Farming Simulator 22 mods
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FS25 Bale Net Addon Additional Features v1.0.0.5
FS25 Bale Net Addon Additional Features v1.0.0.5 This mod adds some functions and other nice features to the Bale Net Addon. You have to download the Bale Net Addon aswell, this mod is only additional! The mod is linked below as ‘required mod’. This feature is automatically added, no installation required. Features – Added support for all balers – Removed duplicate store items of the balers – Removed the configuration of the consumables for the vehicles in the store – Added the configuration for defines if the bale net can be refilled via the UI dialog – Added the support for unloading the consumable – Added the random rotation for the single consumable – Added the ability for unloading the unfinished bale Changelog 1.0.0.5 – Fixed the support with dependency mod – Added the configuration for defines if the bale net can be refilled via the UI dialog – Removed the configuration of the consumables for the vehicles in the store – Added the support for unloading the consumable – Added the random rotation for the single consumable – Added the ability for unloading the unfinished bale
Ford Cargo 4030 & 3230 V1.0
-Color option -7,000 price – small bale automatic loading -cabin options -case options Credits: rigby 3.5/5 - (4 votes) Download mod File File size FS22_Fordcargo4030 98 MB
John Deere 6M Medium Frame 2020 V5.0
-John Deere 6145M-6155M Tractor, Medium Frame series tractor, perfect for allaround jobs. Model: 6145M Year of production: 2020-2023+ Transmissions: PowerQuad-AutoQuad-CommandQuad (EcoShift option Available) Engine: John Deere PowerTech™ (4.5L / 4-cylinder) Max speed: 40 km/h-50km/h Price: 127750$ Power: 161HP Diesel/AdBlue Capacity: 270L (325+380) / 20L Def Model: 6155M Year of production: 2020-2023+ Transmissions: PowerQuad-AutoQuad-CommandQuad (EcoShift option Available) Engine: John Deere PowerTech™ PVS (6.8 L / 415 cu in., 6 cylinders) Max speed: 40 km/h-50km/h Price: 130500$ Power: 172HP Diesel/AdBlue Capacity: 270L (325+380) / 20L Def -Custom sounds -Worklights configuration -Model Year configuration -Equipment Interior configuration -Equipment Exterior configuration -StarFire configuration (Visual Only ( Guidance Steering needed! )) -Stickers configuration -Beacons configuration -Toolbox configuration -Roof configuration -Fenders configuration -Wheel configuration -Engines/Transmissions configuration -Frontloader configuration -Front attacher configuration -Front Weight configuration Prepared for Dashboard Live. (FS22_DashboardLive) Prepared for Interactive Control. (FS22_interactiveControl) Prepared for Guidance Steering. (FS22_guidanceSteering) This tractor (mod) is nearly done, have to do some fixes and bugs around model and textures, stay tuned for next update! Let me know if you see something wrong or out of place, enjoy playing! Requires: Guidance Steering Dashboard Live Interactive Control Credits: Ivan0902 DinceV2 blauea 5/5 - (1 vote) Download mod File File size FS22_JohnDeere_6M_MediumFrame_2020 132 MB
Wartburg Tourist with caravan V1.0.0.1
You can more change color. tension bellt. Rear attacher point. + trailer. Passenger seat have. Changelog: + V1.0.0.1 – new motor sound Credits: honved4 3/5 - (2 votes) Download mod File File size FS22_wartburg_tourist 40 MB
Wartburg 353 Deluxe V1.0.0.1
The Wartburg can be colored with original colors.Enjoy the game! Smaller things can be transported in the rear trunk, This open and close X button. Credits: honved4 5/5 - (2 votes) Download mod File File size FS22_Wartburg_353_deluxe 13 MB
FS22 Ursus C-360-4P
FS22 Ursus C-360-4P Test the secret fruit of collaboration between Warsaw designers and Perkins technology! The Ursus C-360-4P is an official factory prototype from the 1980s, developing the idea of a fuel-efficient engine in a classic body. Beneath the longer, specially designed hood lies a four-cylinder Perkins AD4.203 engine with 60 HP. This design offers significantly improved running smoothness, flexibility in difficult terrain, and a factory-adapted attachment layout. See what the Polish countryside would look like if this model went into mass production! Some configurations do not work
FS22 Ursus C-330-3P
FS22 Ursus C-330-3P The Ursus C-330-3P is a historic, factory prototype of the legendary “Ciapek” tractor, developed by engineers from the Ursus Tractor Industry Plant in the 1980s. The C-330-3P combines the lightweight chassis and maneuverability of a classic 30-series tractor with the smooth running and fuel economy of a three-cylinder Perkins engine. The design features unique factory modifications, such as an extended hood, a Polonez alternator, gauges borrowed from the licensed MF series, and a reinforced steering gear from the C-360. Experience the power of this unique Polish prototype on your farm. Tractor configurations include colors, front tires, cabs, mufflers, grille, registration plate, and more.
