Farming Simulator 22 mods

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Everything Constructable V1.0.0.3
other

Everything Constructable V1.0.0.3

Everything Constructable V1.0.0.3 Everything Constructable Buildings no longer appear instantly. Instead, placing a building creates a realistic multi-phase construction project with fenced sites, monthly progress, and resource delivery. You can disable and enable this process at will. For construction projects, you can deliver material yourself to reduce the cost. Projects will take a number of months, depending on the cost. You can pause a project if you want to wait and supply materials. You must always pay for labour, but can configure the portion of the total cost for labour vs materials. Fully supports multiplayer. Excludes base game simple pastures and those in FS25_FencelessPastures. V1.0.0.3 Fixed an issue with temporary husbandry fences left over from an earlier version of the mod.

Red Tape V1.0.3.0
other

Red Tape V1.0.3.0

A mod that adds depth to the game by introducing Policies, Schemes and Tax. Policies include animal welfare and environmental regulations that, if not followed, can result in fines or other penalties. Schemes offer opportunities for additional income or benefits but may come with their own set of requirements. Tax adds a layer of financial management, requiring players to budget for regular tax payments based on their farm’s income and activities. Your performance in complying with Policies can impact the quality of rewards from Schemes and even offer tax benefits. See the help menu in game for more information. V1.0.3.0 Added a safety check for edge cases involving husbandries that cause errors. All scheme-issued vehicles are now properly excluded from the Advanced Damage System mod. Previously, they were excluded initially, but this did not persist between game sessions. The event log should now be specific to the player’s farm in multiplayer and no longer show events from other farms. Fixed a bug where manure manually placed into a standard manure bunker was counted twice for the manure management policy. Fixed issues with the Russian translation.

