjusted capacities of the cowshed Adjusted Straw ball trigger in the cowshed Corrected clear and paint area of cow barn Problem solved where manure heap is not recognised by cow shed Added grain swamp at the grain mill and at the oil mill Removed non-buyable objects from the shop Earth/dirt is now painted when placing buildings Adjusted noises when walking over certain ground textures Deco barrels no longer tip over in snow Corrected visibility settings for some objects Added bale trigger for wood chips at the farmers market Some cosmetic corrections Spawn conditions for deer changed (less deer in total and they spawn now also on the field near trees) New overview map Tree stock revised (*) By default the lanterns at the farm are now placed in the variant without shadow (**) Cowshed moved 1m to the north (**) Straightened uneven surface in the terrain in several places (**) Fixed problems with the helper when mowing field 14 (**) Revised eastern border of field 14 so that there are no more gaps in the swath when mowing (**) Changed border stones (switched to mod; old kerbs can still be sold but no longer placed) (**) Border stone near cow pen can now be sold (**) This map offers: 1 km² large area 26 fields (4 of which are meadows), 6 purchasable forest areas and 3 building plots One pre-placed farm in the village with cow and chicken shed Cow shed with built-in slurry tank and support for the mod “Grazing Animals” (PC only) All decoration on the farm can be sold via the building mode One biogas plant that can be completely sold Many ground textures and plants in construction mode (incl. fields) A total of 19 production and sales stations Wood containers from the Platinum Expansion can be sold at the sawmill Support for iron ore (can be bought at the Farmer’s Market) and long planks for the productions from the Platinum DLC Two traders for consumer goods Two filling stations for diesel, methane and electricity A pond for water extraction Manure barrels can load water at the water trigger (not at the pond) Field grass as a new crop, as well as district heating and soy drink as new products Support for Precision Farming with a custom soil map Fully developed AI road network (tested for Autodrive) 16 hidden collectibles New Savegame? Yes or No? Have a look at the changelog. Notes: Walls, gates, fences, hedges or curbstones already placed at the start can only be sold by the player with ID 1 The large bushes on the building site in the northeast and southwest can be removed with a mulch tiller. You can remove the curbstones on the terrain at various locations in the construction menu by clicking on the “Demolish” button. After purchasing the biogas plant, the game must be saved and loaded once so that the compacted chaff can be covered. A huge thank you goes to the great community from the Giants forum who supported me during the construction of the map. Note: (*) Newly placed trees may pop up in areas where trees have already been felled. However, trees that have already been felled should not reappear. (**) Is only active in a new savegame. V1.0.1.0 A new savegame is NOT mandatory Performance improvements Point of sale for field grass added (at the farmer’s market) Fixed missing name for the container selling station Fixed missing name and description for the lime silo Water extraction at the pond now works (swimming too) Greenhouse at the farm now spawns pallets Grass fields now appear green instead of white in the overview map Fixed tyre tracks when spreading manure Deer now only spawn on the field Some minor graphical Changes Added production of long planks at the sawmill (for Platinum DLC) Created new mod icon Corrected and adjusted mod description in the modDesc The following fixes require a new savegame: Fixed tipColli at field 14 Selling pond area is now possible
LS22 Prairie Farm Michigan v1.1.0.0
Welcome to Prairie Farm Michigan. The map represents one-third of a real-life location in Michigan. The map terrain closely matches this location as well as the field layouts and ditches. Changelog 1.1.0.0: (New save NOT required.) Updated barns to fix colisions, door separation, and snow mask. Added tree light decoration. Fixed shader issue with cattails in winter. Added repaint option to workshop shed. Removed multiple materials on same node issues. Map has 18 fields ranging from massive to large, consisting of a total of 917 acres. There is one main farm located on the map, along with other buyable areas with buildings you can use. You must buy the land before you can use or sell the buildings. There are 100 wooden toys, 5 sugar beets, 5 small model Massey Ferguson 1155 tractors, and 1 special collectible to be found on the map. There are three sell points where you can sell all of the base game crops and products. There are no production buildings, but there is plenty of room for your own to be placed. There are no forest areas; however, you can plant your own trees if you want. There is a wood sell point on the map. Map has a custom growth calendar. The terrain on the map is mostly flat, with some ditches to navigate. The relight environment lighting from SuchSneak has been implemented. Alfalfa crop has been added and integrated with animals. Precision Farming custom soil map added consistsing of silty clay, loam, and sandy loam. A custom sugar beet piler factory for increased realism in sugar beet harvesting. When owned by the player, the piler will give you tare dirt. Return the dirt to the field and dump it. Dirt piles can be leveled and will disappear when using any field working implements. Beets are sold in-game every hour on the hour. If the player does not own it, it will function as a normal sell point with no tare dirt. Net wrap with an American flag for round bales of straw, grass hay, and alfalfa hay. Soybeans on rows and some crop textures altered for more realistic look. Enjoy the map and have fun.
