Farming Simulator 22 mods

47,860 results
17 / 3,191
Fisher Straight Blade v2.0
implements

Fisher Straight Blade v2.0

Added new logos Fixed Bugs Added Wire to truck

TheGoat
other

TheGoat

this mod isnt for everyone i understand that. its also not for potato pc setups as the file size is large and its very detailed. may cause lag. i apologize. Also this mod is not perfect i had built it a couple years back and decided to share it. ive put alot of hours doing what most can do in very little time. I enjoy this mod. thats what matters and hope some of you may enjoy it as well. engine options color options error free on my end besides the damn file size for consoles errors

Big Tex 10pi Landscape Trailer
implements

Big Tex 10pi Landscape Trailer

big tex 10pi to haul your dead bodies(and lawn mowers). *I will change the 14pi to 10pi on the next update*

John Deere 7000 large frame sound update
tractors

John Deere 7000 large frame sound update

Hello there! this is my second mod, it is a sound update of cornbelt moddings edit of 46mods john deere 7000 series small frame. -Price: $36,000 -Horsepower: 112-230 -Loads of customisation -John deere 740 compatible happy farming :)

Ursus T-040 v1.0.0.0
trailers

Ursus T-040 v1.0.0.0

Mod is going to hopefully be released on modhub (and consoles) soon! The Ursus T-040 is a classic Polish agricultural trailer designed for transporting bulk materials. Its simple and robust construction makes it an excellent choice for both small and medium-sized farms. Key specifications: Capacity: 3,500 L Price: €7,400 Category: Trailers

Krone Ultima isoBUS Screen (Prefab) V1.0.0.3
other

Krone Ultima isoBUS Screen (Prefab) V1.0.0.3

Krone Ultima isoBUS Screen (Prefab) V1.0.0.3 Krone Ultima isoBUS Screen – Prefab I hereby provide you with my Krone Ultima isoBUS Screen. It displays all the important information for a baler-wrapper combination. The screen is of course intended for a Krone Ultima, but it can also be used with other balers. However, changes to the XML will probably be necessary, as the fill types differ from one baler to another. For the installation itself, I have included instructions as well as the corresponding entry for the implement’s XML. If you notice any bugs, I would be very grateful if you let me know so that I can fix them. V1.0.0.3 Small bugs fixed Required mods: Dashboard Live I hope you have fun with my Krone Ultima Screen!

Küpper Weisser salt spreader V1.2.0.1
other

Küpper Weisser salt spreader V1.2.0.1

Küpper Weisser salt spreader V1.2.0.1 Küpper Weisser salt spreader for the Mercedes-Benz Unimog U535 from the Mercedes-Benz DLC for Farming Simulator 25. A detailed winter service body for the U535’s swap-body system. The spreader is fully functional and designed for professional winter service. FEATURES: Functional salt spreader 3.00 m working width 8,000 L capacity Functional cover with animation Functional support legs Work lights, marker lights and beacon Electrical and hydraulic connections Multiplayer compatible TECHNICAL DATA: Price: €11,900 Working width: 3.00 m Capacity: 8,000 l Maximum speed: 45 km/h Weight: 2,500 kg REQUIREMENT: Mercedes-Benz Unimog U535 / Mercedes-Benz DLC for Farming Simulator 25 Re-uploading this mod is prohibited and will be prosecuted under criminal law! V1.2.0.1 Small visual adjustment

Zetor/ZTS UR4 Pack Edit V1.0
tractors

Zetor/ZTS UR4 Pack Edit V1.0

Unfinished features include (controls, weights in the star rims R38) 11211/12211/11245/12245/14245/16245 are Zetor/ZTS tractors with power ranging from 115–155 hp, produced between 1995 and 1999. Maximum driving speed: 30, 40 or 45 km/h Empty weight: 6516 kg Rear tires: R38 (12245/16245) R34 (12211) Front tires: R28 (12245/16245) R24 (12245/16245) R16 (12211) New cab model TURBO GRA O POLN GR MOKRZYN Credits: DAWID BORUTA Zetorowski Tutek kasztan18m Download mod File File size FS22_ZETOR_ZTS_UR4_EDIT 388 MB

