Farming Simulator 22 mods
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FS22 CoursePlay v7.5.0.1
FS22 CoursePlay v7.5.0.1 Courseplay FS22 Courseplay takes the AI worker to the next level. Sow, harvest and plow smarter: – use headlands – work on irregularly shaped fields, not just rectangles – work around islands in the field (like power lines) – save auto-generated courses to use a forage wagon to collect what a mower or harvester cut before – find and collect or wrap all bales on a field – work on vines – let up to 5 helpers work on the same field in a group – combines find a trailer to self-unload when full – unload combines with trailer or auger wagon – use loaders or vehicles with a shovel to pick up heaps on the field or to empty bunker silos – set up your own fields wherever you like – works great together with AutoDrive, let Courseplay do the fieldwork and AutoDrive to refill a sower or unload a forage wagon – customize the automatically created fieldwork courses to your liking with the course editor – work in bunker silo to push and compact For a link to our latest release, Help page and GitHub page where you can find more information, help, and report issues please visit Courseplay Website or go directly to our GitHub page. Many thanks to our translators and to our community for reporting bugs, giving us feedback and great ideas. Changelog 7.5.0.1 Hotfix: – Fixes a rare pathfinder bug. – Fixes a collision solving bug. Changelog 7.5.0.0: – New course generator 2.0 with new features and updated help menu. – A multitool course now contains 2-5 single course for each lane depending on the amount of vehicles you selected. – Added food mixer wagon, fertilizer/lime/manure sprayer and Göweil LT Master as valid target for shovel mode. – Added chopper unloader support known from FS19 back in. (Second unloader not supported.) – Added line preview when drawing a custom field on the map and can hold left shift to draw straight lines. – HUD reworked for a future project. – Waypoints no more cast a shadow, this might increase performance a bit, when waypoints are active. – Shovel position is slightly tilted down and finer hight adjustment (0.05 steps). This should help with some silage silos are not getting empty. – The course on the AI Menu Map will now have arrows that show the direction of the lines. – Multitool courses generated with previous releases won’t work, you must regenerate them with this release. – Although non-multitool courses saved with previous releases will work, we recommend to regenerate them for best result. – Added option for waiting on the field for manuel refilling tools and refill fuel. – More bugfixes. – Increased desc Version to 80 (Game Version 1.14.0.0) WARNING: while this version is backwards compatible with older savegames, it’ll write the courses to the savegame in a new format. Older versions WILL NOT BE ABLE TO READ the games saved with this version! If you install this version, and decide to revert to an old one, YOU MUST BACK UP YOUR OLD SAVEGAME before! For a complete changelog please visit our Release page on GitHub. Changelog 7.4.0.0: – Enable forestry mulchers and lawnmowers for fieldwork – Added option to show the info panel only, when at least one message is active. – Plow handling improvement in turns, now less headlands are needed. – Improvement for reverse driving with offset tools. – Added shovel mode driver, please read ingame help menu for how it works. – Changed description for combine unload on first headland to be more clear. – Added leveler height offset to the ground setting. – Added fruit type check for mission and season. – Combine unloading improvements. – Can now use a truck and a trailer to unload a combine. – More bugfixes. – Added Info texts for vegetable harvester with pallets. – Increased desc Version to 79 (Patch 1.13.1.0) Changelog 7.3.0.0: – Bale collector/wrapper now works the same way as the combine unloader in terms of markers: The field position is now saved into the vehicle and will not be reset to the vehicle position, when started by the hud! The position has to be set everytime in the AI menu! This fixes problems with AD restarting and also has the advantage that you don’t need another AD Target on the field to start the driver. – Added Loader Driver for vehicles like Ropa Maus to pick up heaps of for example sugarbeet and to empty bunker silos: The loader can always work together with a combine unloader (switch the “Combine” on the HUD to “Loader”, the rest is the same) when picking up heaps on a field. Using an unloader when emptying a bunker silo, can be tricky due the silo walls, try at your own risk :) The Loader will unfold in a default position when it reaches the heap. If the default position is not working for you, unfold it and move the conveyor to a left or right position and a height you want before you start, it will maintain that position. – Added unload on field option for combine unloader. Use the target icon to get into the AI Menu: At the bottom there is a new option “Unload on Field” that have to be activated and a target set on or within 20m of the field where you unload on. The direction is in which