Farming Simulator 22 mods

47,884 results
133 / 3,193
Illschwang v1.0.1.0
maps

Illschwang v1.0.1.0

Welcome to Illschwang – One of Germany’s most idyllic locations Version 1.0.1.0 Ground collision at grain storage Double cow barn removed from Farm 12 Misplaced decoration removed from Farm 12 Trees and decorative foliage removed from Field 21 Silo wall collision fixed at Farm 7 Road collision on the bridge fixed Water hazard fixed in Field 56 Double Weinzierl silos removed from Farm 7 Pit dug out at the contractor’s site Field 72 fixed Fence collision fixed at Farmhouse 9 Fence collision fixed at Farmhouse 86 Fence collision fixed at Farmhouse 152 BGA fermenter brought back to the ground Silos under the map removed at Farm 4 Grass planted between Fields 13 & 14 Bale stacking Collisions added Floating guidepost placed at field 64 Fixed seed purchase trigger Terrain in the cow barn on Farm 5 leveled Fixed the decal on Farm 7 / BGA access road that caused the terrain to disappear Replaced the silo at Farm 3 / BGA with a placeable, functional silo Given the attribute “defaultFarmProperty=”true” to the starting vehicle fleet Missing collisions at the drive-through silo on Farm 11 – error is in the placeable mod from the Modhub (SCS_GUTSHOF_BUNKERSILO) Floating beer crate on field 111 – error is in the placeable mod from the Modhub (upperBavarianFarmhouse) Excessive collision at the silo on Farm 7 – problem with the placeable mod Silage silos on Farm 8 not working – due to additional mods with more HeightTypes Silage silos on Farm 7 not working – due to additional mods with more HeightTypes Grain storage on Farm 7 not functioning – Function tested, everything OK Grain storage Farm 7 – Terrain adjusted Paintable plants added via separate mod Paintable textures added via separate mod HeightTypes adjusted to 256 so that tipping works fully again Water09 StoreIcon added Alfalfa and clover can be baled Triticale can be fed to pigs Objects not approved: Farm signs and posters removed from the Klattenhof map Birch trees removed and replaced Old shed removed and replaced Meadow fence used as a placeable Placeable tire tracks used as a placeable Nestled between expansive 1:1 scale fields, authentic village lanes, roads, and field paths, large forested areas, and the fresh breeze of the Upper Palatinate countryside lies Illschwang – a 4x map, designed with great attention to detail. This is based on real satellite data, offering you an authentic Upper Palatinate landscape, just like you’d find in real rural life. Here’s what awaits you: 18 playable farms, biogas plants, and contractor farms 255 original field sizes – from small plots to large-scale cultivated areas. From fields as small as 1 hectare to large ones of approximately 13 hectares. A total of 500 hectares of arable land awaits you 12 small villages, extensive forests, and the flair of the Upper Palatinate – an atmosphere with instant recognition value Almost 1:1 replicated farms and industrial sites – choose from one of 18 faithfully recreated farms. Whether cows, pigs, horses, or other animals: the choice is yours. Dynamic seasons & weather – work in harmony with wind, rain, and nature Suitable for solo and multiplayer – from a relaxing after-work game to a large community campaign. Everyone will find their own home here. It’s not just about the yield – it’s about the feeling of being part of a vibrant region. Design your farm according to your own vision, expand your fleet of vehicles, or specialize in dairy farming, arable farming, or contract work. Ready to make Illschwang your home? The fields are waiting for you!

Turkish Radios V Beta
other

Turkish Radios V Beta

Put it in the music folder in My Documents My Games farming simulator 22, click change, enter the game and enjoy. Credits: AhmetASLAN Download mod File File size fs22streamingInternetRadios 713 B

Fliegl Tieflader DTS 5 Moderniesiert v1.0.0.0
trailers

Fliegl Tieflader DTS 5 Moderniesiert v1.0.0.0

Fliegl Tieflader DTS 5 Moderniesiert v1.0.0.0 Fliegl Low Loader DTS 5 Modernized I thought I’d make a low loader. Added: Interactive Control New taillights New color configuration Wide selection of beacons & flashers Recommended Mod: Interactive Control

Samasz Z2840H Limited Edition v1.0.0.0
implements

Samasz Z2840H Limited Edition v1.0.0.0

Samasz Z2840H Limited Edition v1.0.0.0 Configurations are free TestRunner public 0.9.19 checked Lighting updated and expanded Shop category: Swather Price 17500 Working width 9m Working speed 18 km/h PTO shaft and tire wedges color-matched Swather shield lettering selection Rear lettering selection Rear logo selection Color selection for main color, design color, swath shield, lettering color, and rim color Increased repair interval Important notes Please use only this original link or a link directly to this post. No alternative links or direct links are permitted. Uploading or redistributing this mod on other websites or file-hosting services is not allowed. Please use only this original link or link directly to this post. No substitute or direct links are allowed. Uploading or redistributing this mod on other websites or file-sharing services is prohibited.

