Farming Simulator 22 mods
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LS22 Ford TW Series Edit v1.6.0.0
Here is my edit of the very popular Ford TW pack by larsihcModding and me. In my edit I have added the original TW rims fixing wear bugs with them and this mod now has configurations for dual wheels suitable for TW draft work. Price €44000 TW-25 160hp TW-35 192hp 8730 140hp 8830 170hp Engine 6,6L Ford Diesel Max power 192HP Max torque- 701Nm Fuel- 378L Speed 32Kph Weight ~6500Kg
Mazur 6/1100 v1.0 – FS22
Mazur 6/1100 v1.0 – FS22 Seeder Price: €21,000 practical: 15 km/h Power demand: 100 ch Capacity: 2200 l Working width: 6.0 m Adapter Price: €800
Legrand BL15 Trailer v1.0 – FS22
Legrand BL15 Trailer v1.0 – FS22 Price: 10,500 Capacity: from 14t to 18t
Ford TW Series Edit Tractor v1.6 – FS22
Ford TW Series Edit Tractor v1.6 – FS22 Here is my edit of the very popular Ford TW pack by larsihcModding and me. In my edit I have added the original TW rims fixing wear bugs with them and this mod now has configurations for dual wheels suitable for TW draft work. Price €44000 TW-25 160hp TW-35 192hp 8730 140hp 8830 170hp Engine 6,6L Ford Diesel Max power 192HP Max torque- 701Nm Fuel- 378L Speed 32Kph Weight ~6500Kg
FS22 McHale Straw Blower Pack v1.1.0.0
FS22 McHale Straw Blower Pack v1.1.0.0 McHale Straw Blower Pack C360 Price 4500 C460 Price 6500 Needed Power 100 Future Updates coming Credits:AdamRNJS180502 Blacksheep Modding Tags: Needed Power
FS22 Kidd Double Chop v1.1.0.0
FS22 Kidd Double Chop v1.1.0.0 – Legendary Kidd Double Chop Finally makes a return – Useful for cutting grass and chopping in one go straight into the trailer! hence double chop! – Price 10000 – Width 3.5 Credits:AdamRNJS180502 NI modding JMF
CHEVROLET BISON/GMC GENERAL V1.0
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ “Build a great heavy-duty, long conventional… to this end, our engineers spent hundreds of hours surveying and receiving input from the owner/operator of competitive trucks, fleet managers, mechanics, service managers, truck salesmen, and dealers. Many competitive trucks were examined in detail, tested, and some components taken apart for examination. We challenged designs, philosophies, and manufacturing techniques. We listened and listened. We took a good look at the results and went to work designing the first of many Generals. We say many generations because good for the General was not good enough. It had to be impressive. This meant many hundreds of tests, failures, successes, and finally The General. We think it’s a great truck befitting our 70 years of experience in making trucks.” This is the Chevrolet Bison/GMC General, a heavy-duty Class 8 semi truck produced by General Motors from 1977 to 1987. It started as a Chevrolet Bison released by Ben Austin in Expendables Modding; I have since taken that mod back into Blender and rebuilt most of it from the ground up. This project took a lot of inspiration from BcBuhler’s Mack and Volvo trucks, which I believe (as of writing) have set the standard for farm semis in Farming Simulator. This project is also the first I have released to include custom dirt/wear maps; I intend to make this a standard for my releases in the future. Included in this mod pack are the 1977-81 Chevrolet Bison and 1977-87 GMC General with a multitude of options, including interactive control buttons that operate doors, windows, turn signals, and the engine start. Choose different exhaust pipes, fenders, racks, colors, and more! Engine Models > All engine models are available with either a 9spd or 13spd Eaton Fuller® transmission – Detroit 6-71: 285hp – Detroit 8V-92: 360hp, 435hp – Caterpillar 3406A: 310hp, 360hp, 425hp – Cummins NHC 855: 250hp, 290hp, 350hp – Cummins NTC 855: 310hp, 360hp, 425hp Wheel Configurations > All wheel configurations are available on three different frames > 188″ standard frame > 228″ long frame > 253″ X2 frame – Continental CrossTrac HS3 – Continental CrossTrac HD3 – Continental OffRoad HDO – Continental CrossTrac HS3 + Trelleborg T404 Floaters General Configurations – Beacons – Exhaust – Fenders – Mudflap Design – Racks/Wetkit – Visor – Diesel Tank Capacity Color Configurations – Main color – Rim color – First stripe – Second stripe – Third stripe – Fender trim – Interior color – Dashboard color – Seat accent Semi Truck Interactive Control – Doors Open/Close – Windows Roll Up/Down – Engine Start/Stop Credits: – Ben Austin/Expendables: Original mod – BrixYT: Half fenders – BcBuhler Farms: Wetkit, fenders, exhaust pipes – Mayto: Engine sounds 4.7/5 - (7 votes) Download mod File File size FS22_GM_Bison_General 35 MB
