Farming Simulator 22 mods
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CLAAS JAGUAR PACK WITH CUTTERS V2.0.0.2
The mod has the following equipment LED lighting underbody lighting Headers for corn (standard) poplars, sugar cane Different logos Color choice for specific areas Adjusted working speed for large maps Have fun with it P.S.: if the bunker was selected, there are problems with the downhill driver that the downhiller doesn’t get close enough to the chopper to unload Without bunker selection, everything works as usual Changelog: + 2.0.0.2 Bug im Schneidwerk bei wachstumsstufe Kraufentfernen im Zuckerrohr Schneidwerk gefixt Credits: Tasman375 5/5 - (9 votes) Download mod File File size FS22_ClaasJaguar_by_TaZ_Modding 29 MB
LS22 Achtern Diek v2.0.0.0
Welcome to the Achtern Diek Version 2.0.0 PLEASE READ CAREFULLY 1). Density of plants decreased a bit because of performance 2). Removed chicken coops on courtyard 7, installed cattle barn and pigsty 3). A pair of trees jutting out into the street are staggered 4). Grass bushes and weeds removed from the roads 5). Set on a bridge walkway 6). Removed invisible collisions 7). Traffic lights installed at the three major intersections 8th). Added barrels for transporting goat milk 9). Deco trees thinned out 10). Reduced clip distances for tree decorations and buildings 11). Speed cameras installed for every km/h that is too fast, 1 euro 12). Fruit destruction 2.0 only for rapeseed, corn, sunflower, grass, field grass because of the FPS 13). Removed damaged i3ds, replaced some buildings 14). Map cleaned up Removed redundant files 15). Swapped silos at Höfe 5, 9, 11 and the BGA Kirchdorf 16). Adjusted starting fleet slightly 17). Adjusted seed and harvest time window (e.g. spring barley, winter barley) Attention, new Auto Drive course will follow soon, it should still work as usual except for the silos on courtyards 5, 9, 11 and the BGA Kirchdorf. Unfortunately you need a new savegame. You don’t need a new SAVEGAME for the next versions unless the developer comes up with something that needs it. Please continue to think of the modpack, see map description PLEASE READ CAREFULLY! It is a fictitious 4 x card based on the Lower Saxony 22. The map has 184 fields, several forests, 14 farms with a farmhouse and 2 farms without a farmhouse. There are also a number of forest pitches for the tree pushers. 4 biogas plants. 128 high types Multiterrain Angle Fruits : spelled clover alfalfa rye millet triticale onions carrots You start in the single player as a small contractor (you don’t own any land) only farm and lots of machines. On the map you have to economize !! Everything on the map except productions is purchased through farmland. Animals also have a use on the map, you can bring pretty much anything to the butcher shop. If you want to manage productions, you should rent them, otherwise the building will be deleted from the map when you sell it. Biogas plants must include one for bale missions !!! All buildings that you want to demolish have a negative effect, it is displayed in single player and not in multiplayer, but it is still deducted. This was done because we mappers don’t want to bother creating the yards for nothing. There are some silos that are marked with the NDS logo, you can drive in clover and alfalfa and make silage from them. Unfortunately, this does not yet work with MAIZEPLUS. However, you can use clover hay and alfalfa hay with Maizeplus. You can play this card with and without MAIZEPLUS. You need this ModPack. The rest of the mods are loaded from the Modhub when you start the game for the first time. My colleague has of course already run in Autodrive, see AutoDrive Please note the readme in the zip! We assume no liability for mods that cause warnings and errors! The team from NDS – MODDING and LS – SCHLESWIG HOLSTEIN wishes you a lot of fun. Please be factual in the comments!