LS22 East Vineland, NJ USA v1.2.0.3
This is a map of East Vineland New Jersey in the USA. Changelog 1.2.0.3: NOTE: A new savegame will NOT be required for this update. Updated environmental lighting with Relight V1300 by Suchsneak. Fixed missing CPU flag error for the sunflower oil pallets. Fixed missing store item error for pig food bins. Rearranged the chicken feeding schedule to include Scratch Grains as a “power food”. Added an additional production, “Scratch Grains Mixer”, found in the “productions” tab. The map was created from the area of my hometown and the map area was created from actual satellite photos. Vineland is in the southern area of New Jersey and is a very rural farm town. Most of the area of the city is farmland and forests. The fields, trees, and houses are as close to where they are in real life as I could make but of course I added productions and in-game sellpoints that do not actually exist there for gameplay. Growth map has been updated for the region’s weather. Most of the production areas available have been added to the map. There is a wide selection of starting equipment to get you started. The production areas have been edited to both hold more pallets in the spawners and the production pallets have higher capacities. There are 118 different fields all with field missions ranging from the smallest field of 0.236 hectares (0.583 acres) to the largest of 8.236 hectares (20.35 acres). Land prices have been calculated from the average land cost of the area. All land areas are purchasable separatly. The land where there are houses is more expensive than un-developed land as it would be in real life. The Solar Farm can be purchased and will give you $3,000 an hour income. The Solar Farm can be sold to clear the land for farming but it can only be sold after the land is owned by the player. The main farm area has a multi-fruit storage silo with a capacity of 1,000,000 liters and will hold everything in the “bulk” category. Grapes were added to the “bulk” category so they can be carried in any in-game or modded trailer that carries items in the “bulk” category. A workshop area is also on the main farm and is owned by the player. (new farmer mode only) Added the ability to shred logs into woodchips at the sawmill as an additional production. Includes cow, sheep, pig, and chicken areas that need to be purchased to use. The cow, sheep, and pig areas have added bale triggers for feeding. The cow and pig areas have added bale triggers for straw as well. Simply leave the bales in the triggers and they will automatically empty as needed. Husbandry capacities are: 250 Cows, 350 Pigs, 500 Sheep, and 500 Chickens. All animal navmesh areas have been redone and their pastures are custom made. There is a storage area at the main farm for slurry and digestate. Added Corn Meal and Cracked Corn as additional products that can be produced at the Grain Mill from Corn. Corn Meal can be sold at the Pizzeria, Farmer’s Market, Diner, and the Supermarket. Cracked Corn pallets can be purchased at the shop for chicken feed or produced at the Grain Mill. Cracked Corn can also be sold at the Farm Shops. Added Sunflowers, Oats, and Cracked Corn to the Chicken’s feed.. Chickens require Wheat, Barley, Sorghum, or Oats which are 25% of their feed requirements, Sunflowers are 25% of their feed requirements, and Cracked Corn is 75% of their feed requirements. (total of 125% productivity) Added straw swaths to canola and soybeans. All the bushes are mowable. When the bushes are mowed, new meadow grass is “planted” in their place. The bale capacities have been increased. Custom modeled licence plates for the area. Lime production point has been added to the Debris Crusher to make lime out of stones. Map is Precision Farming ready. Lime, seeds, solid