Agri Life Manager BETA 3 v1.0.0.0
other

Agri Life Manager BETA 3 v1.0.0.0

Agri Life Manager BETA 3 v1.0.0.0 AgriLife Manager transforms your farm management in Farming Simulator 25 into a truly realistic farm management experience. Insurance, finances, equipment maintenance, rentals, accidents, taxes, credits and financial risks: each decision can now have consequences on the future of your farm. The mod was designed for players who want a more immersive, more demanding game and closer to the functioning of a real farm. Complete management of your operation AgriLife Manager brings together several complementary systems in a single, clear interface fully integrated into the game. You can monitor the financial situation of your farm, protect your assets, manage the maintenance of your machines, rent land or production sites and deal with the unforeseen events of agricultural life. Agricultural insurance Protect the different elements of your operation: Agricultural vehicles Tools and equipment Fields Buildings Properties and facilities Several levels of contracts are available, with different prices and guarantees. Premiums, deadlines and active contracts can be viewed from the insurance manager. When an insured asset is sold, the corresponding contract can be automatically closed. An option also allows you to insure several properties more quickly. Observations and accidents When an accident is detected, AgriLife Manager can open an amicable report to be completed. The system allows you to enter important information regarding the incident: Vehicles involved Date and time Accident location Weather conditions Description of the facts Estimated level of damage Possible liability Once validated, the report is transmitted to the insurance system in order to create and monitor the corresponding file. Accidents can involve vehicles, road traffic, buildings, fences, trees or other elements present on the map, depending on the possibilities of the game and the map used. Finances and cash flow monitoring AgriLife Manager adds more detailed financial management to your operation. You can follow: Income Expenses Credits Bank interest Insurance premiums Repair costs Rental costs Taxes Financial penalties The different deadlines The main transactions are recorded to allow you to understand where your money is going and to anticipate difficult periods. Equipment maintenance and reliability Vehicles and tools require more careful monitoring. The system can take into account different mechanical elements: Engine Tires Management Hydraulics Fluids General reliability Speed and performance Failure risks Poorly maintained equipment can become less efficient, cost more to repair or cause downtime at the wrong time. Maintenance reports and various services allow you to monitor the condition of your machine fleet. Used vehicles and negotiation AgriLife Manager also offers a more advanced used vehicle system. Depending on the vehicles available, you can: Search for used equipment Check your general condition Request an inspection Study a detailed report Negotiate the price Finance the purchase Resell or put up for sale your equipment Take depreciation into account A good deal can hide major repairs. It is therefore advisable to inspect the vehicle before signing. Rental of fields and factories Expand your operation without purchasing every property right away. The rental system allows you to manage: Rented fields Current contracts Deadlines Monthly rents Possible penalties Facilities or factories available for rental A button allows you to return a rental when you no longer wish to continue the contract. An early return may, however, incur costs depending on the conditions of the contract. Credits and financing Large purchases can be financed through different credit systems. Before accepting an offer, you can consult: The amount borrowed The requested contribution The interest rate The duration of the financing The amount of monthly payments The total cost of credit Bad financing can quickly weaken your cash flow. It is therefore important to assess your repayment capacity before committing. Unpaid debts and financial procedures When debts become too large, procedures can be triggered.Depending on the financial situation of the farm, you may receive: Payment reminders Formal notices Penalties Additional fees Recovery procedures Risks of material seizure The goal of this system is to make financial decisions more important and prevent credits or expenses from being inconsequential. Multiple difficulty levels AgriLife Manager offers different settings to adapt the experience to your playing style: Easy Normal Difficult Realistic Each level can change the costs, risks, interests, penalties and general severity of the different systems. Many mods can also be enabled or disabled individually from the mod settings. For what type of player? AgriLife Manager is primarily aimed at players who are looking for: A realistic single-player experience A more demanding economy In-depth operational management Credible financial consequences Slower, more strategic progression An alternative to games that are too simple or too permissive The mod does not require Precision Farming to work. Installation Download the FS25_AgriLifeManager.zip archive. Do not unzip the file. Place it in the folder: Documents/My Games/FarmingSimulator2025/mods Activate AgriLife Manager before loading your save. It is advisable to make a copy of your backup before first use. Information Mod Name: AgriLife Manager Game: Farming Simulator 25 Author: chez_squall Main language: French Type: Management, realism, finance and farming Recommended use: Realistic single player game AgriLife Manager will continue to evolve with new settings, new functions and various improvements based on player feedback. Take care of your machines, monitor your finances, protect your operation and prepare to face the consequences of every decision you make. BETA 3 Update 0.9.3.212 BETA This update constitutes a major overhaul compared with the version currently presented on KingMods. Start-up and migration – New AgriLife start-up flow. – Tutorial triggered once the player has actually arrived on the map. – Detection of an existing FS25 save without AgriLife data. – Specific career resumption tutorial. – Existing FS25 funds and career retained. – Initialization of the monthly cycles of an existing game without artificially catching up the current month. – Three current levels: Easy, Normal and Hard. Licenses and qualifications – Agricultural license exam revised and validated step by step. – Agricultural license integrated into career progression. – In an existing game, the general agricultural license is recognized by equivalence without an exam or fees. – No specialized training or qualification is provided with this equivalence. – Vehicle access restrictions based on qualifications. – Exam vehicles authorized during the test. Career and XP – Career & Qualifications screens overhauled. – XP, specializations and qualifications tracking. – Professional profiles for players and employees. – No XP gained simply by browsing the menus. Company and staff – Recruitment revised. – Expanded employee profiles. – Skills, specializations, training and career path. – Payroll management. – Monthly payroll. – Recommended payroll with a green or red visual indicator depending on the situation. – Employee schedule with selection of the job, vehicle, tools and field. – General harmonization of the interface and spacing. Banking and finances – Bank and advisor selection revised. – Banking agreement. – Loans and commitments saved. – Proper resumption of an existing career without replacing its funds. Translations and public package – Audit of the 27 language files. – Complete parity of translation keys. – Addition of concrete missing keys detected in the scripts and XML files. – No duplicate keys. – No empty values. – Format placeholders checked. – Removal of visible `` markers used by older fallback texts. – Removal of 8 old unused keys whose values were still the technical names of the keys. – Public package cleaned of development files, memos, roadmap, testing files, internal changelog and COPYRIGHT file. Coming soon Administration, Contracts & Markets, Workshop and the other advanced systems will continue to be developed and tested after this beta.