Zetor/ZTS UR4 Pack Edit FS22
tractors

Zetor/ZTS UR4 Pack Edit FS22

Unfinished features include (dashboard indicators, weights in the R38 star rims) 11211/12211/11245/12245/14245/16245 are Zetor/ZTS tractors with power ranging from 120–160–320 hp, produced between 1995 and 1999. Maximum driving speed: 30 or 40 or 45 km/h Empty weight: 6516 kg Rear tires: R38 (12245/16245) R34 (12211) Front tires: R28 (12245/16245) R24 (12245/16245) R16 (12211) New cab model TURBO GRA O POLN GR MOKRZYN

Decorative barrel (oil) v1.1.0.0
other

Decorative barrel (oil) v1.1.0.0

Hello everyone!V1.1.0.0New version of the “Decoration Barrel” modAdded a “John Cooper Works” JCW variant from MiniPalette bug fixThis is a little friendly tribute to DR3RS as we both own a Mini Cooper JCW.Today I am posting this pretty little decorative barrel to decorate your farm or village, it will be screen printed with different current and retro images of the time. If you have any suggestions, please let me know and provide me with an image if necessary and it will be done without any problem!The mod is available on both games FS19 & FS22 and will be updated in the same way.? V.1 = Coca Cola Company? V.1 = John Cooper Works (By DR3RS)There is a version of the "simple" oil barrel for $550 (in-game) & a second version of the barrel + a pallet for $600 - See photos/!\ THE BARREL IS LOCATED IN THE PALLETTES CATEGORY OR UNDER THE “LIZARD” BRAND /!\PS: As some of you are adept at criticism, I advise you not to criticize without knowing it is very dishonest ????? Any reconversion or re-upload is prohibited // Any modification(s) of the mod is FORMALLY PROHIBITED out of respect for my work.????My Discord server is open to everyone! The link is available on my profile, don't hesitate to join it!????Enjoy ????BASTI1_VHE

Oilfield Trailer Pack V1.0
packs

Oilfield Trailer Pack V1.0

Massive pack of oilfield trailers for FS22, with brands such as Brandt, Gerry’s, Aspen, Peerless, and more! Credits: OILFIELD OUTLAWS 2.5/5 - (2 votes) Download mod File File size FS22_OilfieldTrailerPack 371 MB

