Farming Simulator 22 mods
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German Traffic Signs (Prefab) V1.0.0.3
German Traffic Signs (Prefab) V1.0.0.3 This pack contains various german traffic signs that you can use in your map to make it look more beautiful and realistic. Additionally it includes two different types of letters and numbers. That allows you to customize the town and village signs individually. It is recommended to use the Replace All funktion if you have used the signs from older versions, due to UV and texture changes. V1.0.0.3 improved models and textures added new traffic signs (further variations for town and village signs, street name signs, bus stop signs and schedule holders) added new colors for the different types of letters and numbers added instructions for setting up street signs
AgriBumper V1.0.1.2
This mod adds the AgriBumper as an optional configuration to many standard vehicles as well as prepared mod vehicles. AgriBumper Weight: Price: $3799 – $8999 Weight: 400kg – 1600kg Lizard ToolBox: Price: $200 Category: Miscellaneous 4 new config blocks are added to the FS25 standard vehicles: AgriBumper version AgriBumper main color AgriBumper design color AgriBumper weight color The AgriBumper can be purchased with weights ranging from 400kg as a pure underride protection or up to 1600kg as a full weight, depending on the vehicle size. The color selection is possible with all FS25 standard colors. Depending on the brand, some brand-specific colors have also been added. The ToolBox can be mounted on all AgriBumpers in the EXTRA version. To do this, the box must be placed by hand in the free mount in the center of the bumper. Appropriately prepared mod vehicles can also be configured with the AgriBumper. The scope of configurations is not fixed and may vary depending on the modder. You can find instructions for installing the AgriBumper in mod vehicles in the sdk folder in the mod directory. V1.0.1.2 Fixed bug where attached implements were mounted in the dynamicMountAttacher of the Toolbox causing the vehicle to stop hardly. Adjusted disabling of the bumper collision when implements are attached to prevent vehicles from stopping abruptly.
Offset Mass Holder V1.0.0.3
Offset Mass Holder V1.0.0.3 Mass carrier with hydraulic offset. Price: 1.500 € Weight: 1.200 kg Category: Weights V1.0.0.3 3D correction and animation
Buy Another Vehicle V1.0.0.0
Buy Another Vehicle V1.0.0.0 Adds a “Buy Another” button to the vehicle screen. This will purchase another vehicle of the selected type with all the same configuration options. Build that fleet of uniform style! This does not give a discount and the price is based off the configuration of the vehicle you want to copy.
FS22 Perkoz weight
FS22 Perkoz weight New Holland dealer weight Price – 1000 euros Weight – 1000 kg
Volkswagen Crafter WW948YG KSP V1.0
A modification intended for Farming Simulator 22. The modification has properly functioning work and warning lights as well as a sound modulator. Requires: Simple IC Credits: PERLA YT 1/5 - (1 vote) Download mod File File size FS22_Volkswagen_Crafter_KSP 218 MB
John Deere 30/40 Series V1.0
– With Assets and Help from – – IH826 (Testing, full dirt and wear maps) -Green Acres Modding (Testing, Monitors, GreenStar, Interactive Control, weights, and more) – John MacFarlane (Assorted parts including tires, rims, and other assorted things) – Schaben Modding (Parts from John and his 4320 from FS25) – JD’s Farm Machinery (Various Parts from his leaked 4430, including the 404/466 motor and more) – GIANTS (Parts from the basegame 3650 tractor in FS25) – EY Modding (Parts from the New Generation Tractors) – SoDak Ag / Ross W Modding (Various parts from the Large Frame Sound-Gard 50/55/60 series) – Tired Iron Modding (Old Style Triangle, various assets) – Glen006 (Various Parts) – JCL (IH Seed Flow II) – DairyDeere / Skywalker Farms (The best damn tester ever, Multiple Monitors) – Diamond F Farms (Aux Tank) – The remainder of the Diniz Farms Member group (Testing and ConCrit of the entire mod) – (If I’ve forgotten anyone after the release, reach out and I will gladly credit you, there’s so much here it’s difficult to keep track) – The Definitive Take on the Sound-Gard Tractor – This has been my largest project, by far. Over 200 Total hours of work, across multiple months, with contributions from so many incredible people, all put together to make a Sound-Gard tractor unlike any other. These tractors have been nearly totally redone from the front weights to the rear drawbar with new components, but the most major changes include – Overhauled model scaling with measurements from a real 4440 tractor to make these