impala 66 fast x v1.0 – FS22
impala 66 fast x v1.0 – FS22 probably my last mod until fs25 comes out, the model is from forza horizon 5 except the tire on it, I used substance painter to do some dirt map but not for everything, just the main body, windows and wheels/tires, it use the interactive control mod for the doors, windows, lights and engine start up, there’s not really any option other than the paint choice, all the gauges are animated other than the clock and as I often do it has the adjustable suspension on it. I really tried hard to make it handle like a modified muscle car and have brakes that are working even without abs, so well that’s that have fun with it !
Courseplay v7.5 – FS22
Courseplay v7.5 – FS22 Push ModHub Update 7.5.0.0 Enhanced sharp corner detection when round corners is set to zero. #3384 Better pocket handling with the new generator. #3536 Removed multitool option for vineyards. Fixing this is too complex and will be addressed later in FS25 #3550 Some improvements for refill feature. Added changelog for the modhub update. Push Release 7.4.2.4 Fix invalid waypoint direction Added global setting for refilling fuel, so the driver won’t stop when it run out of fuel. Players can drive near it with a tank wagon and it will fill up itself. Added vehicle setting for refilling consumables for basically all kind of consumables. The Driver will wait until the consumable is added by placing container near it or fill it up with a shovel or auger wagon. When nothing more is near the driver or nothing more is filled in withint a specific timethe driver will continue it’s work. Smoother headlands #3510 Push Release 7.4.2.3 Fix for #3463 Fix for #3477 Fix for #3478 and old reverse bug in 180° turns Reduce waypoint gap to 7 which fixes #3481 Change direction value for center to CCW Push Release 7.4.2.2 Plow fixes for SP and MP as well as rotation enhancements #3413 MP and SP Hud Mode selection bugs fixed #3451 Fix for #3454 Fix for #3463 Fix for #3469 Faster course generation, load and save #3457 #3461 Push Release 7.4.2.1 WARNING: While this version is backwards compatible with older savegames, it’ll write the courses to the savegame in a new format. Vesions before 7.4.2.0 WILL NOT BE ABLE TO READ the games saved with this version! If you install this version, and decide to revert to an old one, YOU MUST BACK UP YOUR OLD SAVEGAME before! Even row width setting does work now #3423 Fix for a strange waypoint transformation #3399 Narrow field is now fixed too #3387 Transition fix #3387 Another fix for Bale Unloader #3381 Fix for #3378 Fix for plows not starting the work after headland #3413 Vehicles in 180° turns near a diagonal field border are not leaving the field anymore. Fix for Multitool #3379 New for Multitool: A multitool now contains 2-5 single course for each lane depending on the amount of vehicles you selected. That course is switched when switching the lane. The old “symetric lane change” got renamed to “switching lanes” and hopefully is more clear about what it does and have to be selected in the generator before generating the course. Multitool courses saved by older versions will not work, you’ll need to regenerate them! Known Issue: After reconnecting to the server, the selected lane setting for multitool gets reset and won’t show the correct lane, but the tool keeps working on the correct one. This will be fixed in a later version, as we don’t want to wait longer with important fixes.