RealSilo – Realistic Silo Compartments V1.1.0.2
placeables

RealSilo – Realistic Silo Compartments V1.1.0.2

RealSilo – Realistic Silo Compartments V1.1.0.2 RealSilo divides your silos into separate compartments, each for one type of product. Instead of mixing everything into one large storage, you decide how many compartments a silo gets and how much each one can hold. How it works: – Go to an existing silo or place a new one, you can now configure the silo. In multiplayer the admin must do this. – Grain that was already in a silo before the mod was activated is preserved and distributed across compartments as soon as you configure the silo for the first time. – Select the active compartment from the overview. Only the active compartment can now receive or unload grain. – Use the Transfer function to move grain between compartments at an adjustable speed. – Silo extensions are supported and appear as extra compartments in the same menu, these can also be configured. – In multiplayer only the admin (logged in via the multiplayer menu) can change the silo settings. Other players can use the silo normally and view the compartment overview. V1.1.0.2 The key to open the silo menu can now be changed in Options > Controls (default R).

Empty Template Maps Multifruit Pack (Prefab) V1.2.1.0
maps

Empty Template Maps Multifruit Pack (Prefab) V1.2.1.0

Empty Template Maps Multifruit Pack (Prefab) V1.2.1.0 “Template Map Multifruit Pack consisting of a standard and a 4x map – 32 Ground angle – New crops: rye, spelt, triticale, green rye, vetched rye, mustard, humus active, silage maize, flowering catchcrop, winterwheat, summerwheat, winterbarley, summerbarley, alfalfa and clover – Stubble destruction built in – Seed and harvest calendar adjusted – More paintable textures added (also ingame) – Cotton and sugar cane are not grown by the AI – Silverrun Forest trees added – German licence plates – Changed lime texture – In-game help added, must be adapted and may be extended – New fruits added to the feeding – you can find paintable deco meadow in the Giants Editor under decoFoliageUS – the templates were created in collaboration with the Farming Agency and are optimally prepared for future projects Many thanks to all who supported me with the work and to the providers of the prefabs used. V1.2.1.0 – Preparation for FS25_CCM_Production_Pack.zip. – Canola growth visually updated. – Minor fixes.

Clogging Addon V1.0.0.0
other

Clogging Addon V1.0.0.0

Clogging Addon V1.0.0.0 Clogging Addon for FS25 IMPORTANT! The FS25 Realistic Harvesting mod is required for this addon and must be installed separately in the mod folder. Realistic Harvesting is not included in this download. With the Clogging Addon, harvesting in Farming Simulator 25 finally becomes more realistic. It automatically integrates itself into combines and forage harvesters! The addon expands Realistic Harvesting with a realistic clogging and overload system for combines and forage harvesters. Anyone who drives too fast continuously or picks up too much material at once risks clogging the intake. Features Realistic clogging depending on engine load and material quantity Different tuning for Arcade, Normal and Realistic modes Combines can clog under excessive load Forage harvesters react particularly strongly at high engine loads The header, intake and pickup stop in the event of a blockage The intake can be reversed When reversing, the corresponding intake effects run backwards With grass pickups, material is placed back in front of the pickup when reversing Reversed grain can land on the ground again as a windrow and be picked up again In the event of severe blockages, you must get out and clear the header directly No artificial speed limit – the driver decides how heavily to load the machine Designed to work in multiplayer/dedicated server environments Controls Y – Reverse intake / header Z – Start the machine again after clearing the blockage Z – Manually clear a blockage at the header in the event of a hard blockage Requirement The FS25 Realistic Harvesting mod is required for this addon and must be installed separately in the mod folder. Note The load depends, among other things, on the machine, engine power, working width, crop quantity and driving speed. As a result, the behavior can differ significantly depending on the vehicle and field. Anyone who continuously operates their machine at its performance limit must expect the intake to eventually clog up. Exactly as it should. Have fun harvesting more realistically! Westerrade Agrar Distribution only with the original link!!!!