as close to their real-life counterparts as possible – All-new Small-Frame specific rear end – no more Large Frame rear end slapped into a 4440 and called good enough. While not perfect , it’s more accurate than any rear end these have ever had. – Improved Sound-Gard interior, with more details and a brand-new more accurate dashboard and Interactive Control setup – New accurate Open Platforms and 4-Post Roll-Gard – Full custom speculars across almost the entire machine – Brand-New custom sizing for the 4030, 4230, and 4040, plus the 329 Diesel engine being in the 4030. – New Series-Specific rear rims – And so much more – Configurations – – All 9 30 and 40 series tractors, the 4030, 4230, 4430, 4630, 4040, 4240, 4440, 4640, and 4840 are all present – Per-Model accurate transmissions, Including the Syncro-Range, Creeper, Quad-Range, and 8-Speed Power-Shift Transmissions – Front Weights from 220 to 2000 Lbs, depending on model – New Generation Front Weights are available on the 30 Series – Rear Wheel Weights, up to 880 Lbs – Open Platform, 2-Post Roll-Gard (30 Series), Canopy (30 Series), Late-Platform Open Station (4040, 4240, 4440) 4-Post Roll-Gard, and the famous Sound-Gard Cab – Pre-Cleaners and Exhausts – Over a dozen unique monitor configurations – GreenStar Globes and Displays – Radios/Antennas – SMV Triangles – Toolboxes – Steps – Front Badge Configurations – Mirrors – Rear Remotes (1-3 Depending on model) – Dealer Decals – Flashers and Light Guards – Aux Tank – Front Loaders (148/158 or Great Bend 440 (Small Frame) or 760 (Large Frame) – Wheel Configurations for Standard, Inverted Rims (Small Frame), Dual Hubs, Hub and Clamp Duals, and Plow Duals – Rear Tire Options (These vary per model) – GoodYear Power Torque 18.4/R38 – GoodYear OptiTrac 520/85 R38 – Firestone Field & Road 15.5/R38 and 18.4/R38 – BKT TR-135 18.4/R34 – Continental Tractor85 460/85 R34, 460/85 R38, 520/85 R38 – Michelin Agribib 18.4/R34, 18.4/R38, 20.8/R38 – Front Tires (tied to rear tire sizes) – Tri-Rib 9.5L/R15, 11L/R15, 10.00/R16 – Quad-Rib 10.00/R16, 14L/R16.1 – HFWD 12.4/R24 – Extra Features – – These, like the New Generation Machines, carry the click-and-drag stance adjustment, allowing you to clear any size row – Saddle Tanks are attachable John Deere Saddle Tanks – Edit – Tons of IC points are available including – Door and Windows are openable – Interior controls for lighting, radio, Hydraulics and PTO – Manually controllable Raise/Lower for the 3-Point – Exterior Controls for removing/installing the toplink, changing drawbars, and swapping between 540/1000 RPM PTO’s And, before I forget. This mod is currently exclusive to Farming Simulator 22. I do not intend to convert these to FS25. Credits: ItsC0WB0YGamez 5/5 - (1 vote) Download mod File File size FS22_JohnDeere_SoundGard_30_40 302 MB
Erkunt Lüks CRD V1.0
He who knows the mode knows. If you don’t know, download and play Credits: Anatolian Yoruk Mods 4/5 - (1 vote) Download mod File File size FS22_Erkunt_CRD_Filinta 53 MB
Realistic Water & Soil Management (RWSM) V1.3.9.1
Realistic Water & Soil Management (RWSM) V1.3.9.1 V1.3.9.1 Performance Update Multiplayer Fixes Realistic Water & Soil Management expands Farming Simulator 25 with a permanently stored water, soil and plant balance. Rain, irrigation, evaporation, soil type, terrain, compaction, tire pressure, tillage and plant development are directly intertwined. As a result, fields no longer only react with simple conditions such as “dry” or “wet”, but rather have a multi-layered water balance with topsoil, root zone and subsoil. Natural depressions stay moist longer, heavy vehicles compact wet soil more and inadequate tire pressure increases the load on the topsoil. These influences have long-term effects on soil structure, root health, plant development and yield. Features Multi-layered water balance The soil water balance is calculated separately for: Topsoil from 0 to 10 cm Root zone from 10 to 30 cm Subfloor from 30 to 60 cm Precipitation, irrigation, evaporation, seepage, drainage, surface runoff, plant water absorption, soil type, soil structure, compaction and landform are taken into account. The usable field capacity is displayed separately from the complete pore saturation. Water above field capacity appears as excess water and can seep away, run off or cause waterlogging. Different soil types RWSM differentiates between different types of soil with their own properties, including: loamy sand sandy loam Clay silty clay Each soil type has its own values for field capacity, wilting point, water retention, infiltration, drainage, bearing capacity, risk of compaction and sinking depth. Sandy soils dry faster. Loamy and