Claas Liner 4900 Limited Edition v1.0.0.0
implements

Claas Liner 4900 Limited Edition v1.0.0.0

Claas Liner 4900 Limited Edition v1.0.0.0 Configurations are free TestRunner public 0.9.19 checked Lighting updated Shop category: Swather Price 88000 Working width 16.5m Working speed 18 km/h Rear lettering selection Rear logo selection Color selection for main color, design color, tines, lettering color, and rim color Increased repair interval Important notes This mod is 100% original Please use only this original link or link directly to this post. No alternative links or direct links are permitted. Uploading or redistributing this mod on other websites or file-hosting services is not allowed.

Claas SADDLE TRAC Pack Limited Edition v1.0.0.0
implements

Claas SADDLE TRAC Pack Limited Edition v1.0.0.0

Claas SADDLE TRAC Pack Limited Edition v1.0.0.0 Configurations are free TestRunner public 0.9.19 checked Lighting renewed/added Repair interval increased SADDLE TRAC Limited Edition Shop category: Large Tractors Price 364000 Engine selection Speed ​​53 km/h Window sticker selection Decals selection Side lettering selection Logo selection Color selection for main color, roof/railings, undercarriage, fenders, interior design, interior 2, seat, engine grid, grids, lettering, and rim color Front Unit Shop category: Slurry Tankers Price 6500 Lettering selection Logo selection Color selection for main color and lettering Tank selection Shop category: Slurry Tankers Price 27000 Capacity selection Decals selection Logo selection Color selection for main color, design color, decals, hoses, and FBM.de Trailer Shop Category: Slurry Tankers Price: €130,000 Capacity Selection Decal Selection Side Logo Selection Rear Logo Selection Color Selection for Main Color, Design, Decals, and Rim Color OPTI-JECT 800 Shop Category: Spreading Equipment Price: €22,000 Working Width: 9 m Working Speed: 18 km/h Decal Selection Color Selection for Main Color, Design, Discs, Decals, and Hoses

Samasz P8890 Limited Edition v1.0.0.0
implements

Samasz P8890 Limited Edition v1.0.0.0

Samasz P8890 Limited Edition v1.0.0.0 Configurations are free TestRunner public 0.9.19 checked Shop category: Turner Price 15000 Working width: 11 m Working speed 18km/h Optional rear decal Optional rear logos Optional lettering on swath arm Optional color selection for main color, design color, decal arms, lettering color, and rim color Increased repair interval Lighting updated and added

Armer Salmon 10 Row Seeder V1.0.0.0
implements

Armer Salmon 10 Row Seeder V1.0.0.0

Armer Salmon 10 Row Seeder V1.0.0.0 10 Row Planter with the following features: – Twin Tool Bar and Stabilisers – Crumbler Roller for Seed Bed Preparation and Unit Drive System – Ridging Assembly for Sowing on Ridges – Parallel movement of individual Seeder units – Self Cleaning rubber low ground pressure pack wheels – Monitor to ensure that machine is seeding at all times and that boxes are not empty – Hydraulic Markers controlled from Tractor Cab – Electric Clutch to engage and disengage 4, 5, 6 units on 8, 10 and 12 Row machine – ‘A’ frame and Quick Hitch for fast attaching of Tractor to Seeder or Trolley – Bung fitted in each unit for easy removal of seed – Applicator for applying insecticide granules in ground with seed or applying granules overground pollowing pack wheels – Stabiliser Disc fitted to ensure machine runes straight – Double Disc opening for Seed Groove – Twin Seed Covers wuth adjustable weights – Trolley for safe and simple movement of seeder Price: $15.500 Tailer for transporting Armer Salmon 10 Row Crumbler Roller Seeder. Price: $2.500

Abbey 3000 Slurry Tanker V1.0.0.0
implements

Abbey 3000 Slurry Tanker V1.0.0.0

Abbey 3000 Slurry Tanker V1.0.0.0 V1.0.0.0 (Initial Release). Compatible with Slurry Pipe System Mod (thanks to OscarMods). The Tandem Tanker range are built standard with a self-steer Bogie system, Parabolic Weight Sensing Sprung Drawbar, MEC 11,000 pump, hydraulic 420 X 180 brakes with 120 sq. Axle, LED lights, side amber lights, power brake system, rear hydraulically operated and include heavy duty outlet valve, inverted spreading plate, One blank fill point with 50mm wash trap, Two complete quick attach fill points, 24” rear door & mudguards, one front blank fill point, 20ft of 6” suction hose and a DM Band Spreader bracketry. Price: 22750 $

