Farming Simulator 22 mods
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Visual Mud Tracks V1.4.0.0
Visual Mud Tracks V1.4.0.0 V1.4.0.0 Fixed a bug on multiplayer servers where the dirt textures were under the tractor On a server, the server now completely calculates everything and only distributes it to the clients Fixed a bug that caused severe FPS drops on a 4×4 map. Fixed a bug that prevented soil compaction from being passed on to the mod RWSM on servers. Visual Mud Tracks expands Farming Simulator 25 with a comprehensive simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage and bogging. This means that vehicles react much more realistically to dry, moist and water-saturated soils. The mod is designed for single player and multiplayer and can work with the **Realistic Water & Soil Management System**. Soil moisture, load capacity and waterlogging not only influence the display, but also tire contamination, sinking, slippage, driving resistance and plant damage. Physical lanes and terrain grooves Tires can permanently lower the terrain and create real grooves in the terrain heightmap. The depth and width of the tracks are calculated individually for each wheel. To be taken into account: Vehicle weight actual wheel load Tire width and tire radius Tire pressure Soil moisture Soil saturation Carrying capacity Speed Wheel slip Cornering Number of previous crossings Trailers, levels and attachments Left and right bike lanes remain separate. The center of the vehicle is not lowered unnecessarily. The grooves have a narrow, steep cross section so that the edge areas do not sink over a large area. Existing tracks can be deepened by further difficult crossings. A maximum depth protects the terrain from extreme deformation. The groove is created directly at the actual wheel contact. There is no delayed post-processing behind the vehicle. Steered, mirror mounted and differently aligned wheels are taken into account. Restoration through tillage Physical lanes can be removed again through appropriate tillage. The following are supported, among others: Plows Cultivator Disc harrows Subsoiler Mulcher Reels Seeders Direct seeding machines Planters The terrain is only reset within the actual work area being worked on. Pending trace calculations and saved visual traces are also removed there. Safe Terrain Journal The mod uses separate savegame files: `visualMudTracksTerrainBackup.xml` `visualMudTracksActiveRuts.xml` `visualMudTracksState.xml` The original terrain height of a cell is saved during the first intervention and is not later overwritten by further passes. Active grooves and recovery information are managed separately. This allows tracks to be reset in a more controlled manner. Interrupted restores can be resumed the next time you start the game. Important note for updates: Before switching from an older version, existing lanes with the old version still installed should be removed using tillage equipment and the score saved. Grooves that have already been permanently written into the terrain height map may otherwise remain. Visible and physical sinking Tires visibly and physically sink on soft and wet surfaces. The sinking is implemented via the effective wheel physics radius. This means that the tires, suspension and ground contact react together. The sinking occurs progressively and not suddenly. On solid ground, the wheel lifts itself out of the ground in a controlled manner. The sinking depth depends on: Soil moisture Saturation Carrying capacity Wheel load Tire width Tire pressure Speed Slip existing track depth Wide tires distribute the load better. Narrow, heavily loaded tires cut deeper. Tire pressure system The tire pressure can be changed while driving. The value is saved for each wheel and synchronized in multiplayer. Low tire pressure: increases the contact area Improves grip on soft ground reduces cutting can make it easier to get out of soft tracks High tire pressure: reduces the contact area increases cutting increases the risk of getting stuck on wet ground may be cheaper on solid ground A compact HUD shows the current pressure in bar and evaluates it in color. Soil moisture HUD and RWSM connection The Soil Moisture HUD shows the current RWSM topsoil value in percent. The display uses the same soil moisture value as the RWSM field info. Values above 100 percent can represent severe waterlogging or waterlogging. RWSM soil moisture affects: Sludge content Tire contamination Particle effects Carrying capacity Sinking depth Tire grip Wheel slip Groove depth Danger of getting stuck Fruit and root damage Increased soil moisture caused by irrigation can also change the soil physics. Tire dirt and mudThe amount of mud is stored individually for each tire. A tire remains dirty after leaving the field and cleans itself depending on the surface. Asphalt cleans quickly Gravel cleans slower Clean dirt