Farming Simulator 22 mods

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EDITABLE TEXT SIGNS SCRIPT (PREFAB) V1.0
placeables

EDITABLE TEXT SIGNS SCRIPT (PREFAB) V1.0

This prefab allows you to add text you models that can be edited by players, all instructions are included in lua file that you will need to edit. Prefab is based on my existing mod ‘Customizable Digital Signs’ a lot of people ask for permission to use script form that mod so i decided to make a prefab version of the mod so evryone can use without asking for permisinon. Credits: olaf.tnt 5/5 - (1 vote) Download mod File File size FS22_EditableTextSigns_prefab 18 KB

Custom Plowing Texture (Prefab) v1.0.0.0
implements

Custom Plowing Texture (Prefab) v1.0.0.0

Custom textures after plowing with crop residues, unpack and place the file in the appropriate path, which is given in the manual. There are 5 versions available + Original.

Old Grain Mill v1.0.0.1
other

Old Grain Mill v1.0.0.1

Changelog 1.0.0.1:- Ramp set to ground level- Deleted the bought with farmlands part- Colli addedOld Grain Mill- Price: 25000 $- Daily upkeep: 50 $Input: Wheat, Barley, Oat, SorghumOutput: FlourStorage capacity:- Wheat: 270000 liter- Barley: 270000 liter- Oat: 270000 liter- Sorghum: 270000 liter- Flour: 30000 liter