clay-rich soils store more water, but remain soft longer and are at risk of compaction. Dynamic weather and climate Regional climate profiles influence: Precipitation Temperature Evaporation Wind Humidity Sunlight exposure Seasonal distribution The game’s actual weather data directly affects soil moisture, drying and evaporation. Realistic drying Drying does not take place via a simple timer. Temperature, wind, sun, humidity, soil type, compaction and surface water determine the speed. A wetness memory prevents a field from becoming completely dry and viable again immediately after rain. #Natural depressions and waterlogging RWSM detects local low areas within a field. These areas: collect water dry more slowly have lower load capacity Promote sinking and track formation increase the risk of compaction can cause oxygen deficiency to the roots The terrain evaluation is cached for better performance. Soil compaction The compression is saved separately for: Topsoil Root space Underbody have an influence: Vehicle weight Payload Wheel load Axle load Tire width Tire pressure recommended field pressure Soil moisture Soil type Slip Speed Cornering Multiple crossings High tire pressure puts greater strain on the topsoil for the same wheel load. A suitable low field pressure increases the contact area and protects the ground. High axle loads can still compact deeper soil layers. Multiple crossings Repeated crossings of the same lane are taken into account. The first crossing usually causes the greatest immediate damage. Further passes further compact the already contaminated soil. Among other things, the following are saved: Crossings Compaction Track depth Shear damage Plant damage Edit history Roots and plant stress RWSM simulates: Root health Fine root health achievable root depth Drought stress Waterlogging Lack of oxygen Compaction stress Nutrient stress pH stress mechanical damage Damaged roots are less able to absorb water and nutrients. Impact on earnings The actual yield is influenced, among other things, by: Water balance Dryness Waterlogging Root health Compaction Soil structure Nutrients pH value Seedbed Weeds Lanes mechanical damage Damage does not take full effect immediately, but builds up depending on the strength and duration. Crop Vitality Visuals (Alpha Version) A stored vitality system creates local differences in the plant population. Possible are: different plant heights changed stock density incomplete stocks Visible stress zones weaker development Storage locations The plants remain technically ready for harvest. RWSM does not alter original growth or harvest maturity levels. Weed competition Weeds compete with cultivated plants for water, nutrients, light and development space. Strong weed pressure can reduce development and yield.## Tillage Different devices have different effects: Plow Cultivator Disc harrow Rotary harrow Subsoiler Seeder Roller Working depth, soil moisture, compaction, soil structure, seedbed strength, multiple cultivation and possible plow soles are evaluated. Deep loosening is only fully effective when the soil moisture is suitable. Cultivating when the soil is too wet can cause additional structural and lubrication damage. Seedbed and rollers RWSM evaluates seedbed strength. A seedbed that is too loose offers poor soil sealing. Too much reconsolidation can impair air flow and root development. Rolling acts as a real area-wide reconsolidation and is evaluated depending on the type of soil, moisture and compaction. Irrigation system The mod includes a functional Rainstar irrigation system with: Motor pump Hose reel Sprinkling rail adjustable pump pressure adjustable radius real application rate Water consumption Soil input in millimeters automatic hose retraction Work and transport mode Parking brake Clutch aid Connection markers sound visible water jet The water applied changes the actual water balance of the soil. Extended field info The field info shows, among other things: Topsoil moisture Pore saturation Surface condition Excess water Water in all layers of soil Soil type Evaporation Temperature and wind Compaction Soil structure Seedbed strength Root condition Plant vitality visible height and density main cause of stress Climate values Water-Soil API RWSM provides a versioned interface for other mods. The API provides, among other things: Soil type Soil moisture Pore saturation water available to plants Surface moisture Carrying capacity Trafficability Sink factor possible sinking depth Compaction Track depth Root condition Evaporation recommended tire pressure Plant vitality Other mods can report traffic loads and ground effects back to RWSM. Connection with Visual Mud