Visual Mud Tracks V1.4.0.5
other

Visual Mud Tracks V1.4.0.5

Visual Mud Tracks V1.4.0.5 V1.4.0.5 Rut Spacing Standard spacing reduced from **0.75 m to 0.45 m**. Also takes terrain/heightmap resolution into account. Results in more uniform and continuous ruts. Ruts Between Wheel Positions Up to 12 intermediate points instead of 3. Reduces gaps and isolated raised points within the wheel track. Teleport Protection Large vehicle displacements do not create artificial ruts between the old and new positions. Ruts During Rain Existing ruts are protected against unintended lifting caused by weather or terrain updates. Only relevant areas near the player are checked. VMT is permitted only to lower ruts; it must never artificially raise the terrain. Ruts During Moisture Changes RWSM can specifically report affected areas to VMT. Only these areas are monitored. No unnecessary full-map scanning. Soil Cultivation Ruts beneath currently loaded wheels are no longer lost during cultivation. Restoration attempts are retried after a delay if necessary. Only genuine GIANTS cultivation operations are permitted to reset ruts. Restore Queue Limited processing. Maximum of 8 cells per pass. Tasks that are no longer relevant are automatically removed. Savegame Ruts Fixed errors occurring when merging multiple ruts within the same cell. Original heights are no longer incorrectly interpreted as additional rut depth. Multiplayer Chunk Sync Stationary players no longer constantly trigger a complete rebuild of the area of ​​interest. Reduces memory usage and load spikes. DensitySyncBroker API **5 → 7** Version **B5 → B7** Optional GIANTS sync APIs are only searched for during a limited timeframe. No more continuous scanning. Position checks occur only after significant player movement. RWSM Integration When RWSM is active, VMT no longer performs its own parallel ground regeneration. RWSM remains the sole authority for ground biology. Standalone Regeneration VMT regeneration remains active when RWSM is not used. Calculations are distributed across multiple frames. Fewer FPS and garbage collection spikes. Traffic Data Reusable data structures instead of new Lua tables for every wheel contact. New stable contact identifiers. Reduced garbage collection in the hot path. Rut Calculation Sample and offset tables are reused. Diagnostics active only when explicitly enabled. Sherman Runtime Core API **2 → 5** Version **1.0.3 → 1.0.6** More robust validation of vehicles and WheelPhysics. Shop/Preview Vehicles Temporary shop vehicles are no longer treated as standard mission vehicles. Prevents access to invalid WheelShapes. WheelShape Safety Checks for: valid mission vehicle valid physics valid RootNode existing WheelShape valid WheelShape ID GIANTS Wheel Update Native GIANTS wheel update always runs first. VMT/RWSM hooks run subsequently. Errors in VMT can no longer block native wheel physics. Contact Force Unsafe direct WheelShape call removed. Contact force is derived more safely from tire load. Vehicle Registry Safety check no longer runs every 30 seconds. Now runs approximately every 120 seconds. Rebuilds only occur when the vehicle count actually changes. Optima Support Irrifrance Optima 1036 is recognized by the RuntimeCore as an irrigation machine. Shaders During Loading No shader access during map or vehicle loading. Activation occurs only after `onLoadMapFinished` plus an additional delay. Intended to reduce hangs during “Compiling shaders.” Wheel Shader Hooks No longer uses a permanent global `wheel:update` shader hook. Tire materials are updated only when necessary. Tire Count Only relevant, visible tires are managed for shaders. Auxiliary, baler, and support wheels do not cause unnecessary shader processing. Hay / Straw / Windrow Improved detection of: Hay Straw Windrows Dry grass No longer incorrectly treated as water sources. Shader Flickering Transition between field ground and `GROUND_HEIGHT` stabilized. Windrow contact now includes a brief hold time. Reduces visible tire flickering on hay and straw. Wetness on Windrows Incorrect native wetness values ​​are filtered out. Actual rain and existing mud remain visible. Tire Soiling Mud accumulation begins slightly earlier on damp ground. Wheel slip and sinking have a greater impact on soiling. Wet ground causes tires to get dirty faster. Multiplayer Tire Status Synchronization now includes the active status of the VMT mud overlay. Prevents shader state discrepancies between server and client. Visual Mud Tracks expands Farming Simulator 25 with a comprehensive simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage and bogging. This means that vehicles react much more realistically to dry, moist and water-saturated soils. The mod is designed for single player and multiplayer and can work with the **Realistic Water & Soil Management System**. Soil moisture, load capacity and waterlogging not only influence the display, but also tire contamination, sinking, slippage, driving resistance and plant damage. Required mods: Realistic Water & Soil Management (RWSM)