SlurryPipeSystem v1.0.1.6
implements

SlurryPipeSystem v1.0.1.6

SlurryPipeSystem v1.0.1.6 Release V1.0.1.6 Everything since V1.0.1.5. No config schema changes, savegames unaffected. Added Spreader HUD can follow the help menu (F1) New per-player setting under the SPS HUD section: Hide with help menu (F1). Yes: the SPS HUD (dribble bar cells, pressure, pump readout) hides together with the help menu when F1 is pressed, and returns with it. No (default): it stays on screen exactly as before. Saved per player, never synced. Changeover-lever animation — Tankers can now show their vacuum/pressure changeover lever moving. Name an animation from the vehicle’s own on the pump element (); time 0 = FILL (vacuum), time 1 = DISCHARGE (pressure). SPS plays the swing on every direction toggle, snaps the pose on spawn and savegame load, and stays in sync in multiplayer and on dedicated servers with no extra setup — the animation rides the same direction event every peer already receives. Coupler animations from the vehicle’s own block Couplings can now reference vanilla animations by name — connectorAnimationName=”…” / valveAnimationName=”…” on — instead of re-authoring the parts in . Start = disconnected/closed, end = connected/open. Save/load pose restore and multiplayer sync work exactly like the id-based system; a missing animation name warns in the log. Vehicle couplings only. Rear-valve animation — Spreader tankers can animate their rear valve with the SPS spreader valve: name an animation from the vehicle’s own ; it plays open/closed with the valve toggle (time 0 = closed, 1 = open), starts closed, and syncs in multiplayer including late joiners. Sounds in the animation ride along. A movingTool axis driving the same animation may stay in the XML for players without SPS — SPS disarms it automatically at registration (logged), so one XML serves both audiences. Same for the directionAnimation lever, and for a setup driving an SPS-owned animation: the fold key then refuses with a clear warning instead of desyncing the lever. Manual / hydraulic changeover as a store option An outside direction control can declare store-configuration indices (cabDirectionConfigIndex / cabDirectionConfigType) for which the direction control moves into the cab — a tanker sold with a manual changeover keeps the walk-up control, while the hydraulic-changeover variant of the same tanker is switched from the seat (hydraulics connected required). PTO at the node is unaffected. Blockage clearing is now a proper job The blockageAnimation no longer fires when a blockage happens — it now belongs to the clearing: hold the clear key and the mechanism opens (animation forward), the clearing time runs, and it closes back up (animation reverse) before the blockage clears. Releasing early aborts and winds it back. Without an authored animation, clearing is the plain timed hold as before. Clearing now requires the pump off and the spreader valve closed on every tanker type (vacuum tankers must also be vented), and other players see the whole attempt in multiplayer. Quieter, clearer logs One line per vehicle names its nodeTree and how many nodes linked; a declared but unloadable nodeTree, an unresolved blockage section band, and a missing animation name each warn explicitly; the crust-vegetation load chatter moved behind a debug channel. Silent failures keep getting louder, healthy loads keep getting quieter. Fixed Coupler “connect” option lost when visuals are added under the mount node The connect-detection arc group was found strictly as the mount node’s FIRST child. A modder who nested coupler animation visuals (clamps, handles) under the mount node before the arc group lost the connect option entirely — the coupler still laid pipe, but walking a laid pipe’s end onto it offered nothing. The arc group is now found by name (any direct child ending in Arcs), with the old first-child rule as fallback, so child order no longer matters. The coupler node structure is now documented in the tanker guide. Open spreader valve: the pump only builds against slurry With the rear spreader valve open, vacuum can no longer be built at all (the valve must be closed to fill — no pumping-in while spreading), and pressure builds only while slurry is aboard. An empty tank with the valve open builds nothing and any stored charge vents at the fast rate. New: the spread follows the gauge — spread rate and the size of the discharge effect now scale continuously with stored pressure: no charge = a slow gravity dribble with a small stream, half a charge = a visibly weaker spread, full charge = the full-rate, full-size spread. Watch the stream fade as the stored pressure tapers with the PTO off. Working-speed cap released when the tank is empty An open spreader valve kept the implement’s working-speed cap (and thickness speed scaling) even with an empty tank — driving home empty at field speed. The cap now releases as soon as there is nothing left to spread. Blockage-risk HUD honours per-vehicle tuning The risk row used the global crust thresholds, so a machine tuned to resist blockages (e.g. a wide-bore splash plate with outletCrustMinRaw 0.85) showed HIGH while its actual risk was near zero. Risk is now computed from the same per-vehicle thresholds the blockage roll uses. Store pipe effects during gravity / head-driven emptying A placeable store’s own pipe effect only played while the connected tanker’s pump was running with pressure built. A tanker emptying into the store by gravity or head equalisation — pump off, level still falling — moved slurry with no visible stream at the store inlet. The effect is now driven by the same flow resolver that moves the liquid, matching the 1.0.1.4 fix the tanker-arm effect got. SPS nodes on a vehicle’s 2nd, 3rd, … component were invisible Every vehicle-side node lookup searched only rootNode — which in FS25 is component 1 and nothing else; the other components are its siblings, not its children. Any SPS node authored on a later component (a coupler on the sprung tank body so it rides the suspension, a fill arm on a rear frame) was silently never found: nodeTree containers failed to link, and mountNodeName lookups came up empty. Placeables never had this problem — their resolver always searched every component; the vehicle side now does the same. Affects the nodeTree container linker, all mountNodeName/surfaceRef/sound node resolution, the whitespace-tolerant retries, the live-arm relink, and the sprayer-side equivalents. Both authoring styles remain fully supported, alone or mixed: SPS nodes authored directly in your vehicle’s i3d (on any component — put them on the component that physically carries them), and/or injected from a separate i3d shipped next to your vehicle. Nothing was removed; the log now prints one line per vehicle naming the nodeTree and how many nodes it linked, so you can see which path ran. Release V1.0.1.5 Everything since V1.0.1.4. A small follow-up release: custom vehicle types that descend from none of the vanilla tanker families now work, and the tanker / fert-sprayer override families are kept cleanly apart. No config schema changes, savegames unaffected. Added Custom vehicle types — the safety net V1.0.1.4 taught SPS to walk a type’s parent chain, covering modder types derived from the vanilla tanker or sprayer families. This release covers everything else: a vehicle whose type descends from none of them (e.g. a modder’s own parent=”sprayer” or parent=”tractor” type, as in the LSFM Universal Tank Pack) but that registers through an embedded block now receives the tanker behaviour per-vehicle at registration. The declaration in the vehicle’s own XML is the authority — the type family is just the fast path. A log line names the type when this kicks in: custom vehicle type ‘…’ is not in the tanker type family — N tanker override(s) applied per-vehicle at registration. Fert/herb sprayers cannot be affected: only a pure slurry registration triggers it, dual-registered sprayer/slurry machines keep their exact previous behaviour, and blockage-only spreader implements (dribble bars) stay driven by their tanker as before. Fixed Tanker / sprayer override families kept apart With 1.0.1.4’s parent-chain walking, the vanilla tanker types (which themselves descend from the sprayer types) also collected the fert-sprayer override set a second time on top of the tanker set. Harmless in play (the functions self-guard), but the two families are now resolved exclusively — a type is covered as a tanker or as a sprayer, never both.