Soil Compaction V1.0.0.0
other

Soil Compaction V1.0.0.0

Soil Compaction V1.0.0.0 Soil Compaction adds realistic soil compaction. Heavy machinery compacts the ground beneath its wheels and tracks, reducing yield. Compaction strength depends on vehicle weight, tyre type and soil condition. Narrow tyres compact the most; wide and dual tyres and tracks compact less. Wet soil compacts faster, while frozen soil compacts much more slowly. Compaction is shown on a dedicated map layer and in the field information panel. Ploughs, subsoilers, cultivators, harrows, seeders and planters gradually loosen the soil. Slow natural recovery also applies. Multiplayer supported.

Doppelanbausystem V1.0.0.0
other

Doppelanbausystem V1.0.0.0

Doppelanbausystem V1.0.0.0 Steigern Sie die Produktivität Ihres landwirtschaftlichen Betriebs mit realistischem Doppelanbau nach US-Vorbild. Diese Modifikation überarbeitet den saisonalen Erntekalender und ermöglicht es Ihnen, zu ernten Winterkulturen auswählen und während der Wintersaison eine zweite Kultur auf demselben Feld anbauen gleiche Vegetationsperiode. Planen Sie Ihre Fruchtfolgen sorgfältig, um den Ertrag zu maximieren. Nutzung jedes Hektars unter Beibehaltung eines realistischen Anbauplans. Merkmale: – Realistischer Anbaukalender mit doppelter Ernte – Überarbeitete Aussaat- und Erntezeiträume für Weizen, Gerste, Raps, Sojabohnen, Sorghum und Mais – Ernten Sie Wintergemüse im späten Frühjahr und frühen Sommer, bevor Sie es pflanzen zweite Ernte Sojabohnen und Sorghum eignen sich optimal für den Anbau von zwei Früchten in Fruchtfolgen. Weizen, Gerste oder Raps Mais wird traditionell im Frühjahr nach dem gesamten Anbauplan angebaut. – Vollständig auf dem bestehenden Anbausystem des Landwirtschafts-Simulators 25 aufgebaut, ohne Hinzufügen neuer Pflanzenarten Anbaukalender: Winterkulturen – Weizen – Ernte: Juni – Gerste – Ernte: Mai-Juni – Raps – Ernte: Mai-Juni Sommerkulturen – Sojabohnen – Aussaat: Juni-Juli | Ernte: Oktober-November – Sorghum – Aussaat: Juni-Juli | Ernte: Oktober-November – Mais – Aussaat: April-Mai | Ernte: September-Oktober Ob Sie nun mehr Realismus suchen oder einfach nur mehr wollen Doppelanbau schafft auf jedem Feld neue strategische Möglichkeiten und gleichzeitig das gewohnte Spielerlebnis des Landwirtschafts-Simulators 25 beizubehalten. Anmerkungen: – Unterstützt Einzelspieler- und Mehrspielermodus – Kompatibel mit bestehenden Spielständen Neue Spielstände beginnen automatisch im Juni, um dem überarbeiteten Anbaukalender zu entsprechen. Es werden keine neuen Feldfrüchte oder Füllarten hinzugefügt. – Nicht kompatibel mit anderen Mods, die den saisonalen Anbaukalender verändern. (z. B. Regionaler Erntekalender) – beide Mods bearbeiten das gleiche Pflanzenwachstum. Daten und Konflikte werden Tags: Diese ModifikationNeue SpielstOb SieRegionaler Erntekalender