roads only slightly high speed throws more mud out of the tread Rain also washes off the tires a light film of dirt may remain The particle effects distinguish between dry earth and wet mud. Included are: fine dry soil particles medium dry soil particles fine wet splashes medium mud particles rare heavy mud lumps The amount of particles depends on wheel rotation, slip, tire width, radius, moisture, sink factor and load capacity. Particles are only generated when there is suitable ground contact. Progressive stuck physics On heavily waterlogged and less stable ground, a vehicle can progressively become stuck. Continuous slippage causes driven wheels to dig in further. At the same time, the transferable grip decreases and the driving resistance increases. To be taken into account: Soil moisture and saturation Carrying capacity Wheel load Tire pressure Slip Speed Engine utilization Engine speed Tensile load Working resistance Duration of exposure Plows, cultivators, disc harrows, subsoilers, seed drills, power harrows and rollers produce different pulling resistances. Working width and working depth influence the power requirement. In extreme conditions, propulsion can be almost completely lost. Lifting or uncoupling an implement immediately reduces the additional load. Controlled reversing can reduce the digging condition and free the vehicle along its own lane. Soil compaction Vehicles compact the top and bottom soil depending on wheel load, soil moisture, slip and number of passes. Included are: Topsoil compaction Subsoil compaction Stronger compaction in wet soil Multiple experiences Additional load due to cornering and slipping Plow sole for frequent plowing Different effects of plow, cultivator and subsoiler Targeted reconsolidation by rolling slow biological recovery Compaction and soil structure can be viewed in the field info. Fruit destruction Plants in the immediate tire area may be damaged or completely removed. The native LS25 fruit destruction is used for this. The damage depends on: Wheel load Tire width Soil moisture Slip Cornering Growth stage Root health Soil structure Number of crossings Young plants react more sensitively. Repeated crossings significantly increase the damage. Normal tires remove plants after several trips over the same spot at the latest. Detected maintenance tires reduce the damage, but do not prevent it completely if the vehicle is driven frequently. Root Health Each contaminated soil cell can receive its own root health value. Root damage occurs due to: high wheel load wet ground strong slip Cornering Multiple crossings unfavorable growth stages compacted soil If root health declines, the risk of visible plant damage increases. below 70 percent: increased sensitivity below 40 percent: further crossings lead to destruction more quickly less than 20 percent: very high risk of failure Root health is saved and can slowly recover biologically. Field info and settings menu The mod expands the field information to include numerous land values, including: Soil compaction Underbody status Root health Soil structure Sink factor Carrying capacity Fruit and root damage The settings menu contains detailed descriptions of all options. High and low values, interactions, performance consequences and save game effects are explained. The menu texts are available in twelve languages: German, English, French, Spanish, Italian, Dutch, Polish, Portuguese, Russian, Czech, Hungarian and Turkish. Multiplayer and performance The crucial physics calculations run on the server side. Tire pressure, contamination and important soil conditions are synchronized. To optimize performance, the mod uses: limited groove points adjustable storage intervals Event and bulk caches sleeping floor cells Reduced refresh rates for removed or inactive areas delayed safe initialization of the particle systems Clean release of particle effects when deleting vehicles Required mods: Realistic Water & Soil Management (RWSM)
Realistic Water & Soil Management (RWSM) V1.4.0.8
Realistic Water & Soil Management (RWSM) V1.4.0.8 V1.4.0.8 Fixed a bug on the server where land values ​​were not being calculated. Bug fixed on 4 fold maps Realistic Water & Soil Management expands Farming Simulator 25 with a permanently stored water, soil and plant balance. Rain, irrigation, evaporation, soil type, terrain, compaction, tire pressure, tillage and plant development are directly intertwined. As a result, fields no longer only react with simple conditions such as “dry” or “wet”, but rather have a multi-layered water balance with topsoil, root zone and subsoil. Natural depressions stay moist longer, heavy vehicles compact wet soil more and inadequate tire pressure increases the load on the topsoil. These influences have long-term effects on soil structure, root health, plant development and yield. Features Multi-layered water balance The soil