Farming Simulator 22 mods
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FS25 Colored Weather Icons
FS25 Colored Weather Icons Colors the current and upcoming weather icons according to the weather type for improved readability. Support: https://github.com/taker99/FS25Mods
Helpers On Credit v1.0.1.0
Helpers On Credit v1.0.1.0 Are you tired of your AI helper quitting just because your account isn’t exactly overflowing? Version 1.0.1.0 Now also works with AI job types from other mods like Courseplay, not just the helper jobs in the base game. This mod solves the problem: Helpers (field work and more) will now continue working even if your balance is negative or no longer covers the ongoing costs. In the base game, a helper job is immediately stopped with the message “No more money” as soon as the balance is insufficient. With this mod, costs continue to be deducted as normal, and your account can go into the negative instead of the helper quitting immediately.
Lohner and agricultural trade tool v1.0.0.0
Lohner and agricultural trade tool v1.0.0.0 Compact Tool Perfect for RP Players Working with a Contractor and Agricultural Trading Company Digital Order Management for Modern Contracting Businesses PHÖNIX Contracting V3 connects customers and contractors in a clear and easy-to-use system. Orders can be entered digitally, automatically transmitted to the contractor, and tracked at any time – all without phone lists or paper forms. Phoenix Contracting V3 connects customers and contractors in a clear and easy-to-use system. Features at a Glance Digital order entry directly by the customer Automatic transfer of all orders to the agricultural contractor Centralized order management with unique order numbers Live order status for the customer Assignment of an employee to each order Automatic price and cost calculation Sales management including archive Automatic archiving of completed and paid orders Secure data transfer via a protected web interface Completely cloud-based with Google Sheets – no additional software required Benefits Time savings during order entry Fewer phone calls and inquiries Transparent communication between customer and agricultural contractor Every order is traceable at any time Easy to use without prior knowledge Flexible expandability for future features Who is PHÖNIX suitable for? PHÖNIX was developed specifically for agricultural contractors, farms, and farm cooperatives that want to digitize their order management while simultaneously reducing administrative overhead. Our goal With PHÖNIX, we are creating a simple, modern, and reliable solution for the daily collaboration between customers and agricultural contractors. From order creation to archiving, all processes are digital, transparent, and efficient – leaving more time for what matters most.
1997 GMC Kodiak v1.0.0.0
1997 GMC Kodiak v1.0.0.0 The 1997 GMC C6500 (part of the TopKick lineup) is a medium-duty commercial truck known for its durability and versatility. It was available in various configurations, including cab and chassis, dump trucks, flatbeds, and even custom promotional or production vehicles. The 1997 C6500 offered both diesel and gasoline engines: Caterpillar 3116 Diesel: A 6.6L inline-6 producing around 185 HP, commonly found in heavier-duty applications. GM 6.0L V8 Gas: A gasoline option producing between 200–225 HP. GM 7.4L (454 CID) V8 Gas: A larger gasoline engine option for higher power needs. I grew tired of waiting for someone to do a conversion of some of these older trucks and so I’ve set out to add something older for the community.
Case 580 SN Deluxe v1.0.0.0
Case 580 SN Deluxe v1.0.0.0 New improved version of the Case 580 Super N, evolved from our previous versions to offer a much more complete and realistic experience in Farming Simulator 25. In this edition, we have focused especially on the quality and detail of the 3D model, improving different elements of the machine and adding new working possibilities, such as the extendable boom, which allows for greater reach and more precise work. Main Features Completely improved 3D model with a higher level of detail. Extendable boom for increased working reach. Improved and more detailed cab interior. Improved textures and materials. Animations and controls designed for a more immersive experience. More realistic proportions and components compared to previous versions. A Case 580 Super N renewed from the ground up in many aspects, keeping the essence of our previous versions while taking a major step forward in quality, detail, and functionality.