fertilizer, and bulk mineral feed can be purchased from the silo at the main farm and the Farm Shops. Slurry can also be purchased at the Farm Shops if needed. Changelog 1.1.0.0: NOTE A new savegame is required for this update. Issues: Fixed pond ice plane showing in all seasons. Fixed utility pole collision being present in the middle of one of the roads. Fixed multiple floating trees. Fixed double placed trees. Fixed issue with vehicles getting stuck from spawning inside shop building when reset. Fixed issue with material bleeding through BGA bunker walls. Fixed issue with manure bleeding through storage bunker walls. Fixed issue with cows and pigs not producing manure. Fixed issue that cracked corn pallets would not empty at chicken feed trough. Fixed issue where corn and soybeans growth would not advance if planted in June. Fixed issue where canola growth would not advance if planted in February. Changes: Enlarged the vehicle shop area to have more room when buying/resetting vehicles so they do not collide with other vehicles at the shop. Enlarged sellpoint driveways and areas for larger equipment. Enlarged areas for the Spinnery, Dairy, Tailer Shop, Sugar Mill, Grain Mill, and Bakery to have more room for larger machinery. Enlarged the Cow’s roaming area. Made land of the sellpoints and production points able to be purchased separatly. The land now needs to be purchased first before purchasing the production points. Made production points able to be sold. Additions: Added many more ground textures to paint in-game while landscaping. Added more foliage textures to paint in-game while landscaping. Changelog 1.2.0.0: NOTE A new savegame is required for this update. Issues: Fixed issue of map freezing while loading on consoles. Fixed issue that Nokian dual tires would not load on Case Magnum tractor. Fixed issue that Wheat and Barley would not grow if planted in March. Changes: Made all of the houses on the map sellable. Made the light poles at the main farm area and the farm house sellable. Additions: Added 100 collectibles throughout the map to find. The trophy case is located at the dealership in the showroom to keep track of your progress. Changelog 1.2.0.1: NOTE A new savegame is NOT required for this update. Issues: Fixed road missing collision. Fixed collectibles that could not be reached. Changes: Updated Cracked Corn textures. Additions: Cracked Corn bins are now produced at the Grain Mill. NOTE: To have the Cracked Corn stored in the silo and not produce bins, the output must be changed in the productions menu from “Storing” to “Distributing” so Cracked Corn bins will not be produced. Corn Oil Pallets and Soybean Oil Pallets have been added to the oil mill as additional productions. Corn Oil is made from Cracked Corn and Corn and Soybean Oil is made from Soybeans. Changelog 1.2.0.2: NOTE: A new savegame will be required for the major changes to take effect such as changes in ground level, floating trees, placeable location changes, etc. Needing a new savegame can be avoided by using the landscaping tool to lower or raise ground levels and selling and/or replacing placeables. Updated the starting trailer and added support for the FS22_UniversalAutoload mod. Added more recipes to the productions. Now you have the choice of standard speed or have the productions put a rush on your products but for a higher cost. Fixed various floating trees. (See note above) Fixed the issues with distant map objects flickering and disappearing when inside of the BGA silage bunkers. Fixed the issue that the starting trailer would not show slurry effects when configured as a slurry spreader. Added button assignments for gamepad controllers for adjusting the dividing floor, gooseneck coupler, and pin hitch on the starting trailer.