Enhanced Animal System v2.2.0.1
other

Enhanced Animal System v2.2.0.1

Changelog: 2.2.0.1:1.) Bugfix: Straw can now be used for sheeps and goatsChangelog 2.2.0.0:1.) Feature: Veterinarians can now reproduce animals manually.2.) Feature: Male animals reproduce with the female equivalent automatically.3.) Feature: The veterinary based reproduction of the animals can fail.4.) Feature: The feed consumption of the female animals increases shortly after birth.5.) Feature: The milk yield of cows and goats depends on the last birth.6.) Feature: Cows and goats do not give any more milk from 80% reproduction until birth (dry period).7.) Feature: Goats and sheep can produce manure.8.) Change: Cows can reproduce only from 18 months.9.) Change: The reproduction of the animals always increases.10.) Bugfix: Fixed a bug that caused overcrowding despite overcrowding being disabled.Changelog 2.1.0.0:1.) Feature: Sheep and goats are now divided into individual breeds (The male ram and goat are lost in the update).2.) Feature: Swiss cows are back.3.) Change: The health of the animals decreases only after 12 hours of overcrowding.4.) Bugfix: If other animals than cows, pigs, sheep, horses and chickens are already installed on a map, only these will be overwritten. All others remain and are loaded from the map.5.) Bugfix: Animals can now become older than 60 months.6.) Bugfix: Horses can be ridden again.7.) Bugfix: Animals no longer change their texture at long distance.Changelog 2.0.0.0:1.) New feature: Multiple new animal visuals (Thanks to Farmer Andy for approvals).2.) New feature (point 5.): Animal offspring can be male or female.3.) Bugfix: When you take young animals from the husbandry with the trailer, the menu did not update.4.) Bugfix: You could select more animals than the husbandry holds in the menu.5.) Bugfix: Synchronization improved.6.) Bugfix: Fixed a bug that could cause animals to disappear when they enter a stable.Changelog 1.1.0.0:1.) New feature (point 4.) where animals can be removed at 0% health.2.) Bugfix: If no value for the overcrowding in the husbandry is entered, it came to errors when saving.3.) Bugfix: The current state of the overcrowding should now also be synchronized in multiplayer.This script adjusts nine points:1. animals no longer get only one animal as offspring, but specifically many for the respective animal species (with scattering).2. stables can be overcrowded by the offspring, but this has an effect on the health of the animals. Alternatively, animals that no longer fit in the barn can be sold directly. This can be set in the animal menu.3. animals that are too old will be removed randomly4. animals with 0% health will be removed5. animals offspring can be male or female6. animals can be reproduced now by a veterinarian7. reproduction attempts of the animals by the veterinarian can fail.8. feed consumption of female animals increases shortly after birth9. milk yield is dependent on the last birthMore detailed explanation:To 1.)By default, the following values are set for offspring.Cows:0 animals -> probability with 1%1 animal -> probability with 982 animals -> probability with 1%Pigs:8 animals -> probability with 20%9 animals -> probability with 20%10 animals -> probability with 20%11 animals -> probability with 20%12 animals -> probability with 20%Sheep:0 animals -> probability with 1%1 animal -> probability with 592 animals -> probability with 30%3 animals -> probability with 10%Horses:0 animals -> probability with 1%1 animal -> probability with 98%2 animals -> probability with 1%Chickens:9 animals -> probability with 20%10 animals -> probability with 20%11 animals -> probability with 20%12 animals -> probability with 20%13 animals -> probability with 20%To 2.)There are two modes which can be set in the stable menu.Mode 1.)If a stable is full and new animals are born, these are sold directly. Here the normal animal price from the game/map is taken minus 25% transport costs. It is important to note that chickens are worth 0€ if they have just been born.Mode 2.)Allow overcrowding in a barn. This is possible by default up to 100%. Means a stable with 100 places can take 200 animals. However, this is only possible through births and not through the purchase of new animals! This mode is intended for the fact that one can distribute the new animals then even in other stables. If a stable should have an overcrowding, this has effects on the health of the animals. Health decreases depending on the overcrowding every hour if the barn is overcrowded for more than 12 hours. This goes from 0 to 5%. Means if a minimum overcrowding is present only the health stagnates. In the worst case it decreases by 5% per hour. If there is also a lack of food, the health can drop even more.To 3.)Old animals will be removed with a probability of 5%. This is calculated once per month when the animal reaches its maximum age. The default values are set as follows.Cows 300 months or 25 yearsPigs 180 months or 15 yearsSheep 144 months or 12 yearsHorses 360 months or 30 yearsChickens 180 months or 15 yearsTo 4.)Animals with 0% health can be removed if this setting is enabled in the menu.To 5.)The animals can now have male or female offspring. The probability of which gender it will be is 50:50.To 6.)In the animal menu, the stable can now be switched from automatic reproduction to manual. This allows individual groups of animals, should they have the minimum age, to be reproduced manually. Both automatic and manual reproduction costs a fixed amount per animal (Can be set in the settings xml). If there is a male animal of this species with sufficient age in the stable, the reproduction will take place automatically (free of charge).To 7.)The veterinary reproduction of single animals can fail. This causes the reproduction to stop at 0%. The reproduction must then be attempted again.Re 8.)The feed consumption of the female animals depends on the last birth. Thus, feed consumption is first reduced shortly after birth. Then it rises, so that it is slightly increased, until it returns to the normal level.To 9.)The milk yield of cows and goats depends on the last birth. Here, the animals give no more milk from a repdouction of 80% (dry-off). From birth on, the milk yield increases up to 1.2 times, until it slowly decreases again. If no new reproduction takes place, the milk yield drops to 0%. The months since the last birth are displayed in the animal menu for the corresponding animals.Important hints:- Chickens, Sheeps and Goats now produce manure if the coop itself has manure.- Goats produce goat milk and not wool. For this, however, the barn must have goat milk obstructed (Instruction included: GoatMilkInstruction.txt) or use the sheep barns with goat milk support from T4xs (Modname: FS22_husbandryGoatMilk).- If modders do not want to have their Animals xml overwritten, they can now add the key doNotOverrideAnimals to their Animal xml of the map.Credits:Farmer_Andy/lsfarming-mods.com and wingi Thanks a lot for the animal visuals!Many thanks to the following person for translation:P_E_T_O (czech), Jankus (polish), Pericops (spanish), philpask (france)

Temporary Grazing Pastures v1.0.0.0
other

Temporary Grazing Pastures v1.0.0.0

Temporary Grazing PasturesThe Temporary Grazing Pasture is a cheap and easy alternative for animal grazing and rotation.Cow pasture:The Temporary Grazing Pasture is also great for splitting up the heard, keeping Calves, or even a well-behaved Bull- Capacity: 25 cows- Price: 100 $- Maintenance: 20 $/TagThere is a feed point built in at the bales for topping up the feed, and a water trough built in. (These also allow console players to make use of the Temporary Grazing Pasture without the grazing function.Cows in the pasture can be milked, provided they have the correct feed and are of age.Sheep pasture:The Temporary Grazing Pasture is also great for splitting up the heard, keeping Lambs, or even a well-behaved Ram or two.- Capacity: 25 sheep- Price: 100 $- Maintenance: 10 $/TagThere is a feed point built in at the bales for topping up the feed, and a water trough built in. (These also allow console players to make use of the Temporary Grazing Pasture without the grazing function.Sheep in the pasture can be shawn over time, and wool can be collected.The Temporary Grazing Pasture, was a light-hearted project put to me by FS Landscaping one afternoon, when playing about with custom pastures for my map project. So, Thanks to him, and to LancyBoi for Ponting me in the right direction on a few things for this project, and on them.