CLAAS ARION 610 EDIT V1.0
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Hello everyone, today I’m releasing a mod that was requested of me, a Claas Arion 610, but which is real in IRL (real life). Here is what was added: – Added a QUERALT banner from Claas dealer + contact details. – Added 2 horns on the roof. – Added 2 French flags to the mirrors. – Added 2 LED rotating lights to the grille. – Modification of the basic rotating beacons with 2 LED rotating beacons. – Modification of the original horn with an IRL horn sound. Credits: romaainyt 5/5 - (1 vote) Download mod File File size FS22_Reel_Claas_Arion_610 13 MB
LS22 URSUS C-4011 4×2 v1.0.0.0
Corrected front lights in ursus c355M. Improved cabin door opening, Sokolka. Price: 18000 € Power: 52 hp Category: small tractors New tractor model. New wheel model. New Specular. New normal map. Improved cab models + 3 new cabins. Separately attached turret T261. New Tur and accessories from Ursus. New wheel and weight configurations added. configurable front weight IC panel added (SIMPLE IC mod needed for this). Added some new colors. Improved tractor power and tractor weight. Improved clock backlight.
MCCORMICK X8LE V1.2
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ The McCormick x8LE is the big brother of the x7LE. In contrast to its smaller brother, the x8LE is only available as a diesel variant with the original engines with an output of 264 / 286 / 310 hp and an additional x8LE professional version with 439 hp. All configurations are Landbauer standard and free except for the engine configurations. ● Purchase price: €229,000 (base price) ● Purchase price: €258,000 (LE Profi) ● Power: 264 – 439 hp ● Maximum speed: 60 km/h ● Shop Category: Shop / Vehicles / Medium Tractors ● All configurations are free ● Languages: Deutsch, English, Français, Italiano, Spanish, Polski Changelog: + Changelog 1.2.0.0 ● The VehicleShader has been replaced with a new version that adds rust to the wear and tear ● The ISARIA system has been relocated/added to the cabin ● x8LE (diesel) ● Purchase price: from €229,000 (base price) ● x8LE (methane) ● Purchase price: from €239,000 (base price) Changelog 1.1.0.0 ● The modDesc version has been increased ● An x8LE Methane model has been added ● A fire extinguisher has been added to the cabin Credits: Giants Software GmbH (Spieleentwickler) Landbauer (3D Artist & Ingame) Thorsten73 (MOD-Tester) 5/5 - (4 votes) Download mod File File size FBM22_x8LE 12 MB
FENDT 700 VARIO EDIT V2.1
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ This Fendt has been modified, so I added many accessories. Additions: – Interactive Control (beacon, headlight) – exterior and interior decoration Changelog: + v2.1.0.0 – Added multiplayer compatibility V2.0.0.0 – Added multiplayer option – Modification of the beacons – correction of the agricultural convoy visible from the interior Credits: Kaymara MUSE 5/5 - (1 vote) Download mod File File size FS22_fendt700V2 18 MB
MERCEDES BENZ TRAC 443 V1.0
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ This is the MB Trac 443 with version 1.0.0.0. Engine Config: 1300-130 HP 1400-140 HP 1600-160 HP 1800-180 HP Tires: Trelleborg Mitas Different exhaust options The hood can be opened with animation of the air filter and the exhaust. !!THE FRONT LOADING IS NOT WORKING YET! Credits: Rentner Modding 3/5 - (3 votes) Download mod File File size FS22_MB_Trac_443 164 MB
BENSON FLATBED V1.0