Enercon E-Nacelle wind turbines v2.2 – FS22
Enercon E-Nacelle wind turbines v2.2 – FS22 Update 2.2.0.0: At the end of FS22 there is a final update for this mod, no more (including for the other mods) will follow. I don’t yet know what will happen in FS25. I would like to thank everyone again who has responded to my mods in any way. Although I haven’t been as active this year, I still had a lot of fun creating all of these systems in the two years before. And of course I was happy that one or two people liked my work! This mod consists of 4 wind turbines equipped with the newly developed E-Nacelle by Enercon. The following are the features of the systems: – All systems align themselves with the wind and change their speed depending on the wind speed. – Anemometers are animated and adapt to the wind speed. – Obstacle markings adapt to the lighting conditions in the different seasons. – The purchase price and the income of the individual systems are now calculated based on the defined nominal power, the length of the rotor blades and the height of the tower. This means that the purchase price is calculated as follows: €100,000/1000kW nominal power + €500/1m rotor blade length + €100/1m tower height. The income is made up of 1000€/1000kWh (the nominal power is used as the value) + 5€/1m rotor blade length + 1€/1m tower height. – It is possible to switch off ALL systems “visually”. For this purpose, there is a trigger in front of the door at the foot of the tower of EVERY system, where you can switch the systems on and off using the left mouse button or the B button on the controller. The rotor blade position changes for this, and the rotor only spins slightly. The systems still generate money, so only “visually”. As far as I know, this cannot be implemented any other way; after all, you have to take into account that FS22 is an agricultural simulation and not a wind power simulation. – If you have several systems, you can switch between the version with German obstacle markings or the one with international markings. – I have decided on completely white systems with daytime lighting during the day and tower and machine house lighting at night. I am aware that this is not applicable to all countries, but many still use this type of obstacle marking. – For this purpose, a second trigger was added in front of the door at the base of the tower. The trigger for switching the system on and off was placed slightly to the left. The new trigger is oriented slightly to the right. The trigger zones “touch” each other on the center axis of the door. The right mouse button or the X button on the controller was selected as input. The following systems are included: E115 EP3 E4: 77m(***) and 92m(***) hub height (rated power: 4.26 MW) E138 EP3 E3: 81m(***), 99m(***), 111m(***), 131m(***) and 160m(*) hub height (rated power: 4.26 MW) E160 EP5 E3: 99m(***), 120m(***) and 166m(*) hub height (rated power: 5.56 MW) E160 EP5 E3 R1: 99m(***), 120m(***) and 166m(*) hub height (rated power: 5.56 MW) E175 EP5: 112m(***), 132m(***), 162m(*) and 175m(*) hub height (nominal power: 6.0 MW) Legend: (*): German obstacle marking. (**): International obstacle marking. (***): You can switch between the two. PLEASE NOTE: These are not detailed images of the real models. Only the hub height, the rotor diameter and the rough appearance are based on the real images! This mod may be posted on other websites as long as the download leads to the LS-Modcompany download link!!! I hope you have fun! If you have any questions or suggestions, please feel free to leave a comment!
PGR BRUZDA MULTIFRUIT v1.3.1 – FS22
PGR BRUZDA MULTIFRUIT v1.3.1 – FS22 V1.3.1.0 ATTENTION! FOR PROPER OPERATION OF ALL FUNCTIONS, IT IS RECOMMENDED TO CREATE A NEW RECORD! if you want, you can contact me, I will help you adapt the current record so that it works properly. This is the last map update for FS22. I invite you to the next installment on FS25. Have fun. – improved animation of mowing alfalfa and clover with a combined harvester – breeding of horses, goats, sheep and pigs has been reprogrammed – (breeding is now more profitable) – added propane shop – biomass stack added – added support for biomass bales at the biogas plant – values have been changed in some productions – improved goat milk loading speed – the amount of seeds taken when sowing onions has been reduced – alfalfa growth phases have been corrected – fixed missing collisions of several static buildings – the shelter in the square with the barn was changed into a shelter with the possibility of automatic bale storage – automatic stacks for straw, soy straw, grass, hay, alfalfa, alfalfa hay, clover and clover hay have been added. – some translations have been improved Map made from scratch. (not convert). Anyone who remembers this map from FS17 will appreciate its unique atmosphere. Perfect for MP games. On the map you will find, among others: – the unique atmosphere of the Polish State Agricultural Farm – 37 large and medium-sized fields, including meadows – 57 areas – forest areas – nice terrain – 42 crops: Wheat, Barley, Rapeseed, Oats, Corn, Sunflower, Soybean, Potato, Sugar Beet, Sugar Cane, Cotton, Sorghum, Grapes, Olives, Poplar, Grass, Oil radish, Triticale, Rye, Spelled, Millet, Poppy, Mustard, Rice, Linseed, Peas, Hops, Pinto Beans, Black Beans, Chickpeas, Lentils, Hemp, Tobacco, Carrots, Parsnips, Beetroot, Onion, Garlic, Cranberries, Lavender, Alfalfa, Clover. – Compatibility with Precision Farming – 14 purchases – 11 factories – Biogas plant – Sawmill – Two trains – Gas stations – An interestingly developed production chain. – Custom terrain textures – Custom crop cardboards – Custom tree textures – Pedestrian traffic – Car traffic with additional vehicles – Cycling traffic – Movement of AI workers (helpers) on the roads. (Due to quite narrow roads, works best with medium-sized vehicles) – Mud system – Puddles in the fields after the rain – Real colors of machine dirt – Storks – A complete set of buildings on the main farm with the possibility of sale. – Additional animals – Custom pet foods added – Easy level machine to start with. – Additional machines adapted to harvest non-standard crops. The map will force you to download 11 modifications from ModHub necessary for proper operation. And many more interesting things. Feel free to download it and have fun with the map. Report any problems with the map to DC
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