water balance is calculated separately for: Topsoil from 0 to 10 cm Root zone from 10 to 30 cm Subfloor from 30 to 60 cm Precipitation, irrigation, evaporation, seepage, drainage, surface runoff, plant water absorption, soil type, soil structure, compaction and landform are taken into account. The usable field capacity is displayed separately from the complete pore saturation. Water above field capacity appears as excess water and can seep away, run off or cause waterlogging. Different soil types RWSM differentiates between different types of soil with their own properties, including: loamy sand sandy loam Clay silty clay Each soil type has its own values for field capacity, wilting point, water retention, infiltration, drainage, bearing capacity, risk of compaction and sinking depth. Sandy soils dry faster. Loamy and clay-rich soils store more water, but remain soft longer and are at risk of compaction. Dynamic weather and climate Regional climate profiles influence: Precipitation Temperature Evaporation Wind Humidity Sunlight exposure Seasonal distribution The game’s actual weather data directly affects soil moisture, drying and evaporation. Realistic drying Drying does not take place via a simple timer. Temperature, wind, sun, humidity, soil type, compaction and surface water determine the speed. A wetness memory prevents a field from becoming completely dry and viable again immediately after rain. #Natural depressions and waterlogging RWSM detects local low areas within a field. These areas: collect water dry more slowly have lower load capacity Promote sinking and track formation increase the risk of compaction can cause oxygen deficiency to the roots The terrain evaluation is cached for better performance. Soil compaction The compression is saved separately for: Topsoil Root space Underbody have an influence: Vehicle weight Payload Wheel load Axle load Tire width Tire pressure recommended field pressure Soil moisture Soil type Slip Speed Cornering Multiple crossings High tire pressure puts greater strain on the topsoil for the same wheel load. A suitable low field pressure increases the contact area and protects the ground. High axle loads can still compact deeper soil layers. Multiple crossings Repeated crossings of the same lane are taken into account. The first crossing usually causes the greatest immediate damage. Further passes further compact the already contaminated soil. Among other things, the following are saved: Crossings Compaction Track depth Shear damage Plant damage Edit history Roots and plant stress RWSM simulates: Root health Fine root health achievable root depth Drought stress Waterlogging Lack of oxygen Compaction stress Nutrient stress pH stress mechanical damage Damaged roots are less able to absorb water and nutrients. Impact on earnings The actual yield is influenced, among other things, by: Water balance Dryness Waterlogging Root health Compaction Soil structure Nutrients pH value Seedbed Weeds Lanes mechanical damage Damage does not take full effect immediately, but builds up depending on the strength and duration. Crop Vitality Visuals (Alpha Version) A stored vitality system creates local differences in the plant population. Possible are: different plant heights changed stock density incomplete stocks Visible stress zones weaker development Storage locations The plants remain technically ready for harvest. RWSM does not alter original growth or harvest maturity levels. Weed competition Weeds compete with cultivated plants for water, nutrients, light and development space. Strong weed pressure can reduce development and yield.## Tillage Different devices have different effects: Plow Cultivator Disc harrow Rotary harrow Subsoiler Seeder Roller Working depth, soil moisture, compaction, soil structure, seedbed strength, multiple cultivation and possible plow soles are evaluated. Deep loosening is only fully effective when the soil moisture is suitable. Cultivating when the soil is too wet can cause additional structural and lubrication damage. Seedbed and rollers RWSM evaluates seedbed strength. A seedbed that is too loose offers poor soil sealing. Too much reconsolidation can impair air flow and root development. Rolling acts as a real area-wide reconsolidation and is evaluated depending on the type of soil, moisture and compaction. Irrigation system The mod includes a functional Rainstar irrigation system with: Motor pump Hose reel Sprinkling rail adjustable pump pressure adjustable radius real application rate Water consumption Soil input in millimeters automatic hose retraction Work and transport mode Parking brake Clutch aid Connection markers sound visible water jet The water applied changes the actual water balance of the soil. Extended field info The field info shows, among other things: Topsoil moisture Pore saturation Surface condition Excess water Water in all layers