Dynamic Market v1.1.9.1
Dynamic Market v1.1.9.1 Expands the Farming Simulator selling price system with an additional dynamic monthly market layer. Version 1.1.9.1 Improved UI tables Favorites added Dynamic Market ensures that selling prices change over time, in addition to the normal seasonal fluctuations of the base game. Each product category develops differently, so the best time to sell is constantly changing. Prices Additional monthly market fluctuations on top of the base game prices Each commodity group (crops, fodder crops, animal products, livestock, processed goods, building materials, map-specific items) has its own price trend Optional annual average mode: replaces the base game’s seasonal spikes with a stable annual value, so you don’t have to wait for a specific month Sales pressure at selling points: selling large quantities at once temporarily lowers the price, which then recovers (threshold and strength are adjustable) Inventory & Notifications Shows your actual inventory for each commodity: in warehouses, trailers/implements, and the output storage of productions and animal pens In-game notification when a commodity you have in stock experiences a significant price increase Display commodity storage locations with a keystroke, including map markers for storage location and best selling point Overview Dedicated market page with base game price, adjusted price, percentage deviation, selling point, and best selling month Search, inventory filters, and sortable options Columns for quick navigation Automatic detection Automatically detects sellable goods from any map or mod, even without custom modifications Goods that cannot be assigned to a specific group but can actually be sold are placed in the custom “Map-Specific” group instead of being ignored Manual group assignment is possible for special cases Multiplayer All market calculations are performed server-side, ensuring all players see the same prices Feedback and bug reports on GitHub
Row Seeding Barley, Oat, Wheat, Canola, Mulitfruit (Prefab) V1.2.0.0
Row Seeding Barley, Oat, Wheat, Canola, Mulitfruit (Prefab) V1.2.0.0 Row Seeding (Barley, Oat, Wheat & Canola) With these crops, the sowing of barley, Oat, wheat and canola is displayed as row seeding. The plants grow in clean rows and provide a more realistic field appearance, without additional scripts or performance losses. Features: Row seeding for barley Row seeding for Oat Row seeding for wheat Row seeding for canola Multiplayer compatible Focus on visuals and realism Notes This prefab exclusively changes the visual representation of the mentioned crops. It has no influence on yield, growth, working speed or any other gameplay functions. Installation: ATTENTION PLEASE MAKE A BACKUP FIRST Important: If you are using custom textures for barley, oats, wheat, or canola in the base game’s foliage folder, you must switch back to the original textures, as we cannot guarantee compatibility with other textures!! Locate the “foliage” folder in your map, replace the folders for the respective crops there, and make sure all files are overwritten. V1.2.0.0 – Multi-fruit crops from Pfalzagrar added. Thanks for the permission. – New crops: – fieldgrass – Greenrye – Rye – Spelt – Triticale – Vetchrye – Fixed an issue where the paths to the distance textures were not found.
Crop Is Ready Alert V1.0.0.1
Crop Is Ready Alert V1.0.0.1 Tired of forgetting to harvest your crops and watching them spoil at the end of the month? This mod alerts you when crops are ready for harvest, helping you avoid losing valuable crops. You’ll receive warnings in these situations: When you attempt to sleep on the last day of the month When the game is running at 360x speed on the last day of the month FEATURES: – Alerts only appear on the LAST day of the month to avoid spam – Only shows warnings for crops that can actually spoil – Smart seasonal detection: alerts only in the LAST HARVESTABLE MONTH for each crop – Optional audio alert plays once with the visual warning – In-Game Settings menu: toggle to exclude grass/hay crops – Global settings saved automatically in modSettings The mod respects your game speed and only triggers alerts at 360x speed and when trying to sleep, giving you control over when you’re notified. V1.0.0.1 – Added detection for grapes, olives, and rice. – Added Brazilian Portuguese, Czech, Finnish, Hungarian, Dutch, Romanian, Turkish, and Ukrainian translations.