Double Cropping System V1.0.0.0
other

Double Cropping System V1.0.0.0

Double Cropping System V1.0.0.0 Increase the productivity of your farm with realistic U.S.-style double cropping. This mod reworks the seasonal crop calendar, allowing you to harvest select winter crops and plant a second crop in the same field during the same growing season. Plan your crop rotations carefully to maximize the use of every acre while maintaining a realistic farming schedule. Features: – Realistic double-cropping crop calendar – Revised planting and harvest windows for Wheat, Barley, Canola, Soybeans, Sorghum, and Corn – Harvest winter crops in late spring and early summer before planting a second crop – Soybeans and Sorghum are optimized for double-crop rotations following Wheat, Barley, or Canola – Corn follows a traditional full-season spring planting schedule – Built entirely on Farming Simulator 25’s existing crop system without adding new crop types Winter Crops – Wheat – Harvest: June – Barley – Harvest: May-June – Canola – Harvest: May-June Summer Crops – Soybeans – Plant: June-July | Harvest: October-November – Sorghum – Plant: June-July | Harvest: October-November – Corn – Plant: April-May | Harvest: September-October Whether you’re looking for increased realism or simply want to get more out of every field, Double Cropping adds new strategic opportunities while preserving the familiar Farming Simulator 25 gameplay experience. Notes: – Supports Singleplayer and Multiplayer – Compatible with existing savegames – New savegames automatically begin in June to match the revised crop calendar – No new crops or fill types are added – Not compatible with other mods that change the seasonal crop calendar (e.g. Regional Crop Calendar) – both mods edit the same crop growth data and will conflict

Shop Fahrzeugaktionen V1.0.0.0
other

Shop Fahrzeugaktionen V1.0.0.0

Shop Fahrzeugaktionen V1.0.0.0 Diese Modifikation fügt der Konfigurationsansicht im Shop Aktionen zum Zusammenklappen der Einheit und zum Bedienen von Rohr und Abdeckung hinzu. Es verwendet die gleichen Tastenbelegungen wie die zur Bedienung der Ausrüstung im Spiel, und auch alle benutzerdefinierten Tastenbelegungen werden berücksichtigt. Diese Modifikation ist für alle gedacht, die das Gerät oder Fahrzeug im Shop im ausgeklappten Zustand – mit ausgefahrenem Rohr oder geöffneter Abdeckung – betrachten möchten, ohne es vorher kaufen zu müssen. Der aktuelle Zustand bleibt erhalten, während Sie das Gerät oder das Fahrzeug weiter konfigurieren. Die Mod erstellt eine Datei im Ordner "modSettings", in der alle Mod-Geräte und alle DLC-Geräte aufgelistet sind, die noch nicht von mir gescannt wurden und diese Funktionen unterstützen. Der Standardpfad lautet wie folgt: "C:/Users/*IhrBenutzername*/DocumentsMy Games/FarmingSimulator2025/modSettings/FS25_ShopVehicleActions" Falls es Probleme mit Mod-Geräten oder zukünftigen DLC-Geräten gibt, kann das Entfalten in dieser Datei deaktiviert oder bei Bedarf wieder aktiviert werden. Tags: Der StandardpfadDie ModDiese ModifikationShop Aktionen

Shop Vehicle Actions V1.0.0.0
other

Shop Vehicle Actions V1.0.0.0

Shop Vehicle Actions V1.0.0.0 This mod adds actions to the configuration view in the shop for folding the unit and operating the pipe and cover. It uses the same key bindings as those used for operating the equipment in-game, and any custom key bindings are also respected. This mod is designed for anyone who wants to view the implement or vehicle in the shop in its unfolded state—with the pipe extended or the cover open—without having to purchase it first. The current state is maintained as you continue configuring the implement or vehicle. The mod creates a file in the “modSettings” folder where all mod devices and all DLC devices that have not yet been scanned by me that support these functions are listed. The default path is as follows: “C:/Users/*YourUsername*/DocumentsMy Games/FarmingSimulator2025/modSettings/FS25_ShopVehicleActions” If there are problems with mod devices or with future DLC devices, the unfolding can be deactivated in this file or reactivated if necessary.