of soil Soil type Evaporation Temperature and wind Compaction Soil structure Seedbed strength Root condition Plant vitality visible height and density main cause of stress Climate values Water-Soil API RWSM provides a versioned interface for other mods. The API provides, among other things: Soil type Soil moisture Pore saturation water available to plants Surface moisture Carrying capacity Trafficability Sink factor possible sinking depth Compaction Track depth Root condition Evaporation recommended tire pressure Plant vitality Other mods can report traffic loads and ground effects back to RWSM. Connection with Visual Mud Tracks In connection with Visual Mud Tracks, among other things, the following are transmitted: Wheel load Axle load Tire pressure Tire width Slip Vehicle weight Payload Soil moisture Carrying capacity Sink factor possible track depth This allows visible tracks, sinking, mud and tire behavior to be linked to the actual ground condition. Saving and multiplayer The following are permanently stored and synchronized, among other things: Water balance Precipitation history Compaction Track depth Soil structure Root condition Edit history Plant vitality Irrigation data Pump pressure Irrigation radius Hose retraction The calculation is server authoritative and designed for multiplayer saves. Highlights 1. Multi-layered water balance Topsoil, root zone and subsoil react separately to rain, irrigation, evaporation and infiltration. 2. Long-term compaction with an impact on yield Tire pressure, wheel load, axle load, soil moisture, slip and multiple passes influence the soil and plants in the long term. 3. Direct connection to Visual Mud Tracks Soil moisture and load capacity control sinking, tracks, mud and tire behavior. 4. Local waterlogging in natural depressions Low areas stay wet for longer and become real problem areas. 5. Visible Plant Vitality Elevation, density and stress zones can vary locally without changing crop maturity. 6. Realistic tire pressure influence Excessive pressure increases topsoil stress, while appropriate field pressure protects the soil. 7. Root Health and Long-Term Plant Stress Dryness, waterlogging, compaction, pH value and nutrients work together. 8. Functional irrigation Pump pressure, radius and application rate determine the real water input. 9. Different tillage systems Plows, cultivators, subsoilers and rollers have their own effects and risks. 10. Extensive field info Water, soil, compaction, roots, seedbed and plant condition are directly visible. 11. Persistent Multiplayer System Ground and water damage is retained and synced after saving. 12. Open Water-Soil API Other mods can read land values and connect their own systems to them. 13. No change in growth stages RWSM assesses and visualizes plant stress without overwriting original harvest maturity levels. The pump only reads the real vanilla hose status: Hose not connected Pump does not start Hose disconnected while pump is running Pump switches off immediately Weather Hud 3 size adjustment options now available. Normal, small, very small And Vanilla Hud Performance fixes Required mods: Precision Farming Visual Mud Tracks
Pionier Z602 V1.0.0.0
Pionier Z602 V1.0.0.0 An old Polish horse-drawn potato digger manufactured by Zakłady Pionier in Strzelce Opolskie. Features: Possibility to remove the rims from the wheels IC for all activities (Unfolding, launching, hoops, claw) Unfolding the hook and lowering the claw is possible using the mouse Configurations: 2 types of hitch Color configurations of each element Claw presence configuration
Stellantis Van Pack V1.0.0.0
Stellantis Van Pack V1.0.0.0 Discover the Stellantis Van Pack in the colors of La Poste, a complete and versatile pack for your postal activities in PR 🇫🇷. Multiple vehicles and numerous configurations Full Interactive Control (IC) Interior fittings and details Deliveries and equipment La Poste Ideal for mail delivery, packages and touring Perfect for the RP postman, sorting center or delivery A very complete pack to expand your La Poste fleet and vary your touring vehicles! Thanks to DR3RS once again for these beautiful basic mods ^^ The Stellantis Pack Van 2026 is configurable in: Peugeot Boxer, Citroën Jumper, Fiat Ducato, Opel Movano, Toyota Proace Max and world premiere The Iveco eSuperJolly only available in electric and will only be released in 2026 in the pack you will find the thermal version except the Iveco since it is only electric and the electric version with the Iveco therefore separated in the games shop. The La Poste skin is only Thermal!!!!! brand config customize color interior color, rims and brake calipers gps with real gps interactive control rear camera like on the Mercedes truck DLC trailer hitch Required mods: Real GPS Mod Interactive Control
Belmac Belvac 2500 V1.0.0.1