Tracks In connection with Visual Mud Tracks, among other things, the following are transmitted: Wheel load Axle load Tire pressure Tire width Slip Vehicle weight Payload Soil moisture Carrying capacity Sink factor possible track depth This allows visible tracks, sinking, mud and tire behavior to be linked to the actual ground condition. Saving and multiplayer The following are permanently stored and synchronized, among other things: Water balance Precipitation history Compaction Track depth Soil structure Root condition Edit history Plant vitality Irrigation data Pump pressure Irrigation radius Hose retraction The calculation is server authoritative and designed for multiplayer saves. Highlights 1. Multi-layered water balance Topsoil, root zone and subsoil react separately to rain, irrigation, evaporation and infiltration. 2. Long-term compaction with an impact on yield Tire pressure, wheel load, axle load, soil moisture, slip and multiple passes influence the soil and plants in the long term. 3. Direct connection to Visual Mud Tracks Soil moisture and load capacity control sinking, tracks, mud and tire behavior. 4. Local waterlogging in natural depressions Low areas stay wet for longer and become real problem areas. 5. Visible Plant Vitality Elevation, density and stress zones can vary locally without changing crop maturity. 6. Realistic tire pressure influence Excessive pressure increases topsoil stress, while appropriate field pressure protects the soil. 7. Root Health and Long-Term Plant Stress Dryness, waterlogging, compaction, pH value and nutrients work together. 8. Functional irrigation Pump pressure, radius and application rate determine the real water input. 9. Different tillage systems Plows, cultivators, subsoilers and rollers have their own effects and risks. 10. Extensive field info Water, soil, compaction, roots, seedbed and plant condition are directly visible. 11. Persistent Multiplayer System Ground and water damage is retained and synced after saving. 12. Open Water-Soil API Other mods can read land values and connect their own systems to them. 13. No change in growth stages RWSM assesses and visualizes plant stress without overwriting original harvest maturity levels. The pump only reads the real vanilla hose status: Hose not connected → Pump does not start Hose disconnected while pump is running → Pump switches off immediately Weather Hud 3 size adjustment options now available. Normal, small, very small And Vanilla Hud Performance fixes Required mods: Precision Farming Visual Mud Tracks
Visual Mud Tracks V1.3.7.4
Visual Mud Tracks V1.3.7.4 V1.3.7.4 Performance Update Multiplayer Fixes Visual Mud Tracks expands Farming Simulator 25 with a comprehensive simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage and bogging. This means that vehicles react much more realistically to dry, moist and water-saturated soils. The mod is designed for single player and multiplayer and can work with the **Realistic Water & Soil Management System**. Soil moisture, load capacity and waterlogging not only influence the display, but also tire contamination, sinking, slippage, driving resistance and plant damage. Physical lanes and terrain grooves Tires can permanently lower the terrain and create real grooves in the terrain heightmap. The depth and width of the tracks are calculated individually for each wheel. To be taken into account: Vehicle weight actual wheel load Tire width and tire radius Tire pressure Soil moisture Soil saturation Carrying capacity Speed Wheel slip Cornering Number of previous crossings Trailers, levels and attachments Left and right bike lanes remain separate. The center of the vehicle is not lowered unnecessarily. The grooves have a narrow, steep cross section so that the edge areas do not sink over a large area. Existing tracks can be deepened by further difficult crossings. A maximum depth protects the terrain from extreme deformation. The groove is created directly at the actual wheel contact. There is no delayed post-processing behind the vehicle. Steered, mirror mounted and differently aligned wheels are taken into account. Restoration through tillage Physical lanes can be removed again through appropriate tillage. The following are supported, among others: Plows Cultivator Disc harrows Subsoiler Mulcher Reels Seeders Direct seeding machines Planters The terrain is only reset within the actual work area being worked on. Pending trace calculations and saved visual traces are also removed there. Safe Terrain Journal The mod uses separate savegame files: `visualMudTracksTerrainBackup.xml` `visualMudTracksActiveRuts.xml` `visualMudTracksState.xml` The original terrain height of