Player Last Position V1.1.0.0
Player Last Position V1.1.0.0 Saves each player’s position on disconnect, independently of the server save cycle. Players are teleported back to their last position on reconnection. Works on foot and in vehicles. Compatible with single-player, multiplayer and dedicated servers. V1.1.0.0 – Players reconnect in the vehicle they were driving when it is still available
Terrain Texture And Object Picker V2.1.0.0
Terrain Texture And Object Picker V2.1.0.0 Terrain Texture And Object Picker adds a pipette function for ground textures, foliage, bushes, trees and supported placeable objects to the construction menu. It allows previously used paint textures, visible foliage such as grass, flowers and bushes, placeable trees and supported objects to be picked directly from the map and found again in the construction menu. In mixed areas, several matching results can be shown. How to use: 1. Open the “Pipette” tab in the construction menu. 2. Press the “Activate pipette” button. 3. Click a ground texture, foliage, a bush, a tree or a supported object. 4. Confirm the desired result in the construction menu. 5. Paint or build as usual. If needed, the pipette can be activated again at any time. The active brush is reset before picking. The mod considers available ground textures and suitable foliage of the current map. Map foliage is detected without loading additional entries into the regular construction menu unchecked. Search: The “Search” tab (right next to “Pipette”) lets you search the entire construction menu by keyword. Multiple words can be entered in any order; results are sorted by relevance. For general search terms, the search recognizes connected groups of objects – currently trees and husbandry as the first examples – even when the term doesn’t literally appear in the name. This recognition will be extended to more areas over time. V2.1.0.0 – New Search tab in the construction menu: searches all categories by keyword, order-independent, sorted by relevance. – First connected object groups recognized for search: trees and husbandry are found even without a literal name match. – StoreItems from new prefab/map templates are now found reliably, even when paths differ in capitalization. – Trees without a clear match to a construction-menu entry no longer show up as a broken tile, only as a status message. Thanks to PeterPwn247 for “All Decorative Foliage” and to modelleicher (Farming Agency) for “All The Ground Textures Ingame”. Both mods helped with understanding how map content can be made available in the construction menu.
Used Equipment Yards V1.0.1.3
Used Equipment Yards V1.0.1.3 This mod allows you to place used equipment yards on your map, where you can buy used vehicles and equipment. – Draw yards the same way you define custom pastures. You can place them anywhere on the map. – Visit yards in person to see what is available. Stock changes over time, so check back regularly. There is no menu. – Configure yards to determine what type of equipment is sold, including the quality of what brands are available. – Choose from a range of quality options to represent old equipment, or more like a dealership yard with new or ex-demo stock. – Sell your equipment to yards for cash or credit that you can use for future purchases. – The mod also includes decorative signs to help build an authentic yard. Huge thanks to Mr Dexxx for these. – Sale vehicles feature custom ‘for sale’ license plates, thanks to Mark Thor. When you first draw a yard, nothing will immediately appear for sale. It takes time for stock to be generated, and the yard needs to be visited in person before items will show up for sale. If you prefer to populate initial stock immediately, there is a command: ueyResetInventory. V1.0.1.3 – Interactive controls are now active for yard vehicles before the player enters the vehicle. – Additional protections on saving to reduce mod conflicts. Big thanks to xorne-git for helping with this. – BR-PT translation provided, thanks to Myiamoto86.