Belmac Belvac 2500 V1.0.0.1 “Belmac Engineering is an established manufacturer of agricultural machinery. The company was set up in 1987 by Michael Gavin and is a family run business based in Belmont Co Offaly. Our main product line back in 1987 was a range of grass toppers. We steadily grew over the years and built up a solid reputation as a manufacturer of high quality agricultural machinery. BELMAC SLURRY TANKERS are built to the highest standard with impolosion rings to give maximum support and are available in sizes ranging from 1150 – 4000 Gallon Tandem axle Tankers.” This is the Belmac Belvac 2500, a high quality vacuum tanker for spreading slurry and digestate. Specs: SPS fitted with two fill points and external pump control Capacity 12,500 liters Rim colour configuration Green and Red variant Brand:Belmac This is a reskin of the Fleming Tanker by Scootz1989, special thanks to him for allowing me to do this mod, go check out his range of great mods. V1.0.0.1 Now SPS fitted with two fill points and external pump control
Claas Medion 310-340 Pack V1.0.0.0
Claas Medion 310-340 Pack V1.0.0.0 Claas Medion from 2000 to 2009. Each combine has many configurations, and it is impossible to list them all – download and see for yourself! Claas Medion 310 Base price: $80,000 Power: 185 hp Top speed: 25 kph Grain tank: 5,800 liters Fuel tank: 400 liters Claas Medion 320 Base price: $100,000 Power: 200 hp Top speed: 25 kph Grain tank: 6,500 liters Fuel tank: 400 liters Claas Medion 330 Base price: $125,000 Power: 220 hp Top speed: 25 kph Grain tank: 7,200 liters Fuel tank: 400 liters Claas Medion 340 Base price: $150,000 Power: 245 hp Top speed: 25 kph Grain tank: 8,200 liters Fuel tank: 400 liters Headers: c450: Width: 4.5 meters Working speed: 10 km/h c510: Width: 5.10 meters Operating speed: 10 km/h
Multifunctional shed 30×12 V1.0.0.1
Multifunctional shed 30×12 V1.0.0.1 Price: €111,000 Daily maintenance: €20/day Category: Silos Multifruit Silos: 10,000,000 Storage capacity: 250 Workshop You will find it in the game in the Silos category, I hope you like it, have fun! V1.0.0.1 Corrected an error in the wording, the log is now clean.
Adaptive Steering V1.2.0.0
Adaptive Steering V1.2.0.0 Steering that knows how fast you are going. In the base game the wheels turn at the same rate when you are inching into a barn and when you are doing 50 km/h on the road. This mod ties steering speed to driving speed: quick and direct while manoeuvring, slow and precise at road speed. The wheel also returns to centre on its own, with an adjustable delay and ramp. The simple view gives you the eleven settings you know from Farming Simulator 22: steering mode, steering and counter-steer speed, return strength, the speed at which full centring kicks in, centre resistance split across three speed bands (up to 18 km/h, 18–35 km/h and above), and free steering with no auto-centring at all. The advanced view adds nine more: sensitivity curve model (faithful FS22 or smoothed, with no jumps at the thresholds), full-precision threshold, adaptation strength, sensitivity, return delay and ramp, mouse handling and analog controller support. Every machine can carry its own set of settings while the rest fall back to the global ones — just change anything while sitting in the vehicle and its own set switches on automatically. Settings attach to the machine model, so they survive across savegames. Three preset slots let you copy a tuned setup onto any machine in one click, with a confirmation prompt before anything is overwritten. Everything is configured in a window under LAlt + C, no trips to the settings menu. Single player only for now in BETA. Based on the adaptive steering from Vehicle Control Addon by mogli. V1.2.0.0 Multiplayer support. The mod only shapes the local player’s steering input before the game consumes it — from there it takes the normal FS25 network path. No world state, no events, nothing to synchronise. Settings are personal and live in the player profile, not in the savegame, so everyone on the server drives their own way. Dedicated servers are detected and skipped: no settings window is registered (it used to leave a broken-mod entry in the server log) and the steering hook no longer runs for every vehicle on the map. Fixes Soft mode no longer risks leaving wheel steering speed permanently reduced when another mod touches the wheels while soft mode is active. The settings window opens again after loading a different savegame. Presets save correctly no matter which slot you use first. Loading a preset writes the settings file once instead of a dozen times. Interface and performance SIMPLE / ADVANCED is now a two-state tab bar instead of an arrow list. Window layout recomputed: it clears the BACK bar at every resolution. The per-machine settings key is computed once and cached instead of every frame for every vehicle, AI workers included. Quality 1674 checks in the self-test suite pass.