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ This is the Benson 48ft Flatbed trailer for Farming Simulator. Fairly simple mod. Has store options for: front axle mudflaps rear mudflaps toolboxes Credits: statuslow 5/5 - (1 vote) Download mod File File size FS22_bensonflat 19 MB
LANDBAUER A700 V1.1
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ The Landbauer A700 is a conversion of the feed mixer from the manufacturer Anderson Group. Equipped with configurations to choose from warning triangle, additional work light, level indicators and color choices for customization, the A700 with its 24,000 L capacity is ideal for medium-sized farms. ● Farmer A700 ● Purchase price: €49,995 ● All configurations are free ● Filling volume: 24,000 L ● Can be found in the game under: Shop / Devices / Animal Husbandry ● Languages: Deutsch, English, Français, Italiano, Spanish, Polski Changelog: + Changelog 1.1.0.0 ● The modDesc version has been increased ● The new farmer default color “Mocha” has been added ● Various changes / additions made to the xml’s Credits: Giants Software GmbH (Spieleentwickler) Landbauer (3D Artist & Ingame) BPW Bergische Achsen KG (Markennutzung) Achimobil (Script) 5/5 - (1 vote) Download mod File File size FBM22_landbauerA700 6 MB
Enhanced Animal System v2.2.0.0
Changelog 2.2.0.0:1.) Feature: Veterinarians can now reproduce animals manually.2.) Feature: Male animals reproduce with the female equivalent automatically.3.) Feature: The veterinary based reproduction of the animals can fail.4.) Feature: The feed consumption of the female animals increases shortly after birth.5.) Feature: The milk yield of cows and goats depends on the last birth.6.) Feature: Cows and goats do not give any more milk from 80% reproduction until birth (dry period).7.) Feature: Goats and sheep can produce manure.8.) Change: Cows can reproduce only from 18 months.9.) Change: The reproduction of the animals always increases.10.) Bugfix: Fixed a bug that caused overcrowding despite overcrowding being disabled.Changelog 2.1.0.0:1.) Feature: Sheep and goats are now divided into individual breeds (The male ram and goat are lost in the update).2.) Feature: Swiss cows are back.3.) Change: The health of the animals decreases only after 12 hours of overcrowding.4.) Bugfix: If other animals than cows, pigs, sheep, horses and chickens are already installed on a map, only these will be overwritten. All others remain and are loaded from the map.5.) Bugfix: Animals can now become older than 60 months.6.) Bugfix: Horses can be ridden again.7.) Bugfix: Animals no longer change their texture at long distance.Changelog 2.0.0.0:1.) New feature: Multiple new animal visuals (Thanks to Farmer Andy for approvals).2.) New feature (point 5.): Animal offspring can be male or female.3.) Bugfix: When you take young animals from the husbandry with the trailer, the menu did not update.4.) Bugfix: You could select more animals than the husbandry holds in the menu.5.) Bugfix: Synchronization improved.6.) Bugfix: Fixed a bug that could cause animals to disappear when they enter a stable.Changelog 1.1.0.0:1.) New feature (point 4.) where animals can be removed at 0% health.2.) Bugfix: If no value for the overcrowding in the husbandry is entered, it came to errors when saving.3.) Bugfix: The current state of the overcrowding should now also be synchronized in multiplayer.This script adjusts nine points:1. animals no longer get only one animal as offspring, but specifically many for the respective animal species (with scattering).2. stables can be overcrowded by the offspring, but this has an effect on the health of the animals. Alternatively, animals that no longer fit in the barn can be sold directly. This can be set in the animal menu.3. animals that are too old will be removed randomly4. animals with 0% health will be removed5. animals offspring can be male or female6. animals can be reproduced now by a veterinarian7. reproduction attempts of the animals by the veterinarian can fail.8. feed consumption of female animals increases shortly after birth9. milk yield is dependent on the last birthMore detailed explanation:To 1.)By default, the following values are set for offspring.Cows:0 animals -> probability