Farming Simulator 22 mods
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Elektromotorrad v1.0.0.0
Elektromotorrad v1.0.0.0 Spaß und Ökologie, das Elektromotorrad ist für unterschiedliche Geländearten und Standorte geeignet. Einstellungen: – Farben – Verschiedene Aufkleber – Kotflügel vorne – Zahlenkombinationen Preis: 3560 $ Höchstgeschwindigkeit: 80 km/h
JD HD50F mit integriertem Schneidwerkswagen v1.0.0.0
JD HD50F mit integriertem Schneidwerkswagen v1.0.0.0 Dies ist das John Deere HD50F-Schneidwerk aus dem Basisspiel. In dieser Ausführung verfügt das Schneidwerk über einen integrierten Schneidwerkswagen Schneidwerkswagen zum einfacheren Transport des Schneidwerks. Der Mod ist für Multiplayer geeignet. Technische Spezifikationen: HD50F mit integriertem Schneidwerkswagen – Shop-Menü: Zubehör –> Schneidwerke – Preis: 105.500 $ – Gewicht: 5 Tonnen – Arbeitsbreite: 15,2m Arbeitsgeschwindigkeit: 10 mp/h Farbkonfiguration – Markenkonfiguration: John Deere, Claas, Fendt, Case IH, Massey Ferguson, New Holland Tags: Der ModMassey FergusonNew HollandTechnische Spezifikationen
FS22 Brantner TA 23065 v1.0.0.0
FS22 Brantner TA 23065 v1.0.0.0 Brantner TA 23065 The Brantner TA 23065 is very suitable for chopping corn – Price: 33.000 $ – Capacity: 22.000-33600 l Configurations: – Capacity/extension – Tire brand – Tire variant – Main color – Rim color Animations: – Tiltable with mouse control Credits:Samu|Alpen Modding, Leon|Ezz Agrar
Viehtransporter MAN 19.403 v1.0.0.0
Viehtransporter MAN 19.403 v1.0.0.0 Mit dem MAN LKW können Sie Tiere transportieren. MAN 19.403 Preis – 90.000 $ Leistung: 403 PS Kapazität: 18 Kühe, 30 Schafe, 40 Schweine, 8 Pferde, 290 Hühner. Tags: MANPSSie Tiere
Caselli Landwirtschaftsanhänger v1.0.0.0
Caselli Landwirtschaftsanhänger v1.0.0.0 Automatisches Laden von Ballen Farboption Öffnen der Abdeckungen mit Simple IC Radoption Zusätzliches Plug-In mit Simple IC
LS22 BallySpring v2.0.0.3
Welcome to BallySpring! Changelog: 2.0.0.3 (New save NOT required) – Added Beetroot, Carrot & Parsnip to PLANTER fruitTypeCategory for Multifruit versions of the map to allow these crops be sown with any planters – Added straw harvest fill types to the sellpoints on the map with same price multiplier as straw harvest sellpoint – Adjusted sellpoints price scale for the WINDROW category – Added possibility for a great demand to occur for all the main fill types at each sellpoint – Repositioned manure spawn point for the selfmade pigsty to the back of the shed for easier mucking out – Extended animal loading trigger for selfmade pigsty to come out to the front of the shed – Made Pigfood the default fill plane for the food trough in all pig husbandries in the map – Increased height type limit for non multifruit versions of the map to improve compatibility with mods that add their own custom height types – Reduced occurance of Garda car traffic vehicle – Fixed error for CPU Mesh on D1000 240 sized bales. Was causing tension belts not to show on those bales – Made carrot & parsnip harvestable up until February A fictional Irish map based in the West of Ireland with 255 fields, mainly grassland with some arable fields. There are 12 farm yards to choose from plus an additioanl Contractors yard at the BGA. Highly customisable map with all buildings, walls, hedges, fences and yard clutter etc. removable. Note: Once you start in either Farm Manager or Start from Scratch modes, you dont own any land so wont be able to interact with any of the objects etc. until you purchase some land. Majority of gates on the map are opened by default. This is to allow access to the fields etc. to complete contracts. You can only open/close the gates that are on land that you own. This is a compromise so the gates can be sold. The gates can only be sold when closed as they have no collision when opened. The open animal pastures in the map have a placement marker to show the size when placing. After placement, this marker needs to be manually turned off by walking up to the sign and checking your help menu for the button that needs to be pressed. The feed troughs can also be hidden by walking up to them and checking your help menu for the button that needs to be pressed. The trigger is between the food and water troughs in most