FS22 SaddleTrac Field and Chopper Shuttle v1.0.0.0
FS22 SaddleTrac Field and Chopper Shuttle v1.0.0.0 2 shuttles for the SaddleTrac 4200 DLC, for harvesting with combine harvesters, etc. and with choppers The shuttles work as overload trailers. Field Shuttles for the SaddleTrac 4200 DLC 35m3 loading volume €37,500 excluding optional supplements Field Chopper Shuttle exclusively for harvesting with forage harvesters all ingame shredders are tested and work with normal/short discharge tube, NewHolland, John Deere, Claas Jaguar, Fendt, Krone Field Shuttle for harvesting with combines or other machines and quick transfer between harvester and unloading points Any load, including grapes, beets, potatoes, etc. ( bulk ) Credits:Wobby Tags: Claas JaguarDLCField ShuttlesJohn Deere
Fendt Rotana Edit FS22
A small Fendt Rotana baler with integrated wrapper. Price: €84,500 Power required: 140hp Bullet size: 125-150hp Working speed: 17.5 km/h
Fendt Squadra 1290 Edit FS22
A huge Fendt Squadra square baler capable of producing big bales. Price: €164,000 Power required: 275hp Bale width: 180-240cm Working speed: 17 km/h
Massey Ferguson 2370 Ultra HD Edit FS22
The Massey Ferguson version of the Fendt Squadra 1290 for lovers of red and Massey! Price: €164,000 Power required: 275hp Bale width: 180-240cm Working speed: 17 km/h
Massey Ferguson 4160V Edit FS22
Massey equivalent of the Fendt Rotana, to make beautiful Massey sets on your farms. This baler can wrap your bales. Price: €84,500 Power required: 140hp Bale width: 125-150cm Working speed: 17 km/h
Krone Disc X 620 LE FS22
This Krone Disc X 620 LE is intended to be combined with the BigX 580 LE. ● Disc X 620 LE ● Price: €64,990 ● Working width: 6.2 meters ● Working speed: 15 km/h ● Can be found in game under: Tools / Harvester Heads ● X Disc 620 Trailer LE ● Price: €3,995 ● Can be found in game under: Devices / Reapers Transport Trailer ● All configurations are free.
Timber Runner LE FS22
The Timber Runner LE is a two-axle timber transport trailer. It is best suited for tree trunks with a cutting length of 9-12 meters. Additional beacon, reflectors in different colors, additional work light, warning signs and additional fire extinguisher box are available as options. ● Timber Runner LE ● Price: €49,000 ● All configurations are free ● Found in game under: Devices / Trailers
FS22 Thwaites 1T v1.0.0.0
FS22 Thwaites 1T v1.0.0.0 Here is a Thwaites mini dumper for your small construction sites! he will be able to accompany you and be useful to you in your tasks, from the simplest to the most complex Yellow, Compact the brand keeps its “Thwaites” charisma known to all fans of small equipment! Credits:Micki
FS22 MVU-8 v1.0.0.1
FS22 MVU-8 v1.0.0.1 Price: 7350 € Required power: 75 hp Working width: 20 m (Fertilizer) / 12 m (Lime) Capacity: 11000 – 15900 l Changelog 1.0.0.1: Added Capacity 12800 / 15900 l Added wheel Fixed wheel Minor fixed and improvements Credits:UssrModdingTeam Tags: Added Capacity
Thwaites 1T FS22
Here is a Thwaites mini dumper for your small construction sites! he will be able to accompany you and be useful to you in your tasks, from the simplest to the most complex Yellow, Compact the brand keeps its "Thwaites" charisma known to all fans of small equipment!!! 😇
LS22 Mountain Hill 2022 – 4-fach v6.0.5.0
Multifruit, Revamp, tobacco, hemp and hops (including equipment), New Animals. Version 6.0.5.0 – The Animal.xml has been adjusted again (is no longer overwritten by the animal system) – More animals fit in the stables again – The extended animal system must now be present (will be prompted at startup and installed automatically) – Sheep need straw again and manure is produced – Chickens and ducks now also need straw and also produce manure. – The storage radius has been extended for sheep and chickens. If the manure heap is placed like this (image 1), one is enough for sheep and chickens – Horses can be fed carrots as a small boost. – The pigs also like red and white cabbage A NOTICE But it could be that some animals are missing from male cows and ducks. There is no need to start a new savegame Here is my MountainHill2022 version 6.0.5.0 NO new savegame is required from version 6.x.x.x to version 6.0.5.0. IMPORTANT NOTICE From this version V6, productions can also be sold again. At the moment the goods remain in production, from revamp 1.4 they will be credited to you Here are a few key data about the map: Snow roofs would be added everywhere on buildings from LS19. Decoration depends on time, weather conditions and season. Parasols, laundry, pool water is gone in winter, but there are street stamps in winter. What else, you will see for yourself. You cannot use what does not belong to you (pastures, stockyards, contractors, etc.) ADDITIONAL FRUITS: Rye, triticale, spelt, onion, carrots, red cabbage, white cabbage, poppy seeds, tobacco, hemp and hops (hops in the shop where wine can be bought) 2 harvesters for tobacco and hemp can be found in the map under “Vehicles > FM Modding”. Trailers for molasses and biogas can be found in the map under “Devices > FM modding”. Grimme and RopaPack for earth fruits integrated in the shop “Vehicles/Devices > FM modding. Hop harvester and cutter also available in the shop under FM modding. ADDITIONAL PRODUCTION GOODS: Cucumbers in greenhouses, hay pellets, straw pellets, wood pellets, molasses, bran, compost, seeds, cigars, cigarettes, lime, mineral fertilizers, liquid fertilizers, hemp oil, soybean oil, corn oil, paper, vegetable cans, empty pallets and beer. The card is fully retracted with AutoDrive. Main roads, secondary roads, country roads, country lanes, forests, sales outlets, production facilities and courtyards Here is the link for the AutoDrive file course from V6 of the Mountain Hill 2022.