with 1%1 animal -> probability with 982 animals -> probability with 1%Pigs:8 animals -> probability with 20%9 animals -> probability with 20%10 animals -> probability with 20%11 animals -> probability with 20%12 animals -> probability with 20%Sheep:0 animals -> probability with 1%1 animal -> probability with 592 animals -> probability with 30%3 animals -> probability with 10%Horses:0 animals -> probability with 1%1 animal -> probability with 98%2 animals -> probability with 1%Chickens:9 animals -> probability with 20%10 animals -> probability with 20%11 animals -> probability with 20%12 animals -> probability with 20%13 animals -> probability with 20%To 2.)There are two modes which can be set in the stable menu.Mode 1.)If a stable is full and new animals are born, these are sold directly. Here the normal animal price from the game/map is taken minus 25% transport costs. It is important to note that chickens are worth 0€ if they have just been born.Mode 2.)Allow overcrowding in a barn. This is possible by default up to 100%. Means a stable with 100 places can take 200 animals. However, this is only possible through births and not through the purchase of new animals! This mode is intended for the fact that one can distribute the new animals then even in other stables. If a stable should have an overcrowding, this has effects on the health of the animals. Health decreases depending on the overcrowding every hour if the barn is overcrowded for more than 12 hours. This goes from 0 to 5%. Means if a minimum overcrowding is present only the health stagnates. In the worst case it decreases by 5% per hour. If there is also a lack of food, the health can drop even more.To 3.)Old animals will be removed with a probability of 5%. This is calculated once per month when the animal reaches its maximum age. The default values are set as follows.Cows 300 months or 25 yearsPigs 180 months or 15 yearsSheep 144 months or 12 yearsHorses 360 months or 30 yearsChickens 180 months or 15 yearsTo 4.)Animals with 0% health can be removed if this setting is enabled in the menu.To 5.)The animals can now have male or female offspring. The probability of which gender it will be is 50:50.To 6.)In the animal menu, the stable can now be switched from automatic reproduction to manual. This allows individual groups of animals, should they have the minimum age, to be reproduced manually. Both automatic and manual reproduction costs a fixed amount per animal (Can be set in the settings xml). If there is a male animal of this species with sufficient age in the stable, the reproduction will take place automatically (free of charge).To 7.)The veterinary reproduction of single animals can fail. This causes the reproduction to stop at 0%. The reproduction must then be attempted again.Re 8.)The feed consumption of the female animals depends on the last birth. Thus, feed consumption is first reduced shortly after birth. Then it rises, so that it is slightly increased, until it returns to the normal level.To 9.)The milk yield of cows and goats depends on the last birth. Here, the animals give no more milk from a repdouction of 80% (dry-off). From birth on, the milk yield increases up to 1.2 times, until it slowly decreases again. If no new reproduction takes place, the milk yield drops to 0%. The months since the last birth are displayed in the animal menu for the corresponding animals.Important hints:- Chickens, Sheeps and Goats now produce manure if the coop itself has manure.- Goats produce goat milk and not wool. For this, however, the barn must have goat milk obstructed (Instruction included: GoatMilkInstruction.txt) or use the sheep barns with goat milk support from T4xs (Modname: FS22_husbandryGoatMilk).- If modders do not want to have their Animals xml overwritten, they can now add the key doNotOverrideAnimals to their Animal xml of the map.Credits:Farmer_Andy/lsfarming-mods.com and wingi Thanks a lot for the animal visuals!Many thanks to the following person for translation:P_E_T_O (czech), Jankus (polish), Pericops (spanish)
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