Helfer auf Pump v1.0.2.0
implements

Helfer auf Pump v1.0.2.0

Helfer auf Pump v1.0.2.0 Are you also tired of your AI helper quitting just because your account isn’t exactly overflowing? Changelog 1.0.2.0: New: Purchase of vehicles and equipment on credit. If your balance isn’t sufficient, but your accepted jobs cover the price, the purchase will still go through. New: A credit limit of -€50,000. Helpers stop working and credit purchases are blocked once this balance is reached. This mod solves the problem: Helpers (field work and more) now continue working even if the balance is negative or no longer covers ongoing costs. In the base game, a helper job is immediately stopped with the message “No more money” as soon as the balance is insufficient. With this mod, costs continue to be deducted as normal, and your account can go into the negative instead of the helper immediately giving up.

BigBag Hooks For SkidSteer v1.0.0.0
implements

BigBag Hooks For SkidSteer v1.0.0.0

BigBag Hooks For SkidSteer v1.0.0.0 Singe and Dual Big Bag hook edit for skidsteers. With this tool you can, with your telehandler, easily load big bags anywhere. Price: 1800 $ Configurable hook colors Configurable stickers Changelog Added hook to one arm

1987 Nissan Patrol v1.0.0.0
cars

1987 Nissan Patrol v1.0.0.0

1987 Nissan Patrol v1.0.0.0 2019 Ford F-650 by GearWrench Modding Power: 560 Max Speed: 160 Price: 19000 Make sure you download the Wheel Pack or the tires wont show up!

Fendt Tigo75VR v1.0.0.8
trailers

Fendt Tigo75VR v1.0.0.8

Fendt Tigo75VR v1.0.0.8 Version 1.0.0.8 Moddesc increased Color selection for stickers removed You can now choose between the original and black stickers Two cameras have also been installed. One provides a view into the loading area, and the other activates when reversing. The forage wagon needs to be reconfigured. I’m making my Fendt Tigo 75VR forage wagon available to you. What can it do? Fendt Tigo 75 VR Category: Forage Wagon Price: €141,000 Working speed: 25 km/h Capacity: 50 m³ – 240 m³ Selectable body color Selectable chassis color Selectable between original and black stickers Selectable rim color Two cameras have been installed (one for the loading area and a reversing camera)

Deutz-Fahr Serie 9 TTV
tractors
133 / 3,193

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