a cell is saved during the first intervention and is not later overwritten by further passes. Active grooves and recovery information are managed separately. This allows tracks to be reset in a more controlled manner. Interrupted restores can be resumed the next time you start the game. Important note for updates: Before switching from an older version, existing lanes with the old version still installed should be removed using tillage equipment and the score saved. Grooves that have already been permanently written into the terrain height map may otherwise remain. Visible and physical sinking Tires visibly and physically sink on soft and wet surfaces. The sinking is implemented via the effective wheel physics radius. This means that the tires, suspension and ground contact react together. The sinking occurs progressively and not suddenly. On solid ground, the wheel lifts itself out of the ground in a controlled manner. The sinking depth depends on: Soil moisture Saturation Carrying capacity Wheel load Tire width Tire pressure Speed Slip existing track depth Wide tires distribute the load better. Narrow, heavily loaded tires cut deeper. Tire pressure system The tire pressure can be changed while driving. The value is saved for each wheel and synchronized in multiplayer. Low tire pressure: increases the contact area Improves grip on soft ground reduces cutting can make it easier to get out of soft tracks High tire pressure: reduces the contact area increases cutting increases the risk of getting stuck on wet ground may be cheaper on solid ground A compact HUD shows the current pressure in bar and evaluates it in color. Soil moisture HUD and RWSM connection The Soil Moisture HUD shows the current RWSM topsoil value in percent. The display uses the same soil moisture value as the RWSM field info. Values above 100 percent can represent severe waterlogging or waterlogging. RWSM soil moisture affects: Sludge content Tire contamination Particle effects Carrying capacity Sinking depth Tire grip Wheel slip Groove depth Danger of getting stuck Fruit and root damage Increased soil moisture caused by irrigation can also change the soil physics. Tire dirt and mudThe amount of mud is stored individually for each tire. A tire remains dirty after leaving the field and cleans itself depending on the surface. Asphalt cleans quickly Gravel cleans slower Clean dirt roads only slightly high speed throws more mud out of the tread Rain also washes off the tires a light film of dirt may remain The particle effects distinguish between dry earth and wet mud. Included are: fine dry soil particles medium dry soil particles fine wet splashes medium mud particles rare heavy mud lumps The amount of particles depends on wheel rotation, slip, tire width, radius, moisture, sink factor and load capacity. Particles are only generated when there is suitable ground contact. Progressive stuck physics On heavily waterlogged and less stable ground, a vehicle can progressively become stuck. Continuous slippage causes driven wheels to dig in further. At the same time, the transferable grip decreases and the driving resistance increases. To be taken into account: Soil moisture and saturation Carrying capacity Wheel load Tire pressure Slip Speed Engine utilization Engine speed Tensile load Working resistance Duration of exposure Plows, cultivators, disc harrows, subsoilers, seed drills, power harrows and rollers produce different pulling resistances. Working width and working depth influence the power requirement. In extreme conditions, propulsion can be almost completely lost. Lifting or uncoupling an implement immediately reduces the additional load. Controlled reversing can reduce the digging condition and free the vehicle along its own lane. Soil compaction Vehicles compact the top and bottom soil depending on wheel load, soil moisture, slip and number of passes. Included are: Topsoil compaction Subsoil compaction Stronger compaction in wet soil Multiple experiences Additional load due to cornering and slipping Plow sole for frequent plowing Different effects of plow, cultivator and subsoiler Targeted reconsolidation by rolling slow biological recovery Compaction and soil structure can be viewed in the field info. Fruit destruction Plants in the immediate tire area may be damaged or completely removed. The native LS25 fruit destruction is used for this. The damage depends on: Wheel load Tire width Soil moisture Slip Cornering Growth stage Root health Soil structure Number of crossings Young plants react more sensitively. Repeated crossings significantly increase the damage. Normal tires remove plants after several trips over the same spot at the