Regional Crop Calendar V1.1.0.2
Regional Crop Calendar V1.1.0.2 Regional Crop Calendar adds regional farming seasons for 15 climate regions around the world. The selected region changes the planting, growth and harvest periods of 20 main crops, along with regional prices. The new schedule appears in the standard menu and on the separate Crop Regions page. Grapes, olives, sugarcane, grass and crops from other mods retain the map’s calendar. Climate restrictions can still block new grape, olive or sugarcane planting where unsuitable. Optional settings: Regional weather Changes temperature, precipitation chance, snow, cloud cover and other weather conditions relative to the current map’s climate. Rainy months and spring snowmelt can increase yield. A prolonged drought gradually applies a penalty. The strength of the effect depends on the normal precipitation of the selected region. The current weather bonus or penalty and its short cause are shown in the field information panel. Regional yield Applies the selected region’s overall fertility factor. Its signature crops may receive a small additional bonus. Regional yield and weather effects work independently and can be enabled together. Restrict crops by climate Hides unsuitable crops from the Crop Calendar and from seeder/planter selections, and blocks new planting. Existing planted fields and orchards are not removed and continue to grow. The region and its settings are stored separately for each savegame. Reset to Vanilla restores the map’s original settings. Multiplayer is supported; only the host or an administrator can change the region. The data is based on NASA POWER climatology and agricultural calendars from USDA, JRC, FAO and national agricultural authorities. V1.1.0.2 – Reworked the calendars for all regions. – Added regional crop restrictions. – Added rain, drought and snowmelt effects on yield. – Added the weather bonus or penalty to the field information panel. – Added help text for the optional settings. – Fixed forecast refresh after changing the region. – Improved multiplayer synchronization. – Added Italian localization. – Increased the base drought penalty from -5% to -6% per step; its onset and four-step cap are unchanged.
Farm Reputation V1.1.0.0
Farm Reputation V1.1.0.0 Farm Reputation extends Farming Simulator 25 and Better Contracts with a complete reputation and career progression system, adding long-term progression and a more realistic contract experience. Develop your reputation both as a farmer and as a reliable contractor to unlock better opportunities throughout your career. Features: Complete career progression with multiple ranks Individual reputation for every contractor Contractor-specific contract value bonuses Farm reputation system with long-term progression Quarterly farm evaluations Field analysis Unlock new rewards as your reputation grows Increase the number of active contracts Unlock higher maximum contract values Earn additional contract payment bonuses How it works: Earn reputation by successfully completing contracts. Earn additional reputation through positive quarterly farm evaluations. Lose reputation by cancelling contracts or receiving poor farm evaluations. Every contractor has an individual reputation. Higher contractor reputation unlocks higher contract value limits for that specific contractor. Your career rank determines your base contract limits, reward bonuses and the maximum number of active contracts. Farm evaluations are based on weed management, stone management, fertilization, liming and plowing. Controls: F9 – Move the reputation HUD A – Previous page D – Next page Arrow Up – Select previous contractor Arrow Down – Select next contractor Requirements: Better Contracts (latest version) is required. Compatibility: Multiplayer supported Existing savegames supported V1.1.0.0 o NEW: – Contractor Reputation page – Spanish localization – Italian localization – Dutch localization – Portuguese localization – Czech localization – Polish localization – Russian localization – Turkish localization o IMPROVED: – UI refresh – Reputation save handling – HUD – Translations – Farm evaluation o FIX: – Various bug fixes – General optimizations Required mods: Better Contracts
Moisture System V2.0.0.3
Moisture System V2.0.0.3 Transform your farming experience with a sophisticated moisture and quality simulation system that brings realism and strategic depth to Farming Simulator 25. This comprehensive mod introduces dynamic moisture mechanics and crop quality tracking that fundamentally change how you approach crop management, harvest timing, and storage decisions. Experience authentic environmental interactions where moisture levels fluctuate naturally across your farm based on terrain elevation, prevailing weather patterns (rainfall, snowfall, temperature fluctuations), and day/night cycles. Fields at lower elevations stay wetter while higher ground dries faster, so consider moisture levels when planning which crops to plant where and when to harvest. Every farming decision gains new weight as you balance optimal timing against changing conditions. Advanced Crop Quality System: Each harvested load receives a quality rating (0-100) based on its moisture content at harvest. Quality determines your sell price and degrades over time when crops are stored above their ideal moisture level. Sell wet crops and you’ll incur drying charges on top of reduced prices. Use the silo drying