FS22 BigX1100 Semitrailer / electricCharge v1.5.0.0
harvesters

FS22 BigX1100 Semitrailer / electricCharge v1.5.0.0

FS22 BigX1100 Semitrailer / electricCharge v1.5.0.0 BigX 1100 Semitrailer Power 1156 hp 18speed transmission! BigX1100 Semitrailer / electricCharge Power 900 hp 18speed transmission! Selectable wheels Selectable wheel brand Selectable license plate Version 1.0.0.0 made TestRunner_public error free change location license plate add rim option vredestein wheel add crawlers vredestein cleared warnings removed obsolite files tailer slightly moved back (By Lantmanenfs) Version 1.5.0.0 Adapter too semi! Version 1.5.0.0 .electricCharge and update Credits:Lantmanenfs

FS22 STV-8K v1.0.0.0
implements

FS22 STV-8K v1.0.0.0

FS22 STV-8K v1.0.0.0 – Cost: 9 140 €; – Required power: 80 hp; – Working width: 6.0 m.; – Working speed: 12 km/h; – Volume: 1,300 liters.; – Choice of primary color; – Leaves traces; – Gets dirty and washed; – Aging effect. Credits:SDS Team

LS22 Ford 7000 v1.2.0.0
tractors

LS22 Ford 7000 v1.2.0.0

– Old School Ford 7000 Mod – 89 HP – Price 12995 – Doors can be removed and opened – Fixed dashboard added rpm and fuel dials animated – Added configurable number plate V1.2.0.0 – Added Gears – Added Bonnet Details

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LS22 Ford 4000 v1.2.0.0
tractors

LS22 Ford 4000 v1.2.0.0

– Old Ford 4000 – 52HP – Price 8995 – Doors Can Be Removed and Opened – Fixed Dash and Fuel/RPM needles – Added Configurable Numberplate V1.2.0.0 – Added Gears – Added Bonnet Details

LS22 Elmcreek Logging Edit BETA v1.0.0.1
tractors

LS22 Elmcreek Logging Edit BETA v1.0.0.1

Use Prefab Karhuvaara Tree Pack Small Log Pile BETA Added new forestry area

FS22 New Holland TC 5070 v1.0.0.0
harvesters

FS22 New Holland TC 5070 v1.0.0.0

FS22 New Holland TC 5070 v1.0.0.0 – Engine power: 175 hp – Maximum speed: 25 kph – Grain tank capacity: 5200l – Fuel tank capacity: 300l Credits:NamsizSezar

LS22 Ford 600 Series Q v2.1.0.0
tractors

LS22 Ford 600 Series Q v2.1.0.0

V2.1.0.0 – Added Gears – Ford 600 Series Q – 5600-7600-6 models – Price 12995 – Power 68-115HP – Many configurable options – Front Loader Option – No 4600 Q because 4600 has a different rear end of Q cab.

LS22 Claas AXION 930PTT v1.0.0.0
tractors

LS22 Claas AXION 930PTT v1.0.0.0

Claas Axion 930 PrototypeTerraTrac Claas Axion 930: Price: 225.000 $ Speed: 20km/h Power: 355 hp

Pack of Trailers 2PTSE-4.5 v1.0 – FS22
trailers

Pack of Trailers 2PTSE-4.5 v1.0 – FS22

Pack of Trailers 2PTSE-4.5 v1.0 – FS22 Trailer 2PTSE-4.5 – Price: from 21200 c.u. – Capacity: 4760 – 9200 – 10960 l – Choice of body: grain carrier, silo, platform for bales and pallets – Choice of wheels, color of the frame, body, rim – Dirty, washing, wearing out Semi-trailer PPTSE-4.5 – Price: from 25600 u .e. – Capacity: 4760 – 9200 – 10960 l – Choice of body: grain carrier, silo, platform for bales and pallets – Choice of wheels, frame, body, rim colors – Gets dirty, washed, wears out

Kenworth w900 log truck V1.0 – FS22
trucks

Kenworth w900 log truck V1.0 – FS22

Kenworth w900 log truck V1.0 – FS22 Here I have a simple convert of a log truck from fs19 the grapple glitches, but it gets the job done. I hope it works good for your needs.

2,059 / 3,323

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