of them and just to the side of the chicken feed trough. Features: – Custom Animals: Calves, Heifers, Bulls, Piglets, Boars, Lambs, Rams, Kids, Goats, Foals, Chicks, Ducklings and Ducks plus standard Cows, Pigs, Sheep, Horses and Chickens – The Goats give you Milk – Note: You need to use a sheep pasture that supports Milk in order for the Goats to produce Milk. All the built in pastures that come with the map support Milk but be aware that most modded pens and the basegame pens will not have support for Milk – Custom Cattle Breeds: Hereford & Jersey plus basegame Holstein & Angus – The cows on the map have Irish ear tags – Cows can be fed with Silage (As well as the normal TMR etc.) and the Calves can be fed with Milk – Custom TMR recipe which will allow you to use Wheat, Barley, Oats, Maize, Fieldbean, Potato, Sugarbeet, Sugarbeet Cut, Beetroot, Carrot & Parsnip alongside Mineral Feed – Chickens & Ducks will give you manure provided the chicken pen you are using has been setup to support this. The chicken pens on the map support manure production – The Cow and Pig Sheds on the map have manure spawn points adding the ability for the sheds to be mucked out manually into a manure heap – Multi Terrain Angle – Emergency Pack mod supported – Straw Harvest addon supported – Premium DLC crops supported – Multifruit: alfalfa, clover, hops, millet, mustard, onion, peas, rye, linseed & fieldbean – Custom version of the basegame Grimme Evo 290 Potato harvester included to enable harvesting of onions. This can be purchased from the miscellaneous section of the shop. – Height Type Limit increased – Ability to get Straw from Canola – Custom Grass textures – FastFarming’s custom cut grass texture – Weeds in Grassland Fields including Alfalfa & Clover on Multifruit versions – Custom crop textures: BejiFS’s Maize textures, Hubxon750’s custom Potato textures & BulletBill’s custom Wheat, Barley, Oat and Canola (OSR) textures – Forgotten Plants Bale Textures Pre-Installed – Increased Yield from Grass and Straw swaths – Custom Tarp, Manure and Stone textures – 4D Modding’s custom solid slurry texture pre-installed. – JMZ’s custom Manure ground textures pre-installed. – Perma’s Modding’s custom Rolling texture pre-installed. – JMZ’s custom Lime textures pre-installed. – Custom Traffic. AlienJim’s Left Hand Drive traffic pack installed. The traffic only have a collision on the back right of them to make it easier pass then when blocked up. – Irish Number Plates – Disturbed Simulations seasonal growth plan – Relight Installed – Custom Sounds – Custom NPC’s – Custom Mission Vehicles – Collectibles – Road Network built in Blender – All hedges have collisions – The Hedges can be removed with a chainsaw/mulcher. Walk side to side at the hedge until you see the green ring appear to cut the hedge. Best to use a mulcher as this will remove the hidden tree stump at the same time, sometimes this stump can bug out and leave a hidden collision behind. – Removable Walls, Fences etc. (Check your help menu for what button to press at the object to remove) – Productions and sell points – Precision farming ready with realistic soil map – Most things only work once the land has been bought. Animals, silos etc. Due to the amount of removable hedges on the map (These hedges are seen as trees by the game to be able to be removed), the map has exceeded the maximum tree limit for the game. To remove the pre-placed barbed wire fences and other fence types painted in using construction mode in multiplayer you need to be in Farm ID #1 as this is the only farm that can own these fences by default. Farmland 176 in the middle of Field 190 is deliberately made very expensive to purchase. This small farmland is present to enable the starting farm land be sold without first needing to sell all the pre-placed placeable fences. Note: If you do purchase farmland 176, you wont be able to sell it without first selling the pre-placed placeable fences. The parked cars on the map can be removed by going to the shop and just inside the shop building on the right as you enter the shop building, there is a trigger and in your help menu you will be prompted to press a button to “Hide Parked Cars” Note: This will only take effect once you reload the game as the