Beifahrersitz im Einzelspielermodus V1.0.0.0
other

Beifahrersitz im Einzelspielermodus V1.0.0.0

Beifahrersitz im Einzelspielermodus V1.0.0.0 Spielen Sie Farming Simulator 25 lieber alleine, möchten aber die lebendigen Kabinen und Beifahrersitze im Spiel nicht verpassen? Diese Modifikation schaltet endlich auch die Passagierfunktion für eure Einzelspielerkarriere frei! Standardmäßig sind die Beifahrersitze des Spiels nur im Mehrspielermodus verfügbar. Mit dieser Modifikation sind sie im Einzelspielermodus dauerhaft aktiviert. Wechseln Sie einfach auf den Beifahrersitz Ihres Fahrzeugs, um mit Ihren Helfern mitzufahren. Oder genießen Sie eine realistischere Atmosphäre bei der Arbeit auf den Feldern und bei Transportfahrten. Nahtlose Integration: Greift direkt auf das Passagiersystem im Spiel zu – ohne unnötigen Aufwand oder Leistungseinbußen. Hohe Kompatibilität: Funktioniert sowohl mit Serienfahrzeugen als auch mit modifizierten Fahrzeugen, die das Passagiersystem unterstützen. Tags: Diese ModifikationIhren HelfernNahtlose Integration GreiftWechseln Sie

Passenger Seat In Singleplayer V1.0.0.0
other

Passenger Seat In Singleplayer V1.0.0.0

Passenger Seat In Singleplayer V1.0.0.0 Do you prefer to play Farming Simulator 25 on your own, but don’t want to miss out on the lively cabins and passenger seats in the game? This mod finally unlocks the passenger feature for your single-player career as well! By default, the game’s passenger seats are only available in multiplayer mode. With this mod, they’re permanently enabled for single-player. Simply switch to the passenger seat of your vehicle to ride along with your helpers, or enjoy a more realistic atmosphere while working in the fields and on transport runs. Seamless Integration: Accesses the in-game passenger system directly—without unnecessary overhead or performance losses. High Compatibility: Works with both stock vehicles and modded vehicles that support the passenger system.

Lizard LogFlex 8XS V1.0.7.0
implements

Lizard LogFlex 8XS V1.0.7.0

Lizard LogFlex 8XS V1.0.7.0 The Lizard LogFlex Forwarder is a versatile forestry machine built for efficient log handling and transport and designed with both productivity and flexibility in mind, it’s ready to take on a wide range of forestry tasks. With its robust frame and powerful crane, the LogFlex forwarder performs reliably in different environments, from dense forests to public works operations. It’s a simple, dependable machine built to get the job done. LogFlex 8XS Specs: Category: Forwarders Price: $355,000 Power: 270-350 hp Max. speed: 20 kph Fuel Capacity: 250 L LogFlex 8XS + Clambunk Specs: Category: Forwarders Price: $362,000 Power: 270-350 hp Max. speed: 20 kph Fuel Capacity: 250 L LogFlex 8XS + Felling Head Specs: Category: Forwarders Price: $385,000 Power: 270-350 hp Max. speed: 20 kph Fuel Capacity: 250 L V1.0.7.0 Added many new crawler track options for all forwarders. Changed the mod name to prevent confusion with future LogFlex machinery.

Fendt Cargo Package V1.1.0.1
implements

Fendt Cargo Package V1.1.0.1

Fendt Cargo Package V1.1.0.1 Fendt Cargo 4x: Fendt Cargo loader, suitable for the 300 to 500 Vario series. Price: 11,000 $ Configurations: – Version: Compact, Standard, Profi – Design: 4×75, 4×80, 4×85 – Colour Fendt Cargo 5x: Fendt Cargo loader, suitable for the 700 Vario and 800 Com3 series. Price: 13.000 $ Configurations: – Version: Standard, Profi – Design: 5×85, 5×90 – Colour Fendt Cargo 6.: Fendt Cargo loader, matching the 700Gen7 series. Price: 16.000 $ Configurations: – Version: Standard, Profi – Colour V1.1.0.1 Warning sticker adjusted Incorrectly displayed 5×90 decal on Cargo 5×85 fixed Cargo 4x & 5x Gen1 configurations revised

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