FS22 Mod Pack Switty v2.8.0.0
FS22 Mod Pack Switty v2.8.0.0 Version 1.1 (26.11.2021) – Added a new building as an alternative per production chain – Now a total of 6 mods in the pack – Changed hotspot icons for the productions – ModDesc adjusted Version 1.2 (11/27/2021) – Added greenhouses as a production line – Greenhouses now require seed, manure and water – Greenhouses in small, medium and large – Removed special characters in labels Version 1.2.1 (11/27/2021) – Added a new trigger for the bulk goods seed and manure – Trigger for the bulk goods at the greenhouses increased significantly Version 1.3.0 (11/28/2021) – Added ball triggers for the following: Food_All_In_One, Forage_All_In_One – The bale triggers are for: grass, hay, straw, silage Version 1.4.0 (11/29/2021) – The original Giants rock crusher sales station rewritten as a production facility – Added output pipe – Hotspot marker changed and repositioned Version 1.5.0 (11/30/2021) – The original Giants liquid manure storage rewritten to a lime production – Input: water – Output: Lime – Changed hotspot icons for the productions Version 1.5.1 (12/04/2021) – The triggers for the bulk goods at the greenhouses have been increased slightly Version 1.6.0 (12/07/2021) – Mineral feed can now be produced – Mineral feed is now additionally required for the mixed ration Version 1.7.0 (12/09/2021) – Added hay again instead of grass in the compound feed production (typo) “Empty grass before update, otherwise silo empty” – Increased production capacity in compound feed production from 6,000L to 10,050L – Silage can now be made from chaff in the Forage All In One – Addendum for the production of mineral feed: Sunflowers for fats, barley for carbohydrates, some lime for calcium and sugar beet for sugar Version 1.8.0 (12/11/2021) – Seeds and mineral fertilizers can now be produced – Seeds require wheat or barley and mineral fertilizers – Manure and lime are required for mineral fertilizers – 3,000L/h in seed/fertilizer production – Adjusted FillPlane in lime production V4 to a WaterPlane Version 1.9.0 (12/15/2021) – Added new recipes to pig feed crafting – Added a placeable buy station for all bulk and liquids – SD production expanded with liquid fertilizer / pesticide production – Added different recipes for SD crafting – Built-in road salt production – Added sugar beet pulp production Version 1.9.1 (12/18/2021) – Language file created in DE for the shop names and shop functions + link – Adjusted production speeds, volume and yield – Assign new production names Version 2.0.0 (12/22/2021) – Added infoTrigger bottom right during production in game – playerTrigger for the production menu built in with key “R” – provided playerTriggerMarker with key symbol – The shredder V3 has an additional “!” – Built-in wood chip production in the shredder V3 – All productions have sounds – Productions Pack adapted to the Giants Patch 1.2 Version 2.1.0 (28.12.2021) – Added AIO Sell Station with all products, liquids and bulk goods – The “!” allows you to sell wood directly – Mirrored all three greenhouses with the pallet triggers for better placement – Labels added to the greenhouses – Renamed AIO Fill Station to AIO Buy Station – Shop pictures partially updated (not final yet) – Folder structure revised in the mod pack Version 2.2.0 (12/31/2021) – Added new production Energy Plant – Fuel (diesel), electricity and methane can be produced – The shop images are all transferred to the latest dds standard – Shop high quality images Version 2.3.0 (05.01.2022) – New fillTypes implemented via script – Newly added Advanced Oil Mill – New fillType soybean oil – New range soybean oil – New Hud soybean oil – Added AIO Sell Station fillType SOY_OIL – Fixed fillPlane Error in waterworks – Set greenhouse triggers lower Version 2.4.0 (01/10/2022) – Added plantations, require water and manure – New fillType apples, apricots, pears, cherries, coconut, oranges, peaches, plums