direction the heap will grow. – Added new feature, where the combine automatically can pickup the header from an attached trailer: A new setting must be activated in the vehicle settings page under combine settings for this to work and the combine must be towing a header (either with its own wheels or on a trailer). The combine will then automatically pick up the header when the player starts the harvester near a field or sends the harvester to a field with Giants or Autodrive helper. Remember, the combine needs enough space to park the trailer, pick the header up, reverse and then drive to the fieldwork course. – Added a proper offset setting to the HUD for bale collect/wrap mode. – Added global setting for fruit destruction of helpers. (off, Courseplay only, all helpers). – Added a countdown for bales to collect/wrap. Note that new bales produced on the same field will not update the counter immediately for performance reasons. – Added pause button for recording field boundary. – Help menu updated. – Removed most default debugs (kept some info prints for now) – Increased modDesc Version to 76 (Game Version 1.11.0.0 or higher) – New website with an exact copy of the in-game help Courseplay Website Changelog 7.2.0.5: – Goeweil pack bug fix for the stationary baler with the Courseplay hud. – Gui fix for non valid Courseplay vehicles and disables the hud, while sitting in an attached vehicle (e.g. mobile Wood Crane). – Disables a few hotspots, while drawing a field border. – Disables shield raising while driving into the silo for now. – Add option for Fieldwork to send the driver back to the first waypoint after the work is finished. – Bug fix for mods with invalid capacities. – Added a global setting to enable/disable harvesting while it’s raining. – Bug fixes and improvements for plows and balers. – Some more small fixes and improvements. Changelog 7.2.0.0: – added bunker silo mode and combine unloader mode. – the remaining time for fieldwork is now displayed on the HUD. – support for Universal Autoload. – option to show the current course on the mini map. – user setting to change between feet and meters. – simple collision avoidance for unloaders to not crash into the combine. – option (keybinding) for course editor to delete all waypoints until the end. – new course visibility option (blue eye icon) to show everything between the leading 20 and last 5 passed waypoints. – help menu sections for unloading combines and compacting/pushing in a bunker silo. – countless fixes and improvements. Changelog 7.1.0.3: – Updated mod description – Added missing translation files, so every language supported by the game can be edited now. – Added new course editor for fieldwork courses and custom field borders (more information in the help menu). – Improved the interface for the auto load mod: FS22_aPalletAutoLoader. – Arcusin Multipack F14 now unloads the compacted bales on the field. – Some more fixes and enhancements. – Vermeer DLC compatibility. Changelog 7.1.0.0: – initial ModHub Release 7.1.0.0 – Added vine fieldwork – The hud is easier to use and a separate gamepad hud was added. – Ingame help menu extended with Courseplay topics – Complete new course manager integrated into the ingame menu. – Works now great with AutoDrive, let Courseplay take care of the field work and use AutoDrive to transport your harvest.
FS22 Shader Preset Real
FS22 Shader Preset Real Many people asked about shaders and lighting, so I’m releasing them. Enjoy the game.
FS22 Special Offers
FS22 Special Offers This mod regularly checks the special offers at vehicle dealers and notifies you of new machines. This way you won’t miss any bargains and you can concentrate on your work in a relaxed manner. The special offers are checked after sleep, after the game starts and at every hour. If there are new machines, a corresponding message will be displayed (see screenshots).
FS22 Oświetlenie + Opcjonalny Dodatek
FS22 Oświetlenie + Opcjonalny Dodatek Siemano Wydaje wam Oświetlenie DawidaLS ,które gdzieś tam lata po dc a też były prośby aby je wydać. W pliku macie dokument tekstowy ,który przeczytajcie uważnie bo tam jest wszystko wytłumaczone co i jak zrobić. Miłego Grania JDL Pozdro z Fartem
FS22 TerraLifePlus Utils v1.2.0.0
FS22 TerraLifePlus Utils v1.2.0.0 Utils for TerraLifePlus can only be used on maps created for TerraLifePlus. This mod is part of the TerraLifePlus project. For more Information, please read the description of the mod “TerraLifePlus”. The charity project was also supported by: – Agrar Asse – AgrarDesign Austria – BernieSCS – Bigfarmer145 – Cinématique Farming DK – Creative Mesh – DMI – DSA Kastor & Floowy – EireAgriModding & 4D Modding – FarmerFiveTom – Jogi – Landbauer – LeoLeo – MA7 Quentin & Team – Pikaso – RealismusModding – SMI-Matteo – TakerLS – TopAce888 – Univers-Simu Bruno & Latic – Wopster Changelog 1.2.0.0 – Changed many productions to more realistic values – Corrected Cheetah work areas – Hay cleaning can now process more types of hay – Revised work areas of the Novag 640 – Removed some productions from the price menu and from missions For Changelog 1.1.0.0 please read the description of the mod “TerraLifePlus”.