FS22 Lizard F350 v1.0.0.0
FS22 Lizard F350 v1.0.0.0 Lizard F350 truck with various bodies to do the work within a farm. Prices: – F350: $26000 – F350 Double Cab: $30,000 – Normal Short Body: $2000 – Normal Body: $3000 – Short Service Body: $2200 – Normal Short Service Bodywork: $3200 – Short Flatbed 1: $2200 – Normal Flatbed 1: $3200 – Short Flatbed 2: $2200 – Normal Flatbed 2: $3200 F350 Specifications: – Power: 350 hp – Top speed: 93 mph – Optional manual and automatic transmission – 8 rim models – 7 tire settings (changing model size) – 5 grid templates with color variations totaling 24 settings – 5 bumper models with color variations totaling 13 configurations – 3 models of side extensions – 5 color variations of the door and middle backrests in the interior – 7 interior color variations – Optional interior panel color – 3 models of headlights, with 6 configurations for these – Optional snorkel and two LED bars in the cabin – Optional latches, stirrup and two exhaust models (the same as the FS19) – 3 shades of glass and optional channels in the windows – 3 bush breaker models and 1 frontal third point hitch – Optional beacon light and sticker – 3 wheel spacing options – Band sticker with optional color – Overall height manually regulated, there is also manual adjustment for the rear axle only – Features mirror animations Standard body option: – 4 side extension models with color variations, totaling 8 configurations – Rollcage in metallic or metallic color with optional headlights – Raptor prop on the lid – optional antenna and box – 4 optional bumper color variations – Fifth wheel, gooseneck and standard hitch options – 5 sticker templates (4×4, two FX4, Super Off Road, and skull sticker) – Optional side band – Super Off Road and skull sticker with color options For work bodies, there is an optional side box on the Flat Bed 2 model (both versions), as well as fifth wheel, gooseneck and standard couplings. Credits:Agro Tonho Tags: F350 SpecificationsFlat BedLEDSuper Off Road
LS22 Purbeck 22 Map v1.0.0.1
Welcome to Purbeck 22, This has been converted from FS19 to FS22. Changelog 1.0.0.1 Fixed multiplayer crashing Pig and horse icons now appear in farm manager 4 farms, arable/grain, dairy, sheep/chickens, piggery. Multiple sell points, pubs, industrial park 81 fields ranging from large to small, grass/arable 37 farmlands Animated slurry pit Multiple forests, carpentry, large BGA, stock market and a grain mill. Relight environment by SuchSneak Disturbed Simulations for the use of UK GEO Version 5 Animal Grazing Ready (PC) OxygenDavid Grass texture
LS22 BR-163 MS v1.0.0.1
Changelog 1.0.0.1: Added modified calendar (by JogaDim). Fixed an issue with grass cutting. Slightly adjusted LIZARD Transport point of sale prices. Fixed the canned food factory that did not accept water. Added a new selling point for stones. Added five new products: carrots, cabbage and watermelon for the greenhouses, soy milk for the canning factory, pallets. Added production of pallets in the sawmill. Added a pallet factory. Now pallets are needed in productions, pallets can be bought in the shop. Some minor texture tweaks. Map based on a stretch of the BR-163 highway, in the region of the city of Dourados in the state of Mato Grosso do Sul, Brazil, adding several characteristics of the region. A region that produces mainly corn and soybeans. The map has: 62 buyable lands. 46 fields + 6 fields with sugar cane. 2 grain selling points. Multiple production points. A quarry. Sawmill. Animal Dealer. Vehicle shop. BGA. Ten new productions. Custom soil map (Precision Farming DLC). Point of Sale for Productions (Platinum DLC). It also has some extra mods: Farmhouse, silo, silo extension, sheds, water tower, greenhouses, plants and trees. Some places have opening hours. Some places can flood when it rains.
LS22 Umbreon Valley v1.0.0.4
Welcome to Umbreon Valley, this forestry map based in a fictional world. ChangeLog 1.0.0.4: – Added farmhouse with sleep trigger with changed starting point. – Added new hardwood and pine trees. – Added container sell points at 3 wood sell points. – Added signs to show container sell points. – Added fences, fuel tanks, and sheds that can be sold in-game. – Added production buildings to town that can also be sold in-game. – Fixed minor bugs and glitchs. – NEW SAVE IS REQUIRED ChangeLog 1.0.0.3: – Fixed height of trees so stump may be more easily removed. – No new save is required. ChangeLog 1.0.0.2: – Fixed a few terrain problems. – Fixed farmlands. – Corrected fields to match new farmlands. – Fixed sell icons on port sell points. – Fixed a few floating trees. – Added in a road to the island. – Remove floating props. – All new redesigned overview. ChangeLog 1.0.0.1: – Fixed seeing under waterplace behind sawmill. – Added new animal dealership building. – Replaced a few models with in-game models. – Fixed and added 2 fields. – Lowered sound volumes. – You can sell all of your products in same place. – Sawmill production – Floating logs. I hope you all enjoy this map.