system to reduce moisture and halt quality loss before selling. Each crop species has unique optimal moisture windows and quality-to-price bands calibrated to real-world agricultural standards. Access quality tables, price grades, and seasonal moisture projections through the in-game menu (Shift+M). Features: – Regional weather simulation: choose a weather profile matching your region, with realistic seasonal patterns and yearly variation that directly impacts harvest timing and requires forward planning. See the guide on GitHub to create your own. – Terrain-aware field moisture simulation driven by the active weather profile, with monthly variation patterns that reflect real regional climates – Crop quality system: quality set at harvest, degrades hourly when stored above ideal moisture, drives sell price per crop-specific grade bands – Silo drying: walk up to any silo and activate drying to reduce moisture over time. Costs scale with volume and are cheaper than selling wet. – Drying charges at point of sale for crops above ideal moisture, shown as a separate finance entry – Sophisticated grass management system featuring progressive tedding mechanics, weather-responsive drying rates, and automatic hay conversion at optimal moisture thresholds. Multiple tedding passes accelerates drying if you need it. – Ground rot: Grass and straw piles left exposed accumulate rain exposure over time, triggering progressive volume loss as organic material deteriorates. Timing your collection and baling operations becomes critical. Hay will revert to grass if it gets too wet. – Bale rotting: Unprotected bales track cumulative rain exposure with initial tolerance periods, escalating decay rates based on exposure history, and limited recovery during dry spells. Strategic use of wrapping and shelter infrastructure protects your investment. – Purchase the moisture meter hand tool in the store for precise field and pile readings on demand (You can display this in the HUD if preferred). Extensive customization options allow you to calibrate moisture dynamics, quality decay rates, drying speed, tedding efficiency, and decay parameters to match your preferred gameplay experience. Whether you seek hardcore realism or a gentler introduction to moisture management, the system adapts to your vision. Note: The mod is not compatible with the following mods: NonStopCrop, RealisticWeather V2.0.0.3 – Tuned some weather profiles to properly account for how weather like thunder impacts moisture. – Grain drying is now instigated within the Moisture Menu (Shift + M) rather than pressing a key when near the silo. This avoids some issues with some silos, whilst also providing more information. – Durations of weather spells are now scaled based on the number of days per month. This helps planning fieldwork around weather introduced in v2. – The moisture impact charts can now be hovered over with the mouse to show specific yield and quality values for a given moisture level. – The moisture system now controls weather. Choose a Weather Profile that matches your region in game settings. Many maps have appropriate defaults configured within the mod. Weather includes variability that simulates realistic seasonal patterns. This impacts your harvest and requires even more planning than before. – Moisture now impacts yield as well as quality. This is not necessarily more punishing – generally, crops that are too dry will yield badly and crops that are too wet will yield well but with poor quality. – You can write your own weather profiles if you like. Visit GitHub and follow the guide. – The moisture calendar has been replaced with a Weather information view, showing seasonal forecasts and historical weather data. – The moisture-to-quality UI has been replace with Moisture Impact. This shows the impact of moisture on yield and quality for a given crop. – Generally eased material rotting, both for bales and ground piles. Material will take longer to begin to rot, and rot more slowly. – Fixed an issue with grain drying not starting in multiplayer games. – Vehicles and silos with crop in will now show the current grade of the crop in the HUD. Previously, only moisture and quality were shown. – Added optimisations on how weather impacts ground piles to improve performance for lower-end machines. – The impact of weather is now scaled based on the number of days per month. – Drying charges are no longer applied when depositing into your own selling station. – Existing crop that predates the moisture mod will now be assigned 100% quality and ideal moisture when first interacted with. – Tightened the rate of crop drying so large volumes of crop do not take forever to dry.
Red Tape V1.0.2.1
A mod that adds depth to the game by introducing Policies, Schemes and Tax. Policies include animal welfare and environmental regulations that, if not followed, can result in fines or other penalties. Schemes offer opportunities for additional income or benefits but may come with their own set of requirements. Tax adds a layer of financial management, requiring players to budget for regular tax payments based on their farm’s income and activities. Your performance in complying with Policies can impact the quality of rewards from Schemes and even offer tax benefits. See the help menu in-game for more information. V1.0.2.1.0 – Update save hook for resiliency against mod conflicts.
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