cars get spawned into position when the game loads up. Included with the map is a tire that you can purchase from the pallets menu in the shop and use to decorate your silage pit after covering. Included with the map are copies of all basegame animal husbandries. You need to use these husbandries from the map otherwise animals will not appear in the pens if you place one of the basegame ones. There are four versions of the map included. These allow you to select whether you want to use the Relight mod lighting system pre-installed or the standard lighting system and whether or not you want to play with Multifruit. You will see four versions listed when starting your savegame, select the one you would prefer to use and create your savegame as normal. For an explanation of number plate format for those not from Ireland, checkout the description of our number plates prefab pack here. This is the Crossplay version of the map, if you play on PC, checkout the PC version here. 2.0.0.2 (New save NOT required) – Removed custom wildlife spawner xml – suspected to be causing random crashes on console and performance issues on PC – Added collisions to the feed troughs in the open pastures to allow the pastures be sold in construction menu – Increased feed capacity of all husbandries to last 36hrs at max animal capacity – Fixed pricing of bullocks and yearlings – value was shooting up every month – Removed collisions from selfmade cowshed and selfmade pigsty gates when opened – Increased the distance objects go under the ground when hidden – Tweaked the look of the cut grass stubble – Added some variance to the width and height – Made the animal dealer icon disappear when interactive zone markers turned off – Updated NPC 30 – Added revision number to loading screen map name for easier troubleshooting. Multifruit/Relight description now only appears when creating your savegame – Added JMZ’s custom Manure ground textures – Regenerated the navigation mesh for the cow pasture at dark blue farm – cows now roam all of the pasture – Regenerated the navigation mesh for the sheep pasture at yellow farm – sheep now roam all of the pasture – Made wool pallet area markers for sheep pasture at yellow farm disappear when interactive zone markers turned off – Fixed tip collisions on the U shaped silage pits that come with the map – Reduced wind speeds for each month – Implemented Farmer_Andy’s fix for beetroot log warnings – Reduced straw and grass swath outputs slightly – Added Beetroot, Carrot & Parsnip to PLANTER fruitTypeCategory to allow these crops be sown with any planters 2.0.0.1 (New save requirements detailed below) – Prevented grain silo’s from automatically taking in manure and milk from husbandries (New save NOT required) – Fixed alignment of fence between fields 176 & 177 (New save NOT required) – Reduced height of cut grass stubble to make it easier see slurry texture (New save NOT required) – Adjusted min and max temperatures and wind speeds during each month (New save NOT required) – Smoothed some humps in the terrain in some fields (New save required) – Fixed alignment of fence at the lake in Field 185 (New save required) – Fixed animations on some of the stone walls – Now go under map instead of up in the sky (New save NOT required) – Added FastFarming’s custom cut grass texture (New save NOT required) – Made it so Poplar grows faster – Now grows within 7 months of planting (New save NOT required) – Updated preview image (New save NOT required) – Added custom Stone texture (New save NOT required) – Increased capacities of the custom basegame animal husbandries (New save NOT required) – Added support for Goats to the custom basegame sheep husbandries (New save NOT required) – Separated cattle crush and feed barriers from clutter out to animated objects in Red Farm & Dark Green Farm (New save NOT required) – Added cattle crush and feed barrier to the shop as placeables (New save NOT required) – Reduced storage radius on manure pits to improve probability of manure spawning in sheds instead of automatically going to the manure pit (New save NOT required) – Adjusted manure and slurry output for cows and pigs to better align with food input as they get older (New save NOT required) – Regenerated ground collision