LS22 Rennebu Map v1.0.2.0
The lush valley of Rennebu is inviting and encouraging all sorts of work! Arable land, animal husbandry and forestry. Changelog 1.0.2.0: These changes require a new savegame: – Various terrain and foliage fixes. – Changed tree at Nørigard. Should now be possible to cut if desired. – Debris crushers are now placeables, and can be owned and sold by the player. – Enabled all temp placeables outlined and planned (for now). They will appear as building sites until the buildings pack is updated with proper, functioning buildings. – Custom dirt road mesh in various places, mainly for forestry roads. – Forklifts and/or telehandlers at the shop, sawmill, grainmill and carpenter. Free to use, no need to bring your own. – Prepared farmland for multiple new farms. – Adjusted prices of farmlands. – Added iron mine. The map is based on a small part of the real world location Rennebu in Norway. The farms and farm buildings are real and placed at their real location. The playable area is 16x the size of a default map (8×8 KM). All production points and sell points are at their real world location, with only a couple changes for better gameplay. – The animal dealer is non-existent in real life but made sense to make use of this building, as it is located at a central spot on the map. – The bridge close to the animal dealer is about twice as wide than the real bridge, to make it possible to cross with larger and wider equipment. – The bakery is not a bakery per se. It has a stone oven which is for rent by the community, especially busy before holidays. Most of the buildings are placeables and with color selection, which will let you mix and match as you build your own farm on an empty lot. This is the first version of the map, with enough to get started and enjoy the scenery. In future updates there will be new buildings. On the map you will find: – 143 marked fields – 28 Forestry sites – The river flowing through the valley can be used to refill water – No collectibles (yet) Productions available: – Sawmill – Carpenter – Grain Mill – Bakery Planned productions in the future: – Dairy – Spinnery – Tailor Shop The rest of the production types are not added to the map by default because there’s no natural location for them as they do not exist in real life. The map is your sandbox, and you can buy your own production site if you want to grow other crops than what is found in the area. Selling stations: – Animal Dealer – Grocery Store – Grain Mill – Sawmill – Carpenter The map requires the mod “Buildings of Norway”. Recommended mods: – More Animal Husbandries Possible – MoreTrees – Paint And Terraform Anywhere For a more Norwegian experience, have a look for the Norwegian brands – Kverneland – Orkel – Reime – Gjerstad – Moi Performance improvements: – Reduced number of trees – Improved terrain occluder cache Fixes: – Olive oil is now shown on price table. – Maize is possible to grow (not realistic but added again after requests). – Optimized terrain along forestry/dirt roads. – Fixed traffic congestion at two intersections. – Updated farmlands to adhere to the new feature where farmland ID’s are shown on the map. – Increased spawn area for the sawmill. It can now spawn up to six stacks of planks or beams. – Added support for Platinum DLC at the sawmill. Products will spawn in separate locations. – Removed stack timber replacing boards. The default boards are back to better differentiate the boards and the Platinum DLC woodbeams.
LS22 IHC 1255/1455 XL v1.0.0.0
This is my edit of the 1455 XL. I took many parts from other mods to make a more realistic model. Price: $53700 Engines: 1255xl=125hp 1455xl=145hp There is lots of wheel options and configuration, there is also lots of Ic Controls. Have Fun.