latest. Detected maintenance tires reduce the damage, but do not prevent it completely if the vehicle is driven frequently. Root Health Each contaminated soil cell can receive its own root health value. Root damage occurs due to: high wheel load wet ground strong slip Cornering Multiple crossings unfavorable growth stages compacted soil If root health declines, the risk of visible plant damage increases. below 70 percent: increased sensitivity below 40 percent: further crossings lead to destruction more quickly less than 20 percent: very high risk of failure Root health is saved and can slowly recover biologically. Field info and settings menu The mod expands the field information to include numerous land values, including: Soil compaction Underbody status Root health Soil structure Sink factor Carrying capacity Fruit and root damage The settings menu contains detailed descriptions of all options. High and low values, interactions, performance consequences and save game effects are explained. The menu texts are available in twelve languages: German, English, French, Spanish, Italian, Dutch, Polish, Portuguese, Russian, Czech, Hungarian and Turkish. Multiplayer and performance The crucial physics calculations run on the server side. Tire pressure, contamination and important soil conditions are synchronized. To optimize performance, the mod uses: limited groove points adjustable storage intervals Event and bulk caches sleeping floor cells Reduced refresh rates for removed or inactive areas delayed safe initialization of the particle systems Clean release of particle effects when deleting vehicles Required mods: Realistic Water & Soil Management (RWSM)
Real Mechanical Wear v1.0.0.0
Real Mechanical Wear v1.0.0.0 Real Mechanical Wear Real Mechanical Wearadds a detailed mechanical wear and maintenance system to Farming Simulator 25. Instead of vehicles simply losing a generic amount of condition, this mod simulates the wear of individual mechanical systems based on engine load, operating conditions, contamination, temperature and usage. The harder you work your machines, the more mechanical stress they experience. The engine is divided into several internal components: Cylinder wear Piston wear Bearing wear Crankshaft wear Valve wear Compression loss Blow-by Internal friction Carbon buildup Power loss Increased fuel consumption Starting reliability Idle stability Engine wear is affected by the actual operating stress of the vehicle. Constantly running an engine under heavy load will cause significantly more wear than normal light-duty operation. Oil System The oil system is simulated independently and includes: Oil level Oil quality Oil contamination Oil filter condition Poor oil condition increases internal friction and accelerates mechanical wear. Cooling System The cooling system includes: Coolant level Coolant quality Radiator dirt Cooling fan condition Thermostat condition Water pump condition Poor cooling can increase thermal stress and accelerate mechanical damage. Turbocharger Turbocharged vehicles can experience: Turbo bearing wear Turbo shaft wear Turbo wear is integrated into the overall mechanical condition of the vehicle. Transmission & Drivetrain The drivetrain includes independent wear for: Clutch Transmission gears Differential Transmission oil Heavy work and prolonged high-load operation can accelerate drivetrain wear. Fuel System The fuel system includes: Injector condition Fuel pump condition Fuel filter condition As components deteriorate, vehicle performance and reliability can be affected. Battery & Starting System The electrical starting system includes: Battery capacity Battery charge Starter condition Alternator condition A severely damaged battery or starter can prevent the engine from starting. A jump-start function is also available when necessary. Exhaust Smoke & Performance Mechanical problems can have visible consequences. Depending on the condition of the engine, the vehicle may experience: Increased exhaust smoke Reduced engine power Increased fuel consumption Poor idle stability Reduced starting reliability Realistic Failure System Severe mechanical deterioration can eventually lead to failures. Ignoring maintenance is therefore no longer just a cosmetic issue — it can become an actual operational problem. Maintenance System The mod provides a comprehensive maintenance system with separate service options: Engine oil change Oil filter replacement Air filter service Coolant service Radiator cleaning Water pump replacement Cooling fan replacement Thermostat replacement Turbocharger service Clutch replacement Transmission repair Transmission oil change Battery replacement Starter replacement