FS22 save z live z wrzosow fs22
FS22 save z live z wrzosow fs22 save był użytkowany na live na tt i na ttv z okazij ze wyszedł nowy farming widzowie chcieli żebym go wydal
FS22 Screenshot Mode v2.0.0.0
FS22 Screenshot Mode v2.0.0.0 Enhance your screenshots by modifying the environment (time / weather / season), the game shader and easily controlling the camera with this mod! Feature overview: – Move the camera freely – Rotate the camera – Change the FOV – Select the shader (Color Grading) via several presets – Select the season period – Select weather – Select time of day – Toggle vehicle character visibility – Toggle vehicle lights and beacon lights Notes: – The mod does not modify the environment (time / season) of your savegame (only the weather forecast is not restored but I did not find how to avoid this) – The mod is currently not compatible in multiplayer This mod is inspired by the Euro Truck Simulator 2 Photo Mode and the controls are similar. Controls: – Open Screenshot Mode: Alt + j – Move: W-A-S-D (Qwerty, Qwertz) / Z-Q-S-D (Azerty) – Run: Hold Shift – Fly: Q-E (Qwerty, Qwertz) / A-E (Azerty) – Rotate: Z-C (Qwerty) / W-C (Azerty) / Y-C (Qwertz) / Left mouse click – +/- FOV: Mouse Wheel – Reset FOV: Mouse wheel click Changelog 2.0.0.0: – Complete UI overhaul – Added vehicle options: toggle character visibility, lights, and beacon lights – Added camera movement and rotation smoothing – Added shift-hold motion acceleration – Added a new key (Print Screen key) to take a screenshot – Minor bug fixes
FS22 FPT NEF 6,7L 6-Cylinder Engine Sound (Prefab)
FS22 FPT NEF 6,7L 6-Cylinder Engine Sound (Prefab) Prefab sound from FPT NEF 6,7L, is a 6-Cylinder turbodiesel that delivers up to 250 hp and a torque of 1280 NM. The engine/load sound have been adapted as realistically as possible. The engine was mainly used in New Holland T6/T7 and Case IH tractors, but can of course also be used in all other models. Created using the Giants Loop-Systhesis-Tool
FS22 Savegame Szpakowo
FS22 Savegame Szpakowo Wydaje mój save z szpakowo na prośbę wielu osób z fb. Pozdrawiam
FS22 save-modpack (szpakowo)
FS22 save-modpack (szpakowo) Witam wydaje save + modpack na mape szpakowo. Save jest zrobiony na duże maszyny, pola są przerobione. najmniejsze poje ma 7h a największe 36h. jest zrobione gospodarstwo na duże maszyny drogi polne są przerobione jest dużo drzew i wiele innych
FS22 Polskie tło menu v2
FS22 Polskie tło menu v2 Siema daje wam 2 wersje Polskigo tła w menu w fs 22 w załączone zdjecia to są te co są dodane do menu (to nie jest mod) należy wypakować w folderze jest poradnik jak by ktoś nie wiedział jak dodać te tło.:)
FS22 SAVE I MODPAK SZPAKOWO
FS22 SAVE I MODPAK SZPAKOWO Witam przestawiam wam kolejny mój save do szapakowo miłego grania :D MAPA: https://www.farming-simulator.com/mod.php?mod_id=289300
FS22 Save Lipsko
FS22 Save Lipsko Save z mapy Lipsko, nie ma maszyn po za polonezem a tak to same budynki. dużo się inspirowałem gospą od FKwoda (ale nie 1/1) Miłej gry :)
FS22 savegame Krajów&Łaźniki
FS22 savegame Krajów&Łaźniki Cześć, Wydaje savegame do fs22 na Krajów&Łaźniki. Modpack jest dodany do linku. Po pobraniu należy wrzucić save do Farming Simulator 22 i mody do mods. Jeżeli coś się nie będzie zgadzać bądź działać proszę napisać na dole w kom. Miłego grania :)
FS22 Sweter Boży
FS22 Sweter Boży Cześć wydaje wam tę sweter myślę że może wam się spodobać a szczególnie osobą co grają na polskich gospodarstwach link macie w txt
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