mask – Was preventing grass swath from dropping in animal pastures (New save NOT required) – Added deco lights to the garda car & milk truck in ai traffic (New save NOT required) – Adjusted capacities of each animal pasture to better suit the consumption of each animal type (New save NOT required) – Added new NPC (New save NOT required) – Prevented Alfalfa from appearing twice on the prices list (New save NOT required) – Moved barrier back to edge of the road at garage / spuds sellpoint (New save NOT required) – Fixed Oats not appearing in the field while growing (New save NOT required) – Removed Milk Production from the Beef Cattle Breeds description (New save NOT required) – Made the siren on Garda car the horn so it’s not constantly playing (New save NOT required) – Made it possible to plant canola & rye in Spring (New save NOT required) – Added weeds after planting grass, alfalfa & clover (New save NOT required) – Added option to purchase Cows (Yearlings) and Bulls (Bullocks) at 12 months old (New save NOT required) – Adjusted buying and selling prices at each growth stage for the cows and bulls (New save NOT required) – Replaced metal gate into field 17 with a rusty gate (New save required) – Added JMZ’s custom Lime textures (New save NOT required) 2.0.0.0 (New save required) – Fixed issue with animals not appearing in modded husbandries – Added copies of the basegame animal husbandries to the map folder to avoid issue with animals not appearing in basegame husbandries. You must use these instead of the basegame husbandries to avoid this issue. – Map expanded to use the entire 2x canvas. 2 new farm yards for you to choose from – BGA reworked. Contractor Yard added to BGA. – Light Green Farm Yard Extended – Orange Farm Yard reworked – Added Grain Silo to Light Purple Farm & Light Blue Farm – Added Multifruit – Farmlands redone – Field Numbers redone – Separated Sheep into different fill types for each colour to avoid the sheep randomly changing colour – Corrected LUA error that occurred when trying to sell the slurry pit at the main farm – Made the slurry pit available in the construction menu as a placeable – Removed Refillable Tanks mod as a dependency – Added Meadow Fence Pack mod as a dependency – Added Sully’s Slatted Cow Shed mod as a dependency – Added Pig Tail Polytape Electric Fences mod as a dependency – Added custom Potato textures – Increased Height Type Limit to allow more fruit types be added to the map – Added BenjiFS’s custom Maize textures – Added BulletBill’s custom Wheat, Barley, Oat and Canola textures – Added Vintage style Irish Number Plate Options – Changed preview image – Changed Overview image (aka PDA) – Removed terrainDetail painted around the edges of the fields that doesnt get spawned in by the field definitions – Made it so four versions of the map can be selected when creating your savegame. Relight or without Relight & Multifruit or without Multifruit – Fixed rotation of the right wheels on the JD tractor that appears in the traffic – Tweaked probability of the traffic to ensure all custom vehicles appear in the traffic – Added bale triggers to all animal pens so bales can be fed directly for both food and straw in all pens now – Made the Grain Silo’s multifruit so you can store all crops if you desire – Added animated fish to the lake and river for decoration – Changed texture for the cows ear tags to Irish ear tag – Added Straw and Manure to the chicken pastures on the map. Chickens will now give out manure if fed with straw. The open chicken pasture will spawn manure, the fenced pen requires a manure heap to be placed in order to produce manure – Added Manure spawn points to the cow and pig sheds on the map so the sheds now need to be mucked out – Added Cotton, Sugarcane, Grapes & Olives back into the growth calendar – Added splines to all back roads and lanes to enable ai worker functionality – Removed straw from sorghum – Added object storage functionality to the Bale Storage Shed, Rusty Hay Shed, Large Open Bay Shed & Flat Concrete Silage Pad – Made the parked cars removable – Made the fuel tanks at each farm refillable rather than just a buy trigger – Made the calf iglu’s from the PC version available in the construction menu – Removed display tractors and forklift from shop as these were using up slots in the slot count – Removed default animals from all husbandries as these cause issues on console when farm is not owned by the player – Removed numerous placeables across the map to reduce the slot count