Pallet Physics Stabilizer BETA 4 v1.0.0.0
Pallet Physics Stabilizer BETA 4 v1.0.0.0 Stops unrealistic pallet sliding on normal slopes Makes pallets more stable when stationary or stacked Reduces unwanted movement Maintains realistic behavior when moved with a forklift or transported In short: pallets no longer slide around and behave much more naturally. BETA 4 Small changes to the glide and stability of the pallet
Liebherr R930 G8 Litronic V1.0.1.0
Liebherr R930 G8 Litronic V1.0.1.0 Here is my Liebherr R930 G8 Litronic Price: €250,000 Config: GPS bar Side kick Rockfall protection Additional light scraper Basic boom logo design Chain width V1.0.1.0 Joysticks have been added
McHale 991 LBER V1.1.1.1
McHale 991 LBER V1.1.1.1 The McHale 991LBER is an economical and efficient bale wrapper designed to work with an independent power pack and infrared remote control, eliminating the need for a second tractor and operator. I’m aware a version of this was released on 10th June, but to put it politely, it left a lot to be desired. So I decided to take the time to build a version that actually does the 991LBER justice. Full FS25 material system — no more outdated diffuse materials Completely revamped model Custom dirt, wear & wetness masks Fully integrated FS25 rain/wrap system 125cm & 150cm bale support Custom sounds Improved visuals & detailing Built to work properly from the ground up This isn’t a quick conversion or a reskin — the McHale 991LBER has been properly rebuilt and brought up to full FS25 standards. Hopefully it gets plenty of use and, most importantly, gives the 991LBER the version it deserves. V1.1.1.1 Fixed an issue with the wrapper not working when Automatic Engine Start was turned off. Fixed a collision issue that was causing the wrapper to push backwards when unloading a bale. Fixed an issue where the wrapper could move even when it wasn’t attached to a tractor.
Wielton PRS-2S/S9 V1.0.0.1
Wielton PRS-2S/S9 V1.0.0.1 A converted and reworked Wielton PRS-2S/S9 turntable bale trailer for Farming Simulator 25. The trailer is based on a fully functional FS25 turntable chassis and has been rebuilt visually and functionally to represent a Wielton PRS-style bale platform. Main features include adjustable bale frames, a rear platform extension and folding rear underrun protection, all operated through Interactive Control. The bale frames can also be removed completely through a shop configuration for use as a flatbed trailer. The trailer includes multiple wheel and fender options, warning triangle configuration, rear hitch option, chassis and rim color selection, tension belts, working lights and license plate support. Features: Wielton PRS-2S/S9 styling Proper turntable trailer physics Interactive Control functions Foldable front and rear bale frames Rear platform extension Folding rear underrun protection Bale frames removable in the shop Tension belts Fender configuration Warning triangle configuration Rear hitch configuration Chassis color selection Rim color selection Working lights License plate support Multiplayer ready Price: €14,200 V1.0.0.1 decal warnings fixed and shader error Required mods: Interactive Control
Wielton trailer pack V1.0.0.1
Wielton trailer pack V1.0.0.1 The Wielton PRS Bale Trailer Pack adds two European turntable bale trailers to Farming Simulator 25: Wielton PRS-2S/S9 Wielton PRS-3S Both trailers are designed for transporting bales and other strapped loads, with a focus on realistic European agricultural transport. Features Two separate trailer variants in one mod 2-axle and 3-axle versions Configurable bale frames Bale frames operated with Interactive Control Extendable rear platform Folding rear underrun protection Multiple tire configurations Fender configurations Warning triangle configuration Optional rear hitch Chassis color selection Rim color selection Functional tension belts Working lights License plate support Detailed Wielton decals and branding The PRS-2S/S9 is the lighter and more compact option, while the PRS-3S offers a heavier-duty setup with a tandem rear axle and longer platform. A practical trailer pack for bale transport, farm work and European contractor setups. V1.0.0.1 decal warnings fixed and shader error Required mods: Interactive Control
GMC C8500 Fuel Truck V1.2.0.5
GMC C8500 Fuel Truck V1.2.0.5 Specifications: Capacity: 8 m³ Speed 130 km/h Selectable wheels Selectable license plates Selectable color (base, grill, rim, tank) Animated suspension, mud flaps, dashboard, gear shift, turn signal switch and driveshaft. V1.2.0.5 Added the ability to transport Anhydrous, Propane, and any other additional liquid cargoes supported by the map. Required mods: Crude Oil Production
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