Farming Simulator 22 mods
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FS22 Kuhn BTF 3000 v1.0.0.0
FS22 Kuhn BTF 3000 v1.0.0.0 Specifications: Price: 10000 Working width: 3 m Capacity: front tank Credits:tommie123
FS22 Peugeot Expert PINDER v1.0.0.0
FS22 Peugeot Expert PINDER v1.0.0.0 I give you this Peugeot expert from the Pinder circus Simple ic for ad sounds Configuration available in games. Good game! Credits:Kaymara Nono54
FS22 Kverneland Mower Pack v1.0.0.0
FS22 Kverneland Mower Pack v1.0.0.0 This is Kvarneland Mower Pack. These companies are members of the kverneland group, for which reason the mowers are similar build. Price: 2950 € Max. working speed: 22 kph Required power: 50 hp Working width: 2.7 m Maintenance: 10 € / day Credits:CB Modding Coolmoyne Agri Oscar_8599 Viktor Tags: Kvarneland Mower Pack
John Deere 8030T v1.0 – FS22
John Deere 8030T v1.0 – FS22 John deere 8030T i brought on over, Enjoy! Manufacturer: John Deere Models: 8RT 2010 Series US Production: 2009 – 2011 Max speed: 40 km/h
400kg Weight v1.0 – FS22
400kg Weight v1.0 – FS22 This is a weight for the Sauter Fast Coupler.
FS22 Weight 400kg v1.0.0.0
FS22 Weight 400kg v1.0.0.0 400kg Weight This is a weight for the Sauter Fast Coupler. Game: Farming simulator 2 Credits:UrsusowyTeam Tags: Game FarmingSauter Fast Coupler
MTZ 800 – 1000 SERIE Pack v1.0.0.3 – FS22
MTZ 800 – 1000 SERIE Pack v1.0.0.3 – FS22 Changes v1.0.0.3: Fixed the script for adding new configurations (you may have to buy tractors again on old saves); Fixed light for loaders; PKU edits; Added GAC-750; Added different fuel consumption on different engines; Removed animation of the camera in the cabin; Fixed interactive icons; The front fenders on the beam bridge now break when installing the loader; Added the ability to turn off interactive in the store; Various edits in the checkpoint. Pack of 19 models of the Minsk Tractor Plant (Available models: 80.1, 82.1, 572, 82, 820, 890, 890.2, 892, 892.2, 920, 920.2, 950, 952, 952, 2 A large number of wheel configurations are available on all models Front track adjustment is possible on tractors (except for modifications with a carrier bridge) Color selection of hubs, side wheels and separate Configuration of side windows framed / frameless; Configuration of the stairs on one / two sides; Standard / export roof configuration with two air conditioners (compact (under the hood) or on the roof); Configurations without flaps (if installed), without fenders, without wings; Configurations of hood headlights, front and rear work lights, additional lights and headlight guards; selection of the color of the roof, hood; Tint configurations, full/partial; Choice of lens color (not tinted); A large selection of stickers on the windshield (divided into groups, do not select at the same time!) and on the windows of the doors; Silencer configurations short/long and two colors to choose from, black/silver; Filter configurations are long/even longer and two colors to choose from, black/gray; Configurations of front and rear loads; Configuration of the base hitch (not reinforced) with an earring/ with a triangle; Configuration of the dashboard and steering wheel of new/old samples; Configuration of hood stickers (Export, SAREX, AGROPANONKA, UKRAVTOZAPCHASTINA, TECHNOTORG and the option without stickers); Loader configuration with/without protection. The PKU-0.8 Salskselmash loader is also available in the package, its configurations: Color selection of rods, arrows, cylinders; Mounted: bucket, pitchfork for logs, bales and pallets, hook for BigBag. There is an adjustment of the rear-view mirrors, rear suspension and knife in the modification of the MULE with TLZ. Many features are available with other mods: With Interactive Control mod: front axle track adjustment, on/off. road trains, opening the hood, doors, windows, roof, starting the engine, raising / lowering the steering wheel, raising / lowering the sun visor; With the Universal Passenger mod: you can take up to two passengers on board; With the mod Vehicle Control Addon: on/off. parking brake.
International Eagle 9300 v1.1 – FS22
International Eagle 9300 v1.1 – FS22 v1.1.0.0 – Updated mod file. Price 22.000$ Power 478kW/650hp Max speed 75kph Working lights Main body paint Fuel capacity 880l Weight 11t
Unverferth Gravity Wagon v1.0 – FS22
Unverferth Gravity Wagon v1.0 – FS22 I like playing with a older style equipment. Wanted a different gravity wagon so decided to convert this one. All credit goes to original modders, John Blard/ JMF. I reached out to JMF. A few folks in some discords asked me where I got these so I will put them up. These are error free I believe. Let me know if there are any issues.