Alternator replacement Fuel system service Complete engine overhaul Maintenance costs are calculated according to the vehicle price and the severity of the wear. Dynamic Wear Simulation Wear is not simply based on operating hours. The system uses a mechanical stress model where sustained high-load operation causes disproportionately higher wear. For example: Light work → Low mechanical stress → Slow wear Normal work → Moderate stress → Normal wear Heavy work → High stress → Rapid wear Additional factors such as oil contamination and overheating can further increase the wear rate. This means that two identical tractors with the same operating hours can have completely different mechanical conditions depending on how they were used. Carbon Buildup Carbon buildup is simulated separately. Extended low-load and idle operation can increase carbon accumulation, while sustained higher-load operation can gradually reduce buildup. This creates another reason to operate and maintain machines properly. Persistent Vehicle Condition Mechanical condition is saved with the vehicle. Your machines retain their: Engine wear Oil condition Cooling condition Turbo wear Transmission wear Battery condition Fuel-system condition Active failures Other mechanical data The machine therefore develops its own mechanical history throughout your savegame. In-Game HUD The mod provides a dedicated mechanical HUD displaying important information about the vehicle’s condition. The HUD can be switched between different display modes or hidden completely. Difficulty Wear difficulty can be adjusted in-game. Increase the difficulty for a more demanding mechanical simulation, or reduce it if you prefer a more relaxed gameplay experience. Compatibility Real Mechanical Wear is designed to automatically attach to motorized vehicles. This means it can work with tractors, harvesters, trucks and other motorized vehicles without requiring modifications to the original vehicle files. Important This mod is designed for players who want a deeper and more realistic vehicle maintenance experience. If you prefer a simple arcade-style gameplay experience with minimal maintenance, this mod may make vehicle operation considerably more demanding. Recommended for players who enjoy realistic farming, machinery management and long-term vehicle ownership. Keyboard Controls The default keyboard controls are: | Key | Function | | ————– | ———————————– | | F2| Toggle Mechanical HUD | | F3| Open Maintenance Panel | | F5| Increase Wear Difficulty | | F4| Decrease Wear Difficulty | | F6| Jump Start | | END| Select next maintenance item | | DELETE| Confirm selected maintenance action | F2 – Mechanical HUD Press F2to cycle through the available HUD display modes: Compact → Full → Hidden This allows you to keep the mechanical information visible without taking too much screen space. F3 – Maintenance Press F3to open the maintenance panel. Use: END– Select the next maintenance operation DELETE– Perform the selected maintenance operation Maintenance costs depend on the vehicle price and the severity of the component wear. F4 / F5 – Difficulty F5increases the mechanical wear difficulty. F4decreases the mechanical wear difficulty. Higher difficulty results in faster mechanical deterioration. F6 – Jump Start Press F6when the vehicle has a battery or starter problem and requires a jump start. A jump start does not repair the underlying mechanical problem. Proper maintenance or component replacement may still be required. Changing the Controls The default controls can be changed through the Farming Simulator 25 control settings. Open: Options → Controls → Keyboard Search for the Real Mechanical Wearactions and assign your preferred keys. Recommended default layout: F2– HUD F3– Maintenance F4/ F5– Difficulty F6– Jump Start The maintenance navigation uses the END key and DELETE by default.
FMSZ 1 V1.0.0.1
The FMSZ 1 Liquid Trailer is a versatile and highly durable transport solution designed for both agricultural and industrial applications. It is specifically engineered to efficiently haul a wide variety of liquids, including water, liquid manure, and other fluid materials. With its robust construction, this trailer ensures the safe, reliable, and seamless transportation of all your essential liquid cargo. Request mod = IFA W50 V1.0.0.1 Duplicate text in moddesc fix Required mods: IFA W50
FMSZ 2K V1.0.0.1
Patyesz modding. The FMSZ 2K is a robust and versatile liquid transport trailer designed specifically for agricultural applications. Ideal for transporting water, liquid fertilizers, or other liquids. V1.0.0.1 Duplicate text in moddesc fix
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