in the plantations – New fillType banana, cannabis, beans, cauliflower, cinnamon, cacao, cranberry, cucumber, garlic, hops, kiwi, mushroom, onion, pepper, parsley, peanut, hot pepper, pumpkin, raspberry, watermelon at the greenhouses – New range of apples, apricots, pears, cherries, coconut, oranges, peach, plums at the plantations – New Banana, Cannabis, Beans, Cauliflower, Cinnamon, Cocoa, Cranberry, Cucumber, Garlic, Hop, Kiwi, Mushroom, Onion, Paprika, Parsley, Peanut, Hot Pepper, Pumpkin, Raspberry, Watermelon palette at the Greenhouses – New Hud Apple, Apricot, Pear, Cherry, Coconut, Orange, Peach, Plum, Banana, Cannabis, Bean, Cauliflower, Cinnamon, Cocoa, Cranberry, Cucumber, Garlic, Hop, Kiwi, Mushroom, Onion, Pepper, Parsley, Peanut , pepperoni, pumpkin, raspberry, watermelon – AIO Sell Station fillType APPLE, APRICOT, PEAR, CHERRY, COCO, ORANGE, PEACH, PLUM, BANANA, HEMP, BEAN, CAULIFLOWER, CINNAMON, COCOA, CRANBERRY, CUCUMBER, GARLIC, HOPS, KIWIFRUIT, MUSHROOMS, ONION, PAPRIKA, PARSLEY , PEANUT, PEPPERONI, PUMPKIN, RASPBERRY, WATERMELON added – Extended oil mill slowed down a bit (typo) – Energy plant slightly faster & more yield – Repositioned InfoTrigger at the Greenhouses V2 – Raised the pallet spawners at the plantations to avoid bending into the ground – Productions can now all be renamed – Provide plantation trees with signs Version 2.5.0 (01/18/2022) – Enter the new products at the Giants sales stations – New production for honey – New fillType bees – New palette bees – New hud bees – All my own pallets can be bought in the shop to skip production steps – l10n translated to EN – The production pack is broken down into individual mods or packs so that the user can decide for himself what he wants to play with. – All combinations should be possible. If there are any errors, please let us know in the comments. Version 2.6.0 (01/23/2022) – The honey production now has sound – New fillTypeCategories=”PALLET_GOODS VEGETABLES FRUITS” – The new fillTypeCategories can be inserted in each building and everything is entered automatically – In the Multi Fruchtsilo_Pack an English translation in the title – Increased modDesc version from 62 to 63 – l10n translated to FR – Removed FS22_Paletten_Switty as it caused problems – Newly added FS22_Pallet_Storage_Switty Version 2.6.1 (02/12/2022) – Hydrant added as a water extraction point in the mod “FS22_Verkaufsstellen_Switty” – Signs should no longer fall over in the mod “FS22_Plantagen_Switty” – All fillTypes are now registered externally in the fillTypes.xml in the mod “FS22_Multi Fruchtsilo_Pack_Switty” Version 2.6.2 (02/13/2022) – Ball storage added in mod “FS22_Bale_Storage_Switty” – Added custom decals Version 2.6.3 (02/26/2022) – Adaptation to Giants Patch 1.3.0.0 in the mod “FS22_Pallet_Storage_Switty” Version 2.6.4 (03/13/2022) – The production is no longer displayed as a point of sale in the price overview – Production is no longer used for missions as a point of sale – Added bale trigger for silage bales in the mod “FS22_Energiewerk_Switty” Version 2.6.5 (05/28/2022) – The productions have been converted to the Production Revamp Script and are now required in combination. Version 2.7.0 (02/01/2023) – New production butcher shop – The butchery is only playable in combination with Production Revamp Script Version 2.7.1 (05/11/2023) – Production meat shop updated to 1.0.0.3 Version 2.8.0 (05/22/2023) – Production meat shop updated to 1.0.0.5 – New production butcher shop expanded 1.0.0.2 – Ducks and goats can be processed into meat – The Extended Butchery is only playable in combination with Production Revamp Script and Enhanced Animal System Credits:Modell: Giants Textur: Giants Script: Giants, inconspicuously, Achimobil, braeven Idee / Konzept: Switty Tester: Switty Tags: Enhanced Animal SystemKIWIFRUITmodsProduction Revamp Script
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