KRONE BIGX 1300 PROTOTYPE V1.5
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ I would like to share my BigX 1300 prototype with you. Since there are only a handful of pictures of this vehicle on the internet, I tried to make it as original as possible. The BigX is equipped with a Liebherr engine with a 26l displacement and 1500hp. What I have done: Conversion to 3 axles Body adapted Added color choice In the future I would like to publish a second version with colored tire designation, carbon parts, tinted windows, etc. Changelog: + Version 1.0.2 Only exchange so that purchased vehicles remain 1. Steering speed changed 2. Steering radius changed 3. Collision changed because AD drivers pushed. Version 1.0.1 Added Work Camera, found here Fixed bug with performance (speed) Small things fixed Credits: Modell: Pepperonie Script: Achimobil Sound: Vassili_k98 4.9/5 - (11 votes) Download mod File File size LS22_BigX_1300 29 MB
Enercon Classic Windturbines v1.1.0.0
Enercon Classic wind turbines with different hub heightsVersion 1.1.0.0- Engine houses have been revised.- E58 and E66 dimensions (nacelle and tower) have been revised.Hello everyone!This mod consists of 5 wind turbines from Enercon with different hub heights. This includes, among other things: These are the first turbines from Enercon with the typical egg shape and rotor blades without trailing edge segments.The following are the features of the systems:- All systems align with the wind and change their speed depending on the wind speed.- Anemometers are animated and adapt to the wind speed.- Obstacle markings adapt to the lighting conditions in different seasons.- The purchase price and the income from the individual systems are now calculated based on the defined nominal output, the length of the rotor blades and the height of the tower.This means that the purchase price is calculated as follows: 100,000€/1000kW nominal power + 500€/1m rotor blade length + 100€/1m tower height.The income consisted of 1000€/1000kWh (the nominal power is used as the value for this) + 5€/1m rotor blade length + 1€/1m tower height.- It is possible to “visually” switch off ALL systems. For this purpose, there is a trigger in front of the door at the foot of the tower of EACH system, where you can switch the system on and off using the left mouse button or the B button on the controller. For this purpose, the rotor blade position changes and the rotor only spins slightly. The systems still generate money, therefore only “visually”. As far as I know, this cannot be implemented any other way; after all, you have to take into account that the FS22 is an agricultural simulation and not a wind power simulation.The following attachments are included:Enercon E40 5.40: 42m, 48m and 65m hub height (nominal power: 500 kW)Enercon E40 6.44: 50m, 65m and 78m hub height (nominal power: 600 kW)Enercon E58 10.58: 59m, 70.5m and 89m hub height (nominal power: 1.0 MW)Enercon E66 18.66: 67m, 80m and 98m hub height (nominal power: 1.8 MW)Enercon E112 45.114: 124m hub height (nominal power: 4.5 MW)Enercon E112 60.114: 124m hub height (nominal power: 6.0 MW)
General Electric Windturbines v2.1.0.0
General Electric wind turbines with different hub heightsUpdate 2.1.0.0:With the latest update, you can switch between the variant with German obstacle marking or the international marking for several systems.For this I decided on completely white systems with daytime lighting during the day and tower and nacelle lighting at night. I am aware that this is not applicable to all countries, but many still use obstacle markings like this.For this purpose, a second trigger was added in front of the door at the foot of the tower. The trigger for switching the system on and off was set slightly to the left. The new trigger is oriented slightly to the right. The trigger zones “touch” on the central axis of the door. The right mouse button or the X button on the controller was selected as input.Hello everyone!This mod consists of 6 wind turbines with different hub heights.The following are the features of the systems:-All systems align with the wind and change their speed depending on the wind speed.-Anemometers are animated and adapt to the wind speed.-Obstacle markings adapt to the lighting conditions in different seasons.-The purchase price and the income from the individual systems are now calculated based on the defined nominal output, the length of the rotor blades and the height of the tower.This means that the purchase price is calculated as follows: 100,000€/1000kW nominal power + 500€/1m rotor blade length + 100€/1m tower height.The income consisted of 1000€/1000kWh (the nominal power is used as the value for this) + 5€/1m rotor blade length + 1€/1m tower height.-It is possible to switch off ALL systems “visually”. For this purpose, there is a trigger in front of the door at the foot of the tower of EACH system, where you can switch the system on and off using the left mouse button or the B button on the controller. For this purpose, the rotor blade position changes and the rotor only spins slightly. The systems still generate money, therefore only “visually”. As far as I know, this cannot be implemented any other way; after all, you have to take into account that the FS22 is an agricultural simulation and not a wind power simulation.The following attachments are included:GE 2.85-103: 75m(***), 85m(***) and 98.3m(***) hub height (nominal power: 2.85 MW)GE 2.75-120: 85m(***), 110m(***) and 139m(*) hub height (nominal power: 2.75 MW)GE 3.2-130: 85m(***), 134m(*) and 155m(*) hub height (nominal power: 3.2 MW)GE 3.8-137: 110m(***), 134m(*) and 164.5m(*) hub height (nominal power: 3.8 MW)GE Cypress 5.5-158: 121m(***), 141m(**) and 161m(*) hub height (rated power: 5.5 MW)GE Cypress 6.0-164: 112m(***) and 167m(*) hub height (nominal power: 6.0 MW)