Realistic Water & Soil Management (RWSM) V1.4.0.6
other

Realistic Water & Soil Management (RWSM) V1.4.0.6

Realistic Water & Soil Management (RWSM) V1.4.0.6 V1.4.0.6 Rainstar Ground Support Two additional invisible GIANTS WheelPhysics contact points on the rear support legs. Rainstar Parking Brake Additional holding force in work mode to prevent the drum from slipping during retraction. Rainstar Rear Supports Rear supports act as braked reaction points upon contact with the ground. Rainstar AutoReel Retraction system fundamentally overhauled. Old pretension/tension spring approach removed. Rainstar Physics Only a single instance modifies the towing joint. Conflicts between multiple update routines resolved. Rainstar Start-up Behavior Smoother start. Normal: approx. 3 s; Road Field: approx. 4.5 s. Rainstar Hose Length Actual hose length used at start-up. No more artificial pretension. Rainstar Joint Actual GIANTS ComponentJoint frame evaluated in real-time. Folding and working positions taken into account. Rainstar PhysX Trolley remains physically active during retraction. PhysX sleep and stick-slip effects reduced. Rainstar Retraction Speed Physical retraction speed limited and integrated smoothly. Rainstar Hose Origin Physical origin fixed during retraction. Drum rotation no longer distorts the hose length. Rainstar Distance Calculation Uses the fixed physical hose origin instead of the moving visible hose node. Optima Speed Unrealistic initial speed of 900 m/h corrected. Current speed: 50 m/h. Optima End Position Capture range reduced from 4.5 m to 2.5 m. Sprinkler trolley is pulled closer to the machine. Optima Pump Cut-off Pump reliably switched off upon complete retraction. Multiple verification checks performed over 3 seconds. Optima Pump Status Pressure, flow rate, and pump status are reset immediately. Optima Preview Security Node and transform access secured. Optima Shop Configuration Temporarily missing nodes no longer reset the hose distance to 0. Optima Sprayer Missing WorkArea parameters are restored during configuration changes. Optima FillUnit Temporarily missing FillUnits no longer cause Lua errors. Optima Groundwater Refilling only occurs when the vehicle is actually physically loaded. Global Pump Control Removed. Pump settings can no longer be adjusted on foot or from another vehicle. Weather Region Keyboard shortcut for changing regions removed. Selection now only via the settings menu. Global Climate System Location system significantly expanded. Countries and Administrative Units 39 countries 942 administrative units Federal states, states, cantons, etc. Regional Subdivision North West Central East South Old Savegames Old German weather regions are automatically migrated to the new system. ERA5 Infrastructure for real weather history (2016-2025) implemented. ERA5 Data Status Data structure in place. The actual data for the 942 regions is not yet fully included. Climate fallback remains active. 5-Day Weather Forecast Persistent 5-day forecast added. Weather in Savegame Location and five forecast days are saved. Large historical rainfall lists eliminated. Weather on Loading Forecast is preserved and not re-randomized. Region Change Old forecast is discarded and a new one generated to match the new region. Climate Time In-game days per month are converted to real calendar days. Evaporation / ET0 Now operates using climatically accurate time. Rain / Snow / Hail Precipitation amounts are adjusted to real calendar time. Drainage Drainage also utilizes the new climate time. Dedicated Server The savegame directory is re-checked if provisioning is delayed. Prevents the save process from becoming permanently blocked. Agronomy Savegame Yield model version and the time of the last calculation are saved. Required mods: Precision Farming Visual Mud Tracks

Claas Dominator 198H 2025 V1.0.0.1
harvesters

Claas Dominator 198H 2025 V1.0.0.1

Claas Dominator 198H 2025 V1.0.0.1 I decided to share the legendary Claas Dominator 198H as well, the only one fully converted, fixed and error-free for FS25, equipped with optional IC control, fully automatic and manual dual leveling. Blades with a maximum length of 6.5 meters are recommended. There are certainly details that could be improved, especially since I am still learning many things. I hope you like it and that you can finally use it without compromises. V1.0.0.1 Disabled self-leveling when the combine harvester is folded Increased automatic self-leveling speed Restored the Mercedes logos that were missing from the uploaded file Corrected the attachment position of the trailer’s electrical cable Other minor corrections

Adjustable working-width configuration BETA 4 v1.0.0.0
other

Adjustable working-width configuration BETA 4 v1.0.0.0

Adjustable working-width configuration BETA 4 v1.0.0.0 FS25 Working Width Options – JD adds adjustable working-width configurations to compatible Farming Simulator 25 implements. Choose between: Default – Uses the equipment’s original working width 25 m 50 m The mod also includes colored working-width guides to help show the actual edge of the working area. Guides can be toggled with F2, and the selected width is shown through the normal F1 help display. It also adjusts compatible AI/work-area markers so AI workers can better follow the selected working width. Features Default / 25 m / 50 m working-width options Colored crop/working-width guides F2 guide ON/OFF toggle AI marker adjustment Improved fertilizer-spreader guide alignment Works with many implements that use the FS25 WorkArea system Multiplayer and dedicated-server support BETA 4 Powered equipment: lines appear when turned on. Non-powered equipment: lines appear when lowered. Foldable equipment: must also be fully unfolded. Combines and self-propelled harvesters remain excluded.

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