LS22 ItalianRice 22 v1.0.0.3
This map reproduces the rice-growing areas of the “rice triangle”. The countryside between the cities of Milan, Pavia, Novara and Vercelli with their typical farmhouses and landscapes. – 1 main farm to start career – 4 more indipendent farms for more realistic multyplayer experience – 87 floodable fields with openable water gates – 4 different rice varieties with real textures – 2 different corn varieties, grain and maize silage – 1 fully customizable area with cow husbandry installed – 1 fully costomizable area with big biogas plant – 1 selling plant for rice crops – 1 selling point for other crops – 1 flour mill – 1 quarry – 5 forestry areas – 1 vehicle dealer – compatible with Precision Farming mod – added selling points and productions – added vehicle selling point and workshop to machine dealer – added sleep trigger – correction of default placeables and vehicles at start for three game career difficulty modes – player start career point is now placed outside the farm – some farmlands edges has been redefined – fixed bales selling point, now accepts rice bales – solar panels has been remove from main farm properties – fixing of some graphics objects and collisions
LS22 Black Mountain Montana v1.5.0.2
Welcome to Montana, the Big Sky Country. This map uses real world terrain from the Big Flat area near Missoula Montana. Changelog 1.5.0.2 – NEW SAVE GAME NEEDED Fixed Trees Removed new animals Redone some of the Forest Other fixes and tweaks Most of the map is mountainous forest with some flat farm land in the Northeast. This is a forestry map with limited farming. The cows, sheep, pigs and chickens are on the map and there are enough arable fields for a single player to make a living at farming. The description above is from the original FS17 map and I felt it needed to be included. Black Mountain 22 offers -Two new crops Alfalfa and Blackbean -Soybean straw and Corn Straw, Corn straw added to pigs and cows for feed -Several new filltypes include, Coal,Gravel,Dirt and others -Carpentry,makes Shingles,Staircase,Prefab walls…PLEASE NOTE Platinum Expansion needed for these to work -Sawmill does chips and bark, Bark is used to make Charcoal or sale -Farm is completely sellable -90% of fences are sellable -Soybean,Sugarbeets,Potato,and Corn have new textures,Soybean in rows -And much more… Changelog 1.5.0.0 – NEW SAVE GAME NEEDED 3 new crops added Peas, Lentils, Flax Wheat, Barley, Oats, Flax and Canola are now Swathable Crops (Requires the pickup header pack to harvest and provides a 20% yield bonus over standard harvest techniques) Huge Thanks to BcBuhler Farms for the above new addtions Added Recycling Of Waste from GWENDAL, junk is scattered over the map Added new filltype Paydirt, this also adds Gold Production abilty Added more to produce at carpentry Added more crops options to feed animals Fixed bushes, now paintable Adjusted land prices as they were to low And more.. Changelog 1.5.0.1 – NEW SAVE GAME NEEDED Will now work with Premium Expansion New Animals New filltypes added Replaced animal pens New Sawmill New Placeables Trees Replaced Removed Recycling Of Waste Reworked/Removed starting Equipment
CNH Flex-Drapper-Serie v1.0.0.0
CNH Flex-Drapper-Serie v1.0.0.0 2003-2005 CNH Flex-Drapper-Serie Diese Serie umfasste zwei Versionen: 30 Fuß Breite und 36 Fuß Breite. Mit dem 873-Adapter kann der Landwirt dieses Schneidwerk mit fast jedem Mähdrescher auf dem Markt verwenden. Merkmale: Case IH 2062 alte und neuere Aufkleberversion New Holland 84c-Version Preise: 30 Fuß: 28.499 USD 36 Fuß: 35.499 USD Tags: Diese SerieNew Holland
New Holland Tx32 Maisschneider v1.0.0.0
New Holland Tx32 Maisschneider v1.0.0.0 Hier ist ein Maispflücker der Marke New Holland. Er eignet sich perfekt für die Ernte Ihrer Hektar und ist an den New Holland Tx32 angepasst. Leistung: 155 PS Preis: 27.000 $ Breite: 4,5 Meter Faltbar Anzahl der Reihen: 6 Reihen Tags: Marke New HollandPS
LS22 Deadwood Map v1.5.0.0