FS22 Mercedes Benz E63S AMG 2018 V1.1.0.0
FS22 Mercedes Benz E63S AMG 2018 V1.1.0.0 Changelog 1.1.0.0 Fixed Some Body Dark Color Issue Added Mipmaps For A Better Gaming Performance Fixed Dashboard Numbers Fixed Front Light Added SimpleIC Animation Sounds Added New Body Type: MANHART PERFORMANCE Added Interior Color Configuration Added Decal Color Configuration Price: 104,400$ Power: 603 HP Max Speed: 250 KM/H Body Color Configuration Colors Includes: Ordinary, Pearlescent And Phosphoric Colors Rims 2 Color Configurations Front Addon Configuration Rear Wing Configuration Windows Tint Configuration Car Body Configuration To Turn The Car From E63S AMG Into A Powerful Brabus 800 (Body And Engine Will Be Changed) Simple IC Includes: Open/Close All 4 Doors Open/Close All 4 Windows Open/Close Hood And Trunk Interior Light Credits:My GameSteam Tags: Body Color ConfigurationColor ConfigurationsHPMax Speed
LS22 JCB FASTRAC 8330 EDITIONS EDIT v1.1.0.1
JCB Fastrac 8330 in the standard version and 5 other design lines. InteractiveControl is installed on windows, doors, mirrors, fenders and in the interior. Changelog 1.1.0.1: – Fixed problems with hoses on seeders – Fixed problems with IC Known problems: The mod can lead to errors if the mod itself, “REA Center of Gravity” and “Sugarbeet Harvester Potato ready” are in the mod folder. This issue is being worked on. Changelog 1.1.0.0: – Migration to lsfarming mods – Replaced MSO decal with LSFM decal – Added dashboard live support and ISOBUS terminals Engine configurations: – JCB Fastrac 8330 348 hp / 256 kW – JCB Fastrac 8330 chip tuning 424 hp / 312 kW Design Configurations: – Bayern Gamers Edition – Red Edition – Green Edition – Yellow Edition – Blue Edition – Orange Edition Decal configuration: – LSFM sticker on the lower edge of the windscreen New: Crop sensor configurations: – White – Black – Bayern Gamers Edition – Red Edition – Green Edition – Yellow Edition – Blue Edition – Orange Edition All configurations include a full LED light and some new lighting elements. Rim color configurable including new colors (e.g. gray matt) Main color configurable including new colors (e.g. Fendt Black Beauty) Design color on all rims Configurable with Editions. Integrated passenger seat. (Requires Kubota DLC) Interactive Control installed: – steering column – passenger seat – doors – rear window – Side mirror – Fenders – Sunshade / Sunroof – Functionality in the interior In addition, the mod includes many smaller details, such as its own InteractiveControl icons, a top link attached to the cabin if no attachment is attached to the front, an exhaust grille that can be configured in color, new tire configurations, and much more.
FS22 AUDI Q7 2007 Reskin v2.1.0.0
FS22 AUDI Q7 2007 Reskin v2.1.0.0 V2.1.0.0 Fixed texture bug Lighting settings Retouches of the FR license plate I offer you this 2007 Audi Q7 that I reskinned in my own way: on this Audi Q7, there is: – French front & rear plates (AF-907-EB | dep.34) – change of the digital counter in the middle of the rev counters – central console screen replacement THE Q7 IS IN THE CARS CATEGORY PS: The mod is 100% functional. I modified this mod following many requests because the original plates were not suitable for RP. Credits:BASTI1_VHE HANTER AUDI Tags: Audi Q7FRRP
LS22 IHC 946-1246 v1.1.1.0
The tractor has been rebuilt and some bugs have been fixed V1.1.1.0 Door Left IC Animated Added license plate Fixed minor bugs There will be updates, the tractor is not ready! Interactive Control was also installed and can also be used The following was made Rear PTO can be switched on and off Rear hitch Can be raised or lowered Tractor can be switched on with the ignition key Soft top can be opened Characteristics : Price: €30,400 Power: 90 – 220 hp Tire configuration Engine configuration Fender Rim color Cabin Front loader Front linkage
LS22 Fendt 900 Vario TMS v1.0.0.0
Fendt 900 Vario TMS Specifications: – Price: 107000$ – Power: 160-300hp Wheels: Trelleborg Vredestein BKT Configuration: Motor configuration Fender configuration RuL configuration Mirror configuratin Interactive Control Animation: Open front window Open Back window Open roof door Open right and left door Mod is clean in log and I3d. Enjoy
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