Nordex Delta Windturbines v2.1.0.0
Nordex Delta wind turbines with different hub heightsVersion 2.1.0.0- ALL nacelles have been revised. A distinction is now also made between Delta and Delta4000 for the nacelles.- In some systems you can switch between German and international obstacle markings (see description!).- MB Hybrid 134m, 141m and 164m (2nd generation) have been revised.- N117 141m steel tower was replaced by N117 134m steel tower.- N131 99m, 120m and 145m have been added.- N133 78m has been removed.- N149 145m and 155m have been added.- N155 120m steel tower was replaced by N155 120m concrete tower.- N163 138m, 148m and 159m have been added.Hello everyone!This mod consists of 8 wind turbines from the Nordex DELTA or DELTA 4000 platform with different hub heights.The following are the features of the systems:-All systems align with the wind and change their speed depending on the wind speed.-Anemometers are animated and adapt to the wind speed.-Obstacle markings adapt to the lighting conditions in different seasons.-The purchase price and the income from the individual systems are now calculated based on the defined nominal output, the length of the rotor blades and the height of the tower.This means that the purchase price is calculated as follows: 100,000€/1000kW nominal power + 500€/1m rotor blade length + 100€/1m tower height.The income consisted of 1000€/1000kWh (the nominal power is used as the value for this) + 5€/1m rotor blade length + 1€/1m tower height.-It is possible to switch off ALL systems “visually”. For this purpose, there is a trigger in front of the door at the foot of the tower of EACH system, where you can switch the system on and off using the left mouse button or the B button on the controller. For this purpose, the rotor blade position changes and the rotor only spins slightly. The systems still generate money, therefore only “visually”. As far as I know, this cannot be implemented any other way; after all, you have to take into account that the FS22 is an agricultural simulation and not a wind power simulation.The following attachments are included:N100 Delta: 75m(***), 85m(***) and 100m(***) hub height (rated power: 3.3 MW)N117 Delta: 91m(***), 120m(***), 134m(*) and 141m(*) hub height (rated power: 3.0 MW and 3.6 MW)N131 Delta: 84m(***), 99m(***), 120m(**), 134m(*), 145m and 164m(*) hub height (rated power: 3.0 MW, 3.3 MW, 3, 6 MW and 3.9 MW)N133 Delta: 83m(***) and 110m(***) hub height (nominal power: 4.8 MW)N149 Delta: 105m(***), 125m(***), 145m(**), 155m(**) and 164m(*) hub height (rated power: 4.5 MW)N155 Delta: 108m(**) and 120m(**) hub height (nominal power: 4.8 MW)N163 Delta: 118m(***), 138m(**), 148m(**), 159m(**) and 164m(*) hub height (rated power: 5.7 MW)N175 Delta: 112m(***) and 179m(*) hub height (nominal power: 6.22 MW)Legend:(*): German obstacle markings.(**): International obstacle marking.(***): You can switch between both.
Enercon EP1 Windturbines v2.1.0.0
Enercon EP1 wind turbines with different hub heights Version 2.1.0.0 - Engine houses have been revised. - On the E48 60m and E53 73m you can switch between white rotor blades or blades with red tips. (See description!) Hello everyone! This mod consists of 3 wind turbines from the EP1 platform with different hub heights. The following are the features of the systems: -All systems align with the wind and change their speed depending on the wind speed. -Anemometers are animated and adapt to the wind speed. -Obstacle markings adapt to the lighting conditions in different seasons. -The purchase price and the income from the individual systems are now calculated based on the defined nominal output, the length of the rotor blades and the height of the tower. This means that the purchase price is calculated as follows: 100,000€/1000kW nominal power + 500€/1m rotor blade length + 100€/1m tower height. The income consisted of 1000€/1000kWh (the nominal power is used as the value for this) + 5€/1m rotor blade length + 1€/1m tower height. -It is possible to switch off ALL systems “visually”. For this purpose, there is a trigger in front of the door at the foot of the tower of EACH system, where you can switch the system on and off using the left mouse button or the B button on the controller. For this purpose, the rotor blade position changes and the rotor only spins slightly. The systems still generate money, therefore only “visually”. As far as I know, this cannot be implemented any other way; after all, you have to take into account that the FS22 is an agricultural simulation and not a wind power simulation. The following attachments are included: E44 EP1: 45m and 55m hub height (nominal power: 900 kW) E48 EP1: 50m, 56m and 60m hub height (rated power: 800 kW) E53 EP1: 50m, 60m and 73m hub height (rated power: 800 kW) Update 2.1.0.0: With the latest update, you can switch between the variant with completely white rotor blades or the variant with red blade tips on the E48 60m and the E53 with 73m. For this purpose, a second trigger was added in front of the door at the foot of the tower. The trigger for switching the system on and off was set slightly to the left. The new trigger is oriented slightly to the right. The trigger zones “touch” on the central axis of the door. PLEASE NOTE: These are not detailed images of the real models. Only the hub height, the rotor diameter and the rough appearance are based on the real images! This mod may be posted on other websites as long as the download leads to the LS-Modcompany download link!!! Enjoy your time! If you have any questions or suggestions, please feel free to leave a comment! -FSven-
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