Welcome to Deadwood, South Dakota Changelog 1.5.0.0 NEW SAVE IS NEEDED – Fixed water and compost to work as Fertilizer – Fixed buildings that wouldn’t sale – You start with BGA now – Added new filltypes, Mustard Pallet, Honey Mustard Pallet, Blocks added the Cement production – Train is now decoration only, removed rental ability – Added Icon to bale sale at animal dealer – Replaced grass in town with meadow so won’t turn to field when mowed – Prairie grass also fixed so it won’t turn into field once mowed – Added Roadsalt to Quarry production – Added new cow pen – Smoothed road leading up to stone pile – Fixed honey pallet spawner so it can be sold – New icons on certain things produced – Many other tweaks and fixes Deadwood is a fictional place, But offers things you may find around the real town of Deadwood Map offers alot to do, from Farming,Logging,Stone and Productions There is no starting farm, you start with equipment and a place to park it Many Sell points, Windmill sell point is a sell all point, Thanks Schultz Modding New and Reworked productions 100 collectables Custom sounds Custom Animal pens, cow not sellable Most all production and sell points can be deleted Town set up for yard and garden work, the smaller fields are for role play, plow your neighbors garden Fields DO NOT need rolled, Ain’t noone got time for that And much more… Field 1: 5.952 ha Field 2: 7.321 ha Field 3: 7.321 ha Field 4: 7.321 ha Field 5: 2.539 ha Field 6: 1.573 ha Field 7: 4.920 ha Field 8: 8.864 ha Field 9: 12.358 ha Field 10: 3.730 ha Field 11: 20.721 ha Field 12: 4.387 ha Field 13: 6.125 ha Field 14: 0,110 ha Field 15: 0,041 ha Field 16: 0,046 ha Field 17: 0,087 ha Field 18: 1.981 ha
Fortschritt E-512 v1.0 – FS22
Fortschritt E-512 v1.0 – FS22 E 512: – Engine power: 105HP – Fuel tank: 200 l – Grain tank: 2300 l – Speed: 20 kph – Price: 26,500 $ E 556: – Working width: 4.2m – Working speed: 9 kph – Price: $6,500 E 566: – Working width: 5.7m – Working speed: 6 kph – Price: $7,500 Bizon Header Trailer 4m: – Price: $1,500 Bizon Header Trailer 6m: – Price: $1,800 Lizard Corn Cutter: – Working width: 3.1m – Working speed: 7 kph – Price: $3,500
FS22 Lizard Rumbler Van v2.3.1.0
FS22 Lizard Rumbler Van v2.3.1.0 This vehicle you can be used to transport anything except the bales. It’s possible to load or unload the vehicle, when near at the loading or unloading area, according to the availability of the area. Changelog 2.3.1.0 New additions – added new realistic sounds for Rumbler Van – added manual transmission – added interior light for dash – added support for mod: FS22_UniversalAutoload Bugfixes & Changes – fixed wipers – fixed max capacity Changelog 2.3.0.0 New additions – added more version with different lenght of van: SWB Short Wheel Base MWB Medium Wheel Base LWB Long Wheel Base XLWB Extra Long Wheel Base – added more version with different height of van: LR Low Roof MR Medium Roof HR High Roof – added the bars to the top of the van with the tension belts Bugfixes & Changes – fixed configuration for manual load This vehicle can unload any product also by creating the pallet on the ground near the rear doors. Configurations: driver side, type of power supply, beacon lights, windows color, rear windows, capacity, fill volume, tension belts, vehicle name and colors for the exterior, interior and rims Specifications for van Max. power: 300 hp Max. speed: 120 kph Capacity with automatic loading and unloading: from 8.000 l to 10.000.000 l Price: 78.000 to 88.000 $ Specifications for trailer Capacity with automatic loading and unloading: from 4.000 l to 10.000.000 l Price: 12.000 $ Credits:DD ModPassion Tags: Bugfixes ChangesRumbler Van
Transmitter Tower Pack v1.0 – FS22
Transmitter Tower Pack v1.0 – FS22 If the phones are not working and the internet is slow, you need a transmitter tower. 6 Different Model.
Lizard Spyder 360/420 v1.0 – FS22
Lizard Spyder 360/420 v1.0 – FS22 Lizard Spyder 360 with a working width of 3.60 m has 4 foldable arms for transport. Price: $ 9000 Required Power: 35 CV Working Speed: 15km Working Width: 3.60 m Lizard Spyder 420 with a working width of 4.20 m It has 6 foldable arms for transport. Price: $ 11000 Required Power: 55